I made this card with Arena in mind. Considering that Warriors don't have good rare cards, I made a 9 mana card with taunt that give armor on deathrattle. Is not terribly over powered for being a rare, 9 mana and it's not killable by BGH. I hope you all like it.
A card that can almost always guarantee you a win in your next joust. Use in lieu with Tuskarr Jouster when in need of healing, or you can play this, play The Coin, then play Gadgetzan Jouster on turn 1.
Hello everyone, my latest entry is a 5 mana shaman spell that gives Shaman a little card draw and a potentially really strong tempo play either on the same turn or at a later turn, there are a lot of possibilities for this card, and I feel shaman still need a lot of love.
Public Mod Note
(Asylum_Rhapsody):
UNDER REVIEW: 5-mana Shaman spells already exist. This is not a gap.
Just a versatile weapon that can act either as a Fiery War Axe in the early game (with an upside) and as a Death's Bite/Truesilver Champion in the mid to late game (can be played on turn 4 along with Thalnos and benefits from your Azure Drakes, from which it draws inspiration).
And you wonder why dragons are so afraid of going to the dentist...
First time really trying to design a card. Hunter was my first class, and I've always loved it. The problem is their toolkit has lots of inconsistent forms of draw outside of aggressive/midrange decks. Tracking is a downside because you have to discard two potentially strong cards if you tried to play control. Quick shot would de-synergize with the control archetype as you'd be building up a hand and you'd mainly be using it as 2 mana deal 3 damage most of the time. Maybe sometime down the road blizzard implements a way for Hunter to gain card draw without it being absolutely bonkers. Anyways, with this card I wanted something beefy similar to Gahz'rilla. So I took the "whenever this minion takes damage" mechanic and allowed for it to be a slightly more consistent Mekgineer Thermaplugg It's 6/8 body allows for it to be a threat. Its mechanic allows you to build up a board of river crocs basically. It gets rekt by execute/shield slam/etc. But it's stat line allows you to not get rekt by BGH. Not going to lie, designing an 8 mana cost hunter card is pretty tough and I feel like this card is a bit under-powered and too situational to ever see play.
Feedback is appreciated but please send it over pm and not as a reply on this thread.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
I decided to go for a control card with a really cool effect for mage this week. This will affect Ice Lance (both when freezing and dealing damage), Frostbolt, Frost Nova, Cone of Cold, Blizzard, Frost Shock, Pure Cold, and Emergency Coolant. The point is to get a lot of extra value out of cards that may be currently unplayed, and to make some cards insane when comboed. For example, you can combo Ethereal Glacimancer with Frost Nova on turn 8 for a 3 mana Blizzard, and use Ice Lance as pseudo-Frostbolts and Fireballs. If you think this is a cool card concept, please leave a like.
(Art credit to Willborg on DeviantArt, with some editing I did on the image myself)
It might slightly stronger than the same cost basic minions like Fearsome Doomguard and War Golem since it has taunt added, but on the other hand it has a extremely situational draw back because if you run it in the deck contains Brawl or playing against the deck contains Brawl, you can't really rely on it to survive. Another thing is that it is out of Big Game Hunter range. I think it is balanced as a class card. Hope you like it!
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I made this card with Arena in mind. Considering that Warriors don't have good rare cards, I made a 9 mana card with taunt that give armor on deathrattle. Is not terribly over powered for being a rare, 9 mana and it's not killable by BGH. I hope you all like it.
By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
Card without background.
Stormwind Aspirant
1 Mana - Paladin Minion - Rare
Battlecry: Your next "Reveal a minion in each deck" effect reveals your most expensive minion.
1 Attack / 3 Health
It's not a sword. It's an estoc. Which is basically a sword that can be used in jousting.
Artist: Matthew Stewart
Summon:
Alongside the jingle in this video (from 3:06-3:12 and 4:49-4:55)
https://www.youtube.com/watch?v=ZMdyGmTSuJA
(in other words, Bolvar Fordragon and Varian Wrynn's jingle) because I wanted to give a non-Legendary minion a jingle, just like Lowly Squire and Lance Carrier, and also because Stormwind is awesome.
Attack:
A card that can almost always guarantee you a win in your next joust. Use in lieu with Tuskarr Jouster when in need of healing, or you can play this, play The Coin, then play Gadgetzan Jouster on turn 1.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
Ambush! is currently only produced by Beneath the Grounds, but Nerubian also used to only be produced by Nerubian Egg, so these things change.
Might see some play, but not much because of the cost.
Q: What if it hits face (SMOrc)
A: It would damage normally like every other weapon.
I think this would help put Beast druid the map!
Flavor Text: Stop accusing us of plagiarism, just let it go!
Hello everyone, my latest entry is a 5 mana shaman spell that gives Shaman a little card draw and a potentially really strong tempo play either on the same turn or at a later turn, there are a lot of possibilities for this card, and I feel shaman still need a lot of love.
Just a versatile weapon that can act either as a Fiery War Axe in the early game (with an upside) and as a Death's Bite/Truesilver Champion in the mid to late game (can be played on turn 4 along with Thalnos and benefits from your Azure Drakes, from which it draws inspiration).
And you wonder why dragons are so afraid of going to the dentist...
REMOVED
REMOVED
First time really trying to design a card. Hunter was my first class, and I've always loved it. The problem is their toolkit has lots of inconsistent forms of draw outside of aggressive/midrange decks. Tracking is a downside because you have to discard two potentially strong cards if you tried to play control. Quick shot would de-synergize with the control archetype as you'd be building up a hand and you'd mainly be using it as 2 mana deal 3 damage most of the time. Maybe sometime down the road blizzard implements a way for Hunter to gain card draw without it being absolutely bonkers. Anyways, with this card I wanted something beefy similar to Gahz'rilla. So I took the "whenever this minion takes damage" mechanic and allowed for it to be a slightly more consistent Mekgineer Thermaplugg It's 6/8 body allows for it to be a threat. Its mechanic allows you to build up a board of river crocs basically. It gets rekt by execute/shield slam/etc. But it's stat line allows you to not get rekt by BGH. Not going to lie, designing an 8 mana cost hunter card is pretty tough and I feel like this card is a bit under-powered and too situational to ever see play.
Feedback is appreciated but please send it over pm and not as a reply on this thread.
Spoiler for Sewer Beast Jr.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
Card for rogues
I decided to go for a control card with a really cool effect for mage this week. This will affect Ice Lance (both when freezing and dealing damage), Frostbolt, Frost Nova, Cone of Cold, Blizzard, Frost Shock, Pure Cold, and Emergency Coolant. The point is to get a lot of extra value out of cards that may be currently unplayed, and to make some cards insane when comboed. For example, you can combo Ethereal Glacimancer with Frost Nova on turn 8 for a 3 mana Blizzard, and use Ice Lance as pseudo-Frostbolts and Fireballs. If you think this is a cool card concept, please leave a like.
(Art credit to Willborg on DeviantArt, with some editing I did on the image myself)
"At least he is not Leeroy Jenkins."
It might slightly stronger than the same cost basic minions like Fearsome Doomguard and War Golem since it has taunt added, but on the other hand it has a extremely situational draw back because if you run it in the deck contains Brawl or playing against the deck contains Brawl, you can't really rely on it to survive. Another thing is that it is out of Big Game Hunter range. I think it is balanced as a class card. Hope you like it!