I’ve been stomping it just with dragon Druid too, just not Highlander. Everyone complains about warlock having all the best removal, but has trouble with a board full of buffed up dragon golems on turn 5 or 6. Same story with holy buff Paladin, it’s so much faster than the snake shenanigans. The best tech against the snake is doing lethal damage first.
Pure Paladin runs all over this deck. Instead of bouncing dirty rats, the move is to kill them before turn 10. Dragon Druid also wrecks the snek. Nobody is playing arcane hunter, but I’d bet it does great. I suspect there is a miracle rogue deck that can kill before shenanigans ensue too. The best counter is lethal damage, not dirty rat. Think about it. The whole community is complaining that rock completely kills scissor and they are scissor enthusiasts, so nerf rock. But nobody is playing paper.
You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.
So, what you're saying is the only way to beat the deck is to either run a deck of entire tech-counter cards, which means your own deck has no viable win strategy, it's just not letting the other deck win...
Or to run full balls out aggro and hope you hit for 30 before he gets even ONE snake - because once he's swinging the health pool for 20 a turn, you can aggro until you're blue in the face, Warlock wins.
... now, do you see how silly you sound? The card is hilariously overpowered for what it costs and what it takes to generate it - this isn't even a hard argument to support, yet here you are, trying desperately to stand in the midst of a hurricane and tell us all it isn't raining.
If you can’t comprehend what I’m saying, I can’t help you. I didn’t say run a deck full of tech cards and aggro Paladin is a much stronger deck. Simple tweaks to dragon Druid make it much more favorable. Every expansion reactive decks (control) take longer to figure out, I’m pretty sure a priest counter (that you will also whine about) is right around the corner. Or just stay salty, your call.
You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.
Dirty rat is one. So is Theotar, call to the stand, baleful banker, objection, asvedon, soulciologist malicia, patchwerk, Boomboss Tho’Grun, trapdoor spider. Nobody is running silence effects for Mo’arg. Mo’arg procs on deathrattle, nobody is running pozzik then triggering Mo’arg. Look, the expansion is out for mere days and everyone is complaining like the meta is settled and there isn’t even an agreement on the best deck yet.
I am afraid it is not a good card, however much I want it to be though. It is a lot more work and less reliable than, say, excavating four times and bouncing a snake a few times.
That’s my point. People are saying that Azerite snake is overpowered when they want to just play whatever cards or decks they like regardless of their power level. It is a bit of a disappointment that some fun strategies will never be viable or that there is clear design imbalances, like smokestack vs blast charge. However, I’m sure excavate warlock is not the best deck right now and this is a highly telegraphed combo that can be disrupted, yet players want it nerfed on feels day one. It’s hard to establish a meta when it’s not even allowed to form.
Calling for nerfs less than 24 hours after the expansion is never a good look. Try a deck that looks to win before the opponent can play and bounce a card 3 times. Dragon Druid is a much scarier deck and eats excavate warlocks.
This time it's reasonable, bc the snake doesn't have any counterplay, you are forced to kill the warlock asap, there are no diverse tools to regain health(not heal). This kills all control or slow decks, which is unacceptable.
That was the same thin said about at least one card that ended up not being the meta tyrant scourge. If you think there is no counter play, you’re doing it wrong. Why are you letting the warlock excavate 4 times, play a card, return it to hand and play it again? Do something different.
You know, I usualy tend to side with the "just adapt crowd", but on this one... what's the counter big guy?
Dirty rat has probably a below 25% chance of hitting the right target on average. 25% chance to win the match-up isn't exactly great odds.
You'll probably reply "Just play aggro", but it's still the control warlock's core. That deck still had plenty of removals to even out the match-up vs aggro. At the moment, mining warlock's worse match-up is aggro paladin and enrage warrior... and it's still 45% winrate
That's praticaly even.
Armor doesn't protect from it, neither does solid alibi. Renethal forces them to use one more bounce, but you probably gave them that one more bounce needed by playing a 40 cards decks.
The only times I won vs mining warlock as a non aggro deck is when the warlock misplayed. (for exemple when they forgot they wouldn't be able to bounce the snake when reno's been played).
This card literaly has no effective counterplay. Sure you can try copying it with stuff like Cold Storage or priest, but if the warlock plays right he will win regardless.
I’m not going to say just play aggro, you already said it. I’ve got a pretty good record against it with dragon Druid. The point is it’s barely a day out and I think “nerf for feels” is a very bad policy. Half the complaints are that this kills control and slower decks, which is ludicrous. Priest and warrior can eliminate the card in hand at least with six different cards. If you want to play control that is a pile of removal, discovery and no real wincon, expect a 40% winrate against any deck. People are playing junk and “experimenting” and this deck that has a clear strategy and wincon is reaping the benefits. I don’t think it’s going to be that strong once everyone stops trying to make Highlander priest and excavate rainbow DK work.
Calling for nerfs less than 24 hours after the expansion is never a good look. Try a deck that looks to win before the opponent can play and bounce a card 3 times. Dragon Druid is a much scarier deck and eats excavate warlocks.
This time it's reasonable, bc the snake doesn't have any counterplay, you are forced to kill the warlock asap, there are no diverse tools to regain health(not heal). This kills all control or slow decks, which is unacceptable.
That was the same thin said about at least one card that ended up not being the meta tyrant scourge. If you think there is no counter play, you’re doing it wrong. Why are you letting the warlock excavate 4 times, play a card, return it to hand and play it again? Do something different.
To be fair, it has zero immediate impact on the board state. They haven’t removed your minions or played any of theirs. It doesn’t mean it is weak or sucks to lose against, but he is technically right. Playing a card for it’s battlecry and returning it to hand without a change to the board state is zero immediate impact.
Azerite scorpion is garbage. It’s not the point of excavate rogue though. It’s actually draka and sinstone in disguise. It would rather have Azerite chunk or shard give 0 mana cards or have two coins from excavating and consider Azerite scorpion a dead draw.
Calling for nerfs less than 24 hours after the expansion is never a good look. Try a deck that looks to win before the opponent can play and bounce a card 3 times. Dragon Druid is a much scarier deck and eats excavate warlocks.
0
Playable at platinum doesn’t mean much.
3
Except it has to shoehorn in 8 excavate cards and 4 bounce cards. That’s a whole lot of removal that’s not there anymore.
1
I’ve been stomping it just with dragon Druid too, just not Highlander. Everyone complains about warlock having all the best removal, but has trouble with a board full of buffed up dragon golems on turn 5 or 6. Same story with holy buff Paladin, it’s so much faster than the snake shenanigans. The best tech against the snake is doing lethal damage first.
4
A mouse mount? Snakes eat mice! Snakes ruin HS! Poor timing Blizz, it’s too soon…
0
Pure Paladin runs all over this deck. Instead of bouncing dirty rats, the move is to kill them before turn 10. Dragon Druid also wrecks the snek. Nobody is playing arcane hunter, but I’d bet it does great. I suspect there is a miracle rogue deck that can kill before shenanigans ensue too. The best counter is lethal damage, not dirty rat. Think about it. The whole community is complaining that rock completely kills scissor and they are scissor enthusiasts, so nerf rock. But nobody is playing paper.
1
If you can’t comprehend what I’m saying, I can’t help you. I didn’t say run a deck full of tech cards and aggro Paladin is a much stronger deck. Simple tweaks to dragon Druid make it much more favorable. Every expansion reactive decks (control) take longer to figure out, I’m pretty sure a priest counter (that you will also whine about) is right around the corner. Or just stay salty, your call.
0
You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.
0
Dirty rat is one. So is Theotar, call to the stand, baleful banker, objection, asvedon, soulciologist malicia, patchwerk, Boomboss Tho’Grun, trapdoor spider. Nobody is running silence effects for Mo’arg. Mo’arg procs on deathrattle, nobody is running pozzik then triggering Mo’arg. Look, the expansion is out for mere days and everyone is complaining like the meta is settled and there isn’t even an agreement on the best deck yet.
0
That’s my point. People are saying that Azerite snake is overpowered when they want to just play whatever cards or decks they like regardless of their power level. It is a bit of a disappointment that some fun strategies will never be viable or that there is clear design imbalances, like smokestack vs blast charge. However, I’m sure excavate warlock is not the best deck right now and this is a highly telegraphed combo that can be disrupted, yet players want it nerfed on feels day one. It’s hard to establish a meta when it’s not even allowed to form.
0
I sincerely hope you get that climactic necrotic explosion for lethal.
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I’m not going to say just play aggro, you already said it. I’ve got a pretty good record against it with dragon Druid. The point is it’s barely a day out and I think “nerf for feels” is a very bad policy. Half the complaints are that this kills control and slower decks, which is ludicrous. Priest and warrior can eliminate the card in hand at least with six different cards. If you want to play control that is a pile of removal, discovery and no real wincon, expect a 40% winrate against any deck. People are playing junk and “experimenting” and this deck that has a clear strategy and wincon is reaping the benefits. I don’t think it’s going to be that strong once everyone stops trying to make Highlander priest and excavate rainbow DK work.
0
That was the same thin said about at least one card that ended up not being the meta tyrant scourge. If you think there is no counter play, you’re doing it wrong. Why are you letting the warlock excavate 4 times, play a card, return it to hand and play it again? Do something different.
1
To be fair, it has zero immediate impact on the board state. They haven’t removed your minions or played any of theirs. It doesn’t mean it is weak or sucks to lose against, but he is technically right. Playing a card for it’s battlecry and returning it to hand without a change to the board state is zero immediate impact.
0
Azerite scorpion is garbage. It’s not the point of excavate rogue though. It’s actually draka and sinstone in disguise. It would rather have Azerite chunk or shard give 0 mana cards or have two coins from excavating and consider Azerite scorpion a dead draw.
1
Calling for nerfs less than 24 hours after the expansion is never a good look. Try a deck that looks to win before the opponent can play and bounce a card 3 times. Dragon Druid is a much scarier deck and eats excavate warlocks.