Demonic Project and Dirty Rat kinda run counter to it, but, the general rule at Blizzard is they're not fans of directly targeting and discarding cards in your opponent's hand. Burning the draw, or pulling the card onto the field, or transforming it in hand at least leave them, theoretically, resource neutral (10 cards vs 1 burn, minion in play for free, a demon instead of their minion), while a discard is a straight up resource theft.
Also, "Wrong Pact" doesn't seem like the right name for the card effect. Maybe something like "Equivalent Exchange" or "Mutual Loss."
So, there was my original idea of the Hero Power interaction curse, with the replication removed and the cost of the "curse" increased. But I also had this other idea that might fit in well for a control deck (I know, I know, as if Control Warlock needs more help)
I'd like your opinion on this card I designed. I didn't want to make a card too strong or too weak and I tried to balance it out. I designed it focusing on the fact that the cards with the highest statistics are usually the win conditions of the current decks.
I'd like your opinion on this card I designed. I didn't want to make a card too strong or too weak and I tried to balance it out. I designed it focusing on the fact that the cards with the highest statistics are usually the win conditions of the current decks.
I'd like your opinion on this card I designed. I didn't want to make a card too strong or too weak and I tried to balance it out. I designed it focusing on the fact that the cards with the highest statistics are usually the win conditions of the current decks.
I'd like your opinion on this card I designed. I didn't want to make a card too strong or too weak and I tried to balance it out. I designed it focusing on the fact that the cards with the highest statistics are usually the win conditions of the current decks.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
So I have updated my design. The effect is simple, you cast the spell and you opponent will have to either play the card or discard it.
I like how this is hand disruption that your opponent can interact with. If you play this on 4, though, and hit Shudderwock, there's nothing they can do, undermining that interactivity. They'll probably have more minions in hand that early, so this scenario is unlikely, but maybe something to keep in mind. Seeing all the hand and deck attacks people are putting out, it's still good to see a different approach.
Would this qualify? It's implicit, but the card would apply a debuff on an enemy minion "Deathrattle: Summon Varimathras".
The fact that it's Sylvanas Windrunner on steroids is on puropose. Dreadlords can possess people and Varimathras is the dreadlord you see in the background on Sylvanas' art.
I think that Drain Soul is way better because if it survives damage your opponent can simply trade it in one of your minions, otherwise, it results more expensive. And Drain Soul doesn't see play BTW
@Fortify
Why 4 mana? I mean, Gnomeferatu burns a card for 0 mana and drawing a card is worth 1 mana, so it should be good at 2 mana.
@LittleOgreHearthstone
That seems good, especially with Warlock new legendary spell, but I think the name doesn't fit with the flavor. What about "Soul Link" or something similar?
@CheeseEtc
EDIT: Nevermind, it must be a spell so it doesn't qualify
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Maybe, Majora's Mask could cost less mana and summon a untargetable thing on the board that destroy all enemy minions at the end of each of your opponent turns. So the ocarina reads something like: "Silence The Majora's Mask until the end of the turn. Retur this to your hand" at a lower cost.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Thanks for pointing out that the card is underpowered. It now matches the power level of Bash
reviews:
@cheese
don't forget the competition only accepts spells
i also don't know if symetrical debuff effects (projects) fit the criteria, but being a debuff that effects your opponent, i think it should be ok.
@pumpkin
- can you find art that the background isn't completly black?
- some grammar: you only have 1 third turn around the beginning of the game, so saying "your next third turn" is confusing . i think the mask's text should be "after your opponent takes three turns, destroy...". also, the ocarina can just say "reset the countdown of Majora's Mask". also change "destroy ALL your minons" to just "destroy your minions"
- i think you should change "destroy all enemy characters" to "destroy the enemy hero" to match the wording of Uther of the Ebon Blade and Mecha'thun. if you want that for the card's flavor, that's probrably ok. i don't know a lot about zelda
@dracob, @heiei
am i the only one who think the cards' name doesn't reflect the card's effect and should be changed? (injustice / dont let me down) may be there is some reference i don't understand.
@vile
more concise text recommedtion: enemy minions can't attack your hero next turn (take Rebuke for reference
I'm not really good at english so if you see something wrong i change it ! And which art is better?
Love the tribes.
Is this allowed?
Text recommendation: "Choose an enemy minion. At the end of your opponent's turns, if there is no minion to its right, destroy it."
Between the two, I prefer the second art, that's pulled out.
Demonic Project and Dirty Rat kinda run counter to it, but, the general rule at Blizzard is they're not fans of directly targeting and discarding cards in your opponent's hand. Burning the draw, or pulling the card onto the field, or transforming it in hand at least leave them, theoretically, resource neutral (10 cards vs 1 burn, minion in play for free, a demon instead of their minion), while a discard is a straight up resource theft.
Also, "Wrong Pact" doesn't seem like the right name for the card effect. Maybe something like "Equivalent Exchange" or "Mutual Loss."
So, there was my original idea of the Hero Power interaction curse, with the replication removed and the cost of the "curse" increased. But I also had this other idea that might fit in well for a control deck (I know, I know, as if Control Warlock needs more help)
How are you doing, fellas?
I'd like your opinion on this card I designed. I didn't want to make a card too strong or too weak and I tried to balance it out. I designed it focusing on the fact that the cards with the highest statistics are usually the win conditions of the current decks.
Submissión entry, here.
Are both of the silences of minions in the opponent's deck? If so, then this seems overcosted because it does 6 mana and has no immediate impact.
It also uses the exact same artwork as Curse of Rafaam, so you should use different artwork.
Click the image to go to my custom Time Traveler class.
Thanks for the suggestions, @Demonxz95. I made the changes, how about now?
So I have updated my design. The effect is simple, you cast the spell and you opponent will have to either play the card or discard it.
My Entry for this week's Card Design Competition - Season 8.16:
Wow, that's a huge mana change but it seems better now.
In the future though, you're supposed to use the Discussion Topic first, get feedback about the card, then submit it. Not the other way around.
Click the image to go to my custom Time Traveler class.
Do symetrical debuffs count?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Any thought is really appreciated!
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I like how this is hand disruption that your opponent can interact with. If you play this on 4, though, and hit Shudderwock, there's nothing they can do, undermining that interactivity. They'll probably have more minions in hand that early, so this scenario is unlikely, but maybe something to keep in mind. Seeing all the hand and deck attacks people are putting out, it's still good to see a different approach.
I mean, all the “classic” curses only debuff your opponent, so I’d say no? Could be wrong though.
quite late but any thoughts are still apreciated
Would this qualify? It's implicit, but the card would apply a debuff on an enemy minion "Deathrattle: Summon Varimathras".
The fact that it's Sylvanas Windrunner on steroids is on puropose. Dreadlords can possess people and Varimathras is the dreadlord you see in the background on Sylvanas' art.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
@Chocfudges
I think that Drain Soul is way better because if it survives damage your opponent can simply trade it in one of your minions, otherwise, it results more expensive. And Drain Soul doesn't see play BTW
@Fortify
Why 4 mana? I mean, Gnomeferatu burns a card for 0 mana and drawing a card is worth 1 mana, so it should be good at 2 mana.
@LittleOgreHearthstone
That seems good, especially with Warlock new legendary spell, but I think the name doesn't fit with the flavor. What about "Soul Link" or something similar?
@CheeseEtc
EDIT: Nevermind, it must be a spell so it doesn't qualify
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Can anyone review my cards please? :(
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Maybe, Majora's Mask could cost less mana and summon a untargetable thing on the board that destroy all enemy minions at the end of each of your opponent turns. So the ocarina reads something like: "Silence The Majora's Mask until the end of the turn. Retur this to your hand" at a lower cost.
It has to be snakes.
Well but it wouldn't fit the flavor :)
Also I ve changed the cost of Ocarina to 6 so that in wild will be avaiable Loatheb/Brewmaster shenanigans
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
@Pumpkin
Thanks for pointing out that the card is underpowered. It now matches the power level of Bash
reviews:
@cheese
don't forget the competition only accepts spells
i also don't know if symetrical debuff effects (projects) fit the criteria, but being a debuff that effects your opponent, i think it should be ok.
@pumpkin
- can you find art that the background isn't completly black?
- some grammar: you only have 1 third turn around the beginning of the game, so saying "your next third turn" is confusing . i think the mask's text should be "after your opponent takes three turns, destroy...". also, the ocarina can just say "reset the countdown of Majora's Mask". also change "destroy ALL your minons" to just "destroy your minions"
- i think you should change "destroy all enemy characters" to "destroy the enemy hero" to match the wording of Uther of the Ebon Blade and Mecha'thun. if you want that for the card's flavor, that's probrably ok. i don't know a lot about zelda
@dracob, @heiei
am i the only one who think the cards' name doesn't reflect the card's effect and should be changed? (injustice / dont let me down) may be there is some reference i don't understand.
@vile
more concise text recommedtion: enemy minions can't attack your hero next turn (take Rebuke for reference
another one