I was just wondering what the current thoughts on the meta are? All I seem to run into is some variation of hunter, big priest, etc... am I the only one disappointed? I find myself missing any meta before kobolds
There's too much OTK stuff in my opinion. Most of the games I have played in last 1-2 weeks have been about cycling through decks, not caring about board state at all and just trying to combo off. It's really boring to play a game when one of the players is not engaged in the game at all and is not interacting with anything you do.
This meta is very fun. Ya hunter is dominating the meta however...however late game decks are the sauce right now. Mech'Thun, OTK, and slower decks that got buck hucked because of Agro can see play. This is by far the most fun I've had since I started playing back in 2017. If your reading this and are bored of this meta. Stop net decking and make something new. I've been goofing around with Discard Lock, Mech shaman, Odd Mage, and Agro priest. This meta is fun because of OTK and new midrange decks. This meta is amazing because with a few tech cards you can disable entire classes. My thoughts on the meta? Its LIT
I dont have any problem trying new decks but I dunno, something is very off. Either you're just waiting to get otk or a hunter is chipping you down with thier braindead hero power into dk rexxar. Sure you can go hyper aggro but long gone are the days were fatigue actually played a part in the game. I'm just bummed
For those who are getting dicked by hunter, this is coming from some who's been playing hunter for 2 years now as his favorite class.
1) Memorize the spells - One of things that makes secret hunter work is that people lose track of the SECRETS. MEMORIZE them then play around them. Playing around Exsplovie, freezing and Rat trap will make your win rate skyrocket. To play around wondering monster secret check with a weaker minion.
2) Kill the tempo - Hunter decks (and most decks in this game) work because they generate and sustain tempo. Every turn they play a card or develop their board. To beat them kill the tempo. Trade into the fucking eggs. 5/5 for 2 turns is better than 20/20 suddenly appearing on the board because you didn't trade
3) Know what they're going to play - Have board full of a minion with less than 3 health? Look out for DXR. Turn 3 and they have the coin? look for egg coin play dead. You need to study the hunter to beat it. This goes for all classes. To get at Hearthstone and to beat high win rate decks you need to know what the deck is made out of and what they are going to play before they play it.
There's too much OTK stuff in my opinion. Most of the games I have played in last 1-2 weeks have been about cycling through decks, not caring about board state at all and just trying to combo off. It's really boring to play a game when one of the players is not engaged in the game at all and is not interacting with anything you do.
bored of hunter DK on 6, fighting hunters every other game if not every game, really just waiting for april so deathstalker can rotate out
Unfortunately, DK doesn't make much difference in these decks, unless you stumble upon someone playing a control warrior. Now the Emerald Spellstone rotating out, that's a horse of a different colour. It will retire both spell hunter and secret hunter, unless they print another S-tier to replace it, which if RR is any indication, they won't. My hunter prediction for the next set is that you are going to get sick of hearing that horn.
long gone are the days were fatigue actually played a part in the game. I'm just bummed
Quite sure a few days ago I read some post (don't remember if here or some other forum, sorry), by someone lamenting most games going to fatigue. Not taking sides or anything here, but still... I find this kind of funny.
bored of hunter DK on 6, fighting hunters every other game if not every game, really just waiting for april so deathstalker can rotate out
Unfortunately, DK doesn't make much difference in these decks, unless you stumble upon someone playing a control warrior. Now the Emerald Spellstone rotating out, that's a horse of a different colour. It will retire both spell hunter and secret hunter, unless they print another S-tier to replace it, which if RR is any indication, they won't. My hunter prediction for the next set is that you are going to get sick of hearing that horn.
Doesn't make much of a difference except for those not infrequent times where it makes ALL the difference. The only time where it actually makes no difference are against OTK decks. And even then if you're able to get enough beetles out against certain OTK decks... Being able to drop huge over-statted minions for no card resources used except a single one-off 6 mana hero card (that doesn't even necessarily drops tempo) does in fact make a difference.
Even if it did nothing but shut out control decks it would still be a bullshit card. They nerfed Quest Rogue TWICE because it shut out control decks. The last nerf affected 3 OTK decks because it shut out control decks. And those required an entire deck to be built around it. DK Rexxar is a single card that is slotted into EVERY. SINGLE. HUNTER. DECK.
bored of hunter DK on 6, fighting hunters every other game if not every game, really just waiting for april so deathstalker can rotate out
Unfortunately, DK doesn't make much difference in these decks, unless you stumble upon someone playing a control warrior. Now the Emerald Spellstone rotating out, that's a horse of a different colour. It will retire both spell hunter and secret hunter, unless they print another S-tier to replace it, which if RR is any indication, they won't. My hunter prediction for the next set is that you are going to get sick of hearing that horn.
Doesn't make much of a difference except for those not infrequent times where it makes ALL the difference. The only time where it actually makes no difference are against OTK decks. And even then if you're able to get enough beetles out against certain OTK decks... Being able to drop huge over-statted minions for no card resources used except a single one-off 6 mana hero card (that doesn't even necessarily drops tempo) does in fact make a difference.
Even if it did nothing but shut out control decks it would still be a bullshit card. They nerfed Quest Rogue TWICE because it shut out control decks. The last nerf affected 3 OTK decks because it shut out control decks. And those required an entire deck to be built around it. DK Rexxar is a single card that is slotted into EVERY. SINGLE. HUNTER. DECK.
Sorry, but actual game stats don't support your analysis which is clearly anecdotal and unfortunately just an exercise in confirmation bias. Perhaps if fewer people played hunter and odd pally, it would be a good card, but as it stands it's underwater in everything but deathrattle hunter.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
What rank are you all playing at? It’s seems like all OTK pally, Clone priest and big spell Mage at r5. I wish there were more hunters!
Yeah either there is some weird RNG in my case, but I am not facing many hunters, it's just bunch of OTK Exodia Paladins, Mechatun Druids, Mind Blast Priests and then aggro decks like Odd Rogue.
There's too much OTK stuff in my opinion. Most of the games I have played in last 1-2 weeks have been about cycling through decks, not caring about board state at all and just trying to combo off. It's really boring to play a game when one of the players is not engaged in the game at all and is not interacting with anything you do.
To me, this meta is terrible, full of viable OTK decks that have strategies that don't care about what the opponent does.
:(
Coming from a player who mostly mains OTK & combo decks in wild I'm not sure why you guys act like otk & combos don't interact with their opponent. Interaction isn't just focused on board presence each turn and micro-managing minion trades (that is only looking at interaction through the lens of a control playstyle). You think I can win games with a 7-9 card combo (almost a third of my deck being full of 'dead' cards) by just cycling and not caring what my opponent does? You have to actually survive against opponents. And how do you survive against opponents? You have to actually interact with their threats (You know, removing them like how control decks remove threats?) Destroying minions with effects, spells, & weapons is interaction last time I checked. Otherwise, by that definition control is just as non-interactive because they are all about stalling & removal.
So that Druid deck cycles through its deck so he can play cthun where is the interaction there dude all I see is drawing his deck out in the first few turns as soon as gadgets comes into play over ur doing nothing.
There's too much OTK stuff in my opinion. Most of the games I have played in last 1-2 weeks have been about cycling through decks, not caring about board state at all and just trying to combo off. It's really boring to play a game when one of the players is not engaged in the game at all and is not interacting with anything you do.
To me, this meta is terrible, full of viable OTK decks that have strategies that don't care about what the opponent does.
:(
Coming from a player who mostly mains OTK & combo decks in wild I'm not sure why you guys act like otk & combos don't interact with their opponent. Interaction isn't just focused on board presence each turn and micro-managing minion trades (that is only looking at interaction through the lens of a control playstyle). You think I can win games with a 7-9 card combo (almost a third of my deck being full of 'dead' cards) by just cycling and not caring what my opponent does? You have to actually survive against opponents. And how do you survive against opponents? You have to actually interact with their threats (You know, removing them like how control decks remove threats?) Destroying minions with effects, spells, & weapons is interaction last time I checked. Otherwise, by that definition control is just as non-interactive because they are all about stalling & removal.
I think it is hillarious that most combo decks do the same thing as control decks, removing threats and trying to stay alive, but Combo decks actually have a specific win condition. Yet that suddenly is uninteractive. I think it mostly has to do with control players being at a disadvantage and not being able to adapt their gameplan to get a couple extra % of winchance. They seem to not like it when they have to do something else other than play reactive.
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I was just wondering what the current thoughts on the meta are? All I seem to run into is some variation of hunter, big priest, etc... am I the only one disappointed? I find myself missing any meta before kobolds
There's too much OTK stuff in my opinion. Most of the games I have played in last 1-2 weeks have been about cycling through decks, not caring about board state at all and just trying to combo off. It's really boring to play a game when one of the players is not engaged in the game at all and is not interacting with anything you do.
bored of hunter DK on 6, fighting hunters every other game if not every game, really just waiting for april so deathstalker can rotate out
That's Incredible!
This meta is very fun. Ya hunter is dominating the meta however...however late game decks are the sauce right now. Mech'Thun, OTK, and slower decks that got buck hucked because of Agro can see play. This is by far the most fun I've had since I started playing back in 2017. If your reading this and are bored of this meta. Stop net decking and make something new. I've been goofing around with Discard Lock, Mech shaman, Odd Mage, and Agro priest. This meta is fun because of OTK and new midrange decks. This meta is amazing because with a few tech cards you can disable entire classes. My thoughts on the meta? Its LIT
It's DINNER TIME
I dont have any problem trying new decks but I dunno, something is very off. Either you're just waiting to get otk or a hunter is chipping you down with thier braindead hero power into dk rexxar. Sure you can go hyper aggro but long gone are the days were fatigue actually played a part in the game. I'm just bummed
For those who are getting dicked by hunter, this is coming from some who's been playing hunter for 2 years now as his favorite class.
1) Memorize the spells - One of things that makes secret hunter work is that people lose track of the SECRETS. MEMORIZE them then play around them. Playing around Exsplovie, freezing and Rat trap will make your win rate skyrocket. To play around wondering monster secret check with a weaker minion.
2) Kill the tempo - Hunter decks (and most decks in this game) work because they generate and sustain tempo. Every turn they play a card or develop their board. To beat them kill the tempo. Trade into the fucking eggs. 5/5 for 2 turns is better than 20/20 suddenly appearing on the board because you didn't trade
3) Know what they're going to play - Have board full of a minion with less than 3 health? Look out for DXR. Turn 3 and they have the coin? look for egg coin play dead. You need to study the hunter to beat it. This goes for all classes. To get at Hearthstone and to beat high win rate decks you need to know what the deck is made out of and what they are going to play before they play it.
It's DINNER TIME
There were more OTK decks before the nerfs.
If you're on ladder it's super boring. Basically Hunters and Hunter counters.
I think everyone waits for the rotation
Todayi played 5 spell hunters and one even lock so far.
Unfortunately, DK doesn't make much difference in these decks, unless you stumble upon someone playing a control warrior. Now the Emerald Spellstone rotating out, that's a horse of a different colour. It will retire both spell hunter and secret hunter, unless they print another S-tier to replace it, which if RR is any indication, they won't. My hunter prediction for the next set is that you are going to get sick of hearing that horn.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Quite sure a few days ago I read some post (don't remember if here or some other forum, sorry), by someone lamenting most games going to fatigue. Not taking sides or anything here, but still... I find this kind of funny.
Doesn't make much of a difference except for those not infrequent times where it makes ALL the difference. The only time where it actually makes no difference are against OTK decks. And even then if you're able to get enough beetles out against certain OTK decks... Being able to drop huge over-statted minions for no card resources used except a single one-off 6 mana hero card (that doesn't even necessarily drops tempo) does in fact make a difference.
Even if it did nothing but shut out control decks it would still be a bullshit card. They nerfed Quest Rogue TWICE because it shut out control decks. The last nerf affected 3 OTK decks because it shut out control decks. And those required an entire deck to be built around it. DK Rexxar is a single card that is slotted into EVERY. SINGLE. HUNTER. DECK.
To me, this meta is terrible, full of viable OTK decks that have strategies that don't care about what the opponent does.
:(
What rank are you all playing at? It’s seems like all OTK pally, Clone priest and big spell Mage at r5. I wish there were more hunters!
Sorry, but actual game stats don't support your analysis which is clearly anecdotal and unfortunately just an exercise in confirmation bias. Perhaps if fewer people played hunter and odd pally, it would be a good card, but as it stands it's underwater in everything but deathrattle hunter.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Yeah either there is some weird RNG in my case, but I am not facing many hunters, it's just bunch of OTK Exodia Paladins, Mechatun Druids, Mind Blast Priests and then aggro decks like Odd Rogue.
Coming from a player who mostly mains OTK & combo decks in wild I'm not sure why you guys act like otk & combos don't interact with their opponent. Interaction isn't just focused on board presence each turn and micro-managing minion trades (that is only looking at interaction through the lens of a control playstyle). You think I can win games with a 7-9 card combo (almost a third of my deck being full of 'dead' cards) by just cycling and not caring what my opponent does? You have to actually survive against opponents. And how do you survive against opponents? You have to actually interact with their threats (You know, removing them like how control decks remove threats?) Destroying minions with effects, spells, & weapons is interaction last time I checked. Otherwise, by that definition control is just as non-interactive because they are all about stalling & removal.
So that Druid deck cycles through its deck so he can play cthun where is the interaction there dude all I see is drawing his deck out in the first few turns as soon as gadgets comes into play over ur doing nothing.
I think it is hillarious that most combo decks do the same thing as control decks, removing threats and trying to stay alive, but Combo decks actually have a specific win condition. Yet that suddenly is uninteractive. I think it mostly has to do with control players being at a disadvantage and not being able to adapt their gameplan to get a couple extra % of winchance. They seem to not like it when they have to do something else other than play reactive.