Is 7/5/4 balance with this Deathrattle? Or should I buff him a little? Seems a bit strong with the priest death knight.
To compare, Sherazin, Corpse Flower is 4-mana 5/3 Rogue Legendary, who requires 4 cards to be played in a single turn. Never guaranteed but possible in a single turn, which is mostly untrue of your card for everyone not-named Shadowreaper Anduin. And it's said DK that would make people nervous of such a card :/
If you want to avoid the problem altogether, you might need to make it a class Legendary. Otherwise...yeah. Priest FTW.
Side-note: I think it would be funny if you said something like: "Deathrattle: BRB need repairs! Use your Hero Power..."
Thx a lot of the opinion, think I should design some more cards to decide which one is going to submit ;D
I think it needs a better name, too. Legendaries have proper names, rather than just the plain "Pumpkin Aircraft" you have. Maybe a pun, like The Hallowcopter.
Hellish Val'kyr: Interesting idea, but seems like you just shoehorn the Lifesteal keyword when it just easily be worded as "Whenever this attack, heal the enemy hero by the same amount".
Plague Doctor: Please no. This + Unleash the Hound = 7 mana Twisting Nether with a 4/2 body.
Commuting Medium: Now this I like. Strong for Deathrattle Priest. The body is just what I don't like as Priest minions tend to have more Health than attack. Maybe a 3/5 or even 2/6?
Turn Eternal Revenant into a Neutral card and get rid of the Druid card. Which one should I submit?
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With the previous effect being able to be controlled, I changed it to a new perspective which is the entire board. Basically, if you have 2 minions and your opponent has 2, you play this and effect occurs. If you have 2 minions and your opponent has 3, you play this and the effect will not occur as it is not the leftmost minion. The 'left' is in your perspective, not your opponents.
Thoughts? Made it so that the effect is not guaranteed to work all the time.
Ha! Nice diction for the name. I'm always a fan of positioning effects, so I'm obligated to like this card. In all seriousness, this seems like a nice little that relies heavily on the skill-placement of positioning. Compared to Gilblin Stalker and Patient Assassin, this seems pretty balanced; maybe it should be a 1/3, but it's not that big of a deal if it isn't. My only suggestion is that you should make it more Halloween-y. This seems like a creature lurking in the night...waiting for the opportunity to ambush some poor, innocent souls...
I feel like Haunted Priest needs some improvement; the idea is that the victims of his sacrifices would return to haunt him, but it doesn't quite make sense as a Deathrattle (though I love the mechanic). Soulbound Acolyte might need a nerf on its stats (maybe 1 less but I'm not sure it's necessary).
I'm typing on the virtual keyboard (literally half of my laptop's keys are broken), so I don't think I'll be able to review any cards, but I might try later.
Not much to say about Terrorweb Snatcher. It can provide insane value if it manages to finish off a big minion. Works exceptionally well with buffs.
Bump. Judging by the lack of feedback this my not be interesting enough.
I really do like Darkshore Imp. I think it's a really good card that's very nicely balanced. Less excited about Terrorweb Snatcher, which is just a different statted Frostmourne as a dude.
Not much to say about Terrorweb Snatcher. It can provide insane value if it manages to finish off a big minion. Works exceptionally well with buffs.
Bump. Judging by the lack of feedback this my not be interesting enough.
Terrorweb Snatcher is a scary card in the hands of a Handbuff Paladin, or an Inner Fire Priest who can keep him alive. Smash larger minions, and suddenly you've generated insane return value. I honestly believe this effect should remain unique to Frostmourne.
Darkshore Imp is basically a self-destruction generator, as you noted with Void Terror and Ravenous Pterrordax. There's also Sanguine Reveler and Shadowflame, or just regular trading. You can readily destroy him over and over. That's pretty neat, I suppose, but personally I'm not super-hype on the card. If your opponent lacks strong board presence, they'll have to blow a spell on the Imp to get rid of it; otherwise, you could just throw him into every minion your opponent plays without fear, to keep the board clean.
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I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I really like Avacyn, it's a really elegant card, but if I were you I'd go with Mediums here. Maybe drop some stats? This kind could do so much work in N'Zoth Priest...
Hellish Val'kyr: Interesting idea, but seems like you just shoehorn the Lifesteal keyword when it just easily be worded as "Whenever this attack, heal the enemy hero by the same amount".
Plague Doctor: Please no. This + Unleash the Hound = 7 mana Twisting Nether with a 4/2 body.
Commuting Medium: Now this I like. Strong for Deathrattle Priest. The body is just what I don't like as Priest minions tend to have more Health than attack. Maybe a 3/5 or even 2/6?
Turn Eternal Revenant into a Neutral card and get rid of the Druid card. Which one should I submit?
Faceless Trickster is bizarre as fuck but seems interesting. I honestly can't figure out if it's too disruptive or annoying to play against; it kinda forces your opponent to totally change their gameplan if you Silence it, and it's pretty easy to accomplish that, but at the same time, it doesn't get you any closer to winning. Eternal Revenant, on the other hand, seems easier to abuse, but it's probably fine as is, if not a little bit annoying.
Not much to say about Terrorweb Snatcher. It can provide insane value if it manages to finish off a big minion. Works exceptionally well with buffs.
Bump. Judging by the lack of feedback this my not be interesting enough.
Hm... I just saw your Crypt Lord and realized how similar my Haunted Priest is to it; yours seems more powerful though. Does it count minions that attacked into it and died or only the ones it attacked and killed?
With the previous effect being able to be controlled, I changed it to a new perspective which is the entire board. Basically, if you have 2 minions and your opponent has 2, you play this and effect occurs. If you have 2 minions and your opponent has 3, you play this and the effect will not occur as it is not the leftmost minion. The 'left' is in your perspective, not your opponents.
Thoughts? Made it so that the effect is not guaranteed to work all the time.
Ha! Nice diction for the name. I'm always a fan of positioning effects, so I'm obligated to like this card. In all seriousness, this seems like a nice little that relies heavily on the skill-placement of positioning. Compared to Gilblin Stalker and Patient Assassin, this seems pretty balanced; maybe it should be a 1/3, but it's not that big of a deal if it isn't. My only suggestion is that you should make it more Halloween-y. This seems like a creature lurking in the night...waiting for the opportunity to ambush some poor, innocent souls...
Hellish Val'kyr: Interesting idea, but seems like you just shoehorn the Lifesteal keyword when it just easily be worded as "Whenever this attack, heal the enemy hero by the same amount".
Plague Doctor: Please no. This + Unleash the Hound = 7 mana Twisting Nether with a 4/2 body.
Commuting Medium: Now this I like. Strong for Deathrattle Priest. The body is just what I don't like as Priest minions tend to have more Health than attack. Maybe a 3/5 or even 2/6?
Turn Eternal Revenant into a Neutral card and get rid of the Druid card. Which one should I submit?
Thanks for the suggestions! For Plague Doctor, keep in mind that Equality + Consecration is worth SIX mana. So, it's not too powerful. I'll definitely swap Communing Mediums' stats though.
I'd definitely go with Eternal Revenant. It's a excellent, flavorful card that provides more Elementals for those "If you played an Elemental last turn" synergies! The Elemental also works really well with Flame Elementals. It would interesting to see Tempo decks designed around this. However, it seems a bit too strong when compared to Squirming Tentacle; I suggest that you remove the Taunt?
Meanwhile, Faceless Trickster is a bit too disruptive. It's extremely difficult to counter and feels uninteractive because you only have 5/5s at your deposal, and it's just pretty unfun to see your deck suddenly disappear. In theory, this is hilarious, but really it just ends up with both players clashing against each other with 5/5s that turned 5/5s into 5/5s; it's pretty unexciting and frustrating. Also, it's your least Halloween-y card.
I like more the Plague Doctor, even if doesn't look very halloween'ish. Maybe you could choose another character or another art, i just can't stop thinking on Singed. The fist one probably have a forced Lifesteal effect and the third has too much going on for a minion, looks more like a spell.
Not much to say about Terrorweb Snatcher. It can provide insane value if it manages to finish off a big minion. Works exceptionally well with buffs.
Bump. Judging by the lack of feedback this my not be interesting enough.
Hm... I just saw your Crypt Lord and realized how similar my Haunted Priest is to it; yours seems more powerful though. Does it count minions that attacked into it and died or only the ones it attacked and killed?
Based off of how it's worded, I'd say even minions that died running into it would be summoned. Giant Sand Worm specifies that it has to attack. Terrorweb Snatcher doesn't specify attacking.
I like more the Plague Doctor, even if doesn't look very halloween'ish. Maybe you could choose another character or another art, i just can't stop thinking on Singed. The fist one probably have a forced Lifesteal effect and the third has too much going on for a minion, looks more like a spell.
Any coments on my cards?
Enslaved Soul: text adjustments "Deathrattle: If this didn't kill a minion, resummon it at the end of your turn." for the value aspect, I'd make it a 3/3.
Witch Cat: text adjustments "Battlecry: Give a random damaging spell in your hand Poisonous." looks good otherwise. Maybe it belongs to a class??
Freedie Rouger: I'd pronounce "this Free-dee-row-ger" FYI. I think it needs Stealth or something to be worth legendary status, but it's interesting none-the-less.
I feel like Haunted Priest needs some improvement; the idea is that the victims of his sacrifices would return to haunt him, but it doesn't quite make sense as a Deathrattle (though I love the mechanic). Soulbound Acolyte might need a nerf on its stats (maybe 1 less but I'm not sure it's necessary).
I'm typing on the virtual keyboard (literally half of my laptop's keys are broken), so I don't think I'll be able to review any cards, but I might try later.
Thanks for the feedback!
Haunted Priest: Seems like an intriguing minion, but it'll likely get killed most of the time before you get the chance to attack with it. Most of the time, you will just attack into a 1-drop or 2-drop (if your opponent has a 3-drop, they'll likely trade it into this before finishing it off) and you won't get really much of a gain for such a situational moment.
Soulbound Acolyte: It's a nice Lifesteal-synergy card and it works wonders with Bloodreaver Gul'dan! This is my favourite card out of the 2. Although I would recommend that you make this a 2/6 when compared to Stoneskin Gargoyle, there are currently so little Lifesteal effects, that it seems too weak with lower stats. Thus, I suggest that you make this a Warlock card because it's a bit too strong as a neutral card. The flavour is a nice touch though.
-Hellish Val'kyr - The concept behind it is interesting but as someone said before, the Lifesteal keyword isn't really necessary.
-Plague Doctor - Not a fan of this one, the concept is boring in my opinion and there's a Druid card in the submission thread that has a very similar effect. Also the art is from a skin of a LoL Champion.
-Communing Mediums - The best card out of the three. Solid card for Highlander Priest (Obsidian Statue gives a good value with this card) and pretty good card for Quest Priest. I also think the 5/3 statline doesn't go with the Priest class. Making it a 3/5 wouldn't hurt anybody (I think).
Bumping my cards, again. Any thoughts?
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Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
I like more the Plague Doctor, even if doesn't look very halloween'ish. Maybe you could choose another character or another art, i just can't stop thinking on Singed. The fist one probably have a forced Lifesteal effect and the third has too much going on for a minion, looks more like a spell.
Any coments on my cards?
Thanks for the input! In regards to Plague Doctor, I can't really find any good Mad Scientist art that that look Hearthstone-y...
Enslaved Soul: I think you made a mistake with the phrase "If didn't kill a minion" as it's unclear to what's it refering to; I'm presuming that you mean "If this minion kills a minion". If so, it's a clever way to provide some anti-spell tech tools and anti-control deck cards, but it seems kinda OP against Control decks since they HAVE to sacrifice a mini-minion into it otherwise it just keeps resurrecting itself. That's Sylvanas Windrunner levels of power for a mere neutral Epic, and you essentially have a long-lasting high Attack minion on the board which is great for Aggro decks...not so much for anyone facing it.
Witch Cat: That seems WAY too strong with cards like Whirlwind, Fan of Knives, or Swipe. I highly recommend that you either decrease its stats AND increase its Cost; alternatively, you could make it for a class card that has moderately powerful spells, like Hunter. Also, the wording is a bit off; the Battlecry should be worded as "Give a random spell in your hand Poisonous.".
Freedie Roguer: I see what you did there, and it's amazing. It's an innovative idea to create a card that forces your opponent to attack even if it's not optimal to do so, and it's a neat little way to sneak some healing into Rogue; this is your best card out of the 3 you have IMO. However, this seems too powerful when compared to Spider Tank and Acolyte of Agony, with the latter belonging to a class designed for stronger healing tools. Thus, I suggest that you make this a 1/6 or 1/5 (it also has more flavour to it because it deals 1 damage in both the effect and body, kinda like Ragnaros the Firelord). Note that due to the ambiguity of the word "minions", it refers to ALL friendly and enemy minion that didn't attack. So, this essentially casts a weaker Spirit Lash.
I feel like Haunted Priest needs some improvement; the idea is that the victims of his sacrifices would return to haunt him, but it doesn't quite make sense as a Deathrattle (though I love the mechanic). Soulbound Acolyte might need a nerf on its stats (maybe 1 less but I'm not sure it's necessary).
I'm typing on the virtual keyboard (literally half of my laptop's keys are broken), so I don't think I'll be able to review any cards, but I might try later.
Thanks for the feedback!
Haunted Priest: Seems like an intriguing minion, but it'll likely get killed most of the time before you get the chance to attack with it. Most of the time, you will just attack into a 1-drop or 2-drop (if your opponent has a 3-drop, they'll likely trade it into this before finishing it off) and you won't get really much of a gain for such a situational moment.
Soulbound Acolyte: It's a nice Lifesteal-synergy card and it works wonders with Bloodreaver Gul'dan! This is my favourite card out of the 2. Although I would recommend that you make this a 2/6 when compared to Stoneskin Gargoyle, there are currently so little Lifesteal effects, that it seems too weak with lower stats. Thus, I suggest that you make this a Warlock card because it's a bit too strong as a neutral card. The flavour is a nice touch though.
I really didn't want to make another Shredder, that's why Haunted Priest ended up underpowered. I also completely agree with the point you made about Acolyte, even more so now that I saw how well the artwork fits with the Warlock card frame. xD
-Hellish Val'kyr - The concept behind it is interesting but as someone said before, the Lifesteal keyword isn't really necessary.
-Plague Doctor - Not a fan of this one, the concept is boring in my opinion and there's a Druid card in the submission thread that has a very similar effect. Also the art is from a skin of a LoL Champion.
-Communing Mediums - The best card out of the three. Solid card for Highlander Priest (Obsidian Statue gives a good value with this card) and pretty good card for Quest Priest. I also think the 5/3 statline doesn't go with the Priest class. Making it a 3/5 wouldn't hurt anybody (I think).
Bumping my cards, again. Any thoughts?
Out of the three, I like Leonel the most. It fits well within the class, at least based on what they've been doing with it since forever. Hopeless Champion seems really weird and also, the artwork doesn't feel very appropriate. The other guy is ok, but I don't really like healing in Warrior.
Is 7/5/4 balance with this Deathrattle? Or should I buff him a little? Seems a bit strong with the priest death knight.
To compare, Sherazin, Corpse Flower is 4-mana 5/3 Rogue Legendary, who requires 4 cards to be played in a single turn. Never guaranteed but possible in a single turn, which is mostly untrue of your card for everyone not-named Shadowreaper Anduin. And it's said DK that would make people nervous of such a card :/
If you want to avoid the problem altogether, you might need to make it a class Legendary. Otherwise...yeah. Priest FTW.
Side-note: I think it would be funny if you said something like: "Deathrattle: BRB need repairs! Use your Hero Power..."
Thx a lot of the opinion, think I should design some more cards to decide which one is going to submit ;D
I think it needs a better name, too. Legendaries have proper names, rather than just the plain "Pumpkin Aircraft" you have. Maybe a pun, like The Hallowcopter.
OMG that's a really nice name! Thanks for the suggestion. ;D
Going for a "Curse of the Mummy's Tomb" theme here, where you don't want to go grave robbing in this neighborhood. Please ignore the fact that in this case though, it would in fact be the mummies stealing from you. First question is: Is it balanced?
Feline Runs on the idea of always having Beast Synergy on the board, it flavour is that when you summon a pet in WoW it can't die unless you dismiss it your self, in this case, attacking with it. Also cats have a heap of lives as well.
Costumed Fiend is an interactive card which forces your opponent to guess whether of not your are actually playing Mistress of Pain. I chose that minion since it doesn't normally see play and both Lifesteal and Poisonous need to deal damage to trigger.
Going for a "Curse of the Mummy's Tomb" theme here, where you don't want to go grave robbing in this neighborhood. Please ignore the fact that in this case though, it would in fact be the mummies stealing from you. First question is: Is it balanced?
To be honest I think it's weak. It doesn't do anything if played on 6 and also has no impact whatsoever. The effect just isn't worth the stat loss.
Feline Runs on the idea of always having Beast Synergy on the board, it flavour is that when you summon a pet in WoW it can't die unless you dismiss it your self, in this case, attacking with it. Also cats have a heap of lives as well.
Costumed Fiend is an interactive card which forces your opponent to guess whether of not your are actually playing Mistress of Pain. I chose that minion since it doesn't normally see play and both Lifesteal and Poisonous need to deal damage to trigger.
Feline Familiar seems cool but REALLY annoying (and also strong in a meta where everyone plays Scalebane and Bonemare). Costumed Fiend's effect is pointless in Standard, so you might wanna change it. Unfortunately, I don't think there's a Classic minion that fits as well as Mistress would.
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I feel like Haunted Priest needs some improvement; the idea is that the victims of his sacrifices would return to haunt him, but it doesn't quite make sense as a Deathrattle (though I love the mechanic). Soulbound Acolyte might need a nerf on its stats (maybe 1 less but I'm not sure it's necessary).
I'm typing on the virtual keyboard (literally half of my laptop's keys are broken), so I don't think I'll be able to review any cards, but I might try later.
I really do like Darkshore Imp. I think it's a really good card that's very nicely balanced. Less excited about Terrorweb Snatcher, which is just a different statted Frostmourne as a dude.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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I like more the Plague Doctor, even if doesn't look very halloween'ish. Maybe you could choose another character or another art, i just can't stop thinking on Singed. The fist one probably have a forced Lifesteal effect and the third has too much going on for a minion, looks more like a spell.
Any coments on my cards?
Based off of how it's worded, I'd say even minions that died running into it would be summoned. Giant Sand Worm specifies that it has to attack. Terrorweb Snatcher doesn't specify attacking.
Enslaved Soul: text adjustments "Deathrattle: If this didn't kill a minion, resummon it at the end of your turn." for the value aspect, I'd make it a 3/3.
Witch Cat: text adjustments "Battlecry: Give a random damaging spell in your hand Poisonous." looks good otherwise. Maybe it belongs to a class??
Freedie Rouger: I'd pronounce "this Free-dee-row-ger" FYI. I think it needs Stealth or something to be worth legendary status, but it's interesting none-the-less.
This space is intentionally blank.
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
Going for a "Curse of the Mummy's Tomb" theme here, where you don't want to go grave robbing in this neighborhood. Please ignore the fact that in this case though, it would in fact be the mummies stealing from you. First question is: Is it balanced?
This is the current state of my two ideas.
Feline Runs on the idea of always having Beast Synergy on the board, it flavour is that when you summon a pet in WoW it can't die unless you dismiss it your self, in this case, attacking with it. Also cats have a heap of lives as well.
Costumed Fiend is an interactive card which forces your opponent to guess whether of not your are actually playing Mistress of Pain. I chose that minion since it doesn't normally see play and both Lifesteal and Poisonous need to deal damage to trigger.