People are vastly overestimating Floop. It's a 3/4 that gets pulled by Oaken SUmmons, which means you can
a) not reliably run the Oaken Summones package which basically reduces your total health by 12 (as well as having to substitute ironwood golems for Tar Creepers AND losing the deck thinning aspect)
b) not run Oakheart either, since he's just going to pull your Floop as well.
Additionally, Floop is a two turn combo without Twig. So you would need to spend 9 mana just playing Malygos to enable something like FLoop + Faceless on the next turn, which is basically spending an entire turn to do NOTHING. The only real danger is comboing with Twig for triple Maly and 32 damage with Moonfires, but that's what Weapon tech is for.
IN taunt Druid you can't, as I pointed out, reliably run it together with Oakheart and if I have to choose I'll run the instant gamewinner that is Oakheart over one potential additional Hadronox. Not to mention that you would HAVE to play Floop rihgt after playing your first HAdronox and aren't allowed to play any other minion inbetween or else he'll become useless.
The real threat comes from Biology Project and the fact that Master Oakheart is the most broken card ever printed and will now be able to end games around turn 4-5.
I like the amount of fearmongeeing we’re getting! After all, we’ve already seen all the cards, right? ...Right?
Wait until Day 9 to make predictions about Day 1, it’s just like every expansion: it’s a set, and there are meant to be cards that counteract each other (well, Voidlord was an exception).
There is no card they could release that could make this card bad. Not one. Try and come up with one. You can't, unless they print a card that will never exist like a secret that discards any card your opponent draws.
They definitely can print cards that make this too slow. Dropping a 9 mana malygos and passing might not be an option next expansion. We just need to wait on it.
Watermelon is SO overrated, Floop is 10x the card that Watermelon is. Maybe if you play wild its OP sure (even there, it only really works in a deck that is supposed to draw its entire deck anyways). But right now Druid doesn't play 7 or 10 drops, and I haven't heard one that is worth it. So already its 4 mana draw 2. Also, some games you draw your limited 8 or 9 drops, so its worse. Even further, it draws cards which cannot be helpful against aggressive decks. Apparently people think every druid is going to draw every ramp card and then topdeck this or something. This is EXACTLY like Ashmore, people are enticed by the massive draw possibilities until they realize that adding in suboptimal cards just to draw them is not worth it.
People are making the mistake of trying to slot it in to existing decks. The card is the kind that people will build decks that work around. It doesn't have to work in a malygos druid deck to be good.
Could we get a neutral minion with a battlecry that says: deal 5 * (the number of mana crystals your opponent has more than you) damage to your opponent. Ignore armor. Just deal this damage straight to the face. Oh, and can it auto start in my hand like a quest? Kappa
In response to no hand disruption cards in standard... Warlock has one:
Demonic Project this card can be played directly after a Druid uses this card and then one of the combo peices they just drew turns into a Demon.
Sure that’s only one and class specific but there is at least one counter. Who knows if we’ll get more in the form of a neutral card. It’s still too early to judge so harshly. Any card can look good or bad in a vacuum, but once we get the rest of the set then we can try to analyze.
Community's predictions are most of the times right. Sure there are failures especially when judging new archetypes but guess what...all the new cards make EXISTING tier 1 druid archetypes just ridiculous. Remember when everybody said that witchwood meta won't change before the nerfs? Were they wrong ?..Giving op cards to the best classes makes the outcome obvious...
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Community's predictions are most of the times right. Sure there are failures especially when judging new archetypes but guess what...all the new cards make EXISTING tier 1 druid archetypes just ridiculous. Remember when everybody said that witchwood meta won't change before the nerfs? Were they wrong ?..Giving op cards to the best classes makes the outcome obvious...
A lot of people, me included of course, said Patches will be broken when reveal.
The vast majority of people said CtA for 4 manas is broken and surprise... surprise... the card was nerfed.
Some cards have the potential to be overated or understimated other cards is obvious broken, this card is one of them.
For 5 or 6 manas I will be worried but ok with the card, for 4 manas is just insane, ther is no way this card don't see play in Standard and put the Wild meta in danger.
Community's predictions are most of the times right. Sure there are failures especially when judging new archetypes but guess what...all the new cards make EXISTING tier 1 druid archetypes just ridiculous. Remember when everybody said that witchwood meta won't change before the nerfs? Were they wrong ?..Giving op cards to the best classes makes the outcome obvious...
The vast majority of people said CtA for 4 manas is broken and surprise... surprise... the card was nerfed.
After how long? It doesn't count as a good choice by blizzard if they endure months of complaining about how broken it is before changing it. Same with Patches. They get zero credit for nerfing them when they did. They should have done that weeks after release, not months after.
It's a strong card, but spending four mana and two card slots is going to make the deck even worse against aggro....and even better against control XD, so more rock/paper/scissors.
Dirty Rat is a very effective tech, but the problem is the meta will be forced to bend around Togwaggle Druid. If you're playing a deck without Dirty Rat, you're just asking to get dumpstered by the Tier S combo deck.
Limits deckbuilding and severely limits what decks can be successful.
Dirty Rat is a very effective tech, but the problem is the meta will be forced to bend around Togwaggle Druid. If you're playing a deck without Dirty Rat, you're just asking to get dumpstered by the Tier S combo deck.
Limits deckbuilding and severely limits what decks can be successful.
My friend, I hate to break it to you, but blizzard does not care about wild one bit. They will throw you a scrap nerf once in a while to keep the fanboys happy but otherwise it's cared for even less than casual mode.
It's a strong card, but spending four mana and two card slots is going to make the deck even worse against aggro....and even better against control XD, so more rock/paper/scissors.
What people dont seem to realise is that Biology project beats all aggro decks on its own. Aggro decks win the game by having more effective cards on the early turns and pushing in repeated face damage before the control player can react with their, more expensive, cards. Biology project effectively skips over all of the early turns so aggro has no time to get in the all important early face damage. This effect is compounded if the druid is playing doomsayer which i believe malygos druid will play. Imagine a druid game verse zoo where the druid, turn 1, plays Biology project in to doomsayer. The zoo player cant make any use of their mana and now the druid is on 4 mana to do whatever they want. this is equivalent to the zoo player literally passing their turn doing nothing until turn 4. If a zoo player passed 3 turns in a row how likely do you think it would be for them to win?
Community's predictions are most of the times right. Sure there are failures especially when judging new archetypes but guess what...all the new cards make EXISTING tier 1 druid archetypes just ridiculous. Remember when everybody said that witchwood meta won't change before the nerfs? Were they wrong ?..Giving op cards to the best classes makes the outcome obvious...
The vast majority of people said CtA for 4 manas is broken and surprise... surprise... the card was nerfed.
After how long? It doesn't count as a good choice by blizzard if they endure months of complaining about how broken it is before changing it. Same with Patches. They get zero credit for nerfing them when they did. They should have done that weeks after release, not months after.
Confirmation bias much?
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People are vastly overestimating Floop. It's a 3/4 that gets pulled by Oaken SUmmons, which means you can
a) not reliably run the Oaken Summones package which basically reduces your total health by 12 (as well as having to substitute ironwood golems for Tar Creepers AND losing the deck thinning aspect)
b) not run Oakheart either, since he's just going to pull your Floop as well.
Additionally, Floop is a two turn combo without Twig. So you would need to spend 9 mana just playing Malygos to enable something like FLoop + Faceless on the next turn, which is basically spending an entire turn to do NOTHING. The only real danger is comboing with Twig for triple Maly and 32 damage with Moonfires, but that's what Weapon tech is for.
IN taunt Druid you can't, as I pointed out, reliably run it together with Oakheart and if I have to choose I'll run the instant gamewinner that is Oakheart over one potential additional Hadronox. Not to mention that you would HAVE to play Floop rihgt after playing your first HAdronox and aren't allowed to play any other minion inbetween or else he'll become useless.
The real threat comes from Biology Project and the fact that Master Oakheart is the most broken card ever printed and will now be able to end games around turn 4-5.
I tried having fun once. It was awful.
They definitely can print cards that make this too slow. Dropping a 9 mana malygos and passing might not be an option next expansion. We just need to wait on it.
Watermelon is SO overrated, Floop is 10x the card that Watermelon is. Maybe if you play wild its OP sure (even there, it only really works in a deck that is supposed to draw its entire deck anyways). But right now Druid doesn't play 7 or 10 drops, and I haven't heard one that is worth it. So already its 4 mana draw 2. Also, some games you draw your limited 8 or 9 drops, so its worse. Even further, it draws cards which cannot be helpful against aggressive decks. Apparently people think every druid is going to draw every ramp card and then topdeck this or something. This is EXACTLY like Ashmore, people are enticed by the massive draw possibilities until they realize that adding in suboptimal cards just to draw them is not worth it.
The only card make me not fear this card in druid is a neutral minion for 2 manas 2/3 Battlecry "Remove all 4 cost cards from decks and hands".
People are making the mistake of trying to slot it in to existing decks. The card is the kind that people will build decks that work around. It doesn't have to work in a malygos druid deck to be good.
Honestly not too worried about Juicy Psychmelon. Not because I don't think it's a good card, but because the HS community is terrible at predicting the meta. Not saying I'm any better (because I'm not), but after Varian Wrynn, Prince Keleseth, The Caverns Below, The Marsh Queen, Possessed Lackey, Mysterious Challenger, and several other cards, you can never be 100% sure about how good a card is.
Click the image to go to my custom Time Traveler class.
Could we get a neutral minion with a battlecry that says: deal 5 * (the number of mana crystals your opponent has more than you) damage to your opponent. Ignore armor. Just deal this damage straight to the face. Oh, and can it auto start in my hand like a quest? Kappa
I have a feeling that people are overreacting. Wait till all of the cards are released before you judge.
In response to no hand disruption cards in standard... Warlock has one:
Demonic Project this card can be played directly after a Druid uses this card and then one of the combo peices they just drew turns into a Demon.
Sure that’s only one and class specific but there is at least one counter. Who knows if we’ll get more in the form of a neutral card. It’s still too early to judge so harshly. Any card can look good or bad in a vacuum, but once we get the rest of the set then we can try to analyze.
Lol right op...Did you forget the countless times community was right though?Let me remind you
1)Patches the Pirate
2)Jade Idol
3)Corridor Creeper
4)Bloodreaver Gul'dan\
I don't think i need to continue...
Community's predictions are most of the times right. Sure there are failures especially when judging new archetypes but guess what...all the new cards make EXISTING tier 1 druid archetypes just ridiculous. Remember when everybody said that witchwood meta won't change before the nerfs? Were they wrong ?..Giving op cards to the best classes makes the outcome obvious...
We will get that tech at last expansion of year.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Time for the Tanglefur Mystic to shine
A lot of people, me included of course, said Patches will be broken when reveal.
The vast majority of people said CtA for 4 manas is broken and surprise... surprise... the card was nerfed.
Some cards have the potential to be overated or understimated other cards is obvious broken, this card is one of them.
For 5 or 6 manas I will be worried but ok with the card, for 4 manas is just insane, ther is no way this card don't see play in Standard and put the Wild meta in danger.
After how long? It doesn't count as a good choice by blizzard if they endure months of complaining about how broken it is before changing it. Same with Patches. They get zero credit for nerfing them when they did. They should have done that weeks after release, not months after.
It's a strong card, but spending four mana and two card slots is going to make the deck even worse against aggro....and even better against control XD, so more rock/paper/scissors.
Dirty Rat is a very effective tech, but the problem is the meta will be forced to bend around Togwaggle Druid. If you're playing a deck without Dirty Rat, you're just asking to get dumpstered by the Tier S combo deck.
Limits deckbuilding and severely limits what decks can be successful.
My friend, I hate to break it to you, but blizzard does not care about wild one bit. They will throw you a scrap nerf once in a while to keep the fanboys happy but otherwise it's cared for even less than casual mode.
What people dont seem to realise is that Biology project beats all aggro decks on its own. Aggro decks win the game by having more effective cards on the early turns and pushing in repeated face damage before the control player can react with their, more expensive, cards. Biology project effectively skips over all of the early turns so aggro has no time to get in the all important early face damage. This effect is compounded if the druid is playing doomsayer which i believe malygos druid will play. Imagine a druid game verse zoo where the druid, turn 1, plays Biology project in to doomsayer. The zoo player cant make any use of their mana and now the druid is on 4 mana to do whatever they want. this is equivalent to the zoo player literally passing their turn doing nothing until turn 4. If a zoo player passed 3 turns in a row how likely do you think it would be for them to win?
Don't worry guys Blizzard got our back :D
Confirmation bias much?