Probably the most dominant late game card that I ever created. I was brainstorming about how can I create an awesome card for C'thun, or any other Old God. This competiton theme helped me a lot! Probably pretty OP in late game after your opponent used all his/her hard removals, which means he/she has to rely on damage spells. This card might seem win-more'ish if you have a board (like every other card) but if you're playing as a class that has cheap and strong spells, like Warlock, with a little boost from Emperor you can easily maximize the value from this card.
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Your friends will abandon you...Your heart will explode...
This card is made for Midrange and Control Beast-oriented Hunter. It has an excellent synergy with big costly cards, like Gahz'rilla and King Krush, that you would normally see in those decks.
Also, it has an excellent synergy with Call Pet on turn 6. As we know, Call Pet is mostly unplayable, because it is unreliable. Spinosaurus helps you overcome this problem ang gives you a strong minion (most of the time, in a standard Midrange deck, it will be a 4/5).
It's going to take a lot to rid Rexxar of his cancer. Perhaps something like this can do the trick?
Tundra Rhino can give Beasts charge, but even that is difficult to play (not to mention that it has charge itself). Call Pet lowers the cost of your beasts, but so unreliably that it is virtually a dead card. Dragon Consort has the same cost-lowering battlecry but it is specific to dragons, which is fair since most dragons cost a lot and averred powerful.
Beasts, however, are just bad. King Krush already has charge, and Unleash the Hounds is pretty much a good charge beast. What can work with this, then?
If your opponent will not choose a card, the card is choosed randomly
During these 15 seconds the game timer is stopped. So if normally a turn lasts for 70 seconds, with this card, if opponent is afk the turn will last for 85 seconds.
Alright so the Sethekk Oracle I've created will essentially function like the Auchenai Soulpriest in that your hero power will now deal damage only while this card is in play, keep in mind though that it is only your hero power and not all healing effects. This cards secondary effect, which is dependent on the primary effects subject (the hero power), is a way to finally however temporarily reverse Shadowform. I've always been interested in Shadowform despite its lack of viability, this card would hopefully offer some flexibility on the very permanent effect of Shadowform. Also interestingly if you were to have a powered up Shadowform that deals 3 damage, the Sethekk Oracle would allow you to restore 3 health while in play.
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Probably the most dominant late game card that I ever created. I was brainstorming about how can I create an awesome card for C'thun, or any other Old God. This competiton theme helped me a lot! Probably pretty OP in late game after your opponent used all his/her hard removals, which means he/she has to rely on damage spells. This card might seem win-more'ish if you have a board (like every other card) but if you're playing as a class that has cheap and strong spells, like Warlock, with a little boost from Emperor you can easily maximize the value from this card.
Your friends will abandon you...Your heart will explode...
-C'Thun
I bet you can throw this big shuriken on the back of this minion.
Edit: 2>1 mana
Pretty good against the famous Piloted Shredder, Harvest Golem, Haunted Creeper and of course against Nerubian Egg. Keep in mind you won't steal the minion Voidcaller puts in game, because it doesn't summon a minion. It puts it.
Look, that Felhunter is hunting with a warlock.
ALL of the totemz.
English second language
May the spirits bless the shamans!
This card is made for Midrange and Control Beast-oriented Hunter. It has an excellent synergy with big costly cards, like Gahz'rilla and King Krush, that you would normally see in those decks.
Also, it has an excellent synergy with Call Pet on turn 6. As we know, Call Pet is mostly unplayable, because it is unreliable. Spinosaurus helps you overcome this problem ang gives you a strong minion (most of the time, in a standard Midrange deck, it will be a 4/5).
It's going to take a lot to rid Rexxar of his cancer. Perhaps something like this can do the trick?
Tundra Rhino can give Beasts charge, but even that is difficult to play (not to mention that it has charge itself). Call Pet lowers the cost of your beasts, but so unreliably that it is virtually a dead card. Dragon Consort has the same cost-lowering battlecry but it is specific to dragons, which is fair since most dragons cost a lot and averred powerful.
Beasts, however, are just bad. King Krush already has charge, and Unleash the Hounds is pretty much a good charge beast. What can work with this, then?
Gahz'rilla, Savannah Highmane, Emperor Cobra, The Beast, Core Hound. This pushes beast hunter into a more mid-range and flavorful position.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Will you get a simple Leper Gnome, or a mighty Sneed's Old Shredder?!
edit: Increased damage and attack both from 2 to 3.
Building Quirky Decks Every Week, Loving Life at Rank 15!
Hope I get this right :D
Who said Pawns are useless?
his is my card submission of this week...
It's designed to be useful even when you can't kill the minion you target, but it's obviously better to kill an enemy minion with it.
It has a lot of possible combos, so i don't think it's necessary to give examples of them.
On a quest to capture every zone in Azeroth into Hearthstone cards! Elwynn Forest, Redridge Mountains, Stranglethorn Vale and Northern Barrens!
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Clarifications:
Play: "Oobooga."
Attack: "Boogabooga!"
Death, or kills a friendly minion: "Booga... boo?"
clarifycations: Player kills a minion only when a minion dies during his turn.
For example:
Scenarios (player 1 turn):
Alright so the Sethekk Oracle I've created will essentially function like the Auchenai Soulpriest in that your hero power will now deal damage only while this card is in play, keep in mind though that it is only your hero power and not all healing effects. This cards secondary effect, which is dependent on the primary effects subject (the hero power), is a way to finally however temporarily reverse Shadowform. I've always been interested in Shadowform despite its lack of viability, this card would hopefully offer some flexibility on the very permanent effect of Shadowform. Also interestingly if you were to have a powered up Shadowform that deals 3 damage, the Sethekk Oracle would allow you to restore 3 health while in play.