This card works for both Paladin Quests. It's a Reborn minion for Making Mummies and it's a great target for any buffs which help complete The Last Kaleidosaur.
Within a Jungle Giants deck, after turn 10, it can spawn two 5 attack minions in one turn, progressing the quest twice, and is also a great card to have reduced to (0) mana. Within Untapped Potential decks, it works in a similar way to Crystal Merchant, allowing you to progress the quest, without losing as much tempo or value. I feel the cards high potential power is justified by it's low stats, particularly health, making it hard to keep on the board for more than one turn.
Mechanically, the summoning is the same as Spirit of the Tiger, except with this this wicked art instead.
As an example, if you had 2 unspent mana left, this minion would spawn.
A fallen Highborne enchantress for all the burgle RNG enthusiasts. Works with both rogue quests - Bazaar Burglary and The Caverns Below - that was a tricky one :)
If it's deathrattle either triggers on it's first death or doesn't trigger on it's second, you simply get a worse Candletaker. However, if it triggers on it's second death and comes back to your hand, not only did you get a pretty nice reborn minion for 3 mana, you effectively get another one and possibly even more!
Edit: and I thought this was the discussion page. Whoops. I guess I'm sticking with this submission even though I just thought of something much better. lol. Oh well.
Greetings, my idea is to generate value for both mage quests, yet also gets more value whenever your opponent is playing a quest also. It could seem to be overwhelmed when your opponent is playing a hunter or warlock quests with many counters, yet your hand will be full and it stops giving you spells which leads to overdrawing. So the card could be an asset for mages to create interesting rng situations.
Hope you like it! Have fun.
Notes: Please double check the rules. You are not allowed to submit golden cards.
"WARNING: Competence not guaranteed."
Bazaar Burglary and The Caverns Below
The Last Kaleidosaur and Making Mummies.
Tempo and cards loss in exchange for almost full Lakkari Sacrifice, or draw+recovery tool in spell heavy Supreme Archaeology deck.
"You can't fight on an empty stomach"
Hi there..
THERE IS NO GAME.
This card works for both Paladin Quests.
It's a Reborn minion for Making Mummies and it's a great target for any buffs which help complete The Last Kaleidosaur.
Works well with both Priest quests but obviously favors Activate the Obelisk
Works with both Jungle Giants and Untapped Potential.
Within a Jungle Giants deck, after turn 10, it can spawn two 5 attack minions in one turn, progressing the quest twice, and is also a great card to have reduced to (0) mana. Within Untapped Potential decks, it works in a similar way to Crystal Merchant, allowing you to progress the quest, without losing as much tempo or value. I feel the cards high potential power is justified by it's low stats, particularly health, making it hard to keep on the board for more than one turn.
Mechanically, the summoning is the same as Spirit of the Tiger, except with this this wicked art instead.
As an example, if you had 2 unspent mana left, this minion would spawn.
Meant to support both Hunter quests
A fallen Highborne enchantress for all the burgle RNG enthusiasts.
Works with both rogue quests - Bazaar Burglary and The Caverns Below - that was a tricky one :)
gratz on being mod guys
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
This is what I'm thinking for my submission this week.
Helps with Awaken the Makers and Making Mummies.
If it's deathrattle either triggers on it's first death or doesn't trigger on it's second, you simply get a worse Candletaker. However, if it triggers on it's second death and comes back to your hand, not only did you get a pretty nice reborn minion for 3 mana, you effectively get another one and possibly even more!
Edit: and I thought this was the discussion page. Whoops. I guess I'm sticking with this submission even though I just thought of something much better. lol. Oh well.
Supreme Archaeology and Lakkari Sacrifice
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Token-
Works with the Druid Quests, Jungle Giants and Untapped Potential
Supports:
Well, this one definitely helps so many quests and it's very reliable card in many situations:
Greetings, my idea is to generate value for both mage quests, yet also gets more value whenever your opponent is playing a quest also. It could seem to be overwhelmed when your opponent is playing a hunter or warlock quests with many counters, yet your hand will be full and it stops giving you spells which leads to overdrawing. So the card could be an asset for mages to create interesting rng situations.
Hope you like it! Have fun.
"Unlike his brother, he want to be an Explorer. So he has sent curriculum to Reno"
The effect gained depends on the active quest:
Untapped Potential: Add two Coins to your hand
Unseal the Vault: Summon two 1/1 Lamps
Raid the Sky Temple: Add Magic Trick to your hand
Making Mummies: Reborn
Activate the Obelisk: Restore 5 Health
Bazaar Burglary: Discover a card from another class
Corrupt the Waters: Discover a Battlecry minion
Supreme Archaeology: Draw two cards
Hack the System: Give your hero +4 Attack this turn
Jungle Giants: Discover a minion with 5 or more Attack to your hand
The Marsh Queen: Add Springpaw and Alleycat to your hand
Open the Waygate: Discover a spell
The Last Kaleidosaur: Add Sound the Bells! to your hand
Awaken the Makers: Discover a Deathrattle minion
The Caverns Below: Rush. At the end of the turn, return this to your hand
Unite the Murlocs: Draw two Murlocs from your deck
Lakkari Sacrifice: Choose a card from your hand. Discard it
Fire Plume's Heart: Taunt. Gain +1 Health