Do Blizz implement a function that stores the decks of the player and auto match them with unfavored decks? I want to know since me and my friends have been changing decks and most of the time being matched against unfavored ones.
Ask yourself if that makes any sense. How can everyone be matched against an unfavored deck? For every unfavored matchup for you is a favored matchup for someone else. Plus, stuff like VS and HSreplay record thousands upon thousdans of games with statistical analysis on matchup winrates etc, they would know if theere was a systematic bias.
There is a MMR in casual that matches you against people who have won or lost a similar amount of times in a row as you, meaning if you're on a winning streak, you'll go against someone else on a winning streak. If you're on a losing streak, you'll start going up against crappy bots and beginners.
Well, yes, of course. I know some people who works for Bli², and they told me they implemented this function only for you and your friends, you are test subjects. It seems that it's working ! Another successful strategy from Bli² to create the MIGHTY SALT :D
I hate it when I'm in a long line at the supermarket and when it's finally my turn they open another counter. Or if I'm in line in traffic and whatever lane I switch to end up being the slow one. Grrrr the world is rigged!
In probability theory and statistics, variance is the expectation of the squared deviation of a random variable from its mean. Informally, it measures how far a set of (random) numbers are spread out from their average value
Ask yourself what the point of rigging the match-making would be really. To cause players to buy more packs? What if players have all of the cards they need, what would the point of rigging it be then? You're not going to earn your company more money if you kept rigging the game so that your customers would repeatedly feel frustrated and not feel successful much more often than feeling like failures at the game. All that would accomplish is eventually driving many of your customers away from the game.
Rigging the match-making would only make sense to encourage paying customers to buy more packs if they had the money, still needed crucial or intriguing cards still, and who would not be likely to just quit playing due to the increased loss rate from alleged rigged match-making. It makes zero sense for all other demographics of players, and even for the group I just mentioned it would still be a gamble if it would even successfully lead to more financial benefits than loss for the company.
If you guys play 10 games per day you can't see matchmaking. Try to play more than 1000 per month. Yes, matchmaking was rigged, they want average winrate around 50%. If you have. for example, more than 60%, game will give you bad matchup. It very easy to do cuz rock-paper-scissors meta. They don't want high winrate.
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One day this game will stop existing. I can't wait.
I don't have sure until never be matching vs even lock for an entire month, when I try to complete very quickly a warlock quest pic a deck almost never play, the zoo, what the matching system put in my way? Even warlock with x2 0 mana pact as tech.
We have had several discussions about the matchmaking system being rigged or not, and pretty much everything that can be said about the subject has been written here. Noone has presented reliable statistical evidence, though, even the statistic material to prove such a system exist is available. The discussions are also turning very hostile very quickly from both sides, so we don't allow them. Locked.
Do Blizz implement a function that stores the decks of the player and auto match them with unfavored decks? I want to know since me and my friends have been changing decks and most of the time being matched against unfavored ones.
Ask yourself if that makes any sense. How can everyone be matched against an unfavored deck? For every unfavored matchup for you is a favored matchup for someone else. Plus, stuff like VS and HSreplay record thousands upon thousdans of games with statistical analysis on matchup winrates etc, they would know if theere was a systematic bias.
There is a MMR in casual that matches you against people who have won or lost a similar amount of times in a row as you, meaning if you're on a winning streak, you'll go against someone else on a winning streak. If you're on a losing streak, you'll start going up against crappy bots and beginners.
Well, yes, of course. I know some people who works for Bli², and they told me they implemented this function only for you and your friends, you are test subjects. It seems that it's working ! Another successful strategy from Bli² to create the MIGHTY SALT :D
I hate it when I'm in a long line at the supermarket and when it's finally my turn they open another counter. Or if I'm in line in traffic and whatever lane I switch to end up being the slow one. Grrrr the world is rigged!
In probability theory and statistics, variance is the expectation of the squared deviation of a random variable from its mean. Informally, it measures how far a set of (random) numbers are spread out from their average value
No.
Ask yourself what the point of rigging the match-making would be really. To cause players to buy more packs? What if players have all of the cards they need, what would the point of rigging it be then? You're not going to earn your company more money if you kept rigging the game so that your customers would repeatedly feel frustrated and not feel successful much more often than feeling like failures at the game. All that would accomplish is eventually driving many of your customers away from the game.
Rigging the match-making would only make sense to encourage paying customers to buy more packs if they had the money, still needed crucial or intriguing cards still, and who would not be likely to just quit playing due to the increased loss rate from alleged rigged match-making. It makes zero sense for all other demographics of players, and even for the group I just mentioned it would still be a gamble if it would even successfully lead to more financial benefits than loss for the company.
If you guys play 10 games per day you can't see matchmaking. Try to play more than 1000 per month. Yes, matchmaking was rigged, they want average winrate around 50%. If you have. for example, more than 60%, game will give you bad matchup. It very easy to do cuz rock-paper-scissors meta. They don't want high winrate.
One day this game will stop existing. I can't wait.
I don't have sure until never be matching vs even lock for an entire month, when I try to complete very quickly a warlock quest pic a deck almost never play, the zoo, what the matching system put in my way? Even warlock with x2 0 mana pact as tech.
I don't need any more evidence after that. :P
We have had several discussions about the matchmaking system being rigged or not, and pretty much everything that can be said about the subject has been written here. Noone has presented reliable statistical evidence, though, even the statistic material to prove such a system exist is available. The discussions are also turning very hostile very quickly from both sides, so we don't allow them. Locked.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide