How to serve the mindless urges of the repulsive fanboy this expansion? Token Druid.
This is what the scheme of card design politics looks like. After the Hunter mindlessness for the fanboy, they took notice of the complains. Manipulative masterminds pretended a higher skill floor. But in the end it is all about serving the fanboys pack buying: mindless aggression is and will be the norm.
So bomb Warrior looks somewhat strategic, Priest is off the map, but in the end - as it has always been - the image of zoolock back then has comeback with a vengeance. Token druid shall fulfill the mindless urges of the repulsive fanboy this exp. In the end everything evolves around this entity. Constructing and drugging a lack of self respect has been shown to be a successful marketing strategy. Vulgarity its aim. Imagine what fanboys will become later in the real world due to the lessons of Blizzard: demanding things to be easy and if not....title: how civilization becomes vulgar.
Once again lack of balance, lack of strategy, low skill floor, low diversity., RPS too steep: Hearthstone is not for everyone. A fair conclusion.
I've never read this much bullshit in one post in my entire life.
I tend to find zoolock eats token druid for breakfast except when you draw really badly and they draw well. Knife juggler and magic carpet answer their pressure because you can deal damage whilst summoning, they can't. If I play druid I'll mulligan for knife juggler, void lord, grim rally, even the lackey generator. Avoid going face and purely take and maintain control of the board. Try to ensure that come turn 4, you don't have a row of 1 health minions because swipe is a killer.
Generally theit momentum can be bettered by an onslaught of 1 cost minions, rush and higher hp minions than all their 1/1 and 2/2s
Grim rally is a life saver and the juggler can annihilate whispering Woods. Rarely lose to token druid.
Control warrior however pretty much relies on drawing rafaam in time for turn 7 and getting really lucky with him and what he generates. Really struggle to beat warrior.
Well, what is Druid going to do otherwise? They gutted combo then they gutted ramp. Do you want Druid to just flat out suck? Like, I get it, tokens and sticky minions are annoying. But again, what else are they going to do? They made it so Druid sucks otherwise, so tokens it is. And lets not imagine this is a recent "problem" token druid has been a thing since the dawn of Hearthstone. It's often complained about early in expansions because everyone is playing the greediest decks, which obviously aggressive decks and sticky minion decks punish. This is not new, at all. I guess that's why I'm defending token druid (and I don't even play it, I have no vested interest in defending it, I just don't want to see Druid disappear for another expansion).
I will tell you.
Token Druid is an deck archetype that has been around for a very long time, it's part of the class identity. What i'm trying to say is that the deck gets away with thing it shouldn't. Maybe a once per turn clause on spells like Savage Roar and Bloodlust is the way to prevent high extremely high burst damage in 1 Turn? Maybe make Soul of the Forest only give the Deathrattle to less minions could also help to turn down the power of the archetype without destroying it completely? I want the deck to still be around, just turned down in power to encourage people to play different decks.
Token Druid is not the only way to play Druid. Heal Druid is very new and is a deck i could see getting more support in the future. I have also seen some Malygos Druid decks running around. Like many people are saying, the expansion is still pretty new, so another Druid deck type might be right in front of us, but we don't see it.
Every good deck "gets away with things they shouldn't" it is up to you to balance your deck. If that means including tech against tokens, then maybe you have to do that. There are SO many strong decks out there and the Meta is still new, of course aggro is strong (it's been a while, so much combo/control last few expansions) but that's not the deck's fault. If don't like those changes you propose, if they have a board and double savage roar in hand, well, why do they have a board on turn 6/8/10+ and if they do, maybe your deck was just countered, you don't have enough against sticky boards, maybe you drew wrong...like I get that that's what token druid does (push to stick on board) so it's hard to combat but again, that's not the deck's fault. I don't find anything about token druid overpowered, again, it's been the same (basically) since vanilla, it's been strong at times but never a problem in need of a nerf. If they want to nerf something, the 1 mana 2/1 which gives 2 1/1s seems pretty busted...shouldn't a better power level for it only give 1 1/1? It would still be played/be valuable, but druid would take a small hit at the same time. The rest of the deck...are all basic sorta power level cards, what would even be nerfed? Everything in the deck, all the cards are balanced. The only thing I'd change is Acornbearer to give 1 squirrel and that's it. Oh, actually the uh Eccentric Scribe should probably be nerfed to a 5/4 and/or only summon 3 1/1 scrolls. Those two nerfs combined would make token druid balanced for me/you all probably.
Why ppl of hs community always rant about something.. Playing with a lot of druids..? Counter them.. Play barron gedon.. Play decks with a good win rate against them.. It's a card game, tune your deck and win.. 1 bomb warrior and rogue now token druid.. And I don't even play token druid..
Hi, my name is Bomb Warrior. Everyone hated me when I was in the meta for 5 days. Now this is my friend, Token Druid. Token Druid is a stupid aggro deck, like me. Everyone hates us because we SMOrc. Token Druid would like to talk to you:
"Hi. You asked me if there are enough board clears/removal. I have been fucked to many times by warrior with Warpath, Brawl, Omega Devastator, Execute, Dr. Boom's hero powers, and Dyn-o-matic. You hate me. Sure I'm fine with that. I bet you hated Odd Paladin, Undertaker Hunter, Pre-nerf Quest Rogue, Spell Hunter, OTK Priest, and pretty much every deck with >50% winrate. I would say go to the salt thread but I'm not one of those people."
Deal with it mate. Or just play any control deck.
There will allways a lot of people complaning... or because the meta is agro, or because is to slow, or because it lacks OTK decks...
Token Druid is NOT a broken archetype. You can counter it. Deal with it!
If you play Rogue, you have a powerful deck almost every meta, you have a solid core set that mostly stays untouched, and rarely if ever are you the target of a shitstorm. Sure Blade Flurry is dead forever, Cold Blood was nerfed, and Conceal was kicked out. I guess The Caverns Below was largely despised. But then again, you are never treated with the hostility that other classes usually get whenever they are on top, like Hunter or Priest.
If you play Druid however, people hate you out of muscle memory, no matter how good or bad the class actually is. Almost all your core cards and archetypes are nerfed and mostly unplayable, yet people still say "Oh, Druid has so many good Classic and Basic cards" and if you ever get a deck with a positive winrate going, people cry for nerfs again until the currently viable archetype is trash as well. And the developers listen EVERY SINGLE TIME.
Thanks to this outrage, it's only a matter of weeks before Savage Roar and Swipe get destroyed. Are they the main culprits? Probably not, but they are basic cards. And those are played in "every Druid deck evar!!" unlike such highly situational and rarely utilized cards like Backstab or Kill Command. Obviously, Druid is not allowed to be "good". It has ONE playable archetype left that got a lot of support this expansion and is still quite beatable. But it's Druid, so people complain and they will keep complaining until it's nerfed once again.
I am thoroughly disappointed that my excellent Fight Club post on page 2 of this dumpster fire didn't get more love.
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Nothing wrong with token druid. It's easy to beat with plenty of decks. If you don't want to play those decks and hate to lose to token druid, that's your problem.
I'm glad token druid is here. I'd hate to be in a meta where everyone plays the same archetype, and this meta has everything from aggro to control doing fine.
Yes, you played vs mech hunter with nine lifes with anything else than hyper aggro? I am glady so many people play with token druid keeping that thing from ruling the meta, nothing worse than endless hunters with (almost) infinite resources, I have enough of this when DK is around.
This actual meta is great, if anything have to be done is very little changes in warrior.
Because it's based on actual data and less subjective.
But if you think about it, warrior mainly has just 4 board clears, which is not a lot compared to how often token druid can refill the board. So of course it logically makes sense that warrior is going to struggle to draw all their board clears fast enough to not get killed in the early game. Warrior is not highly unfavored but token druid still has the edge.
It is pretty sad that druid has come to this, and a nerf would devastate the class. It used to be my favorite class but now it's a just awful. Blizzard has done a terrible job with this class design.
During the first expansion after rotation token decks are popular.. They get less oppressive as expansions come as classes get more mass removal... Have patience and tech in rabble bouncers or mossy horrors..