Aluneth mage. You almost don't need board control as most of the damage comes directly from hand. You're playing aluneth mage and have on curve draw? Congrats, you are most likely to win the game. You have bad draw? Gg, better luck next time.
As it has been said before; every deck requires some thinking and decision-making. Generally I'd say that a midrange-playstyle is the easiest, where you just play on curve and build up a board - it still requires some thinking though. Stuff like minion placement can be game deciding in some midrange decks.
Aggro decks which people often seem to think is just face-roll decks, usually requires a lot of thinking in the early game where you are trying to build up a board which is crucial. You have to decide when to be greedy and when to play safe. A deck like the old-school GvG Face Hunter is a great example of a surprisingly hard aggro deck to pilot which everyone just called face-roll.
Of course some decks requires more decision-making and thinking than others to be the most effective, but I don't think there is any braindead, auto-pilot decks in the game nor has there ever been and will ever be.
I can't remember deck easier then pre-nerf Spiteful druid. You can cry how Zoo or Odd Pally takes no skill all you want, but this deck really autopilots itself. I can swear if you were to write bot with commands like
*IF* you have X mana *THEN* play X mana card *ELSE* dump hand
Kingsbane Rogue in wild. The deck just auto-wins against any slow deck that isn't running Azalina or Gnomeferatu, allowing almost no meaningful plays from the opponent.
In standard I'd say Odd Rogue when vsing slow decks or Control Lock when vsing slow decks.
LOL. Yeah all those easy matchups against aggro decks make it just absolutely brain dead. Stay salty.
Pirate warrior was pretty much the worst in terms of possible decisions . 99 percent of the time the correct play was to simply go face.
No deck today is comparable to that, but some decks are pretty close.
From my experience playing odd rogue is the closest experience to old face decks. All you have to do is play something to fill the curve which kinda goes natural for the deck. 1 drop on 1, dagger on 2, 3 drop on 3 ... and finish with some burst like leeroy cold blood etc. Anyone that knows basic math can play this deck and have a very viable win rate.
Meanwhile something like quest rogue requires serious planning ahead and resource management abilities. If you give the deck to a random dude at rank 15 I guarantee you he will have an abysmal win rate compared to a legend player.
Spell hunter is a very skill intensive deck. Strong, but you have to play it well to get results. It walks a very fine line between knowing when to go face and when to control the board.
healzoo i think, theres very few decisions to make besides vomitting stats onto the board and hitting face in most matchups. Big priest if it lowrolls and doesnt hit barnes it is very skill testing to stay alive, while still not hard to play its harder than zoo. I'd also put taunt druid on the list of easy to play decks.
Easiest decks in general to pilot are midrange decks where you just pretty much just play minions on curve, you don't have many options, best example is old midrange hunter. Odd rogue and odd paladin sort of fall into that range, but since they have an odd curve, lots of cheap minions and upgraded hero power, they become much more complex to pilot. Then there are low decision making control decks, where instead of just playing minions on curve, they play board clears, removal and some minions on curve. And out of all decks in current meta I would consider easiest to pilot exactly such decks. 1. Big Spell Mage 2. Control Warlock 3. Odd Warrior.
I remember when Zoo had at least some strategic minion-placement worry about, both to utilize certain cards (like Direwolf Alpha orCruel Taskmaster) and to avoid specific kinds of boardclears. Now you just throw your hand at the board and that's that.
My vote still goes to Odd Rogue though, the closest thing to the oldschool Facehunter.
Ive playes all sorts of decks from aggro to control and I dont feel Healzoo is the easiest. It still requires some thinking, while minimal. Most baku aggro decks are quite easy but pally is actually an extremely nuanced deck as knowing how to maximize silver hand recruits is essential to success at high ranks. Baku hunter hella ez. Baku rogue. Hella ez. Mechathun Priest decks are pretty straightforward as well but not that easy.
Hunter is not a smorc class anymore. Ive been playing a budget dathrattle deck and spell hunter and you wouldnt believe the amount of decisions you have to make with that deck. May be the hardest decks to pilot in the meta
It's got to be face mage. So dumb, the most powerful cards from the classic set with no downsides, like mana wyrm, piled on with more dumb overpowered cards each expansion, like primordial glyph. If they don't get there perfect opener and steam roll you by turn 6, they just concede and mindless lurch to the next opponent.
I haven't played hs in the face hunter era, but for me the most brainless deck was pirate warrior in MSOG. Super aggressive, super fast and it could kill the player on roughly turn 5/6 even on t4. I can pleasantly remember how most of my opponents used every opportunity to hit me in the face regardless if this was a mistake or not.
I don't think I can name a deck from this expansion, which requires little to no skill just like PW. I played a lot of control warlock and I have my respect towards the current aggressive lists. For me only zoolock kinda falls into this category, but it's not that bad as the aforementioned deck.
This is my opinion on the standard case.
[edit] Oh and PW was the most popular deck used for bot accounts, which is another proof for how easy to pilot it was back in the days.
The actual deck, or rather, decks, that require the least amount of proper technical play to perform well, are the Spiteful Summoner decks.
Their whole plan solely requires the player to decide what minion that corresponds to the mana turn they wish to play, if they have multiple in hand, and basic minion trading, as well as whether they want to extend any further into the board with consideration to the tools the opponent has.
That is all those decks require of the player. Since most games they draw roughly one card of each cost per turn, they don't have to make decisions in most game aside from whether to move the mouse and drag the corresponding minion to the board or not. They don't have almost any spells and rarely do their minions can be used to answer the board immediately, so they can easily go three or four games in a row where they didn't have to make a single decision.
So, people may argue all they want about how they hate X playstyle and how that is the reason that playstyle requires less skill, but if you want the actual answer to the question, there you have it.
I I feel like these kind of questions should be answered with what decks you guys have personally piloted yourself instead what you think is easy cuz any profesional can make their job look easy.
That said, among the decks i piloted it is definitely spiteful decks and big priest, reason quoted. Aggro decks still require value trading, resource management and risk management around board clears. Any misplay is potential for 1 dmg off lethal due to how little steam they have. Spiteful and big however, plays taunt and/or removal whenever you can and hope to highroll. Those decks put so much into luck that skill just hardly matter.
AMAZING! 70 posts, and after reading all of them, I finally came to the conclusion that based on the expertise here, there's absolutely NO decks that are easy to pilot. Seriously guys, look at the posts! It seem that all the decks versions are easy and hard at the same time.... So finally, the answer to OP's question is: None!!! It's a game based on decision making, and it does look like Blizzard did a pretty good job at it. I find it funny that nothing came out of those 70 posts so far. So, the choice is truly in the eye of the beholder.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Aluneth mage. You almost don't need board control as most of the damage comes directly from hand. You're playing aluneth mage and have on curve draw? Congrats, you are most likely to win the game. You have bad draw? Gg, better luck next time.
aluneth mages can go suck Jaraxxus' peepee
As it has been said before; every deck requires some thinking and decision-making. Generally I'd say that a midrange-playstyle is the easiest, where you just play on curve and build up a board - it still requires some thinking though. Stuff like minion placement can be game deciding in some midrange decks.
Aggro decks which people often seem to think is just face-roll decks, usually requires a lot of thinking in the early game where you are trying to build up a board which is crucial. You have to decide when to be greedy and when to play safe. A deck like the old-school GvG Face Hunter is a great example of a surprisingly hard aggro deck to pilot which everyone just called face-roll.
Of course some decks requires more decision-making and thinking than others to be the most effective, but I don't think there is any braindead, auto-pilot decks in the game nor has there ever been and will ever be.
I can't remember deck easier then pre-nerf Spiteful druid. You can cry how Zoo or Odd Pally takes no skill all you want, but this deck really autopilots itself. I can swear if you were to write bot with commands like
*IF* you have X mana *THEN* play X mana card *ELSE* dump hand
and
*IF* you have Spiteful Summoner *THEN* play it,
you'd have positive winrate. It was that braindead.
¯\_(ツ)_/¯
LOL. Yeah all those easy matchups against aggro decks make it just absolutely brain dead. Stay salty.
Pirate warrior was pretty much the worst in terms of possible decisions . 99 percent of the time the correct play was to simply go face.
No deck today is comparable to that, but some decks are pretty close.
From my experience playing odd rogue is the closest experience to old face decks. All you have to do is play something to fill the curve which kinda goes natural for the deck. 1 drop on 1, dagger on 2, 3 drop on 3 ... and finish with some burst like leeroy cold blood etc. Anyone that knows basic math can play this deck and have a very viable win rate.
Meanwhile something like quest rogue requires serious planning ahead and resource management abilities. If you give the deck to a random dude at rank 15 I guarantee you he will have an abysmal win rate compared to a legend player.
Spell hunter is a very skill intensive deck. Strong, but you have to play it well to get results. It walks a very fine line between knowing when to go face and when to control the board.
healzoo i think, theres very few decisions to make besides vomitting stats onto the board and hitting face in most matchups. Big priest if it lowrolls and doesnt hit barnes it is very skill testing to stay alive, while still not hard to play its harder than zoo. I'd also put taunt druid on the list of easy to play decks.
Big spells mage is sooo easy to play. Shudderwock too
Any deck I just lost to
Easiest decks in general to pilot are midrange decks where you just pretty much just play minions on curve, you don't have many options, best example is old midrange hunter. Odd rogue and odd paladin sort of fall into that range, but since they have an odd curve, lots of cheap minions and upgraded hero power, they become much more complex to pilot. Then there are low decision making control decks, where instead of just playing minions on curve, they play board clears, removal and some minions on curve. And out of all decks in current meta I would consider easiest to pilot exactly such decks. 1. Big Spell Mage 2. Control Warlock 3. Odd Warrior.
I remember when Zoo had at least some strategic minion-placement worry about, both to utilize certain cards (like Direwolf Alpha orCruel Taskmaster) and to avoid specific kinds of boardclears. Now you just throw your hand at the board and that's that.
My vote still goes to Odd Rogue though, the closest thing to the oldschool Facehunter.
Ive playes all sorts of decks from aggro to control and I dont feel Healzoo is the easiest. It still requires some thinking, while minimal. Most baku aggro decks are quite easy but pally is actually an extremely nuanced deck as knowing how to maximize silver hand recruits is essential to success at high ranks. Baku hunter hella ez. Baku rogue. Hella ez. Mechathun Priest decks are pretty straightforward as well but not that easy.
Hunter is not a smorc class anymore. Ive been playing a budget dathrattle deck and spell hunter and you wouldnt believe the amount of decisions you have to make with that deck. May be the hardest decks to pilot in the meta
It's got to be face mage. So dumb, the most powerful cards from the classic set with no downsides, like mana wyrm, piled on with more dumb overpowered cards each expansion, like primordial glyph. If they don't get there perfect opener and steam roll you by turn 6, they just concede and mindless lurch to the next opponent.
Star Aligner Druid (Ramp ramp ramp play psychmelon vomit combo pieces)
hunter
Kaladin's RoS Set Review
Join me at Out of Cards!
That's true
I haven't played hs in the face hunter era, but for me the most brainless deck was pirate warrior in MSOG. Super aggressive, super fast and it could kill the player on roughly turn 5/6 even on t4. I can pleasantly remember how most of my opponents used every opportunity to hit me in the face regardless if this was a mistake or not.
I don't think I can name a deck from this expansion, which requires little to no skill just like PW. I played a lot of control warlock and I have my respect towards the current aggressive lists. For me only zoolock kinda falls into this category, but it's not that bad as the aforementioned deck.
This is my opinion on the standard case.
[edit] Oh and PW was the most popular deck used for bot accounts, which is another proof for how easy to pilot it was back in the days.
I I feel like these kind of questions should be answered with what decks you guys have personally piloted yourself instead what you think is easy cuz any profesional can make their job look easy.
That said, among the decks i piloted it is definitely spiteful decks and big priest, reason quoted. Aggro decks still require value trading, resource management and risk management around board clears. Any misplay is potential for 1 dmg off lethal due to how little steam they have. Spiteful and big however, plays taunt and/or removal whenever you can and hope to highroll. Those decks put so much into luck that skill just hardly matter.
AMAZING! 70 posts, and after reading all of them, I finally came to the conclusion that based on the expertise here, there's absolutely NO decks that are easy to pilot. Seriously guys, look at the posts! It seem that all the decks versions are easy and hard at the same time.... So finally, the answer to OP's question is: None!!! It's a game based on decision making, and it does look like Blizzard did a pretty good job at it. I find it funny that nothing came out of those 70 posts so far. So, the choice is truly in the eye of the beholder.