What are you talking about? Astalor was the ONLY broken legendary when he came out? The same expansion had anubrekhan and Thaddeus. The set before had sire denathrius, the jailer and Kaelthas. All of those legendaries were over the top because brann was in core. I don’t care for some of the cards you listed and agree that neutral power level is higher than class cards… but come on, last year’s standard was full of busted combos.
Would it make you feel better to know that statistically, he lost the three games before you? Control priest sucks and has for sometime, but every so often it can steal a win. Better luck next time.
This card looks bad and will see a ton of play. It’s tickatus all over again. If it is played on curve, and your opponents haven’t used any extra draw, it destroys roughly 1/3 of their deck while also not affecting the board state at all. It seems like a bad play for turn 8. It also destroys low cost cards, so Druid will thank you for making sure they draw hydration station and not splash splash whelp. That is if you live long enough to even play it.
I gotcha. The only legendary is gorgonzormu which you could have because he is free on the rewards track. This deck is pretty good, especially against mages.
### Token budget # Class: Hunter # Format: Standard # Year of the Pegasus # # 2x (1) Awakening Tremors # 2x (1) Catch of the Day # 2x (1) Sneaky Snakes # 2x (2) Jungle Gym # 2x (2) Observer of Myths # 2x (2) Patchwork Pals # 2x (2) Pet Parrot # 2x (2) Remote Control # 1x (3) Animal Companion # 2x (3) Bovine Skeleton # 1x (3) Gorgonzormu # 2x (3) Kill Command # 2x (3) Mixologist # 2x (3) Workhorse # 2x (4) R.C. Rampage # 2x (4) Saddle Up! # AAECAdGLBQKJ1AS6zgYOl/YFyPYFy44GzY4G0o4G8aUG8qUG/6UGkqYGhr8GjMEGjtYGtOEGgeYGAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
It’s not just having a program play the game for you that gets swept up in these bans. Autoclickers, disconnect programs, macros for farming gold in mercenaries have all been banned before. You should review the ToS and make sure you haven’t violated them before you escalate any further.
Yesterday I had a game I had 30 health and I knew what was coming and managed to get out a grand total of 27 health on board. The Druid killed me off and all the minions turn 6. 57 turn 6 from hand is just silly in any scenario.
The play for this would have been both locations on the board, the Druid would activate both locations, play concierge, both go with the flows, a seabreeze chalice, both tide pool pupils and then finish out all the chalices. 60 damage is a lot from hand, but that player needed a ton of luck to pull that off. That’s 9 cards they have to draw by turn 6. That doesn’t happen often, still sucks to lose to it.
As long as your definition of control is all removal, no wincon other than fatigue, you’re going to be disappointed. Those decks like Dr. Boom Mad Genius mech warrior are long gone and aren’t coming back. It’s for the good of the game too. There are definitely decks that rely on removal before playing threats and a wincon. Insanity warlock is great right now, so is DK. What isn’t great is priest and warrior with half of the deck being removal then trying to steal, copy or cheese a win after turn 15.
You guys just get salty too easy, meta is great right now. Shaman has the best deck in the game. Druid is crazy with dragons, concierge is just ok. Handbuff pally is really strong. Pirate DH is really strong. Overheal priest is finally a real deck. Insanity warlock lives up to its name. DK has multiple directions with frost aggro, rainbow tourist and triple blood control. Rogue has a 4D chess deck that top legend players love and probably sucks for everyone that isn’t in masters. Mage and warrior are playable but not great. Poor hunter… Either way, 8 classes have competitive decks with distinct play styles and decision making. If you don’t like standard right now, hearthstone might not be your game.
You know how card texts sometimes don’t manage to convey what the reality of what the card does? For instance in battlegrounds, rivendare has “taunt if you play this card or elusive if your opponent plays this card”. Well the new weekly quests aren’t +20% XP, they are -100% XP because there is no way I’m playing 60 miniaturize cards or winning 15 games of battlegrounds in a week.
Shaman doesn’t stand a chance against virus rogue now. Instead of changing how conductivity works by checking if adjacent minions can be targeted, they should have changed to wording on the card to something like like shooting star. Just exactly what crimes was conductivity and shaman committing to warrant this?
The nerf seems like a tap compared to the scorched earth approach they took to Paladin. Those nerfs killed pally though, there’s no Paladin on ladder anymore. This will at least keep DH alive because if they nerfed the hell out of it like they did Paladin, it would be dead too. This nerf at least ensures that a quartzite crusher can be played before the umpires grasp deathrattle triggers. It also means that Zarimi will likely get a turn and shaman likely lives long enough to do the nature spell shenanigans. It’s going to be impactful but not devastating. Personally, I would have liked to see the stats on umpires grasp swap, making it a 2/3 instead of a 3/2. After the patch, there really isn’t a good turn 3 play for DH.
I buy both preorders, tavern passes, BG battle passes and gold mini sets. It’s still massively cheaper than my other hobbies. Biking, fly fishing, warhammer and vinyl records all eclipse my hearthstone budget by at least double. I also really like this set and have been playing quite a lot of it.
1
What are you talking about? Astalor was the ONLY broken legendary when he came out? The same expansion had anubrekhan and Thaddeus. The set before had sire denathrius, the jailer and Kaelthas. All of those legendaries were over the top because brann was in core. I don’t care for some of the cards you listed and agree that neutral power level is higher than class cards… but come on, last year’s standard was full of busted combos.
2
Would it make you feel better to know that statistically, he lost the three games before you? Control priest sucks and has for sometime, but every so often it can steal a win. Better luck next time.
2
This card looks bad and will see a ton of play. It’s tickatus all over again. If it is played on curve, and your opponents haven’t used any extra draw, it destroys roughly 1/3 of their deck while also not affecting the board state at all. It seems like a bad play for turn 8. It also destroys low cost cards, so Druid will thank you for making sure they draw hydration station and not splash splash whelp. That is if you live long enough to even play it.
-6
The $60 rag skin came with a board, so there was a new one.
1
I gotcha. The only legendary is gorgonzormu which you could have because he is free on the rewards track. This deck is pretty good, especially against mages.
### Token budget
# Class: Hunter
# Format: Standard
# Year of the Pegasus
#
# 2x (1) Awakening Tremors
# 2x (1) Catch of the Day
# 2x (1) Sneaky Snakes
# 2x (2) Jungle Gym
# 2x (2) Observer of Myths
# 2x (2) Patchwork Pals
# 2x (2) Pet Parrot
# 2x (2) Remote Control
# 1x (3) Animal Companion
# 2x (3) Bovine Skeleton
# 1x (3) Gorgonzormu
# 2x (3) Kill Command
# 2x (3) Mixologist
# 2x (3) Workhorse
# 2x (4) R.C. Rampage
# 2x (4) Saddle Up!
#
AAECAdGLBQKJ1AS6zgYOl/YFyPYFy44GzY4G0o4G8aUG8qUG/6UGkqYGhr8GjMEGjtYGtOEGgeYGAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
0
It’s not just having a program play the game for you that gets swept up in these bans. Autoclickers, disconnect programs, macros for farming gold in mercenaries have all been banned before. You should review the ToS and make sure you haven’t violated them before you escalate any further.
0
The play for this would have been both locations on the board, the Druid would activate both locations, play concierge, both go with the flows, a seabreeze chalice, both tide pool pupils and then finish out all the chalices. 60 damage is a lot from hand, but that player needed a ton of luck to pull that off. That’s 9 cards they have to draw by turn 6. That doesn’t happen often, still sucks to lose to it.
1
As long as your definition of control is all removal, no wincon other than fatigue, you’re going to be disappointed. Those decks like Dr. Boom Mad Genius mech warrior are long gone and aren’t coming back. It’s for the good of the game too. There are definitely decks that rely on removal before playing threats and a wincon. Insanity warlock is great right now, so is DK. What isn’t great is priest and warrior with half of the deck being removal then trying to steal, copy or cheese a win after turn 15.
5
You guys just get salty too easy, meta is great right now. Shaman has the best deck in the game. Druid is crazy with dragons, concierge is just ok. Handbuff pally is really strong. Pirate DH is really strong. Overheal priest is finally a real deck. Insanity warlock lives up to its name. DK has multiple directions with frost aggro, rainbow tourist and triple blood control. Rogue has a 4D chess deck that top legend players love and probably sucks for everyone that isn’t in masters. Mage and warrior are playable but not great. Poor hunter… Either way, 8 classes have competitive decks with distinct play styles and decision making. If you don’t like standard right now, hearthstone might not be your game.
0
Tropical Treasure hunt
7
You know how card texts sometimes don’t manage to convey what the reality of what the card does? For instance in battlegrounds, rivendare has “taunt if you play this card or elusive if your opponent plays this card”. Well the new weekly quests aren’t +20% XP, they are -100% XP because there is no way I’m playing 60 miniaturize cards or winning 15 games of battlegrounds in a week.
2
Shaman doesn’t stand a chance against virus rogue now. Instead of changing how conductivity works by checking if adjacent minions can be targeted, they should have changed to wording on the card to something like like shooting star. Just exactly what crimes was conductivity and shaman committing to warrant this?
-1
The nerf seems like a tap compared to the scorched earth approach they took to Paladin. Those nerfs killed pally though, there’s no Paladin on ladder anymore. This will at least keep DH alive because if they nerfed the hell out of it like they did Paladin, it would be dead too. This nerf at least ensures that a quartzite crusher can be played before the umpires grasp deathrattle triggers. It also means that Zarimi will likely get a turn and shaman likely lives long enough to do the nature spell shenanigans. It’s going to be impactful but not devastating. Personally, I would have liked to see the stats on umpires grasp swap, making it a 2/3 instead of a 3/2. After the patch, there really isn’t a good turn 3 play for DH.
0
My God….. they are becoming self aware.
0
I buy both preorders, tavern passes, BG battle passes and gold mini sets. It’s still massively cheaper than my other hobbies. Biking, fly fishing, warhammer and vinyl records all eclipse my hearthstone budget by at least double. I also really like this set and have been playing quite a lot of it.