The nerf to lightray might be a low key buff, as you are guaranteed to draw it first with order in the court instead of annoyotroupe. Now you are guaranteed free taunts to help survive until the big taunt is played.
Paladin had secrets but lost them. Hunter has better resurrect spells than priest. Druid gains more armor than warrior. Mage secrets are even better when rogue casts them for the fourth time. It’s all over the place, flavor and identity from a year or two ago is completely gone. Just enjoy it for what it is at the moment because it will definitely change.
Construct quarter will be 4, it will still be amazingly good and need a second nerf. The nerf will be gnoll to 11 so gnoll discovers gnoll. Your suggested nerf would require much more reprogramming.
So 2.5 standard nerfs and 3 wild nerfs. It makes you wonder why it took this long? Construct quarter needed adjustment as soon as it was announced and gnoll should have been 11 as soon as blazing transmutation was announced.
It was different with priest because neptulon was in the deck, but if you drew it, the scam stopped. Think Barnes priest scam. It went turn 1 illuminate, discover shadow essence, discount it to 2. Turn 2 draw shadow essence and play it for 2, it makes a 5/5 neptulon that can be resurrected. You don’t discover a copy or evolve a copy, it’s a copy from deck which is the priest scam since Barnes and Yshaarj.
-3
The nerf to lightray might be a low key buff, as you are guaranteed to draw it first with order in the court instead of annoyotroupe. Now you are guaranteed free taunts to help survive until the big taunt is played.
0
My favorite cards were played together, as a strategy. First you play Raza…. Well, you know the rest….
Honorable mentions go to Palm Reading and Obsidian Statue so I could discover extra res spells for the statue.
-4
I can’t listen to this garbage for an hour for two packs.
5
Paladin had secrets but lost them. Hunter has better resurrect spells than priest. Druid gains more armor than warrior. Mage secrets are even better when rogue casts them for the fourth time. It’s all over the place, flavor and identity from a year or two ago is completely gone. Just enjoy it for what it is at the moment because it will definitely change.
0
I play quite a bit of svalna priest, it’s fun and I have a positive winrate. Give it a try if you liked Galakrond priest.
0
They are in an hour and half. VS is doing them.
8
This card is going to be so toxic…
-1
Don’t you just love it when Druid gets class cards as neutrals?
1
Construct quarter will be 4, it will still be amazingly good and need a second nerf. The nerf will be gnoll to 11 so gnoll discovers gnoll. Your suggested nerf would require much more reprogramming.
4
So 2.5 standard nerfs and 3 wild nerfs. It makes you wonder why it took this long? Construct quarter needed adjustment as soon as it was announced and gnoll should have been 11 as soon as blazing transmutation was announced.
2
Destroyed is not died. Only minions on the board can die. A card in your deck can’t die unless it’s played.
0
Mass Resurrection and Hysteria
0
Wild is always bitter, those tears stain the pages of history.
0
It was different with priest because neptulon was in the deck, but if you drew it, the scam stopped. Think Barnes priest scam. It went turn 1 illuminate, discover shadow essence, discount it to 2. Turn 2 draw shadow essence and play it for 2, it makes a 5/5 neptulon that can be resurrected. You don’t discover a copy or evolve a copy, it’s a copy from deck which is the priest scam since Barnes and Yshaarj.
2
Just make gnoll cost 11 so it only evolves into itself. Simple solution.