So... I wanted to tell the world how I hate aggro...
Yesterday I was playing a game of control Warlock... Oh wait, I don't have that deck. I need more 6400 dust to craft that and I don't have money to spend on it. What do I do?
Simple, I craft Murloc Paladin. Why?
Even more simple, because I don't have the time to get the dust, learn the deck, play the leader and get a little dust back on Rank 5.
So I craft Murlocs, I play murlocs, I get dust, they nerf murlocs, I DE Murlock, I Get crazzy, I forget why I started playing this game in first place.
Then I see a game of Big Mage and a remember how I love control...
But I guess that's Platonic love...
If you have a similar story or just a great game of control/shit game against aggro to share fell free to commit your coment.
Control: "I'm superior to aggro players because unlike them, I actually have to think about my plays and make real decisions."
Aggro: "It's still decision making because I'm playing around a control player's win condition by just going face. Also aggro mirrors take LOADS of decision making!"
Midrange: "I'm a control deck, but with actually good minions. No wait. I'm an aggro deck, but with removal. No wait, I'm the best of both!"
My first deck I ever made was Control Priest. I've always loved long patient games with a lot of decisions affecting the outcome.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Control: "I'm superior to aggro players because unlike them, I actually have to think about my plays and make real decisions."
Aggro: "It's still decision making because I'm playing around a control player's win condition by just going face. Also aggro mirrors take LOADS of decision making!"
Midrange: "I'm a control deck, but with actually good minions. No wait. I'm an aggro deck, but with removal. No wait, I'm the best of both!"
My first deck I ever made was Control Priest. I've always loved long patient games with a lot of decisions affecting the outcome.
You forgot Combo guys, who are simply “give me an extra turn and you are rekt “
Control: "I'm superior to aggro players because unlike them, I actually have to think about my plays and make real decisions."
Aggro: "It's still decision making because I'm playing around a control player's win condition by just going face. Also aggro mirrors take LOADS of decision making!"
Midrange: "I'm a control deck, but with actually good minions. No wait. I'm an aggro deck, but with removal. No wait, I'm the best of both!"
My first deck I ever made was Control Priest. I've always loved long patient games with a lot of decisions affecting the outcome.
You forgot Combo guys, who are simply “give me an extra turn and you are rekt “
Combo/OTK: "It's interactive because I have to draw my deck first. Do any of you idiots even realize how hard of a deck to play this is? Of course you don't. Idiots."
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Life before death. Strength before weakness. Journey before destination.
on the topic. My best story so far is getting Skull from the pack couple of months ago... I was able to craft cubelock because all I was missing was a second mountain giant and cubes (I even had prince 3 and umbra is a tech card so I don’t run him). If you prefer more control decks but can’t afford control warlock, just craft cubes, only DK and skull are core legendaries there, though there are quite a few core epics, but you don’t need N’Zoth or Rin because Doomguards are your win condition and Prince 3 and/or Umbra are nice to have but ultimately they are tech cards that enable OTK, but you don’t have to do OTK...
I love control matches, but I would want to gouge my eyes out with a spoon if every game were like these. Faster aggro matches have their place in the game.
What is needed is better balance in the matchmaking. Whatever Blizz does, they need to detune it a bit. 15 games with a control deck, only 2 of those were against Paladin. The result, 56% Win rate, but games lasting 15 minutes or longer.
9 games with Exodia Mage (which gets rekt by aggro in most cases), and 8 of 9 were Paladin, Hunter, and 1 aggro Druid. The result, 33% Win Rate. Managed to win 1 game against aggro Paladin thanks to crazy RNG for additional freeze effects. Otherwise lost every game.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Always a relevant vid in these topics - in short aggro can often beat control because control relies on having the right answer to address a threat; so while you may sometimes have the wrong answer to a threat, for the aggro player there is no such thing as a wrong threat. People can play aggro decks without much decision making, but the pros know how to maximize the threat generated while minimizing your opponent to needing specific answers to counter that threat.
Control: "I'm superior to aggro players because unlike them, I actually have to think about my plays and make real decisions."
Aggro: "It's still decision making because I'm playing around a control player's win condition by just going face. Also aggro mirrors take LOADS of decision making!"
Midrange: "I'm a control deck, but with actually good minions. No wait. I'm an aggro deck, but with removal. No wait, I'm the best of both!"
My first deck I ever made was Control Priest. I've always loved long patient games with a lot of decisions affecting the outcome.
OP says he dislikes playing aggro style himself, not that he hates aggro players
"Fun" decks: "BOW DOWN BEFORE THE GOD OF DEATH! *instantly loses*"
Aggro is fine, I just don't like when I have no control over the outcome of a game. Pirate warrior was bad because they could deal <8 damage every turn starting turn 2. Mill Rogue can be fun to play against, because you either play cards and beat them, or they use vanish. There's something wrong with every deck, so I just play the one that I have the most fun with.
As for midrange decks, it all depends on how you handle them from any perspective. Kill turn 1 mana wyrm, you have a chance. Dodge hunter's early face damage, maybe you can kill him. Priest... is priest. But at least there's no Raza anymore for 26-damage combos every turn.
Control: "I'm superior to aggro players because unlike them, I actually have to think about my plays and make real decisions."
Aggro: "It's still decision making because I'm playing around a control player's win condition by just going face. Also aggro mirrors take LOADS of decision making!"
Midrange: "I'm a control deck, but with actually good minions. No wait. I'm an aggro deck, but with removal. No wait, I'm the best of both!"
My first deck I ever made was Control Priest. I've always loved long patient games with a lot of decisions affecting the outcome.
OP says he dislikes playing aggro style himself, not that he hates aggro players
It's a lighthearted joke. Just trying to have some fun is all.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Control: "I'm superior to aggro players because unlike them, I actually have to think about my plays and make real decisions."
Aggro: "It's still decision making because I'm playing around a control player's win condition by just going face. Also aggro mirrors take LOADS of decision making!"
Midrange: "I'm a control deck, but with actually good minions. No wait. I'm an aggro deck, but with removal. No wait, I'm the best of both!"
My first deck I ever made was Control Priest. I've always loved long patient games with a lot of decisions affecting the outcome.
OP says he dislikes playing aggro style himself, not that he hates aggro players
It's a lighthearted joke. Just trying to have some fun is all.
You forgot how aggro players say "But it's not aggro, it's tempo" haha. As far as Hearthstone I still think they're essentially the same thing, though lots of people would probably disagree with me lol.
I enjoy high roll random decks. Played evolve shaman a while back, now playing Spiteful priest (I know, lots of people probably hate me). I do hate when I simply don't get my aggro answer early on, even if I mulligan hard for it. Some games are just unwinnable, no matter what haha.
Rollback Post to RevisionRollBack
Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Hearthstone would be a hell hole without aggro, every game lasting 20 minutes, the greediest decks would win, all decks would include a n'zoth. I dont play aggro but i know the importance of balance in the ladder. besides aggro decks are easy to beat just include heals and board clears
Hearthstone would be a hell hole without aggro, every game lasting 20 minutes, the greediest decks would win, all decks would include a n'zoth. I dont play aggro but i know the importance of balance in the ladder. besides aggro decks are easy to beat just include heals and board clears
Not to mention many classes, even in wild, still can't compete against the greediest priest and warlock decks. You just can't build a greedy enough rogue deck, for example, that could compete in such a meta.
So... I wanted to tell the world how I hate aggro...
Yesterday I was playing a game of control Warlock... Oh wait, I don't have that deck. I need more 6400 dust to craft that and I don't have money to spend on it. What do I do?
Simple, I craft Murloc Paladin. Why?
Even more simple, because I don't have the time to get the dust, learn the deck, play the leader and get a little dust back on Rank 5.
So I craft Murlocs, I play murlocs, I get dust, they nerf murlocs, I DE Murlock, I Get crazzy, I forget why I started playing this game in first place.
Then I see a game of Big Mage and a remember how I love control...
But I guess that's Platonic love...
If you have a similar story or just a great game of control/shit game against aggro to share fell free to commit your coment.
Hearthstone players in a nutshell:
Control: "I'm superior to aggro players because unlike them, I actually have to think about my plays and make real decisions."
Aggro: "It's still decision making because I'm playing around a control player's win condition by just going face. Also aggro mirrors take LOADS of decision making!"
Midrange: "I'm a control deck, but with actually good minions. No wait. I'm an aggro deck, but with removal. No wait, I'm the best of both!"
My first deck I ever made was Control Priest. I've always loved long patient games with a lot of decisions affecting the outcome.
Kaladin's RoS Set Review
Join me at Out of Cards!
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist. ©Trimutius
Kaladin's RoS Set Review
Join me at Out of Cards!
Mill: "Control and Combo Player are greedy motherfuckers let's ruin their win conds, that'll teach them.."
(I love mill, and i'm saddened by the Coldlight HoF)
on the topic. My best story so far is getting Skull from the pack couple of months ago... I was able to craft cubelock because all I was missing was a second mountain giant and cubes (I even had prince 3 and umbra is a tech card so I don’t run him). If you prefer more control decks but can’t afford control warlock, just craft cubes, only DK and skull are core legendaries there, though there are quite a few core epics, but you don’t need N’Zoth or Rin because Doomguards are your win condition and Prince 3 and/or Umbra are nice to have but ultimately they are tech cards that enable OTK, but you don’t have to do OTK...
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist. ©Trimutius
https://hsreplay.net/replay/e5rvhDTn7d4pjeo72fhcoF
27 turn loss.
https://hsreplay.net/replay/yin2XFdYLPJtw9vyixh35N
23 turn win.
I love control matches, but I would want to gouge my eyes out with a spoon if every game were like these. Faster aggro matches have their place in the game.
What is needed is better balance in the matchmaking. Whatever Blizz does, they need to detune it a bit. 15 games with a control deck, only 2 of those were against Paladin. The result, 56% Win rate, but games lasting 15 minutes or longer.
9 games with Exodia Mage (which gets rekt by aggro in most cases), and 8 of 9 were Paladin, Hunter, and 1 aggro Druid. The result, 33% Win Rate. Managed to win 1 game against aggro Paladin thanks to crazy RNG for additional freeze effects. Otherwise lost every game.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Is this thread finally the safe space all the Timmys asked for so long?
Always a relevant vid in these topics - in short aggro can often beat control because control relies on having the right answer to address a threat; so while you may sometimes have the wrong answer to a threat, for the aggro player there is no such thing as a wrong threat. People can play aggro decks without much decision making, but the pros know how to maximize the threat generated while minimizing your opponent to needing specific answers to counter that threat.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
"Fun" decks: "BOW DOWN BEFORE THE GOD OF DEATH! *instantly loses*"
Aggro is fine, I just don't like when I have no control over the outcome of a game. Pirate warrior was bad because they could deal <8 damage every turn starting turn 2. Mill Rogue can be fun to play against, because you either play cards and beat them, or they use vanish. There's something wrong with every deck, so I just play the one that I have the most fun with.
As for midrange decks, it all depends on how you handle them from any perspective. Kill turn 1 mana wyrm, you have a chance. Dodge hunter's early face damage, maybe you can kill him. Priest... is priest. But at least there's no Raza anymore for 26-damage combos every turn.
Praise RNGsus!
Kaladin's RoS Set Review
Join me at Out of Cards!
Burgle/Casino/Renounce/Explore: "I know what's in your deck and can play against it, but good luck playing around my clown fiesta!"
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
This thread...
The pretencious bunch
Hearthstone would be a hell hole without aggro, every game lasting 20 minutes, the greediest decks would win, all decks would include a n'zoth. I dont play aggro but i know the importance of balance in the ladder. besides aggro decks are easy to beat just include heals and board clears
I feel like I just had sex with my sister after crushing people with my aggro deck...Like it feels so wrong but good
Hs need aggro deck to balance those mill , combo otk deck ,... .