Been looking for HS videos to watch after RR release and I got recommended hysteria's channel he found 2 really game breaking bugs that I think should be more known so it's fixed sooner (the second one can wait I guess but it's still a weird bug) both last "myth" in the video
last myth, Jan'alai, the Dragonhawk + Brann Bronzebeard this is a really nice combo in wild but the fact that the game DCs is very unfurtunate.. it really should be fixed ASAP since it's one combo people are really keen on trying
Immortal prelete stores spell damage while in the decks?? that's permanent spell damage.. it shouldn't happen.. it's very game breaking.. if paladin had more spells it would be even more insane, hysteria also uploaded a game using this bug as a win condition (the deck looks so slow though.. it might be not that problematic after all)
it's still problematic for a deck to gain a permanent buff for no reason.
This just shows how the are playtesting the cards lol. I mean Jan'alai, the Dragonhawk + Brann Bronzebeard ist even that rare and it came to every Wild player mind as a combo. Yet they don't test new cards even with a crucial and popular cards like Brann -_-
I've said it before, but I don't think the devs actually play Hearthstone at all. Obvious bugs and clearly imbalanced cards go right to production.
i think the same thing. with KoFT shadowreaper anduin and raza combo. the first thing everyone thought when they saw it was "oh man, combined with raza..." so how exactly did this get passed playtesting? answere: they didnt play test.
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Rejoice, for even in death, you have become children of Thanos.
I've said it before, but I don't think the devs actually play Hearthstone at all. Obvious bugs and clearly imbalanced cards go right to production.
i think the same thing. with KoFT shadowreaper anduin and raza combo. the first thing everyone thought when they saw it was "oh man, combined with raza..." so how exactly did this get passed playtesting? answere: they didnt play test.
This just shows how the are playtesting the cards lol. I mean Jan'alai, the Dragonhawk + Brann Bronzebeard ist even that rare and it came to every Wild player mind as a combo. Yet they don't test new cards even with a crucial and popular cards like Brann -_-
Which really makes you wonder what they are actually doing with their time when they don't test common interactions like this.
I've said it before, but I don't think the devs actually play Hearthstone at all. Obvious bugs and clearly imbalanced cards go right to production.
i think the same thing. with KoFT shadowreaper anduin and raza combo. the first thing everyone thought when they saw it was "oh man, combined with raza..." so how exactly did this get passed playtesting? answere: they didnt play test.
Bad logic, you're projecting your own beliefs of "gamebreaking interaction," whereas the interaction was most likely completely intentional, much like the current Gonk function that everyone calls a bug. Sometimes bugs don't pop up until launch so you can't use that as a basis for your assertion. It's entirely possible that in play testing bran+Jan'alai worked fine but bugged out on launch, or bugged out because of something else they tweaked.
I had my Chameleos „see“ the opponents Floobidinoud Floop and afterward only showed the last Minions I played (it stayed as Floop and not Chameleos, but it had the pictures of the played Minions)
I don’t think it’s that unreasonable for them not to have tested it directly. They probably tested it with the spirit of the shark instead, and when it worked, they assumed bran would work as well. Maybe they were on a local server, making it so disconections didn’t happen. Bran is from an older time with some unoptimized code, so while spirit of the shark probably works like
if(battlecry minion played)
— after battlecry effect, effect again
brans probably looks like
if(battlecry minion played)
— after effect, repeat the condition check and effect
The difference is that bran calls for the hero power damage twice, possibly causing a bug in the system because it is a new thing to track. I have some tests in mind to verify this, but I believe the crashing has to do with the client mishandling the hero powerdamage variable.
Just a theory made using network and programming knowledge. I’m just a high school student, so take my idea with some caution.
Actually it's quite obvious that the crash is caused by the hero power part of the battlecry since summoning rag is obviously not something that should crash the game.
are you SURE spirit of the shark + janalai doens't crash the game? it can be tested in a friendly matchup easily (just run faceless, copy the spirit and play janalai.
People seem to focus on the first bug.. but the second one is more game breaking.. permanent spell power... isnt it OP? I mean paladin has only 3 spells that even use spell power but still..
I've said it before, but I don't think the devs actually play Hearthstone at all. Obvious bugs and clearly imbalanced cards go right to production.
i think the same thing. with KoFT shadowreaper anduin and raza combo. the first thing everyone thought when they saw it was "oh man, combined with raza..." so how exactly did this get passed playtesting? answere: they didnt play test.
There's no way they didn't playtest THAT
That sounds about right. They did playtest it. Because when KoFT came out Raza Priest wasn't very... OP. Because either Druid outramps you and casts *You know what* by turn 5 or you get beaten up by Murloc Paladins/Pirate Warrior. Then when they all got nerfed to oblivion, Raza Priest just became THE meta.
Been looking for HS videos to watch after RR release and I got recommended hysteria's channel he found 2 really game breaking bugs that I think should be more known so it's fixed sooner (the second one can wait I guess but it's still a weird bug) both last "myth" in the video
last myth, Jan'alai, the Dragonhawk + Brann Bronzebeard this is a really nice combo in wild but the fact that the game DCs is very unfurtunate.. it really should be fixed ASAP since it's one combo people are really keen on trying
Immortal prelete stores spell damage while in the decks?? that's permanent spell damage.. it shouldn't happen.. it's very game breaking.. if paladin had more spells it would be even more insane, hysteria also uploaded a game using this bug as a win condition (the deck looks so slow though.. it might be not that problematic after all)
it's still problematic for a deck to gain a permanent buff for no reason.
This just shows how the are playtesting the cards lol. I mean Jan'alai, the Dragonhawk + Brann Bronzebeard ist even that rare and it came to every Wild player mind as a combo. Yet they don't test new cards even with a crucial and popular cards like Brann -_-
Moving into https://outof.cards/members/firepaladinhs/decks
I've said it before, but I don't think the devs actually play Hearthstone at all. Obvious bugs and clearly imbalanced cards go right to production.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Is this a bug or a feature?Yes
they dont playtest wild interactions, because they dont give a fuck about wild
i think the same thing. with KoFT shadowreaper anduin and raza combo. the first thing everyone thought when they saw it was "oh man, combined with raza..." so how exactly did this get passed playtesting? answere: they didnt play test.
Rejoice, for even in death, you have become children of Thanos.
There's no way they didn't playtest THAT
Which really makes you wonder what they are actually doing with their time when they don't test common interactions like this.
When people care for wild lol
so keep on playing only half of the game OMEGALUL.
Forgetting about arena, so 1/3 of the game ÜBERLUL.
Bad logic, you're projecting your own beliefs of "gamebreaking interaction," whereas the interaction was most likely completely intentional, much like the current Gonk function that everyone calls a bug. Sometimes bugs don't pop up until launch so you can't use that as a basis for your assertion. It's entirely possible that in play testing bran+Jan'alai worked fine but bugged out on launch, or bugged out because of something else they tweaked.
They probably thought this with the brann + jan’alai combo:
“wild is exactly that, WILD! WIIIIIILLLLD! Game breaking (literally) combo’s fit is this game mode!”
they use this filosphy most of the time...
I had my Chameleos „see“ the opponents Floobidinoud Floop and afterward only showed the last Minions I played (it stayed as Floop and not Chameleos, but it had the pictures of the played Minions)
I don’t think it’s that unreasonable for them not to have tested it directly. They probably tested it with the spirit of the shark instead, and when it worked, they assumed bran would work as well. Maybe they were on a local server, making it so disconections didn’t happen. Bran is from an older time with some unoptimized code, so while spirit of the shark probably works like
if(battlecry minion played)
— after battlecry effect, effect again
brans probably looks like
if(battlecry minion played)
— after effect, repeat the condition check and effect
The difference is that bran calls for the hero power damage twice, possibly causing a bug in the system because it is a new thing to track. I have some tests in mind to verify this, but I believe the crashing has to do with the client mishandling the hero powerdamage variable.
Just a theory made using network and programming knowledge. I’m just a high school student, so take my idea with some caution.
Actually it's quite obvious that the crash is caused by the hero power part of the battlecry since summoning rag is obviously not something that should crash the game.
are you SURE spirit of the shark + janalai doens't crash the game? it can be tested in a friendly matchup easily (just run faceless, copy the spirit and play janalai.
People seem to focus on the first bug.. but the second one is more game breaking.. permanent spell power... isnt it OP? I mean paladin has only 3 spells that even use spell power but still..
People who criticize the developers for occasional bugs probably don't have real jobs.
That sounds about right. They did playtest it. Because when KoFT came out Raza Priest wasn't very... OP. Because either Druid outramps you and casts *You know what* by turn 5 or you get beaten up by Murloc Paladins/Pirate Warrior. Then when they all got nerfed to oblivion, Raza Priest just became THE meta.
Wtf? that Drakarri Trickster effect shouldn't be like that, the Kingsbane should have it's enchantments.
Well so much for beating Kingsbane Rogues with the card until they fix it...if they ever do :/ and I just enchanted it too.
And yeah these bugs are so dumb and gamebreaking