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    posted a message on Bad (weak) card you hate the most?

    Think back to a simpler time when hunter was not oppressive with all the goodies it got from Kobolds and Catacombs and on.  There weren't a million cheap lifesteal options for DK rexxar, rush did not exist yet, and charge was rare.  Recruit was not a thing and neither were the bonkers tempo tools of wandering monster or flanking shot.  And lets not talk about card draw in masters call or spellstones.

    In this era if you lost the board as hunter it stayed lost and you were done.  And yet Blizzard kept trying to make control hunter a thing.  It is at this period of time that Toxic Arrow was printed.

    What the bleeding F.  It was a control card but it was bad.  If it was just poison it would have been a great control card to combo with pyromancer, poison first and then you could insta combo with bloat bat from the same set.  But no 2 damage first and then survive to get the poisonous.  So then for one of your minions to trade up into something it needs 3 health first at least and even if it were beefy to start with, it is taking 2 extra damage so its chances to survive the trade go down.  Almost strictly worse than hunters mark there except I guess you do have the flexibility of doing 2 damage to an enemy minion instead of just setting its health to 1.

    Such potential to be a cool card at a period of time when hunter could use a bit of cool, and yet all that potential squandered.

    Posted in: General Discussion
  • 0

    posted a message on The fix for Tess Greymane

     

    Quote from Kaladin >>

     

    Quote from DGneko >>

    LOL what. I think Tess Greymane interacts perfectly fine. 

    My problem is when you play against rogue she becomes useless... as i saw you thread I thought you’d address this problem 😅

     I wish every Rogue card that said "from your opponent's class" instead said "from another class" just to avoid this.  It seems ridiculous that they'd push a "from your opponent's class" archetype so hard but in ~1/3 of your matches it's completely useless. 
     
     I'd actually prefer to go a slightly different route based off one of the mage cards that has angered me as a frequent burgle rogue player for a while now.

    Leyline Manipulator

    So the new trigger would be any class cards that didn't start in your deck.  Although it is a thing of the past now in standard, I can't describe how incredibly tilting it was for me whenever an opponent (usually priest but there have been wacky others) got one of my Ethereal Peddlers.

    Only really big changes beyond not making rogue on rogue feel bad would be that razor petals now add to the pool,  Tess might cast a couple extra cheapshot, pickpocket, or face collectors, and those same echo cards could be used as more durability fuel for a cutlass which I think would be a wonderful perk.
    Posted in: General Discussion
  • 0

    posted a message on "Dire Secret" - Control/Recruit deck!

    Offhand it looks good.  I have been playing/refining something similar in that it controls the early game with secrets and then recruits big beasts later on, but I focused more heavily on the recruit aspect.  So you can compare and contrast with my list below to see where we agree and where we diverge

    My two cents from playing my list.
    -I have not been impressed with Rat Traps and cut them.  You may wish to too.
    -Houndmaster Shaw is a great on curve play and having 3-4 rushing wolves on turn 5 of later is a godsend against swarming decks.
    -Maybe your Grizzlies do the job, but I find I often need Unleash the Hounds to deal with paladin dudes.

    Big Beast Recruit
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (12) Ability (16) Weapon (1) Playable Hero (1)
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    Posted in: Hunter
  • 0

    posted a message on What cards have you found surprisingly good?

    Sound the Bells!.... as a rogue.

    I've had several games already where I have had a buffed Spectral Cutlass equipped, a few minions on board, and turn 8 became play 4 Bells, gain 4 charges on my weapon, and have X number of my minions survive value trades.  This has been followed up by Tess Greymane hitting the board a little later and the bells ringing another 4 times, which assuming I've controlled the board properly first, means an additional 4/8 in stats on my side of the board.

    Posted in: General Discussion
  • 0

    posted a message on Hunter - Dire Frenzy. What can we target? (Dire Frenzy decks + other Hunter decks)

     

    Quote from Ashaf306 >>

     

    Quote from Manuelo46 >>

    Charged Devilsaur or King Krush For cube hunter. just having more copies of them in your deck ensures you can get those kathreena combo's out.

     
    Charged Devilsaur, Swamp King Dred and King Krush are extremely expensive beasts. You need to wait the next turn to get the buff going. Your opponent will try to remove them asap and that is a major problem.
    The second problem is recruiting them. Kath can only recruit enough. Meaning you need to play the rest yourself. This is the main reason why I didn't include high cost beasts. 
    Highmane is a bad target for the same reason. It's a 10 mana combo. 
     It depends on the package you run.  Dire Frenzy would be horrible in a cube list but, there are other lists.  The one I like to play uses a secret package for early game and then the following core for the big beasts, Silver Vanguard, Seeping Oozeling, Play Dead to supplement Kathrena Winterwisp while running no other death rattles.

    This version has a lot more cheat in it and from experience two common situations often crop up.  You have a cheat rattle survive a turn and then you play dead, in which case Dire Frenzy lets your reload your cheat rattle to fire again.  You play a cheat rattle and play dead on the same turn.  Clearing your board entirely then becomes harder since your opponent needs to first kill the cheat and then have leftover to remove two big bodies.  This leaves one body on board which is a decent enough Dire Frenzy target so you can reload your deck for the next cheat rattle you draw.

    Finally don't discount big bodies.  I have out ground control decks with my current big beast list that runs Giant Sand Worm instead of Dire Frenzy which will take its place.  Drop enough 8 drop beef and even the controllingest of decks runs out of removal at some point.
     
    Posted in: Hunter
  • 0

    posted a message on New Rogue Card - Pick Pocket

    Based off other cards the echo tax seems to be 1 mana.

    Swashburglar is 1 mana random card and a 1/1 body.
    Hallucinate is 1 mana discover a card.

    So for 2 man I would expect either a body (not going to happen because of quest rogue) or discover.

    Pick Pocket has neither and consequently while it can do more if you somehow can afford to blow an entire turn on it, I find it much more likely to be used as a mana fill or a starter to hunt for solutions that you will need to play.  This generally means 2-3 casts and at 2 casts...

    Burgle was 3 mana for 2 random cards and Pick Pocket will be 4 mana for 2 random cards.  And as someone who played a lot of burgle rogue, I can tell you that the actual original card Burgle felt pretty awful/awkward to use compared to the later additions to the burgle theme that came with bodies or discover on the cheap.

    So put me down as very disappointed with this card.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Spell - Dire Frenzy

     

    Quote from melheor >>

    Play deck with no beasts aside from King Krush, play Seeping Oozeling, copy Kathrena Winterwisp's deathrattle, and cast this on King Krush as soon as Oozeling spawns him. Let Kathrena spawn 2 more buffed copies later. Carnivorous Cube one of them for extra fun.

    Sadly that doesn't quite work.  The Cubes mess up the Oozelings since you can easily copy deathrattle "do nothing".

    But not to fear, there are other cards to slot in as seen by current big beast decks (which I enjoy playing).  Silver Vanguard adds more cheat and protects Oozeling value in case you draw your Kathrena early.  And those Vanguards do a nice job of connecting with Charged Devilsaur

    I for one look forward to one of my cheats sticking for a Play Dead, Frenzy my new charger, trade in my cheat, get a Frenzied Charger, send a possible 19 damage towards an unsuspecting face swing turn.  And if that fails, well I still have 2 back up chargers in my deck so my load hasn't been totally blown.   (Which can be a real problem currently because sometimes that "swing turn" is sent to clear a board instead of eat a face when 16 is not enough to close a game.)

    Posted in: Card Discussion
  • 3

    posted a message on Three New Cards Revealed - Swift Messenger & More!

    Or go for full (meme) Girl power with a Lady in White in your deck.  "deal 8 damage to a minion and summon 8/8". That's even better!

    Posted in: News
  • 3

    posted a message on So... I hate Aggro... (This place is only for the true lovers of the art of fighting with the mind, not with the fingers)

    Burgle/Casino/Renounce/Explore: "I know what's in your deck and can play against it, but good luck playing around my clown fiesta!"

    Posted in: General Discussion
  • 0

    posted a message on What's the one card you would quit Hearthstone over?

    Backstab

    I've played a lot of rogue.  Mill, Oil, Jade, C'thun, Aggro, Tempo, Miracle, Burgle, Water.... etc etc.  Backstab is in almost all of those decks.  While not quite as good as fiery war axe was, it fills a similar space and does more on top of that.  There is a reason it shows up so often as a hold in many mulligan guides.

    If it ever got nerfed (cost to 1 mana) , or Hall of Famed I don't think Rogue would ever be the same for me and I don't think I would want to play it, and by extension, Hearthstone anymore.

    Posted in: General Discussion
  • 0

    posted a message on New Rogue Legendary - Sonya Shadowdancer
    Quote from Kaladin >>
    Quote from WhatAChamp >>

    Holy hell this is broken in Jade Rogue. So many Swarmers/Aya/Spirits. Then you throw in Cheat Death, Cube, Zola and this is just getting out of hand. I love it!

    Yeah I got pretty wrecked by a Jade Rogue with this exact thing.  
    Honestly I was more impressed than I was mad.  ronburgundy.exe
     That may have been me.  At least I have been playing a lot of Jade rogue in casual the last few days and I do remember facing a Kaladin.

    As to Sonya herself I have found her to be very skill testing and to require some non obvious actions.  I have had turns that have started with a Jade Swarmer or Aya on the board, dropping Sonya, trading my jade deathrattle in, and then emptying my hand by using backstabs and jade shurkiens to activate and regenerate 1/1 copies.

    Even more headache inducing is late games where you Valeera and can have a double drop Sonya turn(s).  While it does allow for Dane style shenanigans, if you aren't careful, your opponent can fill your hand the next turn with a lot of 1/1 garbage if they go on a rampage killing everything you own that lacks a deathrattle or battlecry.  
    Posted in: Card Discussion
  • 5

    posted a message on Ever Worth Believing a Friend Request?

    I personally think its worth the risk.  I like sending friend requests to ask about odd tech choices in otherwise established decks (what was that Alexstraza doing in your Deadman's Hand Warrior?  How is it working out?), innovative decks, asking what was in their hand at the end, or to make suggestions if they are doing something experimental and I think I've got a better solution for them to try.  And I love getting these types of friend requests as well so I find it worth it to tune out the hate to savor the nice ones.

    At the same time I have gotten pretty good at quickly typing:  "And you lost to it."

    Posted in: General Discussion
  • 0

    posted a message on Bored Legend player looks for some fun.

    Abominable Bowman deathrattle hunter.

    The gimmick is the only beasts you run are Corpse Widows and maybe an Arfus.  Now your bowmen only bring back decent value beasts like the Widows or egg hatched Raptors and do not whiff on Ally Cats or Hyenas.

    You run a package of Raptor Eggs, Zipgunners, Loot Horders, and Mistress of Mixtures as your early game death rattle targets for your Play Deads and Terrorscale Stalker.  A mix of taunt and removal of your choice (I currently am experimenting with Eaglehorn Bow, Pyromancer/Hunters Mark, and Saronite Chain Gang).  DK Rexxar and N'zoth as your grind finishers if you can't snowball your deathrattles early.  The version I am running is super greedy with Stitched Trackers and Hidden Cache as well (between the Caches and the Zipgunners, a 4/4 tracker for 3 is quite playable).

    Change up the greed cards with more mainstream tempo or damage cards like bonemares or kill comands, pick removal options and taunt that works for you if things like Deadly Shot or Defender of Argus if those are more your jam, and good luck.

    Posted in: Standard Format
  • 2

    posted a message on Underrated cards thread

    Doomerang

    Yes you need to draw your Shadowblade to make the most of it but when you do you have tempo and value for days.  On curve turn 3 SB into turn 4 Doomerang and SB again.   Or just do SB, swing,  and doomerang on 4 and have the SB in hand later.  Kills chain gangs very nicely.

    Mid to late game its a 1 mana activator for your Vilespine and if you had been holding on to your SB have one back.  My janky burgle rogue deck runs 1 Deadly Poison too to go with the SBs and it isn't unusual for me to wind up tossing a 5 damage weapon at something.

    But as I mentioned I play this in burgle rogue.  You haven't really lived until you have thrown a Gorehowl or a Grave Vengeance at something and get the value of another class's top tier weapon all over again.

    Posted in: Card Discussion
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