• 0

    posted a message on New Demon Hunter Legendary Card Revealed - Lady S'theno
    Quote from Thanatos2k >>

    Oh so another 2 free damage every time you cast a spell.  Disgusting.  At least it's not a Hunter card.

     Yeh but DH have a colossal amount of cheap spells, even some 0 mana, especially with the questline... and it attacks "enemy" not "enemy minion" ... this will be painful, really the design team is on song this year with stupid spirit breaking mechanics.

    Posted in: News
  • 3

    posted a message on Isn’t it about time they nerfed warrior?

    The amount of times they've highrolled Mr Smite from the juggernaut is ridiculous for me. Confirmation bias, but it's utterly BS. They should not summon legendary minions...  Maybe, "Summon a 3 cost pirate or less" ... that, with the weapon, and the 4 dmg, is just too much every turn.

    Had one return the captain to his hand to play another the next turn for 2x juggernauts, it was just disgusting.

    Posted in: General Discussion
  • 8

    posted a message on 21.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Warlock Quest Banned In Wild & More!

    Make illucia a spell instead of a minion, "Mindrender Illucia's scroll of topsy turvy." and make that spell holy. Think outside the box.

    She is now useless as why I want a copy of my opponents hand for 3 mana? She can join the ranks of many of the other useless priest legendaries.

    Very lazy.

    Posted in: News
  • 1

    posted a message on Hearthstone Gets Constructed Balance Changes Next Tuesday - Warlock Card Ban, Priest Card Redesign, 5 Nerfs, 7 Buffs
    Quote from Mackie264 >>

    Bro watch the "redesign" have nothing to do with Illucia and I'll lose my shit. 

     Could be a redesign to priest questline. Nothing to do with illucia.

    Posted in: General Discussion
  • 5

    posted a message on Varian in Everything

    Dead by turn 8. No reason to waste a slot in your deck.

    Posted in: Card Discussion
  • 0

    posted a message on Rogue and Expansion
    Quote from FortyDust >>

    Yeah this deck is obnoxious. Turn 6 OTK is not OK.

    Guess it's time to pick another game to play while I wait two weeks for the nerf.

     This.

    Posted in: General Discussion
  • 0

    posted a message on Possibly unintentionally controversial
    Quote from Beatsz >>

    If you want to see an example of diversity in fantasy done right, read Stormlight Archive by Brandon Sanderson. If you like books at all, you should read it in any case, it's one of the best works of fantasy literature ever, but that's getting off the point. 

     I really can't stand Brandon Sanderson since he did the last books of the wheel of time. I had been reading WoT since 1990 and yes RObert Jordan's writing style changed from then to his death, but I really didn't connect with Brandon's style and the ending felt blah.  You can argue that because he didn't write the entire series with his own ideas, that it influenced what he could do... but it doesn't matter, it's already tainted now.

    Posted in: General Chat
  • 0

    posted a message on Stealer of Souls Breaking Wild?
    Quote from AcidHydralisk >>

     

    *sits down to play wild for the first time since the expo drops*

    *encounters a Warlock*

    Then on turn 4 this happens. Stealer of Souls (which was discovered by Draconic Studies) ---> Coin ---> Plot Twist ---> Free Admission ---> Violet Illusionist ---> Hemet, Jungle Hunter ---> Valdris Felgorge ---> Backfire (which draws the last card in his deck) ---> Mecha'thun ---> Cataclysm

    Literally dead to a combo/OTK deck on turn 4. Sorry but that just shouldn't be possible, 

    The change imo is simple, you can't play cards that cost health if your hero is Immune.

    Between this , APM Mage and Mill Rogue. Wild has some seriously anti-fun decks that all seem to very popular sadly :(

     

     *Demonic studies.   Please don't drag priest into this :P

    Posted in: Card Discussion
  • 1

    posted a message on Stealer of Souls Breaking Wild?

    Possible solution to stealer of souls:

    Change the text to: Drawn Demons cost health instead of mana.

    That way you still get a benefit, but you can't do silly shenanigans like brann + alex early. They still get the chance to put out stupid boards of demons, but less likely since spells/non-demons no longer cost health.

    Posted in: Card Discussion
  • 0

    posted a message on Standard is unplayable because of Priest
    Quote from eskimodavid >>
    Quote from MYK8283 >>

    Question. Do you post (rant) when you win too? Or just when you can´t win? Because, you know, by ranting you will not become  a better player, just a better ranter... 

     

     Yes this is me posting after a win. Just not a fun class to play against 

     Mage, warlock, paladin, Hunter are all extremely unfun to play against. So bs unfun even when I beat them because it's so stressful. At least against priest I know I have a chance.

    Posted in: General Discussion
  • 0

    posted a message on Incoming nerf predictions

    Librams should be deleted fwiw. But yes, they are such a powerful card, they should cost more than 2 base. Ridiculous value.

    Posted in: General Discussion
  • 0

    posted a message on Incoming nerf predictions

    Alot of the mage spells should not be able to hit face, they have sooooo much access to burn it's unbelievable, the discover mechanic really favours them for dmg spells.  Keep some spells hitting face, like fireball, the 2 dmg discover a spell one, but apexis blast and mask of c'thun should be restricted to minions.

    Also, in any class, spells (even so far as minions) should never cost 0. Period. I've benefited from it myself countless times, but enough is enough, minions and spells should always have a hard cost associated with them, being 1. 

    Posted in: General Discussion
  • 0

    posted a message on Triple legend, anyone?

    It's already been done by a few streamers with evidence on twitter.  Zeddy triple legend in all 3 with top 100 in all.  PLus others.

    Posted in: General Discussion
  • 5

    posted a message on What is up with Priest?
    Quote from jazzfan27 >>

    Lose Res, lose Galakrond.  Gain????

    Im not really sure what you are supposed to play if you want to play Priest.

    Aggro control with zero draw?

    Silence Priest with hardly any payoff and bad hands galore?

    Im at a loss.  Someone out there smarter than me give me the answer.

     Don't forget we lost:

    Plague of death, mass dispel, silence (now priest has no silence capability yet other classes do), mind control (yes we didn't put it in deck but if we generated it we used it), shadow madness, shadow word: pain, penance (for heal and removal), forbidden words.

    It really leaves priest in a bad position.  The board clears we got also do not hit face.  We have no capability to hit face except for holy ripple (malygos is rotating and we don't have class spell damage) so 1 dmg to face... wow.

    Looking at what other classes have got is absolutely scary.  I don't know how they can turn priest around throughout the year, they dug a pretty large grave for them... oh speaking of grave, losing grave rune too, which on a taunt was fantastic if not sapped/silenced.

    The legendary we got that AoE's for the healing done is interesting, yet it's a one off battlecry, which does not hit face.  The typical way to win a game of hearthstone is to actually hit your opponents face with something, be it a minion, a spell, or fatigue.  Priest can't do this enough with the tools we have been given. If that legendary was an 'each turn, or end of turn deal dmg' at least that would require its removal from the board... now they just ignore it.  I don't know, I'm getting tired of the same rhetoric, but devs like iksar just don't seem to care if priest dwell at the bottom.

    Yes I understand some pro's can create magical priest decks that seem to do amazing versus their legend meta, and so streamers etc say how OP priest are when in fact in the pleb league range that I sit in P10 to D1(which is the majority of players) at any given time, those same decks just don't work always as you'll end up queued against some janky deck that totally counters you.

    I could hope and pray for a 3 mana priest spell that summons 2x 2/4's with taunt, or a 2 mana, spellburst minion that heals a random friendly character for 5, or anything else, but alas no.  We can't effectively defend ourselves.  Sethekk exists, It's hardly reliable though and prone to removal. Nazmani exists but doesn't stop us getting hit in the face.  Fingers crossed we can make something of all this during this expansion, hoping for something viable in the near future.

     

    Posted in: General Discussion
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