Control plays as linearly as aggro. While you have to worry about is clearing a board, aggro worries about their board getting cleared. And guessing what board clears are in your hand is a lot harder than looking at the board and counting the health of enemy minions.
And you'll say oh, but Aggro can win just by dropping a perfect early curve if I have no answers. Right, you'll lose if they open a good hand and you open a garbage one. The same applies for literally any other deck.
And then people think, oh Aggro only goes face, so that's just dumb. Well no, they don't. It only feels that way because you never put down a board to trade into, or otherwise the trades are so horribly inefficient that it makes no sense to.
So yeah, no deck is harder to play than any other deck, now let's all enjoy this horrible children's card game.
Clearly you've never played control against Aggro. The control gets run over with a bad opening hand, whereas Aggro can win with any hand. And tell me when a deck called "FACE Shaman" didn't go face
Clearly you've never played control against Aggro. The control gets run over with a bad opening hand, whereas Aggro can win with any hand. And tell me when a deck called "FACE Shaman" didn't go face
It called Aggro Shaman, not Face. Actually deck is kinda Faceless.
Control plays as linearly as aggro. While you have to worry about is clearing a board, aggro worries about their board getting cleared. And guessing what board clears are in your hand is a lot harder than looking at the board and counting the health of enemy minions.
And you'll say oh, but Aggro can win just by dropping a perfect early curve if I have no answers. Right, you'll lose if they open a good hand and you open a garbage one. The same applies for literally any other deck.
And then people think, oh Aggro only goes face, so that's just dumb. Well no, they don't. It only feels that way because you never put down a board to trade into, or otherwise the trades are so horribly inefficient that it makes no sense to.
So yeah, no deck is harder to play than any other deck, now let's all enjoy this horrible children's card game.
Clearly you've never played control against Aggro. The control gets run over with a bad opening hand, whereas Aggro can win with any hand. And tell me when a deck called "FACE Shaman" didn't go face
I hate to say this, but Aggro Shaman does trade, and I find this annoying and problematic.
At the good old times, aggro decks were straightforward: play charge minions with high attack and low health, go face, and run out of steam. Modern aggro decks are different: they aim at gaining board control, they run card draw, and some even have an AoE spell to come back. They are more of tempo/midrange decks that are evolved into their fastest possible form.
And I hate this shit.
I actually do miss Face Hunters. They even finished the game twice as fast so I didn't have to waste my time with them.
You know what deck is easier to play if you see a lot of it in the ladder. 70% of my games are against zoo and shaman while the other 30% are midrange and control decks. The decks that you face on the ladder don't lie. Ask yourself why is there a lot of zoo and shaman on the ladder? The reason because is those decks are aggro and require less thought to play. Remember the old school secret paladin and undertaker hunter? Even bots could easily pilot those decks to legend, that is how easy it is. In addition, control is the reactive class, not the proactive class and vice versa for aggro. It is much easier to be the player playing the threats and sticky minions than removing them and out valuing them in the late game. Sure some people say any type of board clear is braindead but why was the board clear needed? The reason being is because control decks are doing what they do which is clearing the board. If aggro player does his job and vomits their hand or attempts to play around some board clears, it is expected that control decks would use a board clear. They are simply reacting to the board and the aggro playing is just being salty about his minions getting cleared. Hence, why they think control takes no skill because they are doing what the deck does, clearing the board. And for those people who say healing or tank up is braindead, I think that you're just salty about the fact that you don't have lethal easily now. Tank up has no effect on the board, it just gives you 4 armour. It basically means it is getting to the late game and the aggro player going to lose because the control player can play more bigger minions and out value the aggro low drops. Gaining 4 armour when your opponent has a full board just nothing cause it doesn't do anything to the current board state. If staying alive is being braindead, I honestly don't know that isn't braindead.
i aggre, i think no deck is "easy" to play, i think the right word here is "simple", but aggro and control have a simple way to play, thats a fact, midrange decks usually are more interesting and complex, they arent dumb, they are simple and objective, is diferent when you play a yogg deck for example, the concept changes a lot.
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A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"
You know what deck is easier to play if you see a lot of it in the ladder. 70% of my games are against zoo and shaman while the other 30% are midrange and control decks. The decks that you face on the ladder don't lie.
I disagree, pre-nerf Patron Warrior wasn't easy to play.
Patron Warrior is not a Control Deck and in my Opinion actually harder to play than Aggro Shaman. Also Aggro Shaman is just Op at the Moment which means its more likely to win despite making bad decisions. If Control would ever be as Op as Aggro Shaman is (and i mean objectively Op) it would allow bad play just as much as Aggro Shaman does. THis is also something People dont seem to understand, Op Decks are easier to play, they just end up being Aggro Decks most of the time, but an Aggro Deck that is not Op (current Aggro Pala, or Current Aggro Hunter) is just as hard, if not harder to play than the standard Control Deck ( Warrior, Druid, Priest). Its about favourable Match Ups more than it is about Skill and Aggro seems to have more Favourable Matchups in general because it wins against all Janky Decks that are not Objectively Good, whereas Control can lose against this decks if it draws bad.
A great post, I only disagree about the Face Huntard, the only true face deck that has never existed in Hearthstone. It was named after having no decisions to make, it doesn't even have to worry about AoEs because it doesn't flood the board. You play a minion, it does its job (a tad damage), it gets removed, thus it never has board control.
Bullshit that only a face player would say. Control requires much better starting hands and playing well than aggro who just regurgigates minions on curve and does basic 3>2 tradings.
And tell me when a deck called "FACE Shaman" didn't go face
I hate to say this, but Aggro Shaman does trade, and I find this annoying and problematic.
At the good old times, aggro decks were straightforward: play charge minions with high attack and low health, go face, and run out of steam. Modern aggro decks are different: they aim at gaining board control, they run card draw, and some even have an AoE spell to come back. They are more of tempo/midrange decks that are evolved into their fastest possible form.
And I hate this shit.
I actually do miss Face Hunters. They even finished the game twice as fast so I didn't have to waste my time with them.
And about Control Warrior, it does have some options, although the skill it takes is exaggerated. However, those few decisions can often be game deciding.
You know what deck is easier to play if you see a lot of it in the ladder. 70% of my games are against zoo and shaman while the other 30% are midrange and control decks. The decks that you face on the ladder don't lie.
I disagree, pre-nerf Patron Warrior wasn't easy to play.
So Warsong Commander with Frothing Beserker combo for 20+ charge damage in one turn isn't op eh? I wonder why Warsong got the axe? Back in the Patroon Era, most the decks played were patron and even the professional players think that patron was easy to play. Just play Warsong, berserker, whirlwind, inner rage, unstable gruel trade, execute big taunt and go face with Beserker for guaranteed 20+ damage in one turn. Patron Warrior literally flooded the Blackrock Mountain meta and the only real counter to it was a control deck, namely control warrior and old school handlock. If you weren't playing those two decks, pray you can rush the patron warrior down before he sets up for combo.
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That was topdecked? Nah, it was because I let the Heart of the Cards guide me ;)
I think control is harder. I have a much better success rate playing aggro decks like Zoo or Midrange Hunter than control decks like CW, N'Zoth Pally or Dragon Priest. (it's a control centric Dragon priest)
I think if I were more skilled I'd have relatively more success with teh control decks. I doubt more skill makes my Zoo or Hunter play any different.
I think control is harder. I have a much better success rate playing aggro decks like Zoo or Midrange Hunter than control decks like CW, N'Zoth Pally or Dragon Priest. (it's a control centric Dragon priest)
A deck being good and a deck being easy are not the same thing.
Control and Aggro are in fact not that different. If a deck is extreme aggro or extreme control, it sucks the fun out of a match regardless. They are also of similar difficulty (talking about real, old-fashioned Priest/Warrior dusty decks, not Handlock and Reno decks, those are a bit trickier). Aggro is just vomiting minions, and control just vomits removals/early board control minions.
It has already been said here that the true standoffs are when its two archetypes going at each other. While I am not sure that it is skill alone that decides a control vs control match up, I can say that usually the best man wins in aggro vs aggro, as their wallets, starting hands, and draws should be a lot more similar.
I am gonna say that the hardest decks are the decks you can't learn online, I guess. I'm not one to prefer to go down with a deck of his own, but I guess that if you make an original deck and manage to have success with it without guides, you probably do have a bit of talent. (And by this, I don't mean putting an eye for an eye in a netdecked Secret Pally. Think of it, like, creating a Face Priest or smth.)
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Historically, in mtg, control vs control and aggro vs aggro are both skill matchups. Aggro vs control is all about aggro drawing more threats than control has answers, or vica versa. Anyone who tells themselves otherwise, whether you prefer control or aggro, is trying to make their preferred archtype seem more skilled than it is.
gotta love how half of the comments sum up two different answers and clearly separate the two different types of people...
"if you don't play control you are braindead and have mental disabilities" (lower ranked player posting bad vibes everytime they log into hearpwn might aswell change their username to negative nancy)
"both types of decks are not easy to play in certain matchups" (common sense and no anger towards strangers)
In all honesty, aggro might be just slightly more difficult on average since you tend to have slightly more choices since your cards are cheap and you have to determine what combinations and orders to play those cards in. Like you said though, the difference in difficulty is much less than most make it out to be.
decks that are hard to play are patron warrior, miracle rogue, oil rogue, this decks were good but the lack of ppl playing these types of decks, was always the difficult to play them, and y'all can tell, how many times did you see a rogue make a missplay, to me a lot and this usually cost him the game, there's no room for mistakes on these types of decks, so requires a lot of practice.
the dust cost of your deck doesnt mean its good, or requires skill to play, and mulligan for control warrior is not hard, Fiery War Axe, or two Fiery War Axe, elise on 4, justicar on 6, win the game.
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Yeah your right but the games are shorter so they are "easier" ya know
You know what deck is easier to play if you see a lot of it in the ladder. 70% of my games are against zoo and shaman while the other 30% are midrange and control decks. The decks that you face on the ladder don't lie. Ask yourself why is there a lot of zoo and shaman on the ladder? The reason because is those decks are aggro and require less thought to play. Remember the old school secret paladin and undertaker hunter? Even bots could easily pilot those decks to legend, that is how easy it is. In addition, control is the reactive class, not the proactive class and vice versa for aggro. It is much easier to be the player playing the threats and sticky minions than removing them and out valuing them in the late game. Sure some people say any type of board clear is braindead but why was the board clear needed? The reason being is because control decks are doing what they do which is clearing the board. If aggro player does his job and vomits their hand or attempts to play around some board clears, it is expected that control decks would use a board clear. They are simply reacting to the board and the aggro playing is just being salty about his minions getting cleared. Hence, why they think control takes no skill because they are doing what the deck does, clearing the board. And for those people who say healing or tank up is braindead, I think that you're just salty about the fact that you don't have lethal easily now. Tank up has no effect on the board, it just gives you 4 armour. It basically means it is getting to the late game and the aggro player going to lose because the control player can play more bigger minions and out value the aggro low drops. Gaining 4 armour when your opponent has a full board just nothing cause it doesn't do anything to the current board state. If staying alive is being braindead, I honestly don't know that isn't braindead.
That was topdecked? Nah, it was because I let the Heart of the Cards guide me ;)
i aggre, i think no deck is "easy" to play, i think the right word here is "simple", but aggro and control have a simple way to play, thats a fact, midrange decks usually are more interesting and complex, they arent dumb, they are simple and objective, is diferent when you play a yogg deck for example, the concept changes a lot.
A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"
I think it depends on how linear or extreme the deck's plan is.
Face Hunter (and Face Shaman) has one goal: Go face. Ignore everything else. If you don't win by turn 7, you've probably lost the game.
Whereas a heavy Priest or Warrior control deck equally has an extremely linear gameplan: Kill everything. Play big stuff. ???? Profit.
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Bullshit that only a face player would say. Control requires much better starting hands and playing well than aggro who just regurgigates minions on curve and does basic 3>2 tradings.
That was topdecked? Nah, it was because I let the Heart of the Cards guide me ;)
I think control is harder. I have a much better success rate playing aggro decks like Zoo or Midrange Hunter than control decks like CW, N'Zoth Pally or Dragon Priest. (it's a control centric Dragon priest)
I think if I were more skilled I'd have relatively more success with teh control decks. I doubt more skill makes my Zoo or Hunter play any different.
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Control and Aggro are in fact not that different. If a deck is extreme aggro or extreme control, it sucks the fun out of a match regardless. They are also of similar difficulty (talking about real, old-fashioned Priest/Warrior dusty decks, not Handlock and Reno decks, those are a bit trickier). Aggro is just vomiting minions, and control just vomits removals/early board control minions.
It has already been said here that the true standoffs are when its two archetypes going at each other. While I am not sure that it is skill alone that decides a control vs control match up, I can say that usually the best man wins in aggro vs aggro, as their wallets, starting hands, and draws should be a lot more similar.
I am gonna say that the hardest decks are the decks you can't learn online, I guess. I'm not one to prefer to go down with a deck of his own, but I guess that if you make an original deck and manage to have success with it without guides, you probably do have a bit of talent. (And by this, I don't mean putting an eye for an eye in a netdecked Secret Pally. Think of it, like, creating a Face Priest or smth.)
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Historically, in mtg, control vs control and aggro vs aggro are both skill matchups. Aggro vs control is all about aggro drawing more threats than control has answers, or vica versa. Anyone who tells themselves otherwise, whether you prefer control or aggro, is trying to make their preferred archtype seem more skilled than it is.
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gotta love how half of the comments sum up two different answers and clearly separate the two different types of people...
"if you don't play control you are braindead and have mental disabilities" (lower ranked player posting bad vibes everytime they log into hearpwn might aswell change their username to negative nancy)
"both types of decks are not easy to play in certain matchups" (common sense and no anger towards strangers)
Completely disagree. Aggro is way harder to play.
In all honesty, aggro might be just slightly more difficult on average since you tend to have slightly more choices since your cards are cheap and you have to determine what combinations and orders to play those cards in. Like you said though, the difference in difficulty is much less than most make it out to be.
decks that are hard to play are patron warrior, miracle rogue, oil rogue, this decks were good but the lack of ppl playing these types of decks, was always the difficult to play them, and y'all can tell, how many times did you see a rogue make a missplay, to me a lot and this usually cost him the game, there's no room for mistakes on these types of decks, so requires a lot of practice.
the dust cost of your deck doesnt mean its good, or requires skill to play, and mulligan for control warrior is not hard, Fiery War Axe, or two Fiery War Axe, elise on 4, justicar on 6, win the game.
A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"