• 0

    posted a message on Hey mods, is there any way to get organized card play rate data on this website?
    Quote from Fluxflashor >>

    The data on card pages is data uses data from the decks users create on the site, nothing from game data.

    It's a relic of the past before there was anyone collecting game data.

     Ah thank you for letting me know that

    Posted in: Site Feedback & Support
  • 0

    posted a message on Hey mods, is there any way to get organized card play rate data on this website?
    Quote from Dinnersteak >>
    Quote from Dietz76 >>

    Try, hsreplay.net

     See i went to hsreplay.net, however, and it was even a greater pain in the ass to copy and paste data

    Posted in: Site Feedback & Support
  • 0

    posted a message on Hey mods, is there any way to get organized card play rate data on this website?
    Quote from Dietz76 >>

    Try, hsreplay.net

     See i went to hsreplay.net, however, the play rates of the cards when comparing the two websites is completely night and day 

    Posted in: Site Feedback & Support
  • 0

    posted a message on Hey mods, is there any way to get organized card play rate data on this website?

    I love hearthpwn as much as I love Hearthstone who doesn't this site is freaking amazing But the way card play rates are represented on this site is, in regards to data collection, terrible. To get the play rate data, you have to find the card, click on it and copy the data down, simple right? but then you need to click back to the card selection before you click on a different card. 5 clicks in total for one number. I'm trying to do data collection for over 1,890 cards. that's over 9,450 clicks. The site is also terribly optimized for data scraping as the play rate value is in the 

    <aside class="infobox p-base p-base-a">

    meaning everything else gets copied so it looks like this 

    "Quick Info Type: Minion Class: Warlock Rarity: Common Set: Rastakhan's Rumble Crafting Cost: 40 / 400 (Golden) Arcane Dust Gained: 5 / 50 (Golden) Artist: Luke Mancini Collectible BBCode: Overall Deck Statistics Used in 3.76% of Warlock decks in the past 30 days Deck Type Statistics Created with Highcharts 4.0.1TheorycraftRanked Deck "

    Mods, my petty rant is over and I was just wondering if you have any plans to make play rate data collection easier or if you have a table available for all collectible cards and their corresponding play rates

     

     

    Posted in: Site Feedback & Support
  • 0

    posted a message on EU servers down?

    F

    Posted in: General Discussion
  • 0

    posted a message on Any Way to Beat Wall Priest?

    Wall priest works by resurrecting taunt minions over and over again. Dilute that spawn pool. Any card that puts shitty 1/1 or 2/1 minions on your opponent's board can seriously do some damage to Wall Priest. 

    Posted in: General Discussion
  • 1

    posted a message on Losing rank is no fun, what else?
    Quote from Thaulopi >>

    I can sense your fingers tingling to call me libtard or snowflake, but bare with me! In this, short, thread, I will try to explain why loss evasion is a thing and will ask you how to add this to a given computer game.

    Most people hate to lose because inherently we are afraid of losing value, things, family members, lovers, keys...the list is endless. What we gained, we hate to lose, because sometimes our efforts are denied and on top of that, what follows in today's "I am winning" societies is sneer.

    Just think of the last time you developed a fine board and bam Mechathun destroys your dreams, your number is diminished, 30 mins of close evaluation, card reading, keeping your ae are denied, nill and void.

    How do you feel? Happy?

    Property is a defining aspect of an proprietor society and is associated with success and positive traits. Taking this away, takes away self esteem and sometimes reason. Want prove? Just go to youtube and watch gamer rage videos.

    These people are angry, yes, we should deride them, mock them, feel superior? Well, for my part, this is not a desirable reaction. So, I am asking myself and you:

    What could be the alternative?

    Tell me, how you would design a game that does not punish the loser by taking away hard earned currency of any given type and does not favour the winner solely.

    I am curious.

     

     Get good. Fuck sakes, the rank 25 community is back at it again. Its fucking ranked. You fuck or get fucked. You lose to Mech Thun your decks to slow, so try something else. ADAPT AND OVERCOME. The ranked system has been modified so it is easier to climb I mean It's 3 stars to go from rank 20 to 15. Took me 30 minutes to go from 18 to 15. You can check my Yt for that video. Try a new deck and earn the harsh reality of HS. Good luck to ya OP

    Posted in: General Discussion
  • 0

    posted a message on FUN DECKS

    looks like a fun deck

    Posted in: General Discussion
  • 5

    posted a message on Unpacked Jaraxus, dust him?

    Keep him, once DK rotate out, I think our Lord will fit nice into midrange warlock decks

    Posted in: Card Discussion
  • 1

    posted a message on Zilliax in most decks, why??

    It's a good card after giggling inventor got nerfed it fill the 5 mana spot very well. It also give healing to some classes that don't have easy access to it

    Posted in: General Discussion
  • 0

    posted a message on Can't Win in Ranked Mode Anymore

    Get good

    Posted in: General Discussion
  • 3

    posted a message on Current meta

    For those who are getting dicked by hunter, this is coming from some who's been playing hunter for 2 years now as his favorite class.

    1) Memorize the spells - One of things that makes secret hunter work is that people lose track of the SECRETS. MEMORIZE them then play around them. Playing around Exsplovie, freezing and Rat trap will make your win rate skyrocket. To play around wondering monster secret check with a weaker minion. 

    2) Kill the tempo - Hunter decks (and most decks in this game) work because they generate and sustain tempo. Every turn they play a card or develop their board. To beat them kill the tempo. Trade into the fucking eggs. 5/5 for 2 turns is better than 20/20 suddenly appearing on the board because you didn't trade

    3) Know what they're going to play - Have board full of a minion with less than 3 health? Look out for DXR. Turn 3 and they have the coin? look for egg coin play dead. You need to study the hunter to beat it. This goes for all classes. To get at Hearthstone and to beat high win rate decks you need to know what the deck is made out of and what they are going to play before they play it. 

    Posted in: General Discussion
  • 3

    posted a message on Current meta

    This meta is very fun. Ya hunter is dominating the meta however...however late game decks are the sauce right now. Mech'Thun, OTK, and slower decks that got buck hucked because of Agro can see play. This is by far the most fun I've had since I started playing back in 2017. If your reading this and are bored of this meta. Stop net decking and make something new. I've been goofing around with Discard Lock, Mech shaman, Odd Mage, and Agro priest. This meta is fun because of OTK and new midrange decks. This meta is amazing because with a few tech cards you can disable entire classes. My thoughts on the meta? Its LIT

    Posted in: General Discussion
  • 0

    posted a message on Current Meta is too slow

    good meme, and agro mage is met and other jokes to tell your friends

    Posted in: General Discussion
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