If I get a friend request, I always accept it. Sometimes its someone tilted and salty, but other times it's "what's the deck code for that?", especially in a mirror match where I edge them out.
- Registered User
Member for 6 years, 10 months, and 7 days
Last active Sun, Jun, 19 2022 17:34:45
- 2 Followers
- 804 Total Posts
- 1213 Thanks
May 28, 2022Posted in: New Quest Priest!
Anaconda druid is a counter to the deck. You have to complete your quest first, and hope that they don't have their combo pieces for 10 turns. Otherwise, you can no longer complete the quest once the values change and will have to just beat your opponent to death.
May 26, 2022Posted in: News
Some people think that D5 to Legend is where the real meta is at, because the desire to win is so great... naw, the only thing on the line there is "time".
Herioc Brawliseum is where you see the truest form of meta since money is on the line. Only the most efficient decks, with the widest possible chance of resisting any deck encountered. No cheese, no polarizing matchups - you can only lose three times, so if you are using the right deck then it was a very long mirror match that you almost won up until you lost that cost you your run.
May 19, 2022Hootanic posted a message on Patchnotes 23.2.2 - Drek'thar Nerf & more Buffs and Nerfs - Battlegrounds tooPosted in: News
I'd like to see a remake of The Matrix where Defend the Dwarven District plays Neo. Specifically, I want to see the scene with the time slowed bullet dodging.
That one version where Beaststalker Tavish is played before quest completes and you're throwing down 0 cost Hoggers multiple times in slow-mo
May 12, 2022Posted in: General Discussion
The hero power to 2 would solve lot of issues and make the class less overpowered.
As someone else stated, at 1 DH never has floating mana. Also tempo wise, they can immediately answer 1hp minions on turn 1 without having to use the coin.
So, assuming your dreams come true and DH hero power becomes 2 mana, would it also stay one damage? Or would it be 2 damage, and become a better Mage hero power? If not, then it becomes a worse Rogue hero power or worse Druid hero power.
I'm genuinely curious because there is a lot of discussion about changing what the power costs but no considerations about what the power actually does.
Whenever a class has overperforming decks, it's rubs people the wrong way, but the answer isn't to change the class wholesale, but address to the cards that are overperforming. For the Alterac expansion, DH was middling at best, but now it's good - that's how expansions work. Let's try and keep some perspective please.
May 12, 2022Posted in: Wild Format
Pick one (1) deck that you can pilot at over 50% winrate that you can also stomach playing for an extended period time, set aside a day or two uninterrupted (weekends are good for that), then play non-stop. At a +51% winrate, any deck will reach legend with enough time.
Then, once you get it, vomit and sob uncontrollably
May 11, 2022Posted in: General Discussion
Yes, thank you - I did! I must've had Hunter on the brain after watching some Funki Munki "big beasts" deck that is hot garbage on ladder, but fun to play.
Yes, Control Warrior stomps DH and loses to many other decks, so a typically Rock/Paper/Scissor meta.
May 10, 2022Posted in: General Discussion
lol, this thread - "I lose to DH, why does this class and it's hero power exist? I shouldn't lose ever, but definitely not to this!"
Let's be real, DH hero power is half as good as Druid's hero power, ergo "half the cost". It's fair, it's class appropriate and if you don't want to lose to DH right now, play Control Warrior and farm your free wins.
May 6, 2022Hootanic posted a message on A little confused about how sir finley is supposed to work.Posted in: Card Discussion
It's supposed to give you the same amount of cards that are in your hand. It's basically another mulligan you can use at any time or with "bottom of the deck" shenanigans. What you likely saw was just an animation glitch or if you had Brann Bronzebeard it would replace your hand once, and then a second time.
May 5, 2022Posted in: General Discussion
I'm confused because I'm pretty sure we have that in Amara, Warden of Hope and people who play her still lose plenty of games. Base health or health recovery are only one aspect of survivability. As people have mentioned, being able to burst an opponent down is huge issue, modifying health only changes that equation a bit.
May 2, 2022Hootanic posted a message on Come and troll people....thats all they do on this forum anyhow....farewell toxic communityPosted in: Standard Format
Lol, man, what can I say that hasn't already been said except that most of the pirate rogue decks right now don't include Hooktusk because she's too slow and Rogue matches that aren't about combos are about maintaining good tempo. Whatever "value rogues" are out there right now just get more value from discovering other class cards and playing Tess. If Hooktusk was relevant for this meta, it'd be a good sign that it's slowed down enough to need it. As it stands, bupkis
- To post a comment, please login or register a new account.