Ooh, I really like the theme this week. And... I just had to...
Whaddya think? I can't think of a more concise way to word the effect, so I just spaced it out nicely on the card. Basically, you can play it when either player has an odd number of minions, and it will keep destroying a random minion (yours or your opponents) until both players have an even number of minions (with 0 being even).
As you could end up just destroying one opponents minion, loads of yours and a few opponents, or even (hopefully) a few of your opponents and less of yours, I felt 4 mana was fair.
That's basically the effect I was kind of trying to go for with my card this week, but I feel like that specific set of rules just reads "Destroy a random enemy minion if they have an odd number of minions" because "until" means as soon as one dies they have an even number.
I *think* (I know it's what I wanted) we wanted it to be more like a balance effect. It's just with HS rules it's hard to write it.
EDIT: Whoops nevermind you clarified it here. It seems cool but it seems so random. It may as well just say "Destroy a random number of minions" - no?
Ooh, I really like the theme this week. And... I just had to...
Whaddya think? I can't think of a more concise way to word the effect, so I just spaced it out nicely on the card. Basically, you can play it when either player has an odd number of minions, and it will keep destroying a random minion (yours or your opponents) until both players have an even number of minions (with 0 being even).
As you could end up just destroying one opponents minion, loads of yours and a few opponents, or even (hopefully) a few of your opponents and less of yours, I felt 4 mana was fair.
The card is a little unclear. It sounds to me like it destroys a minion on each players side until they have an even number of minions. Which means it would destroy at most one minion per player. What exactly happens when you play this card?
That's where it's interesting! So long as at least one player has an odd number of minions, any minion on the field could be destroyed at random. So imagine the scenario:
So in that scenario, your opponent lost 3 minions and you lost one. But it could have easily ended at 4 - 4, or 2 - 2, or even 0 - 0. Or maybe your opponent could end up with 4 minions, and you end up with none!
Basically, it doesn't go from player to player - each time a random minions is destroyed, any minion could be destroyed, until both players have an even number of minions.
You should reword it "If either player has an odd number of minions, destroy a random minion. Repeat until both players have an even number of minions."
This is my entry for the week (hope it's all ok): Great sinergy with Emperor Thaurissan and Pint-Sized Summoner. It can also be used for milldruid or in combination with other card that can be created for mana reduction.
Thanks for all possible feedback :)
I like the card a lot. Very similar to a card I made for the Twilight Hammer competition. I think the lore doesn't make much sense, though. A gnomish fighter doesn't really fit the druid lore. I would make it neutral, or else make the name and art more druid-y.
This is my entry for the week (hope it's all ok): Great sinergy with Emperor Thaurissan and Pint-Sized Summoner. It can also be used for milldruid or in combination with other card that can be created for mana reduction.
Thanks for all possible feedback :)
I like the card a lot. Very similar to a card I made for the Twilight Hammer competition. I think the lore doesn't make much sense, though. A gnomish fighter doesn't really fit the druid lore. I would make it neutral, or else make the name and art more druid-y.
Thanks :)) I was with no idea, I didn't like this week's competition but I had this idea an tried, I made it as a druid card I don't know, because of mill druid, maybe I make it as neutral.
Ooh, I really like the theme this week. And... I just had to...
Whaddya think? I can't think of a more concise way to word the effect, so I just spaced it out nicely on the card. Basically, you can play it when either player has an odd number of minions, and it will keep destroying a random minion (yours or your opponents) until both players have an even number of minions (with 0 being even).
As you could end up just destroying one opponents minion, loads of yours and a few opponents, or even (hopefully) a few of your opponents and less of yours, I felt 4 mana was fair.
The card is a little unclear. It sounds to me like it destroys a minion on each players side until they have an even number of minions. Which means it would destroy at most one minion per player. What exactly happens when you play this card?
That's where it's interesting! So long as at least one player has an odd number of minions, any minion on the field could be destroyed at random. So imagine the scenario:
So in that scenario, your opponent lost 3 minions and you lost one. But it could have easily ended at 4 - 4, or 2 - 2, or even 0 - 0. Or maybe your opponent could end up with 4 minions, and you end up with none!
Basically, it doesn't go from player to player - each time a random minions is destroyed, any minion could be destroyed, until both players have an even number of minions.
You should reword it "If either player has an odd number of minions, destroy a random minion. Repeat until both players have an even number of minions."
Ooh, that's a great idea. Still more text than I'd like, but that really helps get the point across about the effect. Thanks :)
Lots of synergy for warriors with Charge giving them a force of nature / savage roar type combination which could replace grommash as a budget option. However it also has a downside in that the combo won't work if your enemy has 1-3-5-7 minions on the board. Also its a larger Magma Rager which might be able to stick about a bit easier (probably not though) but its just a higher risk reward version of the card.
Man, the idea is good, but first of all in my opinion: it doesn't need this part: "while your opponent has and of amount of minions", it needs the effect without any drawback, also, this dies for everything, everything, even that 1/2 taunt minion can stop this, but, there is the way it is good, giving it charge, it's a nice idea after all, because you can get a lot of value from it, but I don't know if it can compete with grommash, because this to work, needs 10 mana (this and charge spell), while grommash deals "the same damage" with inner rage for a cheaper version and much more life. This is an interesting card, it can get a lot of value. At least give it a better life, what do you think? Maybe a 11/3 or 12/3?
I'm having trouble inserting my card into my thread, I've tried all 6 of the links that imgur offers when you select your own photos but they all come up blank in previews
I'm having trouble inserting my card into my thread, I've tried all 6 of the links that imgur offers when you select your own photos but they all come up blank in previews
Put the link here, maybe I can do it for you if possible
I'm having trouble inserting my card into my thread, I've tried all 6 of the links that imgur offers when you select your own photos but they all come up blank in previews
Put the link here, maybe I can do it for you if possible
Probably the longest I have ever needed to write the card text, despite having the effect already made up. Rewrote it a tons of times to make it as small as possible without sacrificing clarity. I think it can't be reduced any further (if you have ideas, I'm all ears).
Not sure if 0 mana might be too strong. I wanted to make this card some sort of combo-enabler for Rogues (hence the pirate theme) without being a cycle OR damage spell. Not sure if 1 would fit better, but I doubt the card would see much play that way. Any feedback on that?
Probably the longest I have ever needed to write the card text, despite having the effect already made up. Rewrote it a tons of times to make it as small as possible without sacrificing clarity. I think it can't be reduced any further (if you have ideas, I'm all ears).
Not sure if 0 mana might be too strong. I wanted to make this card some sort of combo-enabler for Rogues (hence the pirate theme) without being a cycle OR damage spell. Not sure if 1 would fit better, but I doubt the card would see much play that way. Any feedback on that?
Pretty well worded and cool card, but id maybe If you have even mana crystals, add a random minion to your hand; if odd, add a random spell instead
Third time im posting this... i just want some feedback
What do you guys think of this one? If you manage to get an even number of the same legendary in your hand then it's powerful, but that would require shenanigans like Gang Up or something, so i think you would have to build a deck around it and then it would be pretty fun.
Where can i get art for my card?
That's basically the effect I was kind of trying to go for with my card this week, but I feel like that specific set of rules just reads "Destroy a random enemy minion if they have an odd number of minions" because "until" means as soon as one dies they have an even number.
I *think* (I know it's what I wanted) we wanted it to be more like a balance effect. It's just with HS rules it's hard to write it.
EDIT: Whoops nevermind you clarified it here. It seems cool but it seems so random. It may as well just say "Destroy a random number of minions" - no?
Balancing busted cards version 1.0.
You should reword it "If either player has an odd number of minions, destroy a random minion. Repeat until both players have an even number of minions."
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I kinda don't like this competition, because the cards have to be needlessly wordy even for the simplest effects.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I usually search o google images, and I also search the theme and deviantart, there are some very good art works there.
Maybe... nah nah nah nah
I like the card a lot. Very similar to a card I made for the Twilight Hammer competition. I think the lore doesn't make much sense, though. A gnomish fighter doesn't really fit the druid lore. I would make it neutral, or else make the name and art more druid-y.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Thanks :)) I was with no idea, I didn't like this week's competition but I had this idea an tried, I made it as a druid card I don't know, because of mill druid, maybe I make it as neutral.
Maybe... nah nah nah nah
Ooh, that's a great idea. Still more text than I'd like, but that really helps get the point across about the effect. Thanks :)
You can find me here! Good luck everyone!
I think this is the final work:
@nurgling13: Thanks for feedback, I'll make it neutral because it can fit in any other deck, thanks for the opinion :))
Maybe... nah nah nah nah
Man, the idea is good, but first of all in my opinion: it doesn't need this part: "while your opponent has and of amount of minions", it needs the effect without any drawback, also, this dies for everything, everything, even that 1/2 taunt minion can stop this, but, there is the way it is good, giving it charge, it's a nice idea after all, because you can get a lot of value from it, but I don't know if it can compete with grommash, because this to work, needs 10 mana (this and charge spell), while grommash deals "the same damage" with inner rage for a cheaper version and much more life. This is an interesting card, it can get a lot of value. At least give it a better life, what do you think? Maybe a 11/3 or 12/3?
Maybe... nah nah nah nah
I'm having trouble inserting my card into my thread, I've tried all 6 of the links that imgur offers when you select your own photos but they all come up blank in previews
Put the link here, maybe I can do it for you if possible
Maybe... nah nah nah nah
http://i.imgur.com/y9GfxCn.png here's the direct link
[img]http://i.imgur.com/y9GfxCn.png[/img] here's the link it says to use for message boards/forums
http://imgur.com/y9GfxCn here's the image link
Probably the longest I have ever needed to write the card text, despite having the effect already made up. Rewrote it a tons of times to make it as small as possible without sacrificing clarity. I think it can't be reduced any further (if you have ideas, I'm all ears).
Not sure if 0 mana might be too strong. I wanted to make this card some sort of combo-enabler for Rogues (hence the pirate theme) without being a cycle OR damage spell. Not sure if 1 would fit better, but I doubt the card would see much play that way. Any feedback on that?
@AngryBearsFan:
This, go in the tools you will see a little picture where there is: "insert/edit image", put the link there. Is this your trouble?
Maybe... nah nah nah nah
Pretty well worded and cool card, but id maybe If you have even mana crystals, add a random minion to your hand; if odd, add a random spell instead
this is what happens when i do it just a blank gap
Third time im posting this... i just want some feedback
In source, are you puting the link? The only thing you need to put is the link in "source".
Maybe... nah nah nah nah
It seems fun, but would be utterly abused by Duplicate.