• 0

    posted a message on Hearthstone Expansion Reveal on Monday!

    Tropical Treasure hunt

    Posted in: News
  • 7

    posted a message on Hearthstone Quest Update - Big Increase in Requirements and Lower Increase in Rewards

    You know how card texts sometimes don’t manage to convey what the reality of what the card does? For instance in battlegrounds, rivendare has “taunt if you play this card or elusive if your opponent plays this card”. Well the new weekly quests aren’t +20% XP, they are -100% XP because there is no way I’m playing 60 miniaturize cards or winning 15 games of battlegrounds in a week.

    Posted in: News
  • 2

    posted a message on Rules Update For Duplication or Recasting & Patch 29.2 Known Issues

    Shaman doesn’t stand a chance against virus rogue now. Instead of changing how conductivity works by checking if adjacent minions can be targeted, they should have changed to wording on the card to something like like shooting star. Just exactly what crimes was conductivity and shaman committing to warrant this?

    Posted in: News
  • -1

    posted a message on Patch 29.2 Patch Notes - Battlegrounds Season 7, Constructed Change, New Cosmetics & More

    The nerf seems like a tap compared to the scorched earth approach they took to Paladin. Those nerfs killed pally though, there’s no Paladin on ladder anymore. This will at least keep DH alive because if they nerfed the hell out of it like they did Paladin, it would be dead too. This nerf at least ensures that a quartzite crusher can be played before the umpires grasp deathrattle triggers. It also means that Zarimi will likely get a turn and shaman likely lives long enough to do the nature spell shenanigans. It’s going to be impactful but not devastating. Personally, I would have liked to see the stats on umpires grasp swap, making it a 2/3 instead of a 3/2. After the patch, there really isn’t a good turn 3 play for DH.

    Posted in: News
  • 0

    posted a message on Thought they did a ban wave, right?
    Quote from MintMurderMedia >>
    Quote from Ghostwaker >>

    Do bots use emotes? If you emote and they never emote back it's probably a bot...or they muted you at the start of the game(which is a good idea).

     I used Thanks and got it back. The bots can indeed emote. 

     My God….. they are becoming self aware.

    Posted in: Standard Format
  • 0

    posted a message on How many of you have quit or play significantly less since this new expansion?

    I buy both preorders, tavern passes, BG battle passes and gold mini sets. It’s still massively cheaper than my other hobbies. Biking, fly fishing, warhammer and vinyl records all eclipse my hearthstone budget by at least double. I also really like this set and have been playing quite a lot of it.

    Posted in: General Discussion
  • 1

    posted a message on Deathknight's Plague decks/mechanic IS OP, WHERE IS STEAM CLEANER??? RENO DECKS GG

    Make plagues somehow interact with a 12 attack Leeroy that gets +6 attack when he attacks and windfury. When that happens, then we can say they are OP. Until then, they aren’t even relevant.

    Posted in: Standard Format
  • -8

    posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!

    Do we really need to nerf shroomscavate if Leeroy wasn’t in standard? I thought we all agreed in witchwood that Leeroy was bad. Also the auras stacking completely changes them from support cards to full combo pieces. We can nerf everything into the ground like we did last rotation until rogue is the best class because it can shadowstep Leeroy.

    Posted in: News
  • 0

    posted a message on Way to nerf the Azerite snake without killing it

    Playable at platinum doesn’t mean much.

    Posted in: General Discussion
  • 3

    posted a message on 28.0.2 Patch Notes - Azerite Snake Temporary Change, Modes Changes & Bug Fixes

    Except it has to shoehorn in 8 excavate cards and 4 bounce cards. That’s a whole lot of removal that’s not there anymore.

    Posted in: News
  • 1

    posted a message on 28.0.2 Patch Notes - Azerite Snake Temporary Change, Modes Changes & Bug Fixes

    I’ve been stomping it just with dragon Druid too, just not Highlander. Everyone complains about warlock having all the best removal, but has trouble with a board full of buffed up dragon golems on turn 5 or 6. Same story with holy buff Paladin, it’s so much faster than the snake shenanigans. The best tech against the snake is doing lethal damage first.

    Posted in: News
  • 4

    posted a message on Hearthstone Anniversary Mount and Pet (& More!) in World of Warcraft

    A mouse mount? Snakes eat mice! Snakes ruin HS! Poor timing Blizz, it’s too soon…

    Posted in: News
  • 0

    posted a message on Way to nerf the Azerite snake without killing it

    Pure Paladin runs all over this deck. Instead of bouncing dirty rats, the move is to kill them before turn 10. Dragon Druid also wrecks the snek. Nobody is playing arcane hunter, but I’d bet it does great. I suspect there is a miracle rogue deck that can kill before shenanigans ensue too. The best counter is lethal damage, not dirty rat. Think about it. The whole community is complaining that rock completely kills scissor and they are scissor enthusiasts, so nerf rock. But nobody is playing paper.

    Posted in: General Discussion
  • 1

    posted a message on Way to nerf the Azerite snake without killing it
    Quote from Sableflame >>
    Quote from RendInFriend >>

    You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.

     So, what you're saying is the only way to beat the deck is to either run a deck of entire tech-counter cards, which means your own deck has no viable win strategy, it's just not letting the other deck win...

    Or to run full balls out aggro and hope you hit for 30 before he gets even ONE snake - because once he's swinging the health pool for 20 a turn, you can aggro until you're blue in the face, Warlock wins.

    ... now, do you see how silly you sound? The card is hilariously overpowered for what it costs and what it takes to generate it - this isn't even a hard argument to support, yet here you are, trying desperately to stand in the midst of a hurricane and tell us all it isn't raining.

     If you can’t comprehend what I’m saying, I can’t help you. I didn’t say run a deck full of tech cards and aggro Paladin is a much stronger deck. Simple tweaks to dragon Druid make it much more favorable. Every expansion reactive decks (control) take longer to figure out, I’m pretty sure a priest counter (that you will also whine about) is right around the corner. Or just stay salty, your call.

    Posted in: General Discussion
  • 0

    posted a message on Way to nerf the Azerite snake without killing it

    You’re looking at it as the hard counter to the snake is the only way to disrupt. It’s about delaying the combo. Every turn spent not playing the combo is one that you can spend killing them, thus Mo’arg being silenced is very relevant. Sure, there are more excavate cards, but now they have to draw them and play them. Same thing with trapdoor spider because they have to play a card before snake. That means no snake bounce snake turn, and if it’s turn 7, no snake bounce turn. The counter to this deck is pressure, people are complaining that Odyn warrior and Sif mage lose to it despite lots of armor or solid alibi. Of course those decks lose to it, there hasn’t been a deck in hearthstone of any type that won’t beat you if you let them advance their strategy while not advancing yours at all.

    Posted in: General Discussion
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