Thanks for the feedback. I made 2 versions, as the original one was op. Which one of these is better?
This is just the original toned down. It's still an aoe Pyroblastif you get it to 0, but it will be harder to otk with it.
This on the other hand embraces the otk potential to it's full. Having to wait 20 turns is hard assuming you get it on mulligan and can you survive 20 turns with a dead card in hand? Keep in mind druid can otk you in less than 10 turns so it's actually slow compared to other combo decks.
Flavor Text: "He is hard working to become a giant. Hard like a mountain."
I thought the Flavor Text would have suggested you why it simply didn't cost 4 mana. Well, actually Mountain Giant is the only 12 cost card in standard so it has obvious synergy with Evolve and Unstable Evolution (but also Devolve and Joust cards). This is why it costs 11 instead.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
@Pumpkin03 - I like Tiny Golem. It's simple yet it has a lot of cool interactions. How do you thing it would interact with Far Sight?
@Hieii - Of those 3 my favorite is Gobbler. The other 2 just have too many situations where they could be impossible to play. If you go with Gobbler you'll want to capitalize the "L" in leader and put an "s" on Murloc.
I have an idea, altough it's a bit similar to Orbital Strike Cannon by @Dr_Scaphandre (which is probably my fav card in the whole thread, by the way).
Which version do you prefer? Mage version is good for Big Spell Mage, altough it would require to put some Dragons in it (which might be too much of a requirement). The Priest version is more straight forward, altough it might be too similar to Dragonfire Potion. I'm also considering making it a Paladin card.
So I have an idea. So this is a card which will give you a random spell. However this could also be useful if you are looking for a certain spell and you know it's mana cost. Anyway like to hear what you think.
The wording is off in a couple areas. It should be "Whenever you play a spell", "Add a random spell to your hand", and the Battlecry section should be at the top of the text box. I also don't really get why its from Boomsday, Classic would probably fit better. I really like the concept though
Thanks for the advice. I've added the changes and it was a bit of a squeeze, but I did it.
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My Entry for this week's Card Design Competition - Season 8.16:
Thanks for the feedback. I made 2 versions, as the original one was op. Which one of these is better?
This is just the original toned down. It's still an aoe Pyroblastif you get it to 0, but it will be harder to otk with it.
This on the other hand embraces the otk potential to it's full. Having to wait 20 turns is hard assuming you get it on mulligan and can you survive 20 turns with a dead card in hand? Keep in mind druid can otk you in less than 10 turns so it's actually slow compared to other combo decks.
I prefer the legendary version, if anything because the epic version is way too similar to Orbital Strike Cannon.
@Pumpkin03 - I like Tiny Golem. It's simple yet it has a lot of cool interactions. How do you thing it would interact with Far Sight?
@Hieii - Of those 3 my favorite is Gobbler. The other 2 just have too many situations where they could be impossible to play. If you go with Gobbler you'll want to capitalize the "L" in leader and put an "s" on Murloc.
Here's my first idea for the week
Tokens:
The cost reduction is too much. Just by killing 5 beasts, this card costs nothing. And you could achieve that very early, specially with cards like Unleash the Hounds. I'd reduce the cost discount to (1), or (2) at most.
Then, I'm not a big fan of the name. Something like Big Game Fishing, for instance, would be better IMO.
Finally, I'd also change the set to Un'Goro, as megalodons are extinct animals.
Other than that, cool card. Megalodons deserve to be in this game.
I have an idea, altough it's a bit similar to Orbital Strike Cannon by @Dr_Scaphandre (which is probably my fav card in the whole thread, by the way).
Which version do you prefer? Mage version is good for Big Spell Mage, altough it would require to put some Dragons in it (which might be too much of a requirement). The Priest version is more straight forward, altough it might be too similar to Dragonfire Potion. I'm also considering making it a Paladin card.
@Pumpkin03 - I like Tiny Golem. It's simple yet it has a lot of cool interactions. How do you thing it would interact with Far Sight?
@Hieii - Of those 3 my favorite is Gobbler. The other 2 just have too many situations where they could be impossible to play. If you go with Gobbler you'll want to capitalize the "L" in leader and put an "s" on Murloc.
Here's my first idea for the week
Tokens:
Sorry but it's too OP with Unleash the Hounds.
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Balanced? I guess cards played by Tess Greymane could also reduce the cost if there is nothing wrong in the wording. You only need steal 8 or 9 cards from opponent to play this. (withPreparation)
Balanced? I guess cards played by Tess Greymane could also reduce the cost if there is nothing wrong in the wording. You only need steal 8 or 9 cards from opponent to play this. (withPreparation)
Wait no, Tess won't discount it, that's the same mechanic of Yogg/Deck of Wonders and Open the Waygate. Then double Academic Espionage would reduce it cost to 10 if you manage to play all 20 the cards, but I think that's too much high anyway. Maybe reduce its cost to 25?
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
For C'thun! I would really like a C'thun deck revival at some point. This works against all the different ways to counter C'thun via Polymorph, Discard, Steal, etc. (hence why it is never played anymore). So basically it is a minion - Egg tribe - that can be played from 10-1 mana and works as a 0 attack taunt or wait until 0 mana to transformt it into a copy of your current C'thun (wherever he is, even dead).
For C'thun! I would really like a C'thun deck revival at some point. This works against all the different ways to counter C'thun via Polymorph, Discard, Steal, etc. (hence why it is never played anymore). So basically it is a minion - Egg tribe - that can be played from 10-1 mana and works as a 0 attack taunt or wait until 0 mana to transformt it into a copy of your current C'thun (wherever he is, even dead).
Hope you like the idea :D
Cool idea but:
1) Egg tribe does not exist
2) It should be part of WOTOG
3)I'd change the text to "Costs (1) less per attack of your C'thun (Dread Corsair). If it costs (0) while in your hand or deck, transform it into C'thun"
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"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
3)I'd change the text to "Costs (1) less per attack of your C'thun (Dread Corsair). If it costs (0) while in your hand or deck, transform it into C'thun"
Thanks for feedback. Yeah, it hit me after i uploaded the card that the Egg tribe doesn't exist :))
Not sure about the WOTOG part. There have been new cards that would fit very well in other expansions - look Boomsday. There could be another expansion in the future that has a link to the Old Gods , for exemple a Titan/Other Primordial beigns idk.
I will try to participate in this competition, but I just want to say the following:
Guys, be careful how you design your cards. While I won't deny, that you added fair requirements to them, keep in mind that there are a lot of cheating cards in the game, which would create a lot of busted combos for them. Think of the various Recruit spells/minions/weapon (warrior's one), think of Big Priest and don't forget about the existence of Grand Archivist when designing spells, that can kill your opponent out of nowhere.
I have an idea, altough it's a bit similar to Orbital Strike Cannon by @Dr_Scaphandre (which is probably my fav card in the whole thread, by the way).
Which version do you prefer? Mage version is good for Big Spell Mage, altough it would require to put some Dragons in it (which might be too much of a requirement). The Priest version is more straight forward, altough it might be too similar to Dragonfire Potion. I'm also considering making it a Paladin card.
I'll give some feedback later.
Feedback on my card is also welcome!
You have a spelling mistake in your mage card (Costa).
If you compare it to the Flamestrike it is extreme powerful. Every damage of the Flamestrike costs 1.75 mana and only low health monions will die. Your card has almost half the cost for each damage and almost every board will be cleared. At least it should deal the damage to every minion not only the enemies.
I have an idea, altough it's a bit similar to Orbital Strike Cannon by @Dr_Scaphandre (which is probably my fav card in the whole thread, by the way).
Which version do you prefer? Mage version is good for Big Spell Mage, altough it would require to put some Dragons in it (which might be too much of a requirement). The Priest version is more straight forward, altough it might be too similar to Dragonfire Potion. I'm also considering making it a Paladin card.
I'll give some feedback later.
Feedback on my card is also welcome!
You have a spelling mistake in your mage card (Costa).
I'm pretty sure it's just the spanish version of the card.
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Thanks for the feedback. I made 2 versions, as the original one was op. Which one of these is better?
This is just the original toned down. It's still an aoe Pyroblastif you get it to 0, but it will be harder to otk with it.
This on the other hand embraces the otk potential to it's full. Having to wait 20 turns is hard assuming you get it on mulligan and can you survive 20 turns with a dead card in hand? Keep in mind druid can otk you in less than 10 turns so it's actually slow compared to other combo decks.
I thought the Flavor Text would have suggested you why it simply didn't cost 4 mana. Well, actually Mountain Giant is the only 12 cost card in standard so it has obvious synergy with Evolve and Unstable Evolution (but also Devolve and Joust cards). This is why it costs 11 instead.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
My three initial ideas:
Love the tribes.
@Pumpkin03 - I like Tiny Golem. It's simple yet it has a lot of cool interactions. How do you thing it would interact with Far Sight?
@Hieii - Of those 3 my favorite is Gobbler. The other 2 just have too many situations where they could be impossible to play. If you go with Gobbler you'll want to capitalize the "L" in leader and put an "s" on Murloc.
Here's my first idea for the week
Tokens:
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
I have an idea, altough it's a bit similar to Orbital Strike Cannon by @Dr_Scaphandre (which is probably my fav card in the whole thread, by the way).
Which version do you prefer? Mage version is good for Big Spell Mage, altough it would require to put some Dragons in it (which might be too much of a requirement). The Priest version is more straight forward, altough it might be too similar to Dragonfire Potion. I'm also considering making it a Paladin card.
I'll give some feedback later.
Thanks for the advice. I've added the changes and it was a bit of a squeeze, but I did it.
My Entry for this week's Card Design Competition - Season 8.16:
A mother is always protecting her child. Her strength grows with the challenge. The more danger to her kid the more power she can bring up.
And protecting mothers are epic!
Fear the Gibberers!
I prefer the legendary version, if anything because the epic version is way too similar to Orbital Strike Cannon.
I don't like King Anduin Wrynn at all. His effect is too hard to fulfill by itself, but it's completely broken with Aviana or Naga Sea Witch.
Out of Gobbler, Bluegill Leader and Living Axe, I'm more fond on the second one. Gobbler is too similar to Patches the Pirate.
The cost reduction is too much. Just by killing 5 beasts, this card costs nothing. And you could achieve that very early, specially with cards like Unleash the Hounds. I'd reduce the cost discount to (1), or (2) at most.
Then, I'm not a big fan of the name. Something like Big Game Fishing, for instance, would be better IMO.
Finally, I'd also change the set to Un'Goro, as megalodons are extinct animals.
Other than that, cool card. Megalodons deserve to be in this game.
Really like the card. The text is a bit too long, but I don't know how to reduce it.
I'm not a fan, to be honest. It's effect is too complex and it doesn't fit the card too much.
I do agree that Protecting Mothers are epic, though!
I think it's too hard to pull off. You should increase the cost reduction to (2) or (3).
Also, you forgot to add the rarity, which I assume, is legendary.
Feedback on my card is also welcome!
Sorry but it's too OP with Unleash the Hounds.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Balanced? I guess cards played by Tess Greymane could also reduce the cost if there is nothing wrong in the wording. You only need steal 8 or 9 cards from opponent to play this. (withPreparation)
Wait no, Tess won't discount it, that's the same mechanic of Yogg/Deck of Wonders and Open the Waygate. Then double Academic Espionage would reduce it cost to 10 if you manage to play all 20 the cards, but I think that's too much high anyway. Maybe reduce its cost to 25?
Edit: Shouldn't be "Destroy THE enemy hero?"
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
For C'thun! I would really like a C'thun deck revival at some point. This works against all the different ways to counter C'thun via Polymorph, Discard, Steal, etc. (hence why it is never played anymore). So basically it is a minion - Egg tribe - that can be played from 10-1 mana and works as a 0 attack taunt or wait until 0 mana to transformt it into a copy of your current C'thun (wherever he is, even dead).
Hope you like the idea :D
Why is the rum gone?
Cool idea but:
1) Egg tribe does not exist
2) It should be part of WOTOG
3)I'd change the text to "Costs (1) less per attack of your C'thun (Dread Corsair). If it costs (0) while in your hand or deck, transform it into C'thun"
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Note! - Nightmare Amalgam will not work
Check out my Custom Expansion
Blasted Lands
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/220269-blasted-lands-custom-expansion-4-classes-complete
Thanks for feedback. Yeah, it hit me after i uploaded the card that the Egg tribe doesn't exist :))
Not sure about the WOTOG part. There have been new cards that would fit very well in other expansions - look Boomsday. There could be another expansion in the future that has a link to the Old Gods , for exemple a Titan/Other Primordial beigns idk.
Why is the rum gone?
I will try to participate in this competition, but I just want to say the following:
Guys, be careful how you design your cards. While I won't deny, that you added fair requirements to them, keep in mind that there are a lot of cheating cards in the game, which would create a lot of busted combos for them. Think of the various Recruit spells/minions/weapon (warrior's one), think of Big Priest and don't forget about the existence of Grand Archivist when designing spells, that can kill your opponent out of nowhere.
Weak in the early game, powerful lategame.
You have a spelling mistake in your mage card (Costa).
If you compare it to the Flamestrike it is extreme powerful. Every damage of the Flamestrike costs 1.75 mana and only low health monions will die. Your card has almost half the cost for each damage and almost every board will be cleared. At least it should deal the damage to every minion not only the enemies.
I'm pretty sure it's just the spanish version of the card.