Fun fact: Topior's whelps power up Raid Boss Onyxia's invulnerability! I lol'd when my opponent tried to shrink her, kill her, freeze but I just kept generating more whelps each turn.
Something to understand is that the deck has a 50% win rate. If you pilot it really well, you can beat a lot of stuff out there. Just understand that sometimes faster decks and decks with massive healing will be able to beat this deck, which is a lot of decks right now.
Awful card, too slow, in general infuse is a very slow mechanic, i dont think that is gonna be good
Sure, if that were it's only affect. Landscaping didn't do that and saw play in every token druid deck and sometimes outside of it. As it is, a Landscaping that scales in power as the the game proceeds to the midgame and endgame, is a good card. Easily 3, if not 4 stars.
If I get a friend request, I always accept it. Sometimes its someone tilted and salty, but other times it's "what's the deck code for that?", especially in a mirror match where I edge them out.
Anaconda druid is a counter to the deck. You have to complete your quest first, and hope that they don't have their combo pieces for 10 turns. Otherwise, you can no longer complete the quest once the values change and will have to just beat your opponent to death.
Some people think that D5 to Legend is where the real meta is at, because the desire to win is so great... naw, the only thing on the line there is "time".
Herioc Brawliseum is where you see the truest form of meta since money is on the line. Only the most efficient decks, with the widest possible chance of resisting any deck encountered. No cheese, no polarizing matchups - you can only lose three times, so if you are using the right deck then it was a very long mirror match that you almost won up until you lost that cost you your run.
I'd like to see a remake of The Matrix where Defend the Dwarven District plays Neo. Specifically, I want to see the scene with the time slowed bullet dodging.
That one version where Beaststalker Tavish is played before quest completes and you're throwing down 0 cost Hoggers multiple times in slow-mo
The hero power to 2 would solve lot of issues and make the class less overpowered.
As someone else stated, at 1 DH never has floating mana. Also tempo wise, they can immediately answer 1hp minions on turn 1 without having to use the coin.
So, assuming your dreams come true and DH hero power becomes 2 mana, would it also stay one damage? Or would it be 2 damage, and become a better Mage hero power? If not, then it becomes a worse Rogue hero power or worse Druid hero power.
I'm genuinely curious because there is a lot of discussion about changing what the power costs but no considerations about what the power actually does.
Whenever a class has overperforming decks, it's rubs people the wrong way, but the answer isn't to change the class wholesale, but address to the cards that are overperforming. For the Alterac expansion, DH was middling at best, but now it's good - that's how expansions work. Let's try and keep some perspective please.
Pick one (1) deck that you can pilot at over 50% winrate that you can also stomach playing for an extended period time, set aside a day or two uninterrupted (weekends are good for that), then play non-stop. At a +51% winrate, any deck will reach legend with enough time.
Then, once you get it, vomit and sob uncontrollably
Yes, thank you - I did! I must've had Hunter on the brain after watching some Funki Munki "big beasts" deck that is hot garbage on ladder, but fun to play.
Yes, Control Warrior stomps DH and loses to many other decks, so a typically Rock/Paper/Scissor meta.
0
Fun fact: Topior's whelps power up Raid Boss Onyxia's invulnerability! I lol'd when my opponent tried to shrink her, kill her, freeze but I just kept generating more whelps each turn.
1
I took a break for just a month, can getting back in feels like a chore, so I can definitely empathize.
What you want is the Navel Mine Deathrattle deck - fairly cheap to run https://outof.cards/hearthstone/decks/39308-posesis-mine-rogue-grandmasters-last-call-week-1
Something to understand is that the deck has a 50% win rate. If you pilot it really well, you can beat a lot of stuff out there. Just understand that sometimes faster decks and decks with massive healing will be able to beat this deck, which is a lot of decks right now.
0
Sure, if that were it's only affect. Landscaping didn't do that and saw play in every token druid deck and sometimes outside of it. As it is, a Landscaping that scales in power as the the game proceeds to the midgame and endgame, is a good card. Easily 3, if not 4 stars.
0
Play "Marvel Snap" - 6 turns, games last 3-7 minutes on average.
0
If I get a friend request, I always accept it. Sometimes its someone tilted and salty, but other times it's "what's the deck code for that?", especially in a mirror match where I edge them out.
0
Anaconda druid is a counter to the deck. You have to complete your quest first, and hope that they don't have their combo pieces for 10 turns. Otherwise, you can no longer complete the quest once the values change and will have to just beat your opponent to death.
0
Some people think that D5 to Legend is where the real meta is at, because the desire to win is so great... naw, the only thing on the line there is "time".
Herioc Brawliseum is where you see the truest form of meta since money is on the line. Only the most efficient decks, with the widest possible chance of resisting any deck encountered. No cheese, no polarizing matchups - you can only lose three times, so if you are using the right deck then it was a very long mirror match that you almost won up until you lost that cost you your run.
6
IIRC, this is designed to thin out the amount of people who will be paying gold for the mini-set.
-1
Everyone loves a pedant.
6
Streamers rejoice, plebs weep
0
Any time I use a deck someone claims is 100% WR:

0
That one version where Beaststalker Tavish is played before quest completes and you're throwing down 0 cost Hoggers multiple times in slow-mo
1
So, assuming your dreams come true and DH hero power becomes 2 mana, would it also stay one damage? Or would it be 2 damage, and become a better Mage hero power? If not, then it becomes a worse Rogue hero power or worse Druid hero power.
I'm genuinely curious because there is a lot of discussion about changing what the power costs but no considerations about what the power actually does.
Whenever a class has overperforming decks, it's rubs people the wrong way, but the answer isn't to change the class wholesale, but address to the cards that are overperforming. For the Alterac expansion, DH was middling at best, but now it's good - that's how expansions work. Let's try and keep some perspective please.
9
Pick one (1) deck that you can pilot at over 50% winrate that you can also stomach playing for an extended period time, set aside a day or two uninterrupted (weekends are good for that), then play non-stop. At a +51% winrate, any deck will reach legend with enough time.
Then, once you get it, vomit and sob uncontrollably
0
Yes, thank you - I did! I must've had Hunter on the brain after watching some Funki Munki "big beasts" deck that is hot garbage on ladder, but fun to play.
Yes, Control Warrior stomps DH and loses to many other decks, so a typically Rock/Paper/Scissor meta.