control vs other. Really coin flip. Just depend what you draw, vomit the removal to survival. Ie 4 board clear card in bottom of 10 card. Concede. Reno last card concede etc
come on, predict turns if your opponent is renolock, which is operating 30 unique cards LUL
i just hate aggro because matches vs this tards simply transforms into a coin flip your opponent got goldfish, which is such easier to earn as aggro? he won. your opponent didn't got good hand? he lost.
if u want to play in coin flip, is it better to take a real coin in your hand and flip it until you're get bored? i think it is
p.s. played real control decks like 2 or 3 seasons, most of my decks are midrange or combo decks like malygos warlock, but for me it is clear as planetary atom model that control decks is WAY much important to the game, than aggro. they keeps game in healthy situation, restoring balance in many matchups because novadays we see in ladder ultimate aggro clown fiesta, which can be beaten only by endless boardclears or OpieOp overstated midrange minions like Kabal Talonpriest or Aya Blackpaw...
Aggro is boring, control is boring, midrange is boring, zoo is boring, combo is boring. Why do you people even play this game? I honestly don't understand lol
Mid range and combo are fun to play though I hate playing against combo decks. Zoo decks are hit or miss. Zoolock has some interesting interactions and strategy with it's minions but playing against it is like playing against an aggro deck really. Right now I play Reno Mage mostly. A little jade druid on the side. Tempo mage I like but I'm trying to get away from because the loss of flamewaker in a few months is gonna suck.
So when are you guys turning pro? Apparently every deck is easy to play, so you should have no problems beating these so called "pro players" who have to rope to think about the most optimal play.
So when are you guys turning pro? Apparently every deck is easy to play, so you should have no problems beating these so called "pro players" who have to rope to think about the most optimal play.
This topic was started last summer... But well it's actually quite on the matter now.
I am usually no aggro player (Combo/Control mostly, if I can afford the cards), but I'm sick and tired of current Control snobism against aggro.
I think the OP's conclusion is quite extreme, in saying deck difficulty is all the same for any deck.
But I totally agree that aggro is not braindead at all. You actually have to think how much you should extend into the board against potential opponent's aoe, whether you should trade or just go face, etc: all this has huge snowball consequences for aggro.
Control perspective about aggro is just plain out wrong. I could say the same, if not "worse" about Turtle warriors, Anyfin Paladin, any Reno deck, etc: you wait, hero power, heal/turtle up, then board clear, etc. Is that any complex? Maybe, but not as much as you think, and definitely not more than a finely tinkered Aggro deck, such as Pirate Rogue.
Difference is mostly that Aggro strategy is dense, while Control one is more spread out across the game. (And that aggro/midrange is usually much cheaper to build... not irrelevant at all).
Ofc, Combo/Mill is totally another thing, and that surely involves more thinking (and luck, for Mill) than the above.
Last but not least, this is just a game, and we care little of how much intellect your deck requires. Relax, and tinker up new strategies.
We all know that aggro vs control is brainless, from both sides. It's aggro vs aggro and control vs control that are skilled. There's nothing to debate about.
Why do you want to brag about playing a harder deck? If you play a harder deck that loses to a dumber deck, then what is the point? And who cares about this stuff? Just play what you like to play, do not try to appear better than other people by playing harder decks..
The ultimate goal is to win the game right? So what's smarter playing a 50% win rate control deck or playing a 70% win rate aggro deck. Call me brain dead, OK I'll take that but I'll also take the turn five win. I'm here to win and aggro seems to be the smart play..
This topic was started last summer... But well it's actually quite on the matter now.
I am usually no aggro player (Combo/Control mostly, if I can afford the cards), but I'm sick and tired of current Control snobism against aggro.
I think the OP's conclusion is quite extreme, in saying deck difficulty is all the same for any deck.
But I totally agree that aggro is not braindead at all. You actually have to think how much you should extend into the board against potential opponent's aoe, whether you should trade or just go face, etc: all this has huge snowball consequences for aggro.
Control perspective about aggro is just plain out wrong. I could say the same, if not "worse" about Turtle warriors, Anyfin Paladin, any Reno deck, etc: you wait, hero power, heal/turtle up, then board clear, etc. Is that any complex? Maybe, but not as much as you think, and definitely not more than a finely tinkered Aggro deck, such as Pirate Rogue.
Difference is mostly that Aggro strategy is dense, while Control one is more spread out across the game. (And that aggro/midrange is usually much cheaper to build... not irrelevant at all).
Ofc, Combo/Mill is totally another thing, and that surely involves more thinking (and luck, for Mill) than the above.
Last but not least, this is just a game, and we care little of how much intellect your deck requires. Relax, and tinker up new strategies.
Aggro is definitely simple to play, and I know because I play it quite a bit. It's what I do when I need to chill with HS.
You usually only have to the decisions you speak of for 2-3 turns into the game, perhaps on some rare occasion you'll hold a card back, after those turns you're basically just hoping to coast into the finish line.
You have already left the biggest decision at the door, when do you swing the game. Mulligans are always very easy, and the amount of cards you have to play around are much lover than for other types of decks.
It's not elitism to state this, it's the simple truth. You give a new player face warrior and he'll easily have winrates heaps above what he could manage with a mid-range deck, combo deck or control deck.
Played a lot of Aggro Shaman mirrors today. Very skill-heavy indeed.
One game was 20 turns (yes it's possible!), 15 minutes of swings. When even a minor misplay will cost you a game and you should keep every resource available to outlast your opponent.
And you want to talk about how difficult to play Control...
Yes, it's very difficult decision to throw Doomsayer on Turn 2 and Reno on Turn 6. Very skillful.
It's usually incorrect to play doomsayer on turn 2 and Reno on turn 6. It's all situational. On turn 2 my opponent may not have anything, so I'll wait for him to commit to the board before playing doomsayer. On turn 6, Reno may not be worth it. I think you should try playing control well instead of just playing against it so you can gain a better understanding of what these decks want to do.
Played a lot of Aggro Shaman mirrors today. Very skill-heavy indeed.
One game was 20 turns (yes it's possible!), 15 minutes of swings. When even a minor misplay will cost you a game and you should keep every resource available to outlast your opponent.
And you want to talk about how difficult to play Control...
Yes, it's very difficult decision to throw Doomsayer on Turn 2 and Reno on Turn 6. Very skillful.
Aggro mirror is very different than Aggro vs Control, since both of you are fighting to be the beatdown and this role will probably change hands multiple times. Aggro vs Control it is quite clear and remains constant. Comparing the two is hardly fair to either.
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Played a lot of Aggro Shaman mirrors today. Very skill-heavy indeed.
One game was 20 turns (yes it's possible!), 15 minutes of swings. When even a minor misplay will cost you a game and you should keep every resource available to outlast your opponent.
And you want to talk about how difficult to play Control...
Yes, it's very difficult decision to throw Doomsayer on Turn 2 and Reno on Turn 6. Very skillful.
Played a lot of Aggro Shaman mirrors today. Very skill-heavy indeed.
One game was 20 turns (yes it's possible!), 15 minutes of swings. When even a minor misplay will cost you a game and you should keep every resource available to outlast your opponent.
And you want to talk about how difficult to play Control...
Yes, it's very difficult decision to throw Doomsayer on Turn 2 and Reno on Turn 6. Very skillful.
just watch the above video and youll get what people mean by how skill intensive, shaman, and pirate warrior is.
Watching Kripp is a waste time for me, sorry. He is great PoE streamer, but in Hearthstone he's good only in Arena. If he lost vs bot playing Aggro Shaman, whatever, it's what Paladin for atm.
Played a lot of Aggro Shaman mirrors today. Very skill-heavy indeed.
One game was 20 turns (yes it's possible!), 15 minutes of swings. When even a minor misplay will cost you a game and you should keep every resource available to outlast your opponent.
And you want to talk about how difficult to play Control...
Yes, it's very difficult decision to throw Doomsayer on Turn 2 and Reno on Turn 6. Very skillful.
Played a lot of Aggro Shaman mirrors today. Very skill-heavy indeed.
One game was 20 turns (yes it's possible!), 15 minutes of swings. When even a minor misplay will cost you a game and you should keep every resource available to outlast your opponent.
And you want to talk about how difficult to play Control...
Yes, it's very difficult decision to throw Doomsayer on Turn 2 and Reno on Turn 6. Very skillful.
control vs control yea need thinking.
control vs other. Really coin flip. Just depend what you draw, vomit the removal to survival. Ie 4 board clear card in bottom of 10 card. Concede. Reno last card concede etc
topicstarter is just an epic trolltard
come on, predict turns if your opponent is renolock, which is operating 30 unique cards LUL
i just hate aggro because matches vs this tards simply transforms into a coin flip
your opponent got goldfish, which is such easier to earn as aggro? he won.
your opponent didn't got good hand? he lost.
if u want to play in coin flip, is it better to take a real coin in your hand and flip it until you're get bored? i think it is
p.s. played real control decks like 2 or 3 seasons, most of my decks are midrange or combo decks like malygos warlock, but for me it is clear as planetary atom model that control decks is WAY much important to the game, than aggro. they keeps game in healthy situation, restoring balance in many matchups
because novadays we see in ladder ultimate aggro clown fiesta, which can be beaten only by endless boardclears or OpieOp overstated midrange minions like Kabal Talonpriest or Aya Blackpaw...
Legend x1: 27th season - N'Zoth Rogue only.
Ease of play:
Amount of game-changing decisions you have to make each turn -- and the amount of branches each decision leads to.
Playing on the curve, or vomiting your hand, is the easiest game plan.
So when are you guys turning pro? Apparently every deck is easy to play, so you should have no problems beating these so called "pro players" who have to rope to think about the most optimal play.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
This topic was started last summer... But well it's actually quite on the matter now.
I am usually no aggro player (Combo/Control mostly, if I can afford the cards), but I'm sick and tired of current Control snobism against aggro.
I think the OP's conclusion is quite extreme, in saying deck difficulty is all the same for any deck.
But I totally agree that aggro is not braindead at all. You actually have to think how much you should extend into the board against potential opponent's aoe, whether you should trade or just go face, etc: all this has huge snowball consequences for aggro.
Control perspective about aggro is just plain out wrong. I could say the same, if not "worse" about Turtle warriors, Anyfin Paladin, any Reno deck, etc: you wait, hero power, heal/turtle up, then board clear, etc. Is that any complex? Maybe, but not as much as you think, and definitely not more than a finely tinkered Aggro deck, such as Pirate Rogue.
Difference is mostly that Aggro strategy is dense, while Control one is more spread out across the game. (And that aggro/midrange is usually much cheaper to build... not irrelevant at all).
Ofc, Combo/Mill is totally another thing, and that surely involves more thinking (and luck, for Mill) than the above.
Last but not least, this is just a game, and we care little of how much intellect your deck requires.
Relax, and tinker up new strategies.
Why do you want to brag about playing a harder deck? If you play a harder deck that loses to a dumber deck, then what is the point? And who cares about this stuff? Just play what you like to play, do not try to appear better than other people by playing harder decks..
Yeah, a toast!
The ultimate goal is to win the game right? So what's smarter playing a 50% win rate control deck or playing a 70% win rate aggro deck. Call me brain dead, OK I'll take that but I'll also take the turn five win. I'm here to win and aggro seems to be the smart play..
Played a lot of Aggro Shaman mirrors today. Very skill-heavy indeed.
One game was 20 turns (yes it's possible!), 15 minutes of swings. When even a minor misplay will cost you a game and you should keep every resource available to outlast your opponent.
And you want to talk about how difficult to play Control...
Yes, it's very difficult decision to throw Doomsayer on Turn 2 and Reno on Turn 6. Very skillful.
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It's usually incorrect to play doomsayer on turn 2 and Reno on turn 6. It's all situational. On turn 2 my opponent may not have anything, so I'll wait for him to commit to the board before playing doomsayer. On turn 6, Reno may not be worth it. I think you should try playing control well instead of just playing against it so you can gain a better understanding of what these decks want to do.
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Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.