• 9

    posted a message on Is wild hearthstone dead?

    They don't earn money with wild. There are long-term players, who spent much money in the past, but are sick of standard meta since years and able to craft new key cards for wild.  No reason to support these players anymore. Unfortunatley I am one of them...  

    Posted in: Wild Format
  • 0

    posted a message on Nerf Suggestions

    Questlock needs a nerf. There was never a wild deck with such a good winrate as questlock. Starlight druid, mech paladin, all were over 70% but 85% of questlock is insane. The winrate falls, cause there are more and more mirror matches. For a wild only player the expansion hasn't begun. It is unplayable.

    Posted in: General Discussion
  • 1

    posted a message on The biggest Offender in wild Quest Warlock!!

    85% winrate, turn 4 2x8/8 minions, destroys everything and fatigue in opponents face. It's impossible to ladder in wild with any other class. 

    Posted in: General Discussion
  • 1

    posted a message on Stormwind - Quest Warlock

    85% win rate and the other 15% is mirror. Balanced

    Posted in: Stormwind - Quest Warlock
  • -4

    posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & Neutral

    I hope some rare and common cards get nerfed, just for KEKWing the netdecker, who all play the same *** decks and don't try own stuff.

    Posted in: News
  • 10

    posted a message on REWARDS TRACK UPDATE - Official Blizzard Statement

    In other words: we have no idea, what we are doing. Our whales quit the game and we have to find a way breeding new whales for the future, but not that obviously. :/

    Posted in: News
  • 1

    posted a message on Hearthstone Developer Alec Dawson Discusses Upcoming Changes

    Yeah, new approach:

    9 mana 7/7 -> 8 mana 5/5: say it is a buff and you have not to give dust refund. $$$

    Never played so less matches in a meta in 4 years. The "nerf" won't change anything :/

    Posted in: News
  • 0

    posted a message on New reward system replacing gold

    What will happen with dust? I have round about 80k. Is it still possible to craft missing cards or it's gonna be... poof?

    Posted in: General Discussion
  • 0

    posted a message on Nerf Predictions
    Quote from 

    Even if Kayn is a problem, 3 damage from a 4 drop in a class with no buffs or way to bounce it isn't really an issue. Changing it to rush just makes it a worse finisher, and class legendaries should be good win cons.

    And that nerf on Hand of A'dal, while probably a pretty good spot to hit Paladin. (Turn 1 minion -> Hand of A'dal gives them a really good command of early boards) isn't really warranted.

     No buffs...? That's not, what the card and class is designed for. It is designed for face damage. And face damage is always hard to balance, cause the key idea in card games is interaction. Kayn avoids taunt minions, and DH has most of time board and opportunities to attack with hero. You still have the face damage, even Kayn has only rush. A card "dormant every enemy minion this turn", how much would this cost? What do you think? And how much if you have additional 3 face damage? Kayn will be problematic again, i guess.

    Hand of Adal also pushes murloc paladin, which no one considered although it has +60% win rate. Maybe the 2 mana spot is too important, but then it could buff +1/+1 + draw one. For now, it has too much value in my opinion.

    Posted in: General Discussion
  • 0

    posted a message on Nerf Predictions
    Quote from xClusive >>
    Quote from sevpa_rox >>

    Overgrowth: 5 mana

    Kaelthas: 3rd spell 1 mana

    Hand of A'dal: 3 mana

    Agent: 4 mana

    Kayn: charge-> rush (2nd nerf, welcome to the club with rogue quest)

    I would appreciate mage frostnova up to 4 and wild quest redesign, but i don't think mage get a hit. And it is time: coldlight seer: murlocs +1health

    Jesus. You seriously just want to be able to play your own meme decks, right? Argent to 4?! Kayn gets Rush? Hand of Adal?! I don’t even know how to properly respond to these suggestions. I don’t even face Demon Hunters anymore...

     

    It is not about the meme decks. There will always be a meta as long as the folks netdeck. There wil always be decks complaining about.

    Agent is at least 4 mana. It clones the highest strengt and health. Look what other clone cards costs. 

    Hand of Adal is a +2/+2 and draw one. This is 3 mana value. 

    Kayn will be a problem again. Maybe not now, but soon, you'll see. Other minions on board can avoid taunt, kayn should have only rush. That's still good. Just my opinion.

    You need not to respond, if you don't know how, but the nerfs are not always the key cards. I think I understand the game a bit after 5 years and these are my two coins.

     

    BTW: coin ->  shouldn't count as card

    Posted in: General Discussion
  • 3

    posted a message on Nerf Predictions

    Overgrowth: 5 mana

    Kaelthas: 3rd spell 1 mana

    Hand of A'dal: 3 mana

    Agent: 4 mana

    Kayn: charge-> rush (2nd nerf, welcome to the club with rogue quest)

    I would appreciate mage frostnova up to 4 and wild quest redesign, but i don't think mage get a hit. And it is time: coldlight seer: murlocs +1health

    Posted in: General Discussion
  • 7

    posted a message on Ben Lee Talks About The Battle Pass And A Progression System

    5 years hearthstone: ~3.500€ paid, ~90% of cards + 80.000 dust

    3 months runeterra: 5€ paid, ~70,% of cards + 45.000 shards and 7/13/40/80 wild cards...

     

     

    Posted in: News
  • 0

    posted a message on Diamond Rank so far

    Last week, I rushed with Aggro DH from Silver 9 to Diamond 7 with 2 losses. (9x factor at season begin) But I hate to play aggro and the deck is 0 fun. It is just face face face. So I wait for nerfs, that this deck is not my single option against druids. 

    Posted in: Standard Format
  • 1

    posted a message on Will Blizzard emergency nerf cards?

    I guess there will be nerfs, cause the new devs nerf more. The issue is, that players  spend dust for Alura, Pupils or Agents but the nerf will hit cards like Hand of A'dal. Alura for example is garbage in every other deck, I think.

    Druid need a change with mana pooping spells. Overgrowth is way better than nourish and is more an issue than nourish was before nerf. But 5 mana would be a tough hit.

    The rest should be ok and counterable for the moment.

    Posted in: General Discussion
  • 0

    posted a message on infinite arena queue

    wow, and I have retired with 0 losses, cause I thought my old card pool is the issue. 

    Posted in: The Arena
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