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Whizbang's Workshop Set Cards List & Guide
1
"Unlike his brother, he want to be an Explorer. So he has sent curriculum to Reno"
The effect gained depends on the active quest:
Untapped Potential: Add two Coins to your hand
Unseal the Vault: Summon two 1/1 Lamps
Raid the Sky Temple: Add Magic Trick to your hand
Making Mummies: Reborn
Activate the Obelisk: Restore 5 Health
Bazaar Burglary: Discover a card from another class
Corrupt the Waters: Discover a Battlecry minion
Supreme Archaeology: Draw two cards
Hack the System: Give your hero +4 Attack this turn
Jungle Giants: Discover a minion with 5 or more Attack to your hand
The Marsh Queen: Add Springpaw and Alleycat to your hand
Open the Waygate: Discover a spell
The Last Kaleidosaur: Add Sound the Bells! to your hand
Awaken the Makers: Discover a Deathrattle minion
The Caverns Below: Rush. At the end of the turn, return this to your hand
Unite the Murlocs: Draw two Murlocs from your deck
Lakkari Sacrifice: Choose a card from your hand. Discard it
Fire Plume's Heart: Taunt. Gain +1 Health
My idea for this Topic. Too ambitious? (Do I have to create a card for every effect or it is okay in this way?)
The effect gained depends on the active quest:Untapped Potential: Add two Coins to your hand
The Last Kaleidosaur: Add Sound the Bell! to your hand
First try here, I hope you'll like them.
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1
"Unlike his brother, he want to be an Explorer. So he has sent curriculum to Reno"
The effect gained depends on the active quest:
Untapped Potential: Add two Coins to your hand
Unseal the Vault: Summon two 1/1 Lamps
Raid the Sky Temple: Add Magic Trick to your hand
Making Mummies: Reborn
Activate the Obelisk: Restore 5 Health
Bazaar Burglary: Discover a card from another class
Corrupt the Waters: Discover a Battlecry minion
Supreme Archaeology: Draw two cards
Hack the System: Give your hero +4 Attack this turn
Jungle Giants: Discover a minion with 5 or more Attack to your hand
The Marsh Queen: Add Springpaw and Alleycat to your hand
Open the Waygate: Discover a spell
The Last Kaleidosaur: Add Sound the Bells! to your hand
Awaken the Makers: Discover a Deathrattle minion
The Caverns Below: Rush. At the end of the turn, return this to your hand
Unite the Murlocs: Draw two Murlocs from your deck
Lakkari Sacrifice: Choose a card from your hand. Discard it
Fire Plume's Heart: Taunt. Gain +1 Health
1
My idea for this Topic. Too ambitious? (Do I have to create a card for every effect or it is okay in this way?)
"Unlike his brother, he want to be an Explorer. So he has sent curriculum to Reno"
The effect gained depends on the active quest:
Untapped Potential: Add two Coins to your hand
Unseal the Vault: Summon two 1/1 Lamps
Raid the Sky Temple: Add Magic Trick to your hand
Making Mummies: Reborn
Activate the Obelisk: Restore 5 Health
Bazaar Burglary: Discover a card from another class
Corrupt the Waters: Discover a Battlecry minion
Supreme Archaeology: Draw two cards
Hack the System: Give your hero +4 Attack this turn
Jungle Giants: Discover a minion with 5 or more Attack to your hand
The Marsh Queen: Add Springpaw and Alleycat to your hand
Open the Waygate: Discover a spell
The Last Kaleidosaur: Add Sound the Bell! to your hand
Awaken the Makers: Discover a Deathrattle minion
The Caverns Below: Rush. At the end of the turn, return this to your hand
Unite the Murlocs: Draw two Murlocs from your deck
Lakkari Sacrifice: Choose a card from your hand. Discard it
Fire Plume's Heart: Taunt. Gain +1 Health
1
First try here, I hope you'll like them.