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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Finale Discussion
    Quote from thepowrofcheese >>
    Quote from nurgling13 >>

    Phases of the moon seemed kinda indirect. This is what I've been able to come up with so far for the crossovers, BTW:

    I figured since Arugal summoned stuff from another dimension, that's kinda like a Chronomancer thing.

    Thanks for the feedback, @nurgling13! I've got a few ideas for the cards and I'm working on the rebalancing. Thankfully both you and @OBoily agree on several points, and I agree and both of your evaluations for the cost of Curse.

    Test Subject looks like a perfect Alchemist crossover. Flamethrower Brigade works for Flame Wielder crossover. Arugal's Portal is cool, but like OBoily said, may be underpriced. Perhaps it could copy a Worgen you already have in play? 

    Here are some updated crossover ideas. The top 3 are my current favorite ideas, but I've got alternates for the Worgen and Alchemist cards.

     Alternates

    Worgen Alternatives

    Alchemist Alternatives

    Updated Faction Legendary - looking for balance feedback!

    Blast Through Time: Destroying a Mech would have been so good in GvG. In Naxx, they forgot to include a tech card to keep deathrattle decks under control, and they did it again in GvG. Mech-Mage was completely unfun back then. Ok, that being said...
    A tech card is fine. Shuffling 3 spare parts into your deck, doesn't look excellent. A tech card is already quite specific, and lose a lot of value outside of its set. But having to "lose" three draws seem like a pretty big drawback. The spare parts could be simply added to your hand and the cost increased.
    Curse of Thek: What happens when the card is played? If a card was cursed before your opponent receives the Curse of Thek, does it remain cursed? Or do all cards become uncursed?
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Finale Discussion

    @nurgling13

    Hmm, are you certain that Arugal's Portal is fairly priced? It gives two (good class) cards, and their price is reduced? Arcane Intellect combined with Unstable Portal is sure to be good.

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Finale Discussion
    Quote from thepowrofcheese >>

    Thanks Asylum for the clarification. Hopefully my idea below will fit. So sadly I haven't gotten any feedback on my faction yet! I went through my cards and make a few new updates. Curse may go to 4 damage instead of 3, but I'd love some feedback on the balance. So, here's what I've got so far!

    Challenge cards


    I might as well make the Rager knockoff somewhat useful...

    It's hard to make a card that thematically fits your class, references another, AND fits a card set. Also, any idea if the Naxx watermark is going to be fixed? Thematically, Freeze Time may go to Naxx and Entropic Alchemy reworked to an engineering theme in GvG.

     Karazhan

    Hm...maybe the portal should do something besides summon more minions. Might get scrapped. It could fit in as Gadgetzhan art.

     Faction and Keyword Explanation

    My faction is the Cult of Thek. Like Nurgling's my faction involves curses, but to a different effect. The Cult is composed of Chronomancers, Liches, and members of Twilight's Hammer. Super simplified lore below:

    Thek was a Hydra loa, worshipped by a minor troll tribe in Tanaris. Their tribe was small, but their god kept them strong and cursed their many enemies. Until the Bronze Dragonflight intervened, destroying their sacred temples and killing their god.

    But a god like Thek does not simply stay dead.

    Ya'Kul was a young priestess when she heard the voice of Thek. Charged by the dark Hydra with rebuilding his cult, YaKul traveled to Tanaris, and found the bustling port of Gadgetzhan to greet her. The city was built atop Thek's sacred grounds. Declaring the city corrupt and unworthy, Ya'Kul has gathered a cult to curse the populace and bring the city to it's knees.

    Liches have followed her promises of power. Twilight's Hammer cultists believe there is a link between Thek and their own dark masters. And many young Chronomancers, disillusioned by the Timewalkers and the factions of Gadgetzhan, have rallied with this growing power. Seeking someone to lead them, Ya'Kul spoke through the Chronomancers to one Erin Farthing in the past. Lead by Ya'Kul instead of Chromie, this alternate Erin would grow and come to Gadgetzhan, joining the cult and taking the name Fateshatter in opposition to her temporal clone. Their goal is to destroy the factions of Gadgetzhan and allow Thek to rise again.

     

    The Cult of Thek uses the keyword Curse. Most of their cards involve applying a Curse to a random card in their opponent's hand. This gives the card a red highlight, similar to the token for Curse of Rafaam. When they play such a card, after the card's effects resolve, they are dealt 3 damage divided among their characters. The goal is to Curse multiple cards in the opponent's hand, applying ever increasing damage and forcing your opponent into tactically difficult spots.

    Some quick Curse rules:

    A card cannot be Cursed twice.
    Curse triggers will attempt to target unCursed cards as the opponent's hand allows.
    Both players can see the highlighted boarder, but only the player with the cards can see which ones are Cursed.
    The damage is not affected by any spell damage.
    Curse damage only triggers if the card is played. Not if it is countered, discarded, shuffled, or put from the hand into the battlefield.
    If the card is shuffled or transformed (Shifter Zerus) it retains the Curse.
    If a Cursed card is copied, the copy is NOT cursed.
    Once a Cursed card is played and the effect triggered, it is not longer Cursed. Even if it is copied, returned to hand, etc.

    With the Chronomancer, this faction works well with a midrange deck that includes copying effects to replay minions and reCurse cards. It also fits in a Fatigue deck to limit your opponent's options and pile on damage over time. 

     Gadgetzhan Cards

    Review
    Chronodancer: Follows your class themes. Fine card, but I would like to see a class card that interacts with it. There's a small combo with Infinite Potential. But, otherwise? It's like it has some potential to do something cool, but it hasn't the right support.
    Caverns of Time Portal: Good card.
    The Eternal Game: Love the card (and the M10 Evacuation artwork.) But it should cost (4). There are some pretty good targets for this spell: Savannah Highmane, Tirion Fordring, Argent Horserider, etc. Either you copy 1 or 2 good minions, or you copy a lot of bad targets and have a big board. Either way, this card has excellent value. (Especially against Shaman.)
    Faction: Simple, yet versatile mechanic. Good lore. Good faction.
    Acolyte of Thek: Fine card. Could be a 3/3. Cursing a card is worth 0.5 mana I would say, so it should cost a single stat point. Aggressive opponents will effectively lose a card, since they can't take the risk of playin' the cursed card. While midrange and control strategies are not particularly affected by the effect, since they tend to have a small board, big minions or a lot of cards in hand (to delay further the effect).
    Thekian Proselyte: Nothing to say.

    Prophet Ya'kul: Fine card. But I would like to see you come up with another idea, just to see if the concept can be improved.

    Patient Worshipper: Fine card.
    Clock Punk: Too slow. If you have two of them, the first is bad, and the second is meh. So you need to play two of them, an activator, draw a third copy... and it's a 4/4 for 3 mana. Not particularly exceptionnal. Could get +2 Attack for each Clock Punk you played this game.
    Exile: Good card.
    Subjugate: Would go with (3) mana. Your cards curse 1 card at a time (in general). So I suppose that my opponent will only have 1 or 2 cursed cards at any time in his hand. Maybe he could have more, but that's unlikely. And you still need good timing to play this card and obtain good value.
    Misfortune Teller: Good card.
    Thek's Rage: Does it need to mention "random"? The Elemental tag should not appear yet. Why is the rager "Cursed" if he receives a benifit? The card seems rather complex, even for an Epic. Or is it the fact that the Rager parody seems pushed?
    Hmm, not convinced.
    Erin Fateshatter: Good card.
    Freeze Time: ;)
    Entropic Alchemy: Like this. It's hard to say if it's too good or bad, but I would like to test is in a Fatigue/Control deck. I feel it is safe.
    Echoed Explosion: Okay card. Not the most creative effect, but still a good card.
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Finale Discussion
    Quote from thepowrofcheese >>

    Just got home! Here's my first ideas for cards based on the other 3 finalists! I'll post later with feedback and my Gadgetzhan faction!

    Time Stop: This one fits really well into your class. Freezing time is thematically fitting. Hmm, should it cost only (2)? It does act as a Frost Nova, and it gives a slight advantage against weapon-based classes, but the effect is mostly symmetrical (for as long as you control more than one minion).
    Expire: The card is fine in itself, but I would go with another mechanic. Destroying your own mana crystals is generally not an appreciated mechanic, because it is not rewarding for the player. Destroying one mana crystal, okay, two of them?
    Overclock: Nice card, and the artwork is cool, but it doesn't suit your class. I believe the only other buff card in your class is Bronze Drake. A buff spell could be fine, but giving a big attack buff? It is not what I expected.
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Finale Discussion

     @Asylum_Rhapsody

    How have people liked the challenges? Do you think they spiced up the Class Creation Competition sufficiently that we can follow similar models in the future and inherently end up with sufficiently different and interestingly different classes?

    I liked the challenges. Sure, there were some hard challenges, but there's always a way to make them work in our class. And they are meant to be challenges, after all. It's our job as a creator to find a way to mechanically and thematically integrate them into our sets. I don't think that it has to minimize our class identity. So my class needs to interact with secrets? With the coin or cards cost? There's probably a clever way to solve this puzzle, and create some card that I wouldn't have thought of otherwise.

    However, when it's time to present our submissions, and we have to show two challenge cards out of four, there's not a lot of room left to present our set's identity. Do I go with flashy cards? I insist on one mechanic? I present different facets of my class? That's the part that I found difficult, and where I would have sometimes prefered to be able to showcase other cards.

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Poll

    Wow, the vote is SO close.

    And I finish in 5th place (tied with the superb Dryad class)! Nice. I'm really happy with this result.

    Congratulations to all finalists!

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Poll

    2) The cultist : A real cool and dark twist on the grindy class. You can only sty alive for so long against the cult ! I really like that you went with a cult theme rather then a boring zombie one. Any project for a Blood Queen Lana'thel card ? She was one of my favorite wow bosses, and I think she fits well in your thematic.

    That's definitely something I can look into. I don't know WoW's lore well, so I'm pleased with the suggestion! I'm sure I can create a card that will match your expectations.

     

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Discussion
    Quote from The_Odinson >>
    Quote from nurgling13 >>
    Quote from Turkeybag >>

    Looking at my feedback I predict The_Odinson, Broeck1, Turkeybag (ME! :P) will make it to the finals along with either maxlot or SanderNightsite. Good luck to everyone though!

    I wouldn't get your hopes up for that prediction. I don't think any wild cards have advanced to the next stage so far, as much as I'd like Odinson to go on. Most likely, the top 4 entries from last stage will advance (top 4 on the final poll). 
     I don't know if I think all 4 of those will make it. I think that thepowrofcheese and nobravery have mediocre previews, and I think maxlot and OBoily did a much more impressive job this time.
    If I were to predict the finalists, I would say nurgling13, maxlot, thepowrofcheese and nobravery. But all classes are good, so it's really difficult to say. And if we look at previous polls, positions were not decided by a huge margin.
    Regarding the preview, it depends to whom you ask. Some people find this is indeed a better preview, while other people prefered previous sets. What is sure is that it shows a different aspect of my class. At this point in the competition, I believe it is important to show something different. If some people ardently support the class, I think they will look at the set as a whole. Or continue to support the class if they find this is an acceptable preview. What seems crucial is to try to find new supporters, since there are few classes that will make it to the finals. If I can pick the interest of new voters, who overlooked the class in previous phases, that's for the best.
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Submission

    Isabella Darkraven - The Cult Leader

    «May the Faith in the Cult protects us.»

    Cultist

    Keyword

    Cult: When you build your deck, you may include up to 4 copies of a card with the keyword Cult. Two new Cult cards appear in the LOE and WOG sets; Expert of Old Sects and Sinister Giant.

    About the Sets

    The Basic Set introduced the "deck-size matters" theme. In the Grand Tournament Set, small minions and card shuffling prevailed. Now, the League of Explorers and Whispers of the Old God sets reinforce two facets of the Cult Leader class; Cultists and big minions.

    Use Vantablast, the darkest magic (or worst pun) you can find around, and Ritual of Power, to overwhelm your opponent with Cultists. If you prefer, offer a Cursed Relic to the Gods with Mysticism, to convoke Atactlan, the Summoner.

    Protect yourself from an unstoppable onslaught with Spooky Strawman, play an Indistinct Shade as a valuable threat, before anihilating your opponent with a powerful Sinister Giant. The Cult Leader class offers various deck archetypes, and a panoply of cards to suit your favorite playstyle. Take some time to discover and appreciate the new sets.

    Preview Cards

    Spooky StrawmanIndistinct ShadeSinister GiantAtactlan the Summoner

    Asylum's Choice

    DementiaSecret GatheringLose All Hope

    League of Explorers

    Cursed RelicExpert Of Old SectsMysticism

    Whispers of the Old Gods

    Spooky StrawmanIndistinct ShadeRitual of Power

    Orderly MentorMeditative ProcessionVantablast

    Mesmerizing WhispererSinister GiantAtactlan the Summoner

    Blackrock Mountain

    Ember JetInner Flame AdeptBlack Dragon

    Grand Tournament

    Envious SquireTireless GladiatorMaster of the Dark ArtsParanoid CultistDusty CompendiumSuccumbOccult JousterLose All HopeZargha the Shapeless

    Upgraded Hero Power

    Convince

    Classic

    Endless RatsMidnight GossipEyeless CreatureSecret GatheringLeatherbound JournalWorshiped LeaderCharm of ProtectionVile DischargeSoul ExtractionIll-Disposed MentorDistorted CataclysmGift of ImmortalityShifting ShadowDon't Fear The ReaperRoselyn the Corrupted

    Basic

    Dreadful OmenEvil EnergyAppealing RecruiterDark BlastDetermined NoviceLead the HereticsDementiaImmolate the ImpureTemptSolemn Liturgy

    Acknowledgements

    Special thanks to Turkeybag (Alchemist), thepowrofcheese (Chronomancer), The_Odinson (Racer), maxlot (King) and nurgling13 (Worgen) for their comments.

    Many thanks to Asylum_Rhapsody for his support and his work as a moderator.

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Discussion

    Preview before submission.

    Isabella Darkraven - The Cult Leader

    «May the Faith in the Cult protects us.»

    Cultist

    Preview Cards

    Spooky StrawmanIndistinct ShadeSinister GiantAtactlan the Summoner

    Asylum's Choice

    DementiaSecret GatheringLose All Hope

    League of Explorers

    Cursed RelicExpert Of Old SectsMysticism

    Whispers of the Old Gods

    Spooky StrawmanIndistinct ShadeRitual of Power

    Orderly MentorMeditative ProcessionVantablast

    Mesmerizing WhispererSinister GiantAtactlan the Summoner

    Grand Tournament and Blackrock Mountain

    Ember JetInner Flame AdeptBlack Dragon

    Envious SquireTireless GladiatorMaster of the Dark ArtsParanoid CultistDusty CompendiumSuccumbOccult JousterLose All HopeZargha the Shapeless

    Classic

    Endless RatsMidnight GossipEyeless CreatureSecret GatheringLeatherbound JournalWorshiped LeaderCharm of ProtectionVile DischargeSoul ExtractionIll-Disposed MentorDistorted CataclysmGift of ImmortalityShifting ShadowDon't Fear The ReaperRoselyn the Corrupted

    Basic

    Dreadful OmenEvil EnergyAppealing RecruiterDark BlastDetermined NoviceLead the HereticsDementiaImmolate the ImpureTemptSolemn Liturgy

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Discussion

    I'm completely uninspired. What could be the last card for my set?

    Pray to the Old GodsJourney BelowNeverending Torment

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Discussion

    @thepowrofcheese

    The two arts are sublime. But the second depicts someone who "looks at" his potential, so I would go with the second.

    I prefer the... second choice, but not by a huge margin. Only because it is "simplier". And I feel that if you expunge something, well, there's nothing left. For the cost, (3) seems okay. Your opponent is aware of the effect, and he can play around it. I would say it's on the same power level as Mirror Entity. In one case, both players have the minion, in the other case, neither do.

    A 5/5 is okay. A growing minion shouldn't have on-par stats to start with. A 5/5 is decent, and there are some class cards to support it.

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Discussion
    Quote from The_Odinson >>
    Quote from OBoily >>

    The discussion topic, where we discuss about things that matter the most, and sometimes we do actual work. ;)

    League of Explorers, UPDATED:

    Cursed RelicExpert Of Old SectsMysticism

    Whispers of the Old Gods, UPDATED:

    New cards: Pray the Old Gods, Vantablast.

    Spooky StrawmanPray the Old GodsRitual of Power

    Orderly MentorIndistinct ShadeVantablast

    Mesmerizing WhispererSinister GiantAtactlan the Summoner

    Spooky Strawman: Costs (3) instead of (4). A 3/4 for 3 is okay, and it has a symmetrical and situational effect. Should be better at 3.

    Ritual of Power: Costs (2) instead of (1). Gives +2/+2 instead of +1/+1. Was weak, now is decent. Good with other class cards.

    Indistinct Shade: Is a 5/1 instead of a 3/2. Putting an Effigy into the battlefield is nice, but if you don't play a threat at the same time, it's too slow. Now your opponent has something to worry about.

    Mesmerizing Whisperer: Has 4 Health instead of 3. The effect is situational and doesn't give an immediate advantage (if at all), so I gave the minion a buff.

    Sinister Giant: Costs (9) and counts OTHER giants (not itself). Does not mess up with Atactlan anymore, and is not as strong as the first version.

     IDK if Pray the Old Gods is the name you meant the card to have. It seems like Pray to the Old Gods, or Prayer of the Old Gods is what you were aiming for. Also, this card worries me. Old Gods are extremely powerful legendary minions. And while they definitely doesn't ensure you an Old Gods, and even less of getting the one you want, nonetheless it is still a very high likelihood of getting a second one or even third one. And while you could do that with C'Thun through Doomcaller very few decks could find space of this without making serious sacrifices as opposed to a nice cheap 2 drop spell. Plus this still gives you access to two different giants and both versions of Deathwing which are powerful.
    I've been out on some things. I took most of yesterday off to just relax. Can you explain Vantablast to me a bit. I don't really get the name and therefore how it relates to the effect. All other changes seem good.
    Pray to the Old Gods is probably a better name, I'm not a native English speaker, so I still do some mistakes. But it does worry me too that you can find a third copy of a legendary minion. I will find another concept.
    Vantablack is the darkest matter known to mankind (can search about it on Google), and the card is an upgrade to Dark Blast (a basic card). So it's a darker dark blast.
    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Discussion

    The discussion topic, where we discuss about things that matter the most, and sometimes we do actual work. ;)

    League of Explorers, UPDATED:

    Cursed RelicExpert Of Old SectsMysticism

    Whispers of the Old Gods, UPDATED:

    New cards: Pray the Old Gods, Vantablast.

    Spooky StrawmanPray the Old GodsRitual of Power

    Orderly MentorIndistinct ShadeVantablast

    Mesmerizing WhispererSinister GiantAtactlan the Summoner

    Spooky Strawman: Costs (3) instead of (4). A 3/4 for 3 is okay, and it has a symmetrical and situational effect. Should be better at 3.

    Ritual of Power: Costs (2) instead of (1). Gives +2/+2 instead of +1/+1. Was weak, now is decent. Good with other class cards.

    Indistinct Shade: Is a 5/1 instead of a 3/2. Putting an Effigy into the battlefield is nice, but if you don't play a threat at the same time, it's too slow. Now your opponent has something to worry about.

    Mesmerizing Whisperer: Has 4 Health instead of 3. The effect is situational and doesn't give an immediate advantage (if at all), so I gave the minion a buff.

    Sinister Giant: Costs (9) and counts OTHER giants (not itself). Does not mess up with Atactlan anymore, and is not as strong as the first version.

    Posted in: Fan Creations
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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V Discussion

     @Broeck1

    Odinsin is always spot on with his feedback, I am always glad he can find time to respond to my cards :)

    I think we are all glad that Odinson is there to comment our cards. Most dedicated reviewer I've seen.

    @Turkeybag

    Overworked Apprentice: Will look at it another time if you need to.

    Graveyard Creeper: Like it. Simple, clever. Probably situational (I mean, you're kind of "one turn behind" when you play it. For example, if you choose a 3-Cost minion on turn 3, then your opponent has 4 mana on his next turn. It's not guaranteed to be effective. And if you need to block a specific spell, like Flamestrike, you need a minion of that specific cost on the battlefield). But it has good stats.

    Toxic Muk: Muuuuuk. Nice card.

    Leon, Master Mutator: A late-game, high impact Legendary. There are surely some excellent victims to test this upon. Hmm, Argent Horserider, hmm, no, better LEEEEROY... Love the card. It gives a completely broken minion, but it needs to be shuffled back into your deck, so you lose tempo and board presence in exchange. That's fair.

    Brain Breaker Toxin: Particularly strong. Even if it is a Discover effect, you are almost guaranteed to hit a good minion. If your opponent has 4-5 minions in play, say, you will probably get a copy of his best, or second-best minion, most of the time. So the card is truly a better Flamestrike (8.5 mana) combined with a pseudo-Convert (1.5 mana). I love the effect. But I wouldn't be surprised to see this cost (10).

    Elixir of Gods: Nice twist on the C'Thun-effect. Probably slow, but particularly good with a Taunt minion.

    Bullet Worm: Probably too good. A 2/1 charger for 2 mana with a good tribe (see his Murloc cousin) is already playable and decent. Then it has an additional effect. And it can combo with class cards? In an already established archetype? Hmm, too good for the cost.

    Tomb Terror: Could be a 4/6. The effect requires you to have minions with spell damage in play, AND to have cards with Concoct in your hand, AND to have a situation where it gives a true advantage. That's pretty situational, so a stat buff seems okay.

    Scourge Fanatic: Ooh, love it. Ah, yeah, Brain Breaker Toxin shouldn't cost 10 in that case. But it could do 4 damage instead.

    Forbidden Knowledge: In theory, it provides a deckbuilding challenge and it can tutor anything. In practice, hmm... I'm not sure I would want to play only 1 card at a specific cost. It would wreck my curve, and it would stop me from using other key cards at that cost.

    If I need to find a specific card at a certain cost, then I need a way to spend my mana crystals, so that what is left is the perfect amount. That can be hard to achieve in-game. Unlike other forbidden cards, where it's not crucial to spend a specific amount of mana, this card requires some hard work.

    Spending one turn to find a game-winning card seems like the best way to use this card.

    The concept is cool, but I'm not convinced it is truly effective.

    Cruel Healing Potion: Fine card.

    Fleshmelted Abomination: Probably too complex for HS. I understand the effect correctly now that I've carefully read the card twice. But, for a new player... And even if you're not a newbie, oh man, I'm sure this can lead to some frustrating situations. Please, tell me I killed it... AAH GOD IT GOT RESTORED TO FULL HEALTH!!!

    Good luck!

    Posted in: Fan Creations
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