May I have some thoughts about my design I submit here
The Deathrattle's phrasing could use some cleaning up. Something more like "Deathrattle: If killed by a minion, add a 2/2 copy of it to your hand." would be neater/more concise.
Beyond that, it's a neat idea :) Get a little vengeance-doll as compensation for losing your minion.
Oh yea, that will work too. mine use the text of Ragnaros?. Thanks.
I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)
That is crazy good; the Battlecry alone can devastate an opponent's board. Unless I'm off-base, having even stats with that text is an extremely powerful combination.
Thanks for the review but I don't really think it's OP as stats. It's text might look OP but the Pumpkins are better than Sheep. Whenever they attack they heal you, and their deathrattle does nothing if you don't have armor. (with lifesteal it deals damage then heals you) My intention while making that card is to punish some aggresive board depended decks like zoo/keleseth rogue/evolve shammy. It doesnt destroy their board, but just make them lose their precious minions. However, they may still use Pumpkins to buff, but then (unless evolve) deathrattle of Pumpkin Raider made to save you from it. Also don't forget it turns your board into Pumpkins as well.
I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)
A 7 mana 7/7 with that Battlecry is TOO over power. Think about Kazakus and you know what I mean. BTW, you know that the Deathrattle of the Pumpkin will heals the hero instead of dealing damage right?
I appreciate your review ^.^ but still don't think its a dr7 ( Dr. Boom ). As I explained above, Pumpkins are better compare to Sheep and their deathrattle made to destroy armor not hp (for the kazakus, I think its text the way more OP than Pumpkin Raider and it has stats of a 3 mana minion, so would you be OK if I make my card as 8 mana?) ^.^
So far, 2 of the reviews was thinking my card is too OP, but I believe its not. However I'm open to some small nerfs like increasing its cost or changing stats a little (I really want to keep it 7/7 thou.). Can you tell me about that while reviewing.. (like; this card looks too OP for a 7 mana might be better at 8 or smth)
I'm planing to go submission page tomorrow, please tell me your reviews before ^.^
Hmmm, I want to mention a several points if you think this card is NOT too strong.
1. Kazakus requires your deck has no duplicates, but yours doesn't. 2. A 7 mana 7/7 is already a even stats, do you think your Battlecry is that weak? 3. Transform sometimes better than Destroy, since you can't revive the original minion after Transform. 4. Pumpkins doesn't really better than sheep, you forgot N'Zoth, the Corruptor.
I think it's more balance if it's a 9~10 mana minion.
I never said my card is not strong! I said its not OP, and it has to be strong because it is not a common card, its legendary!
to answer your other points; Kazakus requires no dublicates right, but it's battlecry can give you a spell to finish game, not just cleaning board once. I didn't say the battlecry weak, and 7 mana 7/7 is already exist as a legendary ( Dr. Boom ). Yeah, transform better than Destroy most cases, and it is good to have a counter to silly revive decks and I'm happy it also counters N'Zoth, the Corruptor. I believe it doesn't makes Pumpkins worse than Sheep, since their lifesteal can be used to heal.
Thanks for taking time to review, I consider making 8-9 mana, but for 9 mana it looks weak to me, since it does nothing when you just play as tempo. (and don't forget it transforms your minions on board as well not just enemy side.)
The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card?
Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.
Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.
If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop.
The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!
The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.
Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo.
IDEAS: 1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1. 2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own. OR multiple options together.
😕😕😕
Oh just use the discussion thread, they said. People will give input on your card, they said.
Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input.
Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats?
Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.
The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card?
Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.
Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.
If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop.
The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!
The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.
Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo.
IDEAS: 1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1. 2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own. OR multiple options together.
😕😕😕
Oh just use the discussion thread, they said. People will give input on your card, they said.
Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input.
Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats?
Sometimes posts get lost in the forest/fall through the cracks/(insert metaphor here) :/ There's nothing wrong with bumping your post, as long as you're not too aggressive or rude about it.
As for feedback on your card, there is a lot going on here for a 1-mana Rare minion. If you play Plague Rat early enough the Deathrattle is basically unavoidable, as Silence is generally not available (or utilized) that early, outside of Silence the Priest card. The idea is inherently interesting, but this might be better off on a Legendary, or at least an Epic. Lastly, Battlecry is spelled wrong in the Deathrattle's text, and an apostrophe is missing at the end of "players".
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card?
Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.
Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.
If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop.
The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!
The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.
Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo.
IDEAS: 1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1. 2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own. OR multiple options together.
😕😕😕
Oh just use the discussion thread, they said. People will give input on your card, they said.
Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input.
Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats?
Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.
aww, dont be sad man. My last week's card had no review too. Sometimes they just dont see or have time to review it. About your review, I'm mostly convinced to make it 8 mana and wanna keep it stats as it is.
About your card, (fix the battlecry on the text) I think its cool like that, but if you re looking for different directions, its deathrattle could be "If it's your opponent's turn, give this battlecry to all minions in both players' hand". could make a long text, but a different looking one.
I'm thinking of bumping it to a 2mana 3/3 to make it a little more valued on tempo. I do like the thought of moving it to Legendary, so it would be less consistent on getting it in the early game.
Rollback Post to RevisionRollBack
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card?
Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.
Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.
If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop.
The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!
The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.
Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo.
IDEAS: 1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1. 2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own. OR multiple options together.
😕😕😕
Oh just use the discussion thread, they said. People will give input on your card, they said.
Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input.
Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats?
Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.
Hello! I'm real sorry that you didn't get many reviews. It happens to me too. There are several ways of getting attention though.
THE BEST WAY: Simply reviewing other cards and asking for feedback. The discussion topic tends to be a "I scratch your back, you scratch mine" sort of ideal. By being kind and helpful to others, they'll be helpful to you! Just simply review a card and link to your card. If they don't respond within a day, try poking them (kindly) with PM. Otherwise, just review and ask somebody else.
You can "bump" your cards. This basically means that you simply quote your post and say "BUMP!" or something like that at the bottom. That way, people will know that you have been ignored, and it's more likely to be responded to.
Try something new! Maybe your card simply doesn't grab enough attention. It doesn't hurt to have 3 cards for feedback at a time.
I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)
That is crazy good; the Battlecry alone can devastate an opponent's board. Unless I'm off-base, having even stats with that text is an extremely powerful combination.
Thanks for the review but I don't really think it's OP as stats. It's text might look OP but the Pumpkins are better than Sheep. Whenever they attack they heal you, and their deathrattle does nothing if you don't have armor. (with lifesteal it deals damage then heals you) My intention while making that card is to punish some aggresive board depended decks like zoo/keleseth rogue/evolve shammy. It doesnt destroy their board, but just make them lose their precious minions. However, they may still use Pumpkins to buff, but then (unless evolve) deathrattle of Pumpkin Raider made to save you from it. Also don't forget it turns your board into Pumpkins as well.
I would like to hear your opinions, and please don't say it already exist (yeah I haven't check all submissions again >.<)
A 7 mana 7/7 with that Battlecry is TOO over power. Think about Kazakus and you know what I mean. BTW, you know that the Deathrattle of the Pumpkin will heals the hero instead of dealing damage right?
I appreciate your review ^.^ but still don't think its a dr7 ( Dr. Boom ). As I explained above, Pumpkins are better compare to Sheep and their deathrattle made to destroy armor not hp (for the kazakus, I think its text the way more OP than Pumpkin Raider and it has stats of a 3 mana minion, so would you be OK if I make my card as 8 mana?) ^.^
So far, 2 of the reviews was thinking my card is too OP, but I believe its not. However I'm open to some small nerfs like increasing its cost or changing stats a little (I really want to keep it 7/7 thou.). Can you tell me about that while reviewing.. (like; this card looks too OP for a 7 mana might be better at 8 or smth)
I'm planing to go submission page tomorrow, please tell me your reviews before ^.^
Hmmm, I want to mention a several points if you think this card is NOT too strong.
1. Kazakus requires your deck has no duplicates, but yours doesn't. 2. A 7 mana 7/7 is already a even stats, do you think your Battlecry is that weak? 3. Transform sometimes better than Destroy, since you can't revive the original minion after Transform. 4. Pumpkins doesn't really better than sheep, you forgot N'Zoth, the Corruptor.
I think it's more balance if it's a 9~10 mana minion.
I never said my card is not strong! I said its not OP, and it has to be strong because it is not a common card, its legendary!
to answer your other points; Kazakus requires no dublicates right, but it's battlecry can give you a spell to finish game, not just cleaning board once. I didn't say the battlecry weak, and 7 mana 7/7 is already exist as a legendary ( Dr. Boom ). Yeah, transform better than Destroy most cases, and it is good to have a counter to silly revive decks and I'm happy it also counters N'Zoth, the Corruptor. I believe it doesn't makes Pumpkins worse than Sheep, since their lifesteal can be used to heal.
Thanks for taking time to review, I consider making 8-9 mana, but for 9 mana it looks weak to me, since it does nothing when you just play as tempo. (and don't forget it transforms your minions on board as well not just enemy side.)
I have one more opinion about your view, this card obviously is use for control but not tempo. You mention that it transforms your minions on board as well, what do you think about cards like Brawl, Twisting Nether or even Abyssal Enforcer? They also destroy your board as well. Don't forgot one more thing, you can clean the board using the card with a Arcane Explosion, Maelstrom Portal with your minion standing. IMO, 10 mana is still very powerful for this card, don't forget this is a Battlecry of A 7/7 MINION.
The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card?
Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.
Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.
If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop.
The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!
The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.
Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo.
IDEAS: 1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1. 2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own. OR multiple options together.
😕😕😕
Oh just use the discussion thread, they said. People will give input on your card, they said.
Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input.
Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats?
Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.
IMO, I don't think this card fits Warlock very well. Think about Zoo Warlock with lots of minions and Control Warlock with lots of cards on hand. Also, the Deathrattle is good in the early game but bad in the late game.
The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card?
Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.
Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.
If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop.
The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!
The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.
Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo.
IDEAS: 1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1. 2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own. OR multiple options together.
😕😕😕
Oh just use the discussion thread, they said. People will give input on your card, they said.
Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input.
Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats?
Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.
FMO, I don't think this card fits Warlock very well. Think about Zoo Warlock with lots of minions and Control Warlock with lots of cards on hand. Also, the Deathrattle is good in the early game but bad in the late game.
FMO? For members only? Hmm.... Members... Who could that mean? Am I in the cool kids club?
Anyway, you could be right about this not fitting Warlock, although it might be super meta in a Discolock deck. Not only does it discourage your opponent from having a lot of board control, you're cycling through your entire deck so quickly that the damage doesn't really kill you as you're just discarding those card.
The goal is to punish decks that play lots of minions (like anything that uses Prince Keleseth). This card plays similar to Cursed! as it focuses Warlock on a Bleed path. Should I change the name to Cursed Rat, in reference of the Cursed! card?
Meanwhile strong, it's early game damage to the opponent's face over a periodic amount of time, depending on their hand, and their actions. Versus a Priest, this card is weak early game, as it'll just be counteracted by their own healing effects. Later on, after DK is out, it may punish them for keeping low costed minions to combo with the DK. It could provide warlocks a fighting chance against DK. Versus a Hunter, it could punish them for playing on curve, depending on top-decks to prevent extra damage. Maybe they'll just take the hits because playing on curve matters more than a few points of damage.
Against Keleseth anything, this may fit nicely in a Mill Warlock deck that utilizes Coldlight Oracle to fill the opponent's hand, and then trade away this minion. If they have 7 cards in hand, this will be threating 14 total damage over time. It's a bit greedy and risky, but the lower the opponent's health, the likely hood of it doing great.
If the opponent's health is SO LOW that the deathrattle prevents them from playing any minions, then they can just avoid playing those minions. ONLY ONE DECK is absolutely punished by this: Exodia Mage. Just have their one copy of Sorcerer's Apprentice or Archmage Antonidas deal 2 damage to them on play and they can't Exodia. You don't even need to Pop their Block for this to kill them. They will simply die by playing the minion at 2 hp or less. They do run Polymorph though, so after a while, the meta will get smarter and utilize Polymorph for the 1 drop.
The battlecries DO stack if two of them were to die, causing minions played to hit the player for 4. Watch out!
The battlecry DOES affect your minions, so this could have some function in a greedy Suicide Warlock Molten Giant deck? It'll also punish YOU for playing Zoo as well. But at least you can play around it (making sure you have no minions in hand when this dies is something BOTH players can aim to do after it enters the battlefield.
Plus it's a 1 mana 1/1 that hurts you for 2. It's bad on tempo.
IDEAS: 1) Plus one cost, plus two power and health (3 mana 4/3) - feels good on tempo, doesn't hit as early as t1. 2) Deal 1 damage on battlecry; Deathrattle gives effect to all minions currently in deck. Makes it less punishing per card while overall much more punishing in the late game. 3) Swap class to Hunter. Friend's idea - he said it would be cool to see an effect like this in a Hunter class. Plus beast synergy and Deathrattle synergy like Play Dead could be relevant and a whole new deck of its own. OR multiple options together.
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Oh just use the discussion thread, they said. People will give input on your card, they said.
Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input.
Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats?
Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.
FMO, I don't think this card fits Warlock very well. Think about Zoo Warlock with lots of minions and Control Warlock with lots of cards on hand. Also, the Deathrattle is good in the early game but bad in the late game.
FMO? For members only? Hmm.... Members... Who could that mean? Am I in the cool kids club?
Anyway, you could be right about this not fitting Warlock, although it might be super meta in a Discolock deck. Not only does it discourage your opponent from having a lot of board control, you're cycling through your entire deck so quickly that the damage doesn't really kill you as you're just discarding those card.
@Cogito_Ergo_Sum: Yea, I realized that a good gesture from y'all may depend on me putting out my own good gestures. :P I don't normally approach this board. Thanks a bunch for the tips.
@LockNeko: My friend suggested Hunter (the only point of life that matters is the last one!), but I feel like it still fits in with the idea of the Warlock class (self-sacrifice), even if it doesn't fit in a specific deck. The card's real value depends on how many minions you have in your hand when it dies, compared to the number of minions in the opponents hand. In the late game, if you've emptied your hand and your opponent hasn't, then it could still benefit you. Other than Warlock, I'm not sure if this Rat fits in any class thematically. I don't want this in Priest since they can really work well around this effect (and in Big Priest? goodness).
Another interesting thing about it running in Hunter (if changed) is to enable a strange Hunter Control deck dedicated around this deathrattle, with Play Dead, Terrorscale Stalker, and Princess Huhuran. Sounds jank but with evergrowing Deathrattles and the Beast tag, it could have some strange synergy.
Would improving its stats feel any better? It could add some value for the mid-late game by making it a 3 mana 4/4 but then there may not be enough cards in hand for it to have value on-tempo, which means it'll only fit in some weird Coldlight Oracle deck... I do think I'll make it Legendary, though, as having this effect repeat multiple times simply because you run more than one may get too annoying. If you want this effect multiple times, you gotta put in the effort.
May I have some thoughts about my design I submit here
i think this is a nice card it could work smoothly with tempo aggressive decks like : aroo puff Paladin or token shaman or agroo druid and zoo lock and its powerful card.
Oh just use the discussion thread, they said. People will give input on your card, they said.
Was this just missed when the page changed? Because I've got nowhere else to turn and I'd greatly appreciate the input.
Did people see my post and now I just sound arrogant? What is the best way to get assistance without shoving it down y'all's throats?
Sorry for not giving input on LordOfBots' design either. I realized I should have given as well as asked, but then it mentions he's already accepted the nerf. I suggest making him 9 mana, but if you want him to be an 8 costed minion, lower him to a 6/6.
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm thinking of bumping it to a 2mana 3/3 to make it a little more valued on tempo. I do like the thought of moving it to Legendary, so it would be less consistent on getting it in the early game.
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
@Cogito_Ergo_Sum: Yea, I realized that a good gesture from y'all may depend on me putting out my own good gestures. :P I don't normally approach this board. Thanks a bunch for the tips.
@LockNeko: My friend suggested Hunter (the only point of life that matters is the last one!), but I feel like it still fits in with the idea of the Warlock class (self-sacrifice), even if it doesn't fit in a specific deck. The card's real value depends on how many minions you have in your hand when it dies, compared to the number of minions in the opponents hand. In the late game, if you've emptied your hand and your opponent hasn't, then it could still benefit you. Other than Warlock, I'm not sure if this Rat fits in any class thematically. I don't want this in Priest since they can really work well around this effect (and in Big Priest? goodness).
Another interesting thing about it running in Hunter (if changed) is to enable a strange Hunter Control deck dedicated around this deathrattle, with Play Dead, Terrorscale Stalker, and Princess Huhuran. Sounds jank but with evergrowing Deathrattles and the Beast tag, it could have some strange synergy.
@ Phoenixfeather: Nice catch on the Discolock meta. :D
Would improving its stats feel any better? It could add some value for the mid-late game by making it a 3 mana 4/4 but then there may not be enough cards in hand for it to have value on-tempo, which means it'll only fit in some weird Coldlight Oracle deck... I do think I'll make it Legendary, though, as having this effect repeat multiple times simply because you run more than one may get too annoying. If you want this effect multiple times, you gotta put in the effort.
Thanks everyone for the replies! :D
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
those are some of my cards hope you like it .
The Poll is up, i repeat the Poll is up.
Mod Working Reaaaaally Hardly
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition