So... We already saw Deathstalker Rexxar, Thrall Deathseer and Frost Lich Jaina And in the comics they refer to what seems to be Anduin as Deathreaper and in the live Matt said it was going to be for players who likes Shadowpriest So what do you think will be the names of the next Dk's and the effects they may be related to? Like... I was expecting to see Thrall with freeze powers and not Evolve ones. But let's speculate I'm guessing Deathlord Uther with Divine shield powers and Deathslayer Valeera with Spell reduction powers or weapon related stuff.
I doubt Uther will have divine shield powers simply because both Thrall and Jaina were heavy frost related and their hero cards aren't (direct) synergy with freeze.
I mean, Jaina summons things that freeze, but the hero power, nore battlecry really synergize with freezing in and of itself.
We also have to take into account that the set prior to this one, Un'goro, contained hints as to what each class would do. Mage was the primary Elemental synergy class (since shaman had so much previously), King Mosh was so heavily telegraphing the "Hit Me" theme warrior is getting, and I'm betting money that Bloodbloom and Shadow Visions were telegraphs for what lies ahead for Warlock and Priest.
If I had to guess:
Warlock's hero power is to give a minion +2/+0 and Lifelink; gotta counteract that life loss. Alternatively, Bloodbloom as a HP. Druid will be something to do with tokens/many dudes. Living Mana was a card, and they've been pushing Token Druid for a bit. Priest will finally get some form of Shadow form ability; either a tutor for Shadowform or another way to get in it. Bit of a stretch, but Bring It On! suggests Warrior might be able to cosplay Swamp King Dred
I'm going to bet that Valeera's is a weapon buff of some kind, but I am nowhere near confident enough to guess what any others are, which is fantastic as it opens up potential avenues for so many archetypes in the new meta.
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Guldan idea/guess- 10 mana, friendly minions that die heal you for X where X is their mana cost. Hero power- 2 mana, lose 2 up, sacrifice a minion and add a random spell of that minions mana cost to your hand.
from what I have seen the legendary of a class and the hero card have different goals, They also did that for most classes in un'goro with the quests, so I suspect paladin hero to maybe do something other than what bolvar does. Currently paladin has a lot of buffs, silver hands, and a lot of divine shield, and since we have seen divine shiled stuff I suspect the hero card will be buff or silver hand related. All of the heroes are supposed to give value and none seem like they are trying to actually trying to be good aggro cards. Mage got elemental summoning. Hunter got zombeast creation, shaman got extra evolve effects. I think paladin will be summoning silver hands with some benefit, and having some extra effect on them. kind of like mage keeping hero power with an extra benefit and a benefit on a minion type from battlecry. Warrior hero is gonna probably have something to do with armor, In the comic we saw an army of constructs around garrosh so I imagine that he makes minions with taunt that somehow interact with his armor. Priest I know is shadowpriest but have no idea what the effect is exactly, Kind of the one I am most excited about right now since I have been playing a sort of shadowpriest type thing and enjoying it a lot for the past few weeks. Warlock got a discard lifesteal legendary so I imagine the hero is either demon synergy or a sacrifice type card that would be good in bloodbloom handlock. I suspect the second is more likely but demons are easier for me to come up with a way to make the hero power, it could just make demons for you, boring but possible. Druid I have very few good guesses, the legendary is taunt and big-druid related, but the other cards we have seen are kind of board control cards in interesting ways, one has options for if you have a board and for if you don't the other makes a board if you have none and the opponent has one, but is much better if you can buff it with mark of the lotus or something after. These seem like they want a midrange token druid, but that seems like a really janky deck, and not one that a hero card would fit into super well, so I don't know what it does or even what archetype it might push.
Edit: rogue forgot about valeera which is odd considering rogue is my favourite class right now, I am betting it will be a burgle rogue card because that is a deck where value creation makes sense and it also still needs support, midrange rogue seems to be the thing most of the other class cards push but that is not good for a hero card and will probably have the rogue legend supporting it.
People keep saying Discolock will never work, which only makes me want to see Blizzard make it work even more. So here's a thought I just had:
6 mana, 5 Armor
Battlecry: Destroy all minions, Discard a card
Hero Power: Choose a card in your hand to discard and add two discarded cards to your hand.
The Battlecry resets the board to let them catch up, the HP will make it easier to complete the quest and it gives them an infinite source of cards to keep up with other card generators. It also adds some fun strategic value. Should you play that powerful card now, or choose to discard it so it's added to your infinite pool of cards? Could this be a mechanic that make discard playable?
After shaman DK release. Throwing a dart at a board blindfolded is about as accurate a guess as anyone can get.
Shaman: Random power that has no synergy with other releases this expensive and is a major buff to the highest ranked deck in standard play... Because I wanted to see more evolve shaman bs on ladder.
I just hope warlock gets a broken dk power at this point so at least the class will be competitive again, wouldn't hurt priest either.
I've seen some cool stuff for Valeera on Hearthcards, this one's good, though the hero power doesn't really fit Rogue.
Looks underpowered compared to the other new HPs. You're best weapon from that would probably be an Assassin's Blade, which means your HP would be useless for the next 3 turns. Each class needs a HP that can have a significant impact every turn.
The class legendaries and DK heroes won't support each other. All currently revealed DKs fit this and I expect it to continue. Especially, no discarding for Warlock.
Garrosh will have Dragon synergy. This is just a wild guess but I'm still throwing it out there. If not Garrosh then Uther, someone has to have dragon synergy, right? I feel like Garrosh would be the choice here, Uther could just summon two 2/2 Ghouls instead of Silver Hand Recruits.
I bet DK Paladin has Lifesteal synergy since they announced lifesteal mechanic with that class and there is no lifesteal related card for Paladin since the anouncement.
In my opinion DKWarlock will have Demon synergy, they didn't give it a shot for a long time.
Dk Warrior will be probably tanky and I guess it can be expand the maximum life like priest's quest.
I still can't figure DKRogue. It can be Nerubian related stuff since Anub'arak is a minion of Rogue's in Wild.
DK Priest is related to shadow Priest there is no doubt.
DK Druid will be the most interesting one I guess. I believe that they saved Druid DK for the last reveal of deathknights. I hope it is related to Emerald Nightmare but I don't think so because it is related to Legion instead of Frozen Throne. They re usually pushing up to Beast stuff for druids and at last expansion (Un'goro) we saw some armor related stuff with Druid. It can take a way to that position as well. It is still most mysterical class for me for this expansion. Btw while I said about "mystery", there is a mystical minions that has secrets. So It can be a leak point as well. Anyway, I really can't find a solid prediction for druid and I wonder mostly.
Edit: Also when I think about Arthas, he only deserves a hero replacer card when you consider his characteristics so I hope he has a neutral Hero Replacer. So (and mostly Hope) he may be a hero card. If so, blizzard will make me so happy after the Illidan Stormrage scandal.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
I bet DK Paladin has Lifesteal synergy since they announced lifesteal mechanic with that class and there is no lifesteal related card for Paladin since the anouncement.
In my opinion DKWarlock will have Demon synergy, they didn't give it a shot for a long time.
Dk Warrior will be probably tanky and I guess it can be expand the maximum life like priest's quest.
I still can't figure DKRogue. It can be Nerubian related stuff since Anub'arak is a minion of Rogue's in Wild.
DK Priest is related to shadow Priest there is no doubt.
DK Druid will be the most interesting one I guess. I believe that they saved Druid DK for the last reveal of deathknights. I hope it is related to Emerald Nightmare but I don't think so because it is related to Legion instead of Frozen Throne. They re usually pushing up to Beast stuff for druids and at last expansion (Un'goro) we saw some armor related stuff with Druid. It can take a way to that position as well. It is still most mysterical class for me for this expansion. Btw while I said about "mystery", there is a mystical minions that has secrets. So It can be a leak point as well. Anyway, I really can't find a solid prediction for druid and I wonder mostly.
Edit: Also when I think about Arthas, he only deserves a hero replacer card when you consider his characteristics so I hope he has a neutral Hero Replacer. So (and mostly Hope) he may be a hero card. If so, blizzard will make me so happy after the Illidan Stormrage scandal.
I was wrong about Scourgelord Garrosh and Valeera the Hollow. They pushed Enrage Warrior and some kind of Duplicate Rogue but I'm still proud of myself. 4/6 is good in my opinion :)
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
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So... We already saw Deathstalker Rexxar, Thrall Deathseer and Frost Lich Jaina
And in the comics they refer to what seems to be Anduin as Deathreaper and in the live Matt said it was going to be for players who likes Shadowpriest
So what do you think will be the names of the next Dk's and the effects they may be related to? Like... I was expecting to see Thrall with freeze powers and not Evolve ones. But let's speculate
I'm guessing Deathlord Uther with Divine shield powers and Deathslayer Valeera with Spell reduction powers or weapon related stuff.
I doubt Uther will have divine shield powers simply because both Thrall and Jaina were heavy frost related and their hero cards aren't (direct) synergy with freeze.
I mean, Jaina summons things that freeze, but the hero power, nore battlecry really synergize with freezing in and of itself.
We also have to take into account that the set prior to this one, Un'goro, contained hints as to what each class would do. Mage was the primary Elemental synergy class (since shaman had so much previously), King Mosh was so heavily telegraphing the "Hit Me" theme warrior is getting, and I'm betting money that Bloodbloom and Shadow Visions were telegraphs for what lies ahead for Warlock and Priest.
If I had to guess:
Warlock's hero power is to give a minion +2/+0 and Lifelink; gotta counteract that life loss. Alternatively, Bloodbloom as a HP.
Druid will be something to do with tokens/many dudes. Living Mana was a card, and they've been pushing Token Druid for a bit.
Priest will finally get some form of Shadow form ability; either a tutor for Shadowform or another way to get in it.
Bit of a stretch, but Bring It On! suggests Warrior might be able to cosplay Swamp King Dred
I'm going to bet that Valeera's is a weapon buff of some kind, but I am nowhere near confident enough to guess what any others are, which is fantastic as it opens up potential avenues for so many archetypes in the new meta.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Guldan idea/guess- 10 mana, friendly minions that die heal you for X where X is their mana cost. Hero power- 2 mana, lose 2 up, sacrifice a minion and add a random spell of that minions mana cost to your hand.
Warrior is going to have either board control or armor gain
(Note everything within the () is actual me)
AND THE TEXT OUTSIDE "()" IS ME! THE GREAT AND MIGHTY CTHUN!!!!!!!!!!!!!!!!!!!!!!!
(Class mains are warrior, rogue and mage)
from what I have seen the legendary of a class and the hero card have different goals, They also did that for most classes in un'goro with the quests, so I suspect paladin hero to maybe do something other than what bolvar does. Currently paladin has a lot of buffs, silver hands, and a lot of divine shield, and since we have seen divine shiled stuff I suspect the hero card will be buff or silver hand related. All of the heroes are supposed to give value and none seem like they are trying to actually trying to be good aggro cards. Mage got elemental summoning. Hunter got zombeast creation, shaman got extra evolve effects. I think paladin will be summoning silver hands with some benefit, and having some extra effect on them. kind of like mage keeping hero power with an extra benefit and a benefit on a minion type from battlecry. Warrior hero is gonna probably have something to do with armor, In the comic we saw an army of constructs around garrosh so I imagine that he makes minions with taunt that somehow interact with his armor. Priest I know is shadowpriest but have no idea what the effect is exactly, Kind of the one I am most excited about right now since I have been playing a sort of shadowpriest type thing and enjoying it a lot for the past few weeks. Warlock got a discard lifesteal legendary so I imagine the hero is either demon synergy or a sacrifice type card that would be good in bloodbloom handlock. I suspect the second is more likely but demons are easier for me to come up with a way to make the hero power, it could just make demons for you, boring but possible. Druid I have very few good guesses, the legendary is taunt and big-druid related, but the other cards we have seen are kind of board control cards in interesting ways, one has options for if you have a board and for if you don't the other makes a board if you have none and the opponent has one, but is much better if you can buff it with mark of the lotus or something after. These seem like they want a midrange token druid, but that seems like a really janky deck, and not one that a hero card would fit into super well, so I don't know what it does or even what archetype it might push.
Edit: rogue forgot about valeera which is odd considering rogue is my favourite class right now, I am betting it will be a burgle rogue card because that is a deck where value creation makes sense and it also still needs support, midrange rogue seems to be the thing most of the other class cards push but that is not good for a hero card and will probably have the rogue legend supporting it.
Just fill your deck with one drops, that is creative deck design, right?
I'd actually bet on Valeera getting more powerful the more she kills things. That's really the only thing she had going for her in the comics.
People keep saying Discolock will never work, which only makes me want to see Blizzard make it work even more. So here's a thought I just had:
6 mana, 5 Armor
Battlecry: Destroy all minions, Discard a card
Hero Power: Choose a card in your hand to discard and add two discarded cards to your hand.
The Battlecry resets the board to let them catch up, the HP will make it easier to complete the quest and it gives them an infinite source of cards to keep up with other card generators. It also adds some fun strategic value. Should you play that powerful card now, or choose to discard it so it's added to your infinite pool of cards? Could this be a mechanic that make discard playable?
Valeera will be more Burgle bullshit nobody likes just to make people rage.
What I'd like though is a "Trigger a friendly minion's deathrattle" or something like that.
I've seen some cool stuff for Valeera on Hearthcards, this one's good, though the hero power doesn't really fit Rogue.
After shaman DK release. Throwing a dart at a board blindfolded is about as accurate a guess as anyone can get.
Shaman: Random power that has no synergy with other releases this expensive and is a major buff to the highest ranked deck in standard play... Because I wanted to see more evolve shaman bs on ladder.
I just hope warlock gets a broken dk power at this point so at least the class will be competitive again, wouldn't hurt priest either.
My two predictions:
Edit: Also when I think about Arthas, he only deserves a hero replacer card when you consider his characteristics so I hope he has a neutral Hero Replacer. So (and mostly Hope) he may be a hero card. If so, blizzard will make me so happy after the Illidan Stormrage scandal.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Shadowbringer Anduin is my guess.
Stealth may very well be the focus of Valeera's power, since her main cards seem to be about weapons.
We haven't seen much in the way of stealth synergy since Shadow Sensei, and that doesn't seem like the only time they'd try to do this.
1 - Uther of the Ebon Blade has a Lifesteal weapon
2 - Bloodreaver Gul'dan has demon synergy
3 - Shadowreaper Anduin is related with Shadow Priest
4 - Malfurion the Pestilent has Armor synergy also has beasts.
I was wrong about Scourgelord Garrosh and Valeera the Hollow. They pushed Enrage Warrior and some kind of Duplicate Rogue but I'm still proud of myself. 4/6 is good in my opinion :)
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!