• 0

    posted a message on Karthut Defender needs an nerf.

    SILENCE

    Posted in: Card Discussion
  • 0

    posted a message on Half & Half - Tavern Brawl #285
    Quote from Ghostwaker >>
    Quote from Jennifer >>
    Quote from Ghostwaker >>

    Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.

    But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.

    Quest priest is a good idea though. I'm gonna have to try that.

     Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.

    I had a lot of fun with this list:

    ### Brawl Deck
    # Class: Priest
    # Format: Wild
    #
    # 1x (1) Activate the Obelisk
    # 1x (1) Reliquary of Souls
    # 1x (3) Madame Lazul
    # 1x (3) Mindrender Illucia
    # 1x (4) Elise Starseeker
    # 1x (4) Lorekeeper Polkelt
    # 1x (4) The Nameless One
    # 1x (5) Elise the Trailblazer
    # 1x (5) Prince Malchezaar
    # 1x (7) Archbishop Benedictus
    # 1x (7) Azalina Soulthief
    # 1x (7) Soul Mirror
    # 1x (8) King Togwaggle
    # 1x (8) Murozond the Infinite
    # 1x (10) C'Thun, the Shattered
    #
    AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA

     There are still a lot of powerful cards for your opponent there. If played at the right time they can have a big impact. I made a more restrictive deck. Try this:

    ### Brawl Deck
    # Class: Priest
    # Format: Wild
    #
    # 1x (1) Activate the Obelisk
    # 2x (1) Northshire Cleric
    # 2x (2) Acidic Swamp Ooze
    # 2x (2) Shadowboxer
    # 1x (3) Madame Lazul
    # 2x (4) Brittlebone Destroyer
    # 1x (4) Holy Nova
    # 1x (7) Archbishop Benedictus
    # 2x (7) Nightscale Matriarch
    # 1x (8) Flesh Giant
    #
    AAEBAZ/HAgXJBonNAuubA92rA8HRAwWKB/IM+A+O7gLWzgMA
    #

     But that is not nearly as wacky as my list? Mine is 100% legendary!

    And I think you missed the point of having C'Thun the shattered and Prince Malchezaar. Instead of shuffling 15 awkward, janky cards into my opponents deck, i shuffle 24. They draw a lot more jank than their own cards with those two in the list.

    Posted in: Tavern Brawl
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    posted a message on Half & Half - Tavern Brawl #285
    Quote from Ghostwaker >>
    Quote from Jennifer >>
    Quote from Ghostwaker >>

    Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)

     I don't know what you're talking about

    I just stuck a lot of weird legendaries in a priest deck and won two out of three games

    I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete

    Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.

    But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.

    Quest priest is a good idea though. I'm gonna have to try that.

     Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.

    I had a lot of fun with this list:

    ### Brawl Deck
    # Class: Priest
    # Format: Wild
    #
    # 1x (1) Activate the Obelisk
    # 1x (1) Reliquary of Souls
    # 1x (3) Madame Lazul
    # 1x (3) Mindrender Illucia
    # 1x (4) Elise Starseeker
    # 1x (4) Lorekeeper Polkelt
    # 1x (4) The Nameless One
    # 1x (5) Elise the Trailblazer
    # 1x (5) Prince Malchezaar
    # 1x (7) Archbishop Benedictus
    # 1x (7) Azalina Soulthief
    # 1x (7) Soul Mirror
    # 1x (8) King Togwaggle
    # 1x (8) Murozond the Infinite
    # 1x (10) C'Thun, the Shattered
    #
    AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA

    Posted in: Tavern Brawl
  • 1

    posted a message on Half & Half - Tavern Brawl #285
    Quote from Ghostwaker >>

    Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)

     I don't know what you're talking about

    I just stuck a lot of weird legendaries in a priest deck and won two out of three games

    I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete

    Posted in: Tavern Brawl
  • 2

    posted a message on Remove Tickatus from the game already.

    Fuck tickatus and everyone who plays that obnoxious bs.

    Also why would they even print new c'thun along with this bs that makes it unplayable!?

    To reiterate: fuck tickatus. Eat a turd.

    Posted in: Card Discussion
  • 4

    posted a message on Is control dying? Serious question...

    With the direction the game has been going for a while now, aggro is going to be king. It seems like market research has said "it sucks to run out of cards in hand", so they're trying to make sure nobody ever runs out of cards to please people who are too stupid to play a game about resource management.

    With cards like voracious reader and skull of guldan in the game, playing a reactive strategy that relies on your opponent running out of pressure is just always going to be inferior.

    I'm just as sad about it as you are...

    Posted in: General Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Bangkokjizz#2238

    Eu

    Trade only, you first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    Ok noob

    Posted in: News
  • 0

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    Ok noob

    Posted in: News
  • 0

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    1) deck of chaos might be in the bottom half of your deck

    2) deck of chaos is a six mana card with no immediate impact. Is the cost reduction THAT important in the late game?

    3) i doubt deck of chaos will fit into a good deck. Sure, you can make a deck that becomes really good after you play it, but the deck is only good if it can also perform in the games you don't get to play your one key card

    Posted in: News
  • 3

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    I get Lady in White vibes from this...

    Buy which i mean it looks kinda cool but doesn't actually work.

    Posted in: News
  • 0

    posted a message on A meme card idea for Whales.

    So the big question here is... How quick would it get banned in arena?

    Posted in: Fan Creations
  • 0

    posted a message on Does everyone like that this game has gone "full casino mode"?

    It's all about keeping the game accessible. For hearthstone to be a good business case, people need to keep playing.

    If people lose all the time, they stop playing. If you want bad players to keep playing, they have to be able to win a significant portion of games, despite their lack of skill.

    For bad players to win a significant portion of games, RNG has to play a significant role in determining the outcome of games.

    Posted in: General Discussion
  • 0

    posted a message on mind control should be banned from arena
    Quote from Tyrande >>

    At this point i think ahead what turn 10 will look like for the Priest. I just play like i know for sure that he has mind control on 10 (because most of them do, tbh) and i make sure that on his turn 10 it's not a viable option for him to play mind control.

     And you don't even whinge about it in online forums??? What are you, some kind of pro?

    Posted in: The Arena
  • 1

    posted a message on Duels. Joke or real?
    Quote from GibreelFury >>
    Quote from Jennifer >>

    Are your aware that it is early access with limited content? It's basically a demo

    WTH did you expect?

    Not yet another outlet for diehard copy-pasters. Just that. But it's pretty clear it's way too much to ask from Blizzard and the brainy Hearthstone's players community.

     There are very few cards to choose from, and the hero powers railroad players into certain types of decks.

    Why do you expect people to play bad decks ok purpose?

    Sounds like you should just wait for the full release and give it another shot then instead of whining on the internet like a spoiled child.

    Posted in: General Discussion
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