Currently Hunter, Warlock, Warrior, Jaina or Secret Mage, Paladin is usually ok. Healthy levels of interaction and proactive plays, not absurdly powerful that decisions don't matter.
"Don't like" are usually things powerful enough that it masks a lot of poor play (Druid, Big Priest with high rolls, often token Shaman) to some extent, but mostly decks that don't really do anything proactively (singleton Priest), or decks that play solitaire (quest Mage, mill Rogue).
I cant say i ever ENJOY losing, however, i will ACCEPT loses in mirror matches, especially ones where someone made a play or teched a card i wouldnt have considered, hence making me a better player. I will also accept losing matchups to fair, low RNG based decks where the opponent plays a tight game. Similar to the logic about learning from mirror matches, there is info to gain in losing to these types of matches too.
I will never be able to accept or enjoy losing to high roll RNG or whacky decks as there is nothing to gain, there is nothing to build off of. Its just purely a waste of time.
Any Zoolock, midrange aggro deck or control deck is fine by me, losing games just because the opponent went face and my mulligan couldn't keep up or they successfully played solitaire for their combo win just always feels bad man.
i dont like losing at all but i least dislike losing to minion based board control decks e.g. zoolock, hunter (even though it's a little aggro), dragon priest, elemental mage, etc. in particular, deathstalker rexxar
Getting killed by The Ancient One is pretty cool tbh
And in general, any close, intense match that looks like it could go either way, or any match where I think I have the upper hand only to suddenly get my shit wrecked by some crazy unexpected combo. Like during that Thaurissan brawl a few weeks ago, a warlock beat me using Unlicensed Apothecary, Treachery, and Leeroy Jenkins, which I thought was super creative.
I cant say i ever ENJOY losing, however, i will ACCEPT loses in mirror matches, especially ones where someone made a play or teched a card i wouldnt have considered, hence making me a better player. I will also accept losing matchups to fair, low RNG based decks where the opponent plays a tight game. Similar to the logic about learning from mirror matches, there is info to gain in losing to these types of matches too.
I will never be able to accept or enjoy losing to high roll RNG or whacky decks as there is nothing to gain, there is nothing to build off of. Its just purely a waste of time.
Yeah, I also love mirror matches where I lose because my opponent plays some cards I have in my collection but hadn't thought of running. In Un-Goro I lost a match in a quest priest mirror match where they were running medivh, and I thought about it, and I was like, "Huh, priest has mind control and free from amber, this seems like a really nice combo", so I used it and my deck got better. Made a neat late game substitute for n'zoth, though consistency was still a huge issue, if I didn't draw medivh in a control match, I would just lose (don't have n'zoth).
I don't experience mirror matches often because my decks are generally pretty unique/bad, but when I do, I try to learn from it.
Had a game the other day playing Renolock in Wild didn't think to play around Frozen Clone and gave a Reno Mage 2 extra Renos, he had Mana Wyrm out for quite a long time and I didn't hit removal so was at a dangerous life total 13 on Turn 6 so couldn't afford to play around it lol, was safe to say I conceded but had a chuckle about it.
Honestly the main condition for me to enjoy a loss or a win is just being able to play out the point of my deck, especially if I see the point of my opponent's in turn. Often it's how dueling win conditions collide and who figures out how best to leverage theirs that makes a game really interesting to me. Right now that's best captured by Death Knight v Death Knight gameplay, though that's certainly not the only way to spark my interest. What usually leaves me cold by contrast is when either one win condition just completely trumps the other (not necessarily a power level thing so much as just how things match up sometimes) or when one deck just rolls right over a bad draw on the other side. Basically anything that involves not being able to play out your tools or make compelling choices.
A good example from my games today would be my Standard DK Mage against a Razakus Dragon Priest where the he dropped his Shadowreaper Anduin about a turn after I dropped my Frost Lich Jaina. He spent his time trying to deny my healing as best he could and to minimize my ping targets, I focused on healing and drawing out as many of his cards as I could to starve his heropower in fatigue. We both benefited from some sick RNG along the way, his Drakonid Operative discovering my Sindragosa and his Bone Drake making another, my glyphed Frozen Clone getting two Netherspite Historians for another Sindragosa and a Ysera, the former of which produced The Lich King which helped me seal the game. Ultimately, though, it came down to both of us trying to leverage our win conditions as effectively as possible against each other and ended in fatigue when my strategy of starving Voidform won out and I got a buffed Water Elemental to stick. Granted, I won this one, but I can't say I'd have been bothered losing it either given the way we both got to really play out some cool cards and intense strategies.
Perhaps six or seven months after I started playing (Naxx/GVG), I was matched against a golden priest with a full deck of golden cards. Every card was from the basic set, and the guy completely mopped the floor with me. It was amazing.
That was when I realized that it's not all about what cards you have, but how you play them. It remains an inspiration. Git gud, noob.
Currently Hunter, Warlock, Warrior, Jaina or Secret Mage, Paladin is usually ok. Healthy levels of interaction and proactive plays, not absurdly powerful that decisions don't matter.
"Don't like" are usually things powerful enough that it masks a lot of poor play (Druid, Big Priest with high rolls, often token Shaman) to some extent, but mostly decks that don't really do anything proactively (singleton Priest), or decks that play solitaire (quest Mage, mill Rogue).
CCGing since '98.
I cant say i ever ENJOY losing, however, i will ACCEPT loses in mirror matches, especially ones where someone made a play or teched a card i wouldnt have considered, hence making me a better player. I will also accept losing matchups to fair, low RNG based decks where the opponent plays a tight game. Similar to the logic about learning from mirror matches, there is info to gain in losing to these types of matches too.
I will never be able to accept or enjoy losing to high roll RNG or whacky decks as there is nothing to gain, there is nothing to build off of. Its just purely a waste of time.
Any Zoolock, midrange aggro deck or control deck is fine by me, losing games just because the opponent went face and my mulligan couldn't keep up or they successfully played solitaire for their combo win just always feels bad man.
i dont like losing at all
but i least dislike losing to minion based board control decks
e.g. zoolock, hunter (even though it's a little aggro), dragon priest, elemental mage, etc.
in particular, deathstalker rexxar
Getting killed by The Ancient One is pretty cool tbh
And in general, any close, intense match that looks like it could go either way, or any match where I think I have the upper hand only to suddenly get my shit wrecked by some crazy unexpected combo. Like during that Thaurissan brawl a few weeks ago, a warlock beat me using Unlicensed Apothecary, Treachery, and Leeroy Jenkins, which I thought was super creative.
Opponent's skill.
My own mistakes.
Aggressive decks which end the match quickly. In some ways, a crushing defeat is less painful to me than a narrow victory.
Regarding Hearthstone, the longer the better. And no gimmicks. So pretty much never or only when I win with a tempo/midrange homebrew lol.
Had a game the other day playing Renolock in Wild didn't think to play around Frozen Clone and gave a Reno Mage 2 extra Renos, he had Mana Wyrm out for quite a long time and I didn't hit removal so was at a dangerous life total 13 on Turn 6 so couldn't afford to play around it lol, was safe to say I conceded but had a chuckle about it.
Honestly the main condition for me to enjoy a loss or a win is just being able to play out the point of my deck, especially if I see the point of my opponent's in turn. Often it's how dueling win conditions collide and who figures out how best to leverage theirs that makes a game really interesting to me. Right now that's best captured by Death Knight v Death Knight gameplay, though that's certainly not the only way to spark my interest. What usually leaves me cold by contrast is when either one win condition just completely trumps the other (not necessarily a power level thing so much as just how things match up sometimes) or when one deck just rolls right over a bad draw on the other side. Basically anything that involves not being able to play out your tools or make compelling choices.
A good example from my games today would be my Standard DK Mage against a Razakus Dragon Priest where the he dropped his Shadowreaper Anduin about a turn after I dropped my Frost Lich Jaina. He spent his time trying to deny my healing as best he could and to minimize my ping targets, I focused on healing and drawing out as many of his cards as I could to starve his heropower in fatigue. We both benefited from some sick RNG along the way, his Drakonid Operative discovering my Sindragosa and his Bone Drake making another, my glyphed Frozen Clone getting two Netherspite Historians for another Sindragosa and a Ysera, the former of which produced The Lich King which helped me seal the game. Ultimately, though, it came down to both of us trying to leverage our win conditions as effectively as possible against each other and ended in fatigue when my strategy of starving Voidform won out and I got a buffed Water Elemental to stick. Granted, I won this one, but I can't say I'd have been bothered losing it either given the way we both got to really play out some cool cards and intense strategies.
NETDECKING IS AWFUL
Minions, servants, soldiers of the cold dark! Obey the call...of Kel'Thuzad!
Perhaps six or seven months after I started playing (Naxx/GVG), I was matched against a golden priest with a full deck of golden cards. Every card was from the basic set, and the guy completely mopped the floor with me. It was amazing.
That was when I realized that it's not all about what cards you have, but how you play them. It remains an inspiration. Git gud, noob.
I like losing to exodia mage. it's not so easy to play.