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    posted a message on New Mage Card Reveal:Β Lesser Ruby Spellstone

    Maybe a new card for the Quest Mage? Or the Elemental Mage.

    Posted in: News
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    posted a message on Weekly Card Design Competition 6.20 - Discussion Topic

    One little question, do I have to add 'Hero Power' in these three effects?

    These three effects below

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.20 - Submission Topic

    I try to put character from other games into Hearthstone, and Twisted Fate is a good one for this topic. I will explain the effects below.

    I make it a 6 mana 4/5 because of Justicar Trueheart , you can use your original Hero Power before changing it. I think 6/3 is too easy to die so I give him a 4/5 instead.

    Hero Power

    After you choose a minion, this will appears and you have to choose an effect.

    You have to pick one before you can do anything else.

    Blue Card :

    Explanation for the Blue Card :
    Twisted Fate's blue card can restore his mana after attacking someone. So I decided to make the effect alike Bane of Doom , you have to kill a minion to gain 1 Mana Crystal this turn.

    Red Card :

    Explanation for the Red Card :
    Twisted Fate's red card can deal damage to both the target and enemies within a short range, so I decided to make this card as same as Grievous Bite . Definitely not because I am lazy.

    Gold Card :

    Explanation for the Gold Card :

    Twisted Fate's gold card can stun the target, but also it deals less damage to it. So I make this deal 1 damage instead of 2. This effect almost like a one turn Freeze , but written in another way. If you use this on your minion, yes it can still attack on your next turn.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.20 - Discussion Topic
    Quote from TheProgenitor >>

    So my last cards didn't seem to be that popular, so it's time for round 2. I kept Mr. Blightstaff because he was better-received and added two new cards.

    In case it's not clear, Beluus gives you a new Hero Power that has the combined effects of the two you chose. In the spoiler is an example of what you'd get if you Discovered Dagger Mastery and Steady Shot. I gave Steamwheedle such bad stats because unbounded Coin generation scares me, though I may be overreacting. Any thoughts on these? Are any worth submitting?

    Hero Powers:

     

    Havan Blightstaff looks powerful against Mage. This Hero Power kinda like a 2 mana deal 2 damage and waste your enemy 2 mana crystal. Herald Beluus is not a good idea since some submissions have the similar idea. For example, #84 and #90 in the Submission Topic. Hard to say is Steamwheedle good or not.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.20 - Discussion Topic
     
    Quote from ThisOtherGuyTox >>
    Quote from LockNeko >>

    Is it ok to use characters from other games? For example, characters from LOL. Or thats not a good idea because of the copyright?

     If copyright was an issue with making these cards. We would all be rotting in prison.
    You can certainly use characters from other games. Although it's a game based on the of World of Warcraft. So usually cards based on other game characters usually do pretty poorly.
     
    Quote from linkblade91 >>
    Quote from Tomerick88 >>
    The rules don't actually state that you have to replace the hero power with another hero power it just says "in one way or another"
     
     If another mod (or DemonicPlushie) want to counter this then by-all-means, but you are correct in that the rules-as-written do not explicitly state that you must replace your Hero Power with another Hero Power.
    Quote from LockNeko >>

    Is it ok to use characters from other games? For example, characters from LOL. Or thats not a good idea because of the copyright?

     You can use whomever you want; it's not against the rules, strictly-speaking. It just becomes a question of whether or not people will vote for them: generally, bringing in recognizable characters from places that are not Warcraft is frowned upon.

    Got it. Thanks both of you.

     

     

    Besides that, any thoughts about this?

    OR

    After you choose a target, this will appears.



    Blue card: alike to the Bane of Doom.
    Red card: Cannot choose if you target the Hero.
    Gold card: That's what it can do, stun the target.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.20 - Discussion Topic

    Is it ok to use characters from other games? For example, characters from LOL. Or thats not a good idea because of the copyright?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.20 - Discussion Topic

    I have a question, how about something like Sideshow Spelleater? Although that's not a interesting idea.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.19 Final Poll
    Quote from CheeseEtc >>

    Cards I'd vote for if I didn't vote for myself:

    Sadomummychist - I already saw a similar card before but the execution for this one is much better. Likely future winner.

    Prince Tenris - I was skeptical at first but the effect seems to be rightly balanced. Only Mages, Hunters and Warlocks can benefit from this anyway and for the latter it's a mere drawback nullifier. The drawback of having no 1-Cost stuff seems fair. Nevermind, I just forgot Shadowreaper Anduin was a thing. This card would break the game.

    All three Wild Cards - IIRC I voted for all of them during the first phase. They all have a very original take on the lifesteal keyword. Spectral Seeker lacks a Beast tag though. With 5 new mods I knew this final phase was going to be a wild card fiesta.

    Honorable Mentions

    Swamp Geist - The effect is good but the art is fucking terrible.

    Lord Stal - I liked it during the first phase but ultimately it's just double Unearthed Raptor, so it looks dull compared to all those other cards.

    BTW where was the 1mana 2/3 "Lifestal. This heals the enemy hero instead"? I remember seeing it on the discussion thread and I really liked it.

    There is something wrong in your signature, yours should be a 4/3 mech instead or 4/2. ;D

     

     

    BTW, I'm happy to see my design here in the final poll.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.19 - Discussion Topic
    Quote from Phoenixfeather >>
    Quote from LockNeko >>
    Quote from XoloRouge >>
    Quote from XoloRouge >>

    Thoughts on my idea?

    The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card? 

    Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.

    Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.

    If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop. 

    The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!

    The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.

    Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo. 

    IDEAS:
    1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1.
    2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 
    3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own.
    OR multiple options together.

     

     

    πŸ˜•πŸ˜•πŸ˜•

    Oh just use the discussion thread, they said. People will give input on your card, they said.

    Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input. 

    Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats? 


    Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.

     



    FMO, I don't think this card fits Warlock very well. Think about Zoo Warlock with lots of minions and Control Warlock with lots of cards on hand. Also, the Deathrattle is good in the early game but bad in the late game.
     FMO? For members only? Hmm.... Members... Who could that mean? Am I in the cool kids club?
    Anyway, you could be right about this not fitting Warlock, although it might be super meta in a Discolock deck. Not only does it discourage your opponent from having a lot of board control, you're cycling through your entire deck so quickly that the damage doesn't really kill you as you're just discarding those card.
    Just my two coppers though.
    I mean IMO, my stupid mistake ha ha. ;D
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.19 - Discussion Topic
    Quote from XoloRouge >>
    Quote from XoloRouge >>

    Thoughts on my idea?

    The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card? 

    Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.

    Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.

    If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop. 

    The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!

    The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.

    Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo. 

    IDEAS:
    1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1.
    2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 
    3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own.
    OR multiple options together.

     

     

    πŸ˜•πŸ˜•πŸ˜•

    Oh just use the discussion thread, they said. People will give input on your card, they said.

    Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input. 

    Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats? 


    Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.

    IMO, I don't think this card fits Warlock very well. Think about Zoo Warlock with lots of minions and Control Warlock with lots of cards on hand. Also, the Deathrattle is good in the early game but bad in the late game.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.19 - Discussion Topic
    Quote from LordofBots >>
    Quote from LockNeko >>
    Quote from LordofBots >>
    Quote from linkblade91 >>
    Quote from LordofBots >>

    Here is my idea for this week;

    Pumpkin RaiderPumpkin

    I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)

     That is crazy good; the Battlecry alone can devastate an opponent's board. Unless I'm off-base, having even stats with that text is an extremely powerful combination.
     Thanks for the review but I don't really think it's OP as stats. It's text might look OP but the Pumpkins are better than Sheep. Whenever they attack they heal you, and their deathrattle does nothing if you don't have armor. (with lifesteal it deals damage then heals you) My intention while making that card is to punish some aggresive board depended decks like zoo/keleseth rogue/evolve shammy. It doesnt destroy their board, but just make them lose their precious minions. However, they may still use Pumpkins to buff, but then (unless evolve) deathrattle of Pumpkin Raider made to save you from it. Also don't forget it turns your board into Pumpkins as well.
    Quote from LockNeko >>
    Quote from LordofBots >>

    Here is my idea for this week;

    Pumpkin RaiderPumpkin

    I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)

    A 7 mana 7/7 with that Battlecry is TOO over power. Think about Kazakus and you know what I mean. BTW, you know that the Deathrattle of the Pumpkin will heals the hero instead of dealing damage right?
     I appreciate your review ^.^ but still don't think its a dr7 ( Dr. Boom ). As I explained above, Pumpkins are better compare to Sheep and their deathrattle made to destroy armor not hp (for the kazakus, I think its text the way more OP than Pumpkin Raider and it has stats of a 3 mana minion, so would you be OK if I make my card as 8 mana?) ^.^ 
    So far, 2 of the reviews was thinking my card is too OP, but I believe its not. However I'm open to some small nerfs like increasing its cost or changing stats a little (I really want to keep it 7/7 thou.). Can you tell me about that while reviewing.. (like; this card looks too OP for a 7 mana might be better at 8 or smth)
    I'm planing to go submission page tomorrow, please tell me your reviews before ^.^
    Hmmm, I want to mention a several points if you think this card is NOT too strong.
    1. Kazakus requires your deck has no duplicates, but yours doesn't.
    2. A 7 mana 7/7 is already a even stats, do you think your Battlecry is that weak?
    3. Transform sometimes better than Destroy, since you can't revive the original minion after Transform.
    4. Pumpkins doesn't really better than sheep, you forgot N'Zoth, the Corruptor.
    I think it's more balance if it's a 9~10 mana minion.
     I never said my card is not strong! I said its not OP, and it has to be strong because it is not a common card, its legendary!
    to answer your other points; Kazakus requires no dublicates right, but it's battlecry can give you a spell to finish game, not just cleaning board once. I didn't say the battlecry weak, and 7 mana 7/7 is already exist as a legendary ( Dr. Boom ). Yeah, transform better than Destroy most cases, and it is good to have a counter to silly revive decks and I'm happy it also counters N'Zoth, the Corruptor. I believe it doesn't makes Pumpkins worse than Sheep, since their lifesteal can be used to heal.
    Thanks for taking time to review, I consider making 8-9 mana, but for 9 mana it looks weak to me, since it does nothing when you just play as tempo. (and don't forget it transforms your minions on board as well not just enemy side.)

     

    I have one more opinion about your view, this card obviously is use for control but not tempo. You mention that it transforms your minions on board as well, what do you think about cards like Brawl, Twisting Nether or even Abyssal Enforcer? They also destroy your board as well. Don't forgot one more thing, you can clean the board using the card with a Arcane Explosion, Maelstrom Portal with your minion standing. IMO, 10 mana is still very powerful for this card, don't forget this is a Battlecry of A 7/7 MINION.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.19 - Discussion Topic
    Quote from LordofBots >>
    Quote from linkblade91 >>
    Quote from LordofBots >>

    Here is my idea for this week;

    Pumpkin RaiderPumpkin

    I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)

     That is crazy good; the Battlecry alone can devastate an opponent's board. Unless I'm off-base, having even stats with that text is an extremely powerful combination.
     Thanks for the review but I don't really think it's OP as stats. It's text might look OP but the Pumpkins are better than Sheep. Whenever they attack they heal you, and their deathrattle does nothing if you don't have armor. (with lifesteal it deals damage then heals you) My intention while making that card is to punish some aggresive board depended decks like zoo/keleseth rogue/evolve shammy. It doesnt destroy their board, but just make them lose their precious minions. However, they may still use Pumpkins to buff, but then (unless evolve) deathrattle of Pumpkin Raider made to save you from it. Also don't forget it turns your board into Pumpkins as well.
    Quote from LockNeko >>
    Quote from LordofBots >>

    Here is my idea for this week;

    Pumpkin RaiderPumpkin

    I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)

    A 7 mana 7/7 with that Battlecry is TOO over power. Think about Kazakus and you know what I mean. BTW, you know that the Deathrattle of the Pumpkin will heals the hero instead of dealing damage right?
     I appreciate your review ^.^ but still don't think its a dr7 ( Dr. Boom ). As I explained above, Pumpkins are better compare to Sheep and their deathrattle made to destroy armor not hp (for the kazakus, I think its text the way more OP than Pumpkin Raider and it has stats of a 3 mana minion, so would you be OK if I make my card as 8 mana?) ^.^ 
    So far, 2 of the reviews was thinking my card is too OP, but I believe its not. However I'm open to some small nerfs like increasing its cost or changing stats a little (I really want to keep it 7/7 thou.). Can you tell me about that while reviewing.. (like; this card looks too OP for a 7 mana might be better at 8 or smth)
    I'm planing to go submission page tomorrow, please tell me your reviews before ^.^
    Hmmm, I want to mention a several points if you think this card is NOT too strong.
    1. Kazakus requires your deck has no duplicates, but yours doesn't.
    2. A 7 mana 7/7 is already a even stats, do you think your Battlecry is that weak?
    3. Transform sometimes better than Destroy, since you can't revive the original minion after Transform.
    4. Pumpkins doesn't really better than sheep, you forgot N'Zoth, the Corruptor.
    I think it's more balance if it's a 9~10 mana minion.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.19 - Discussion Topic
    Quote from LordofBots >>

    Here is my idea for this week;

    Pumpkin RaiderPumpkin

    I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)

    A 7 mana 7/7 with that Battlecry is TOO over power. Think about Kazakus and you know what I mean. BTW, you know that the Deathrattle of the Pumpkin will heals the hero instead of dealing damage right?
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.19 - Discussion Topic
    Quote from TheProgenitor >>

    @LockNeko You could word it "Has Lifesteal if the last card you played was a minion. Has Poisonous if it was a spell", though that would change the functionality slightly. He would have Lifesteal right away, and neither after you play a weapon or hero card. It would eliminate the ambiguities, though; a card can't be both a minion and a spell, so he wouldn't be able to have both at once.

     Thanks for the advices, it's hard to explain clearly with a short text. I think I will just explain the card below my submission.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.19 - Discussion Topic

    Is there any better way to write the text of this card?


    You cannot gain both Lifesteal and Poisonous at the same time, it keeps changing after you play a spell or minion, of course it won't change with other cards like weapons and the hero cards. You can rather cast a spell for the Poisonous, or play a minion for the Lifesteal.

    Posted in: Fan Creations
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