2) Dead Ringer could draw your other Dead Ringer, as I'm sure you'd run more than one to try and get a better chance of drawing Ringer.
3) ANY mech on turn 3 is a stretch. If the Mech you play is one that can get killed off before your Experimenter + SN1P-SN4P turn then you need to set it up with another mech first. Coppertail Imposter is a good set up for the card on turn 4, but this would mean your turn 4 leathal is not going to happen as Coin->Coppertail on 3 gives you no coin for Experimenter. So first or second the combo with Coppertail would be turn 5 at the earliest. Not much difference, but a little... and still a high-roll win condition due to the perfect draw that you need.
A similar play can be made in Wild with Glinda Crowskin, Mechwarper and other mechs. However, it doesn't see much play. I know Wild is a lot higher in terms of power levels, but still... it's a possibility and it's rarely done.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
The combo takes three cards to pull off, and only one of those three are legendaries(snipsnap which can be tutored. Cottontail on 4 also means this set up has little to no counterplay considering hardly any class can deal with a 4 health minion with stealth on turn 4. If people were losing their minds with an turn 3/4 perfect scenario throw away your hand 10/10 Edwin, I can’t wait to see what people have to say with a turn 5 80/80.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.
The combo takes three cards to pull off, and only one of those three are legendaries(snipsnap which can be tutored. Cottontail on 4 also means this set up has little to no counterplay considering hardly any class can deal with a 4 health minion with stealth on turn 4. If people were losing their minds with an turn 3/4 perfect scenario throw away your hand 10/10 Edwin, I can’t wait to see what people have to say with a turn 5 80/80.
I'm not saying it's impossible, but you have to basically hard mulligan for Experimenter, Coppertail, and either a Ringer or SnipSnap). Big Priest in WIld is a largely high rolling deck, but it wins because it has so many board clears to survive and spells that revive. So it can win sometimes even with bad draws (AKA: No Barnes). This deck will need either high rolling draws or a plan on how they will survive long enough to get what they need in hand. When someone pulls it off, it's going to feel really bad for the losing player. But I have a hard time seeing this as anything more than a 40-45% win rate meme deck at most. If I'm wrong I hope they do something to change it fast.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.
Don't forget that it's a Priest theorycraft, so Silence is available to negate any taunts. But again, you have to high roll with perfect draws to get this on turn 5.
just tested this with replicating menace in live and they should prolly fix the magnetic enchantment to include the death effect. Because this will be a problem otherwise.
The combo takes three cards to pull off, and only one of those three are legendaries(snipsnap which can be tutored. Cottontail on 4 also means this set up has little to no counterplay considering hardly any class can deal with a 4 health minion with stealth on turn 4. If people were losing their minds with an turn 3/4 perfect scenario throw away your hand 10/10 Edwin, I can’t wait to see what people have to say with a turn 5 80/80.
I'm not saying it's impossible, but you have to basically hard mulligan for Experimenter, Coppertail, and either a Ringer or SnipSnap). Big Priest in WIld is a largely high rolling deck, but it wins because it has so many board clears to survive and spells that revive. So it can win sometimes even with bad draws (AKA: No Barnes). This deck will need either high rolling draws or a plan on how they will survive long enough to get what they need in hand. When someone pulls it off, it's going to feel really bad for the losing player. But I have a hard time seeing this as anything more than a 40-45% win rate meme deck at most. If I'm wrong I hope they do something to change it fast.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.
Don't forget that it's a Priest theorycraft, so Silence is available to negate any taunts. But again, you have to high roll with perfect draws to get this on turn 5.
I was under the impression that the animations were too slow for the Glinda+Mechwarper+Skater Bot combo. Maybe with 2 attack it will make it viable, or Topsy-turvy.
This combo concerns me because it's a two card combo for infinite damage that only requires you to have a mech that can attack. Unless I'm looking at this combo wrong you can attach it to a mech over and over again for 0 mana.
It's going to be rare to see it combo off on turn 4 but I see it more applicable with the stealthy squirrel mech. Drop that on turn 8. Unless the enemy has a board wipe you can blow out infinite damage with a mass dispel for good measure so you don't even have to worry about taunts.
This combo concerns me because it's a two card combo for infinite damage that only requires you to have a mech that can attack. Unless I'm looking at this combo wrong you can attach it to a mech over and over again for 0 mana.
It's going to be rare to see it combo off on turn 4 but I see it more applicable with the stealthy squirrel mech. Drop that on turn 8. Unless the enemy has a board wipe you can blow out infinite damage with a mass dispel for good measure so you don't even have to worry about taunts.
Thing is, it's a 3 card combo that gets pretty epic whenever. This can just be an added win condition thrown into a deck. Perfect draw is unnecessary. Should be interesting.
Its GG for hearthstone if Reckless Experimenter isnt nerfed.
Turn 2: Dead Ringer to draw SN1P SN4P
Turn 3: Play any mech
Turn 4: If you have coin, coin out Reckless Experimenter and its GG with SN1P SN4P
Congratulations. Your dead on turn 4
Blizzard wants to see a reaction from people once it's out.
There is no fucking way they will let this hit live servers. They will just nerf reckless so it doesnt effect echo cards
1) It's possible, but a very high roll scenario
2) Dead Ringer could draw your other Dead Ringer, as I'm sure you'd run more than one to try and get a better chance of drawing Ringer.
3) ANY mech on turn 3 is a stretch. If the Mech you play is one that can get killed off before your Experimenter + SN1P-SN4P turn then you need to set it up with another mech first. Coppertail Imposter is a good set up for the card on turn 4, but this would mean your turn 4 leathal is not going to happen as Coin->Coppertail on 3 gives you no coin for Experimenter. So first or second the combo with Coppertail would be turn 5 at the earliest. Not much difference, but a little... and still a high-roll win condition due to the perfect draw that you need.
A similar play can be made in Wild with Glinda Crowskin, Mechwarper and other mechs. However, it doesn't see much play. I know Wild is a lot higher in terms of power levels, but still... it's a possibility and it's rarely done.
how would summoning 6 1/1s in turn 6 be broken??? did you ever read the effect of the reckless experimenter?? Deathrattle minions die at the end of the turn*, you may grow a 100/100 snip snippet but unless you have a way to kill experimenter which is by the way a 4 atk minion the snipept will die and leave 6 1/1s behind, that's it....
The combo takes three cards to pull off, and only one of those three are legendaries(snipsnap which can be tutored. Cottontail on 4 also means this set up has little to no counterplay considering hardly any class can deal with a 4 health minion with stealth on turn 4. If people were losing their minds with an turn 3/4 perfect scenario throw away your hand 10/10 Edwin, I can’t wait to see what people have to say with a turn 5 80/80.
If a mech is on the board then its an unlimited amount of sn1p sn4ps that can attack hero aka you win the game if there isnt a taunt in the way.
I'm not saying it's impossible, but you have to basically hard mulligan for Experimenter, Coppertail, and either a Ringer or SnipSnap). Big Priest in WIld is a largely high rolling deck, but it wins because it has so many board clears to survive and spells that revive. So it can win sometimes even with bad draws (AKA: No Barnes). This deck will need either high rolling draws or a plan on how they will survive long enough to get what they need in hand. When someone pulls it off, it's going to feel really bad for the losing player. But I have a hard time seeing this as anything more than a 40-45% win rate meme deck at most. If I'm wrong I hope they do something to change it fast.
Don't forget that it's a Priest theorycraft, so Silence is available to negate any taunts. But again, you have to high roll with perfect draws to get this on turn 5.
just tested this with replicating menace in live and they should prolly fix the magnetic enchantment to include the death effect. Because this will be a problem otherwise.
Bring it on. Had enough roguestone, warriorstone and hunter stone to last a lifetime. Cry me a river.
"if"
they will clearly fix it before it goes live, just like they did shadowboxer+zilliax. people freaking out over this is so silly and pointless.
The whole freak out over the Wowza epic crazy Ziliax value and OTK combos never happened when Ziliax released.
I have serious doubts over this combo becoming a thing either.
Good on paper never translates cleanly on the live game in most cases.
Exactly. By turn 5 priest is already dead!
I was under the impression that the animations were too slow for the Glinda+Mechwarper+Skater Bot combo. Maybe with 2 attack it will make it viable, or Topsy-turvy.
This combo concerns me because it's a two card combo for infinite damage that only requires you to have a mech that can attack. Unless I'm looking at this combo wrong you can attach it to a mech over and over again for 0 mana.
It's going to be rare to see it combo off on turn 4 but I see it more applicable with the stealthy squirrel mech. Drop that on turn 8. Unless the enemy has a board wipe you can blow out infinite damage with a mass dispel for good measure so you don't even have to worry about taunts.
How many priests are still alive at turn 8?
Thing is, it's a 3 card combo that gets pretty epic whenever. This can just be an added win condition thrown into a deck. Perfect draw is unnecessary. Should be interesting.
Opponent can counter this with taunt minions and a hard removal. Yeah it may be viable in standard but I don't see it breaks the game.
A lot... Nomi Priest is tier 2 and this seems much easier to build around.
People will bitch about anything