That depends on the deck you play, Miracle Rogue for example is a lot harder to play than Face Shaman.
Why is Miracle Rogue so much harder than Face Shaman, because when you're playing you can make 50 different plays of which 5 are good, only those who can get to high legend rank know which is the best play and why. Face Shaman can only make like 10 different plays each turn, and you know 8 of them are bad, so you have to choose between the last 2 options.
Just stop being salty that you lost to a Control Deck which had the perfect answer to your Face deck.
Miracle Rogue is not a Control deck.
That's true, but Miracle was just an example, and TheWamts said no deck is harder than another, but as i said Miracle Rogue is definitely harder than Face shaman. A Control Warrior list is easier to play than Miracle Rogue, but you still have more options than when you play Face Shaman.
And no such deck as Face Shaman, you mean Aggro Shaman. And Control Warrior is no more basically, as C'Thun Warrior is overall better and took CW place in the ladder.
Whole discussion about what easier is pointless basically, to play well with any kind of deck you have to make correct decisions. The nature of that decisions are different, so it's difficult to compare and subjective at most.
Aggro Shaman then, if you really want to. And Control Warrior still exists, it might not be top tier anymore, but it definitely still exists.
Yes, you have to make decisions with any kind of deck, but I was just saying that making the right decision is harder with some decks than with other decks and took Miracle Rogue, Control Warrior and Aggro Shaman as examples.
If you can get legend with a deck, you can get it with any top tier deck, that's basically what you say. and can you? I saw you can get to rank 4 with Aggro Shaman, can you do that too with ALL other top tier decks too? I needed less than 50 wins to get to rank 1 from rank 5 with Aggro Shaman, with Patron Warrior it took me over 150, with all other decks I tried I couldn't do it.
I'm sure I can do it with any top deck if I spent enough time to learn and practicing.
First time I climbed to Legend with Demon Handlock. It was hard, but for the first time it should be always hard. It was Control deck.
Then I climbed to Legend with post-nerf Patron Warrior, Midrange deck. It was easier, but required other kind of decisions, and I had always to think carefully about my plays.
This season I'm playing mostly with Aggro Shaman (tried Midrange too, but Aggro version works better for me). Atm I'm at Rank 2, and I hope I can reach Legend before season ends. And I can't say it's easy deck. For sure it may be me who bad with aggro decks, but it's really challenging and difficult for me. Sadly I did't played a lot this season, only 100 games from Rank 5. Btw I played Zoo a little too with big success at Rank 4, but it was too boring so I declined it.
And if for you reaching Legend with Aggro Shaman is easy and brainless, you're simply better player then I am, no reason to argue.
To be fair, zoo and aggro is a bit easier to play than control, but control is no rocket science either. Every moron that has 30K+ dust and played the game for more than a week can play control deck decently.
Control plays as linearly as aggro. While you have to worry about is clearing a board, aggro worries about their board getting cleared. And guessing what board clears are in your hand is a lot harder than looking at the board and counting the health of enemy minions.
And you'll say oh, but Aggro can win just by dropping a perfect early curve if I have no answers. Right, you'll lose if they open a good hand and you open a garbage one. The same applies for literally any other deck.
And then people think, oh Aggro only goes face, so that's just dumb. Well no, they don't. It only feels that way because you never put down a board to trade into, or otherwise the trades are so horribly inefficient that it makes no sense to.
So yeah, no deck is harder to play than any other deck, now let's all enjoy this horrible children's card game.
I decided to follow your argument, here it is (paraphrased):
"Control plays linearly"
"Control is just as easy"
"Therefore control is just as easy"
"People are dumb"
"Therefore no deck is harder than any other deck to play"
It isn't often you get to see "begging the question" into an "ad hominem" and then concluded by a "non sequitur". You sir, just made one of the most beautiful logically fallacious posts of all time on the internet. Good for you.
I don't know while playing a control is definitely no rocket science I still feel it's a bit more complex than just vomiting your hand on the board.
If you do vomit your hand on the board, good luck winning after board clear with no cards in hand.
People, who think that aggro is just about playing everything and going face, probably never have played any aggresive decks or are doing it wrong. We might argue if they are easier to play than control decks (which, I think, in some matchups is true, in some not), but they are not "braindead" as some people here think.
You know it is just riddiculous how control players except myself are curving out pretty good. I mean I just played 3 times in a row against some shamans that had the perfect curve including all those lategame stuff cards. Come on what are the odds to curve out perfectly with 20 lategame cards ><
Control games last longer, so you have to make more decisions. More decisions = more complicated.
If you're playing aggro and the game lasts too long, you are most likely going to lose, so no decisions to make there.
When you're winning as aggro, the game didn't last that long, so both players had to make the same amount of decisions.
So you always have to make more decisions as a control player, except you are losing against an aggro deck.
That means control decks are harder to play, because you have to make more decisions, which results in the fact, that there are more possibilities to make mistakes.
That is a big fail of a proof. You spent the entire thing proving that more decisions = more decisions and then claimed that proved your hypothesis. That is not how proofs work lol. Besides more decisions != quality decisions.
Lol no. I've played pretty much every deck including some I've made myself and I have to say honestly aggro is much easier. I'm not saying control is super hard and you need to be a genius but aggro decks are just easier and in my opinion they are even easier than they were in the past. I think zoolock was much harder to play in the past back before the expansions when turn 3 and 4 were much more varied. The hardest decks to master in my opinion are mill rogue, fatigue warrior and mill/fatigue druid, miracle rogue is probably the hardest meta deck to master. The easiest decks to play are face hunter, the old undertaker warlock and hunter, the C'thun druid and secret paladin. To put it in perspective my girlfriend wanted to play a game because me and friend were playing so I told her to play face hunter because it's easy and I thought she was going to play my friend but she played a ranked game at rank 6 and beat what I assume is a miracle rogue (they barely played anything) because she curved out well and won on turn 6. She has played a total of maybe 5 games and really has no idea what to do, I just told her to play the cards that she could and attack face (I don't even think she used her hero power). There is a 0% chance she knows how to play any control decks.
In non-mirror matches, there isn't much difference in the skill caps across the deck types (excluding combo, which I would argue is more complex than anything). The skill floor to be functional is highest for control, as the reliance of on-curve early minion play in both aggro and midrange is more straightforward than control's more reactive playstyle. However, once you clear the skill floor, the decisions mirror each other - extending your board or not versus playing board clear or not, playing minion X to bait out removal ahead of minion Y versus making a compromise play against minion X to save hard removal in anticipation of minion Y, etc. They're two sides of the same coin. Even with a significant disparity in skill levels, non-mirror play is going to track to a natural 55%-60% win rate for favored archetypes against non-favored archetypes.
Things do get more interesting in mirror matches, where I would argue that combo remains the king of complexity, with Control a reasonably close second. Since control mirrors tend to go very deep, resources extend beyond life, board, and hand into cards left in deck, absolute amount of removal, etc. This is unquestionably more complex than midrange mirrors and aggro mirrors, wherein even a board clear is unlikely to do anything other than stall out a result, as your opponent will have the opportunity to retake the board after an on-curve clear. You just don't have as many resources to account for in the shorter mirror matches.
In general, control is not as complicated as the anti-aggro mafia on this board would have everyone think.
Lest anyone paint me as mindless aggro scum, in the last several seasons, I have regularly piloted patron warrior, freeze mage (sorry not sorry), control priest (RIP), zoo, tempo mage, face shaman, and aggro druid. I'm an equal-opportunity player for the most part.
Achan1058 made a very valid statement (that everyone just ignored).
Aggro vs Control matches are easy for both sides. The aggro player tries to close out the game as fast as possible (while occasionally taking the opponent's available removal into consideration), while the control player tries to remove everything he possibly can since outvalueing the opponent is inevitable.
It is the aggro vs aggro and control vs control matches that are the interesting ones, since there you have to go all the way back to the MtG question: "who's the beatdown?".
On a side note, it's interesting how the OP dropped the bomb and left, isn't it?
The people who are saying that this post is wrong are dumb, aggro takes just as much skill if not more skill in certain matchups. Seriously guys he is right and just because a deck wins on a different turn in a different way doesn't mean its easier to play.
We all know that aggro vs control is brainless, from both sides. It's aggro vs aggro and control vs control that are skilled. There's nothing to debate about.
Aggro vs aggro is just trying to kill your opponent asap, even more mindless than aggro vs control/midrange where you at least have to worry about AoEs.
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haha i give u points for a good trolling, i laughed :)
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I sometimes need to concede while playying CW because i made a mistake like Executeing another target.
But aggro is just play everything.
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To be fair, zoo and aggro is a bit easier to play than control, but control is no rocket science either. Every moron that has 30K+ dust and played the game for more than a week can play control deck decently.
You know it is just riddiculous how control players except myself are curving out pretty good. I mean I just played 3 times in a row against some shamans that had the perfect curve including all those lategame stuff cards. Come on what are the odds to curve out perfectly with 20 lategame cards ><
Just remember the good times!
I remember when you could kill early aggro minions with acolytes. Those were some nice times.
These days they hit you in the face for 7+ damage.
Lol no. I've played pretty much every deck including some I've made myself and I have to say honestly aggro is much easier. I'm not saying control is super hard and you need to be a genius but aggro decks are just easier and in my opinion they are even easier than they were in the past. I think zoolock was much harder to play in the past back before the expansions when turn 3 and 4 were much more varied. The hardest decks to master in my opinion are mill rogue, fatigue warrior and mill/fatigue druid, miracle rogue is probably the hardest meta deck to master. The easiest decks to play are face hunter, the old undertaker warlock and hunter, the C'thun druid and secret paladin. To put it in perspective my girlfriend wanted to play a game because me and friend were playing so I told her to play face hunter because it's easy and I thought she was going to play my friend but she played a ranked game at rank 6 and beat what I assume is a miracle rogue (they barely played anything) because she curved out well and won on turn 6. She has played a total of maybe 5 games and really has no idea what to do, I just told her to play the cards that she could and attack face (I don't even think she used her hero power). There is a 0% chance she knows how to play any control decks.
In non-mirror matches, there isn't much difference in the skill caps across the deck types (excluding combo, which I would argue is more complex than anything). The skill floor to be functional is highest for control, as the reliance of on-curve early minion play in both aggro and midrange is more straightforward than control's more reactive playstyle. However, once you clear the skill floor, the decisions mirror each other - extending your board or not versus playing board clear or not, playing minion X to bait out removal ahead of minion Y versus making a compromise play against minion X to save hard removal in anticipation of minion Y, etc. They're two sides of the same coin. Even with a significant disparity in skill levels, non-mirror play is going to track to a natural 55%-60% win rate for favored archetypes against non-favored archetypes.
Things do get more interesting in mirror matches, where I would argue that combo remains the king of complexity, with Control a reasonably close second. Since control mirrors tend to go very deep, resources extend beyond life, board, and hand into cards left in deck, absolute amount of removal, etc. This is unquestionably more complex than midrange mirrors and aggro mirrors, wherein even a board clear is unlikely to do anything other than stall out a result, as your opponent will have the opportunity to retake the board after an on-curve clear. You just don't have as many resources to account for in the shorter mirror matches.
In general, control is not as complicated as the anti-aggro mafia on this board would have everyone think.
Lest anyone paint me as mindless aggro scum, in the last several seasons, I have regularly piloted patron warrior, freeze mage (sorry not sorry), control priest (RIP), zoo, tempo mage, face shaman, and aggro druid. I'm an equal-opportunity player for the most part.
Achan1058 made a very valid statement (that everyone just ignored).
Aggro vs Control matches are easy for both sides. The aggro player tries to close out the game as fast as possible (while occasionally taking the opponent's available removal into consideration), while the control player tries to remove everything he possibly can since outvalueing the opponent is inevitable.
It is the aggro vs aggro and control vs control matches that are the interesting ones, since there you have to go all the way back to the MtG question: "who's the beatdown?".
On a side note, it's interesting how the OP dropped the bomb and left, isn't it?
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
aggro players want to think control is as easy, that is what this thread is really about.
LOLLLLLLLLLLLLLLLLLL
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Control is far easier to play.
When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
The people who are saying that this post is wrong are dumb, aggro takes just as much skill if not more skill in certain matchups. Seriously guys he is right and just because a deck wins on a different turn in a different way doesn't mean its easier to play.