I played Razakus from 15 to legend last month with about a 70% WR. Went from just over 300 wins to golden. That said, I don't think a nerf is appropriate. Look at the pie chart for deck popularity. It's almost even ninths. Do you have any idea how much that says for the healthiness of the meta? Need I remind you that in its prime, Secret Paladin alone took up almost 40% of that chart? Before the recent patch, Druid was in the same boat. Now everyone is playing a bit of everything. While certain decks can seem oppressive, the fact is that every deck has weaknesses and strengths right now, and that is about all we as players can ask for. A rock-paper-scissors matchup might seem like a lottery, but it's much better than knowing you should just concede as soon as you hear "I will fight with honor."
The only reason that priest didnt took up that %40 chart is because the deck is bloody expensive.
I played Razakus from 15 to legend last month with about a 70% WR. Went from just over 300 wins to golden. That said, I don't think a nerf is appropriate. Look at the pie chart for deck popularity. It's almost even ninths. Do you have any idea how much that says for the healthiness of the meta? Need I remind you that in its prime, Secret Paladin alone took up almost 40% of that chart? Before the recent patch, Druid was in the same boat. Now everyone is playing a bit of everything. While certain decks can seem oppressive, the fact is that every deck has weaknesses and strengths right now, and that is about all we as players can ask for. A rock-paper-scissors matchup might seem like a lottery, but it's much better than knowing you should just concede as soon as you hear "I will fight with honor."
The only reason that priest didnt took up that %40 chart is because the deck is bloody expensive.
It also requires high skill. If you cannot play deck correctly you will just lose a lot more. So yeah too legend players will be good at it and will have high winrate, but mainly because they know what they are doing and probably deck also teched for the meta, so if meta shifts they would adjust while netdeckers don't even know where to start adjusting.
I played Razakus from 15 to legend last month with about a 70% WR. Went from just over 300 wins to golden. That said, I don't think a nerf is appropriate. Look at the pie chart for deck popularity. It's almost even ninths. Do you have any idea how much that says for the healthiness of the meta? Need I remind you that in its prime, Secret Paladin alone took up almost 40% of that chart? Before the recent patch, Druid was in the same boat. Now everyone is playing a bit of everything. While certain decks can seem oppressive, the fact is that every deck has weaknesses and strengths right now, and that is about all we as players can ask for. A rock-paper-scissors matchup might seem like a lottery, but it's much better than knowing you should just concede as soon as you hear "I will fight with honor."
The only reason that priest didnt took up that %40 chart is because the deck is bloody expensive.
So true! There will always be a top deck of sorts, but it doesn't have to be one that is this expensive - even Wallet Warrior was cheaper.
The reason Jade Druid deserved nerfs, rather than say, ramp druid, which sadly got hit as well, is that the mechanic was life sucking terrible to play against. Playing against rakazakus priest is pretty fun, so no nerf is needed there. If any priest deck needs nerfing it is big priest, and it has nothing to do with winrates, as percentage wise, highlander priest is superior - It isn't so blatantly unfair and soul crushing for the opponent as big priest and it's turn 4/turn 5 BS. Hearthstone is supposed to be fun for both players in a match.
Hmm no... I find playing against Highlander Priest to be a horrible experience... At least against Big Priest you know on turn 4 whether or not RNG screwed you over,against Razakus it takes 10 minutes and then you get machine gunned to death just cause you dared to play a slower Deck and they drew DK and Raza.... That being said,it's basically impossible for a Deck to consistently have 70% winrate and as much as I hate this meta and would love to see Raza/DK interaction changed I don't think Priest is really in need of nerf,at least in Standard,in Wild it's utterly broken and things will only get worse over time if they keep releasing ridiculous cards to balance their crappy Classic set....
To me this is like saying "I liked playing pirate warrior more cause they win or lose turn 4, atleast I don't have to play a long game and lose anyway" - but the point is, you don't 'lose anyway'. Yes the deck is strong, yes it relies heavily on finding raza early. can you still win if they do? Yes. I just beat a rogue right now, who had Keleseth and shadowstep in opener. He highrolled and still lost...it happens. I have more opportunities to win game (hell, even just play the game)against this rogue, than I would against a pirate warrior who set me 12 health turn 4, then 5 he plays arcanite reaper. Big priest is the same, and it really really sucks to play against - it's not even fun to beat them, as they just play nothing and die becasue tehy didn't draw their 'cheat' cards, there is no middle ground.
No,of course I don't like losing on turn 4 to Pirate Warrior without even being able to play a quarter of my Deck just cause they drew the nuts.... I usually don't have problems losing to Control Decks (Assuming it was a fair match and that I didn't end up losing cause RNG rewarded some idiotic play from my opponent like Turn 2 Dirty Rat that pulled my Reno/Kazakus) I don't have any problem with Handlock,Control Pally or Warrior (As long as it's not DMH spam) or Control Mage,heck I don't even have problems with all those dreaded Freeze Mage variants, it's just that I can't stand losing to Priests.... When I started playing seriously my first competitive Decks were Handlock and Freeze Mage and those used to destroy Priests.... I had so much fun bullying Anduin and now those MUs are close to being even and I hate it.... I hate it so much,especially since half the Priest players I meet seem to feel like they're allowed to emote spam the entire game just cause they're playing a class that sucked for years and that they think takes more skill to play than others....
The "Free machine gun of death" is the part that makes the deck absurd. All they need is cheap cards in hand, and they win.
Actually, they need Raza, Anduin and probably Lyra to get load of spells. And after that they need several turns to "machine gun" you down. Plenty time to do something of your own. And no, you don't need to play tempo deck. I dont even play priest but man, I swear people will complain about anything. Literally no matter what the meta looks like, there will be that one Jude1437 who will still find something to be salty about.
There's a maricle combo variant that can do 30+ damage in one turn in standard. Its basically silence deck meets DK Anduin and it is good in ladder now that druids have sort of moved out.
It did well before but druid could easily armor gain out of combo range and exodus is auto concede pretty much.
Playing against rakazakus priest is pretty fun, so no nerf is needed there.
Really? In my experience it feels awful to play against. It has some of the most powerful answers of any control deck, and has insane burst and value in the late game, If you're playing an aggro or midrange deck, you just play around what you can afford to play around and hope they don't have the stuff you can't afford to play around. If you're playing a control deck, you hope you get your win condition before they get theirs.
It just feels way too draw-dependent, more so than a lot of decks in past expansions.
Playing against rakazakus priest is pretty fun, so no nerf is needed there.
Really? In my experience it feels awful to play against. It has some of the most powerful answers of any control deck, and has insane burst and value in the late game, If you're playing an aggro or midrange deck, you just play around what you can afford to play around and hope they don't have the stuff you can't afford to play around. If you're playing a control deck, you hope you get your win condition before they get theirs.
It just feels way too draw-dependent, more so than a lot of decks in past expansions.
Playing around cards is important tactics in this game. It's mostly a newbie idea that you should just make a deck with strong cards and just play your best cards in order. Every card in Razakus Priest can be played around, and most of them even have similar counters (the Shadow Word cards all target based on attack values, and you can play around most of their removal between Potion of Madness/Pain/Horror at the same time). High health minions naturally resist Shadowreaper Anduin, since it only does 2-damage increments, and even if it can rapid-fire them it's not an efficient way to kill huge minions. It's definitely a powerful deck, but if your own deck is versatile enough you can essentially deny almost every card in their deck, even if they draw perfectly.
Yeah, nerf a tier 2 deck that some people don't like, tempo rogue is much of a "problem" if you want to compare winrates, the meta is fine now, there is a lot of decks above 50% winrate, it seems like you guys want to nerf everything in the game
LOL Tier 2. Okay there buddy. You do realize the amount of money/dust to create that particular priest deck is quite a bit? Not to mention the deck is hard to play correctly. The two don;t mean the deck is balanced in the least bit though. In fact i played a different priest deck and still easily got my legend last month. Priest in general is WAY better than tempo rogue unless they get a very good opening hand and the priest players hand is utter garbage.
No, there may be the top class (because there will always be one better class in all metas), but there are not inmensely overpowered like Druids were pre-nerf (5 Druid deck were considered Tier S, wich means Druid was nearly unbeatable and vurtually had no counter). Theere are plenty of decks that beat them and puts them in their place, so stop whining.
I hope I'm the only person that got tricked by this Thread title. I was actually expecting some real source confirming or suggesting in any way that this was going to happen, so I clicked here. I open the thread and all I see is a link to Metastats with no reference at all to any Blizzard team employ or similar that could be hinting at the coming patch... Could we get more accurate thread titles please? As misguided as users might be, at least make the thread title something like "Priest is achieving 70% winrate, will this lead to a nerf?" ...
I am sorry to mislead you by that title, was not my intention - I thought it would be catchy :)
I don't know, I think the machine gun priest deck type is well suited for wild, so I kinda hope they leave it as is. Would hate to see either Raza or Anduin get nerd, both cards are great but their interaction might be a bit much in the standard environment.
Tier lists and winrates aren't reasons cards get nerfed guys, settle down.
No, your opinion is the reason to nerf cards? Of course winrates are the reason, settle down.
Blizzard has carefully outlined the multiple reasons for nerfs many times over the years. Aggregate win-rate is only one concern, and usually not the primary reason a deck is nerfed. Many of the most "annoying" decks over the years didn't have particularly oppressive overall win-rates, but faced nerfs for other reasons (the card was too auto-include, the experience of playing against it wasn't fun, or the perception of strength was leading a specific class to be way overrepresented in the meta).
The reason Jade Druid deserved nerfs, rather than say, ramp druid, which sadly got hit as well, is that the mechanic was life suckingly terrible to play against. Playing against rakazakus priest is pretty fun, so no nerf is needed there. If any priest deck needs nerfing it is big priest, and it has nothing to do with winrates, as percentage wise, highlander priest is superior - It isn't so blatantly unfair and soul crushing for the opponent as big priest and it's turn 4/turn 5 BS. Hearthstone is supposed to be fun for both players in a match.
''Playing against rakazakus priest is pretty fun''
Why yes, I love getting blasted with several free hunter heropowers in the face everyturn until my opponent deals atleast 20 damage with the velen mindblast combo. Or he can just burn me down anyway because voidform is broken.
Tier lists and winrates aren't reasons cards get nerfed guys, settle down.
No, your opinion is the reason to nerf cards? Of course winrates are the reason, settle down.
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Blizzard nerfs are 50% power tweaks (Force of Nature, Keeper of the Grove, Blade Flurry), 50% "enough people are bitching about this card that we need to nerf it to preserve our player base" (Undertaker, Caverns Below, Innervate).
Meta stat winrates are bullshit. I downloaded their bot to collect data from my games I played like 30 games with Highlander priest guest what some games I didn't even draw some specific cards and it just labeled my highlander priest as something else and gave different winrates for the games I didn't draw the cards to identify my deck.
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Why nerf it? It is not even tier 1. And there are many decks that completely destroy it like 80% of time.
uhmmm....those are like a single player Info and not a lot of games, also priest is not opressive at this moment, powerful yes, but not opressive.
Tier lists and winrates aren't reasons cards get nerfed guys, settle down.
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No, there may be the top class (because there will always be one better class in all metas), but there are not inmensely overpowered like Druids were pre-nerf (5 Druid deck were considered Tier S, wich means Druid was nearly unbeatable and vurtually had no counter). Theere are plenty of decks that beat them and puts them in their place, so stop whining.
I don't know, I think the machine gun priest deck type is well suited for wild, so I kinda hope they leave it as is. Would hate to see either Raza or Anduin get nerd, both cards are great but their interaction might be a bit much in the standard environment.
Fuck cubelock
Blizzard nerfs are 50% power tweaks (Force of Nature, Keeper of the Grove, Blade Flurry), 50% "enough people are bitching about this card that we need to nerf it to preserve our player base" (Undertaker, Caverns Below, Innervate).
I can see Blizzard's brilliant plan of this priest shitstorm is to use the same logic that they nerfed Innervate,
by stupidly nerf Mind Blast to 4 mana or something.
I mean, they can choose to nerf Prophet Velen or Raza the Chained, but hell, that's 1600 dust!,
so heck it, just nerf Mind Blast!
Well, at least it would be a good laugh for couple days, I guess.
Not that i don't think that priest is strong right now or anything but it won't happen
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