Depthcharger is good but probably understatted compared to North Sea Kraken. Randomness for 1 mana less and 12 in stats versus 16 in stats is quite bad. I think late-game having duplicates in hand is less possible than early game so perhaps Deathseekeris balanced as-is... Bonemare is good because it adds a 5/5 on top of adding value to other (hopefully sticky) minions. Flying Witch, especially with the recent nerfs, seems overpowered. Hex now costs 4, so this is a 6 mana body (one might say 5.5 mana) + a 4 (3) mana effect for 8, so it should probably cost 9 or be a 6/6. Sabertooth Hunter is good, also fine that it isn't pushed around in the Zombeast pool. I would say the wording could be "Charge. Ignores Taunt." I like the first two the most.
If Tournament Combatant works anything like Dragon Consort - wherein its Battlecry stays available until you use it, even on a future turn - that card is redonkulous. It's a War Golem with a crazy-good Battlecry.
Giant Sandbeast is not itself a Beast; that's odd. Also, are you sure you don't want it to say "Costs (3) less" for the memes? :P
Oh yeah. Great idea about the Sandbeast. I simply forgot to make it a Beast. But a potentially 4 mana 7/7 is brilliant.
About your card: It looks like a Giant, and all the Giants are Epics, so yeah...
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
About your card: It looks like a Giant, and all the Giants are Epics, so yeah...
But it's not a Giant...it's a Golem :^) ...fine.
Before this gets too far, I think someone has to emphasize that these are supposed to be Commons, so to at least some extent the power-level needs to be reined in on our respective ideas.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So taking criticism for my three ideas I made some adjustments
People said Depthcharger sucked compared to North Sea Kraken, and they're right. So I buffed it by making it deal 5 damage instead of 4, and it's still balanced at 7 mana since it's a 6/6 and hits a random enemy.
Flying Witch seems to be my popular card and is most likely what I'll be submitting, but some have pointed out it feels a little OP. So I reduced the attack from 7 to 6.
I reworded Sabertooth Hunter. Also, a note: I didn't make it a beast for two reasons: 1. I don't want this card being given beast buffs because of how powerful it is. 2. Cloaked Huntress isn't a Beast despite riding one, so this won't be either.
@Tox: Doctor Golem everyday. I would change the art though. Even a shitty Paint edit of War Golem with a black hood and some Wisps besides him would do.
@Dr_Scaphandre: I love Deathcharger (the 5 damage version), it's simple and flavorful and this competition is obviously about simplicity and flavor.
@Demonx95: I don't really like the card, it's bland ( bland != simple) and Jungle Druid will likely never be viable anyway.
@Teknican: Deathseekr --> The effect is too hard to trigger for the cost. I would make it a 8mana 8/8. Also the card has no flavor associated with the effect. Ferocious Devilsair --> I like this one better. Simple and flavorful, though I would change the art.
@Hieii: Sorry you're only a few seconds late.
@Zukuu: I like it, but I would change the art. (Also I understand the 15/3 logic but that would erase all meme value)
Although everyone here seems to appreciate Megagma Rager, I'm still gonna post the rest of my ideas just in case :
And Megagma Rager updated. I changed the art to be more Warcraft-y. Is it better ?
Oooooo! I really like this theme. Okay, here's my first three ideas:
Originally I was gonna give Depthcharger, well, Charge, but I remembered the 3 lines rule, so I changed it to just a deathrattle. A 8 mana 6/6 that deals 4 damage as a Deathrattle. Though I feel I can make this card more exciting, like Bonemare exciting.
So since it's October, and I have a crippling love of witches, I made a Witch themed minion for Shamans that is a big body that hexes another minion. This would be a great replacement for the nerfed hex, and give Shamans something in Arena.
So because of the high mana cost, I wanted to give Hunters something exciting. So I created this 8 mana 5/6 with charge that can ignore Taunt! Use it to SMOrc, or remove a minion that needs to die but it's hard to kill for a taunt is in the way.
Feedback would be lovely. Will trade feedback for feedback.
Depthcharger: seems fine.
Flying WItch: surprised u didnt go for 8 mana 7/7, since battlecry is hex, that leaves a 4 mana 7/7 :p i think its a bit strong, 5/6 would be better.
Sabretooth Hunter: i guess its fine, cant rly see too much abusement since such a high cost and not a beast.
This theme is interesting. Big Common cards are a very rare thing in the game and most of them are generally quite unimpressive, but they can't be too crazy because they're Commons. It makes this theme challenging but I'm not hating it. Right here would be my first idea:
Fits the Un'Goro Druid theme, fits Jungle Giants. Counts as a 5 Attack minion and gets you another.
Decent card, but stats r a bit high for my taste, considering ur most likely gettin your next turn play for free, this would make u cry in arena SO much. I want to say it would feel balanced as a 5/5, but is the discover option better than drawing a card from your deck? (Ancient of Lore) Im not sure. I suppose it could be a 5/6, but it would be just SO broken for arena.
Art doesnt rly seem like a Rager kind. Also the effects it has doesnt feel like it would be on a common card, Corpsetaker is an epic card and it even has a condition.
I can't find "Bouncy Ball" artwork, so maybe "Bouncer" is the next best thing. :D
Interesting design. Im honestly not sure how viable would it be, 7 mana is A LOT for a 5 dmg charge (6 is a lot already: Reckless Rocketeer), but i get what we r gettin in return. This would be an interesting arena card, probably more winmore card than anything, but it could get some insane value, tho 5 attack isnt that hard to come by. Rly interesting idea, but very hard to judge.
@Tox: Doctor Golem everyday. I would change the art though. Even a shitty Paint edit of War Golem with a black hood and some Wisps besides him would do.
@Dr_Scaphandre: I love Deathcharger (the 5 damage version), it's simple and flavorful and this competition is obviously about simplicity and flavor.
@Demonx95: I don't really like the card, it's bland ( bland != simple) and Jungle Druid will likely never be viable anyway.
@Teknican: Deathseekr --> The effect is too hard to trigger for the cost. I would make it a 8mana 8/8. Also the card has no flavor associated with the effect. Ferocious Devilsair --> I like this one better. Simple and flavorful, though I would change the art.
@Hieii: Sorry you're only a few seconds late.
@Zukuu: I like it, but I would change the art. (Also I understand the 15/3 logic but that would erase all meme value)
Although everyone here seems to appreciate Megagma Rager, I'm still gonna post the rest of my ideas just in case :
And Megagma Rager updated. I changed the art to be more Warcraft-y. Is it better ?
Stoic Statue: handlocks wet dream? i mean as a standalone card it IS balanced, but such a big taunt is pretty powerful, even if its just a big wall. This would be broken AF for arena, but since its LOE, we can ignore that.
Infinite Voidcaller: Pretty broken for arena, Charged Devilsaur is almost autopick in most situations and it has weaker stats and just one attack per turn, this is at least double the value of devilsaur for just one more mana and a dragon tag on top, so Bone Drake etc. Also u basically took an effect from an epic minion, made it better and gave it to a common minion, doesnt seem like thats rly a way to go :)
Desert Snapjaw: Again, completely busted for arena purposes. This would probably surpass Bog Creeper in its value, which is a damn hard thing to do. It would be ok, if it shuffled the shell into your deck.
Alright I'm dropping Sabertooth Hunter. A card like that needs to be a rare, not a common.
So these two are gonna be my ideas. I feel Depthcharger needs to be more exciting or needs some stat adjustments to make it eyecatching. As for Flying Witch I got people saying it's overpowered. Problem is I can't add Overload to it or else it'll be over three lines of text.
No it's not too lazy. Problem is it's OP. 8 mana 11/11 is too good, even with that Deathrattle. Plus, put this in Silence Priest and you'll just win the game. I say 9/9 would be better, and make the deathrattle restore 10 health instead.
Karazhan Secretary could potentially be a hunter or paladin card (with a name and art change). There is one Secret for each class that makes this card somewhat busted, and I think I have to scrap the idea. Those Secrets are: Counterspell, Noble Sacrifice and Freezing Trap. Agree?
Karazhan Secretary could potentially be a hunter or paladin card (with a name and art change). There is one Secret for each class that makes this card somewhat busted, and I think I have to scrap the idea. Those Secrets are: Counterspell, Noble Sacrifice and Freezing Trap. Agree?
Walking Stick: I like this. I think this fits perfectly balance wise. Though you're gonna need to do some rewording.
Karazhan Secretary: This card is garbage. Plus I think it should be a rare instead, and since this is a competition about commons I don't see it winning.
I'm going in a new direction: C'Thun cards. I've made a card for each of the three classes that don't have one (Hunter, Paladin, Shaman), A. because no class should be left out, and B. to challenge myself with the 3-text-lines limit. C'Thun text takes up a lot of real estate. For balance reference, Dark Arakkoa, Hooded Acolyte and Usher of Souls are the other Common-tier C'Thun minions. Gave up on finding solid art for now; figured I'd look for gameplay-related feedback in the mean time.
Each of the three also supports an archetype that could go hand-in-hand with C'Thun: Deathrattle Hunter, Divine Shield Paladin, and Hero Power-usage via Evolve with Thrall, Deathseer or a Totem Shaman.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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I'm having way too much fun with this promt.
WTB feedback for feedback
I want a new title, but Flux won't let me have one,
Depthcharger is good but probably understatted compared to North Sea Kraken. Randomness for 1 mana less and 12 in stats versus 16 in stats is quite bad. I think late-game having duplicates in hand is less possible than early game so perhaps Deathseeker is balanced as-is... Bonemare is good because it adds a 5/5 on top of adding value to other (hopefully sticky) minions. Flying Witch, especially with the recent nerfs, seems overpowered. Hex now costs 4, so this is a 6 mana body (one might say 5.5 mana) + a 4 (3) mana effect for 8, so it should probably cost 9 or be a 6/6. Sabertooth Hunter is good, also fine that it isn't pushed around in the Zombeast pool. I would say the wording could be "Charge. Ignores Taunt." I like the first two the most.
Here's another idea:
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I want a new title, but Flux won't let me have one,
Click the image to go to my custom Time Traveler class.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I want a new title, but Flux won't let me have one,
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
So taking criticism for my three ideas I made some adjustments
People said Depthcharger sucked compared to North Sea Kraken, and they're right. So I buffed it by making it deal 5 damage instead of 4, and it's still balanced at 7 mana since it's a 6/6 and hits a random enemy.
Flying Witch seems to be my popular card and is most likely what I'll be submitting, but some have pointed out it feels a little OP. So I reduced the attack from 7 to 6.
I reworded Sabertooth Hunter. Also, a note: I didn't make it a beast for two reasons: 1. I don't want this card being given beast buffs because of how powerful it is. 2. Cloaked Huntress isn't a Beast despite riding one, so this won't be either.
Trading feedback for feedback.
Thoughts? I did post this awhile ago in a competition elsewhere, so if that isn't allowed then I'll take it down
Individual reviews while I can manage it:
@Tox: Doctor Golem everyday. I would change the art though. Even a shitty Paint edit of War Golem with a black hood and some Wisps besides him would do.
@Dr_Scaphandre: I love Deathcharger (the 5 damage version), it's simple and flavorful and this competition is obviously about simplicity and flavor.
@Demonx95: I don't really like the card, it's bland ( bland != simple) and Jungle Druid will likely never be viable anyway.
@Teknican: Deathseekr --> The effect is too hard to trigger for the cost. I would make it a 8mana 8/8. Also the card has no flavor associated with the effect. Ferocious Devilsair --> I like this one better. Simple and flavorful, though I would change the art.
@Hieii: Sorry you're only a few seconds late.
@Zukuu: I like it, but I would change the art. (Also I understand the 15/3 logic but that would erase all meme value)
Although everyone here seems to appreciate Megagma Rager, I'm still gonna post the rest of my ideas just in case :
And Megagma Rager updated. I changed the art to be more Warcraft-y. Is it better ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
- Click Here To Join Us On Discord! -
- Click Here To Join Us On Discord! -
Alright I'm dropping Sabertooth Hunter. A card like that needs to be a rare, not a common.
So these two are gonna be my ideas. I feel Depthcharger needs to be more exciting or needs some stat adjustments to make it eyecatching. As for Flying Witch I got people saying it's overpowered. Problem is I can't add Overload to it or else it'll be over three lines of text.
My two ideas.
Karazhan Secretary could potentially be a hunter or paladin card (with a name and art change). There is one Secret for each class that makes this card somewhat busted, and I think I have to scrap the idea. Those Secrets are: Counterspell, Noble Sacrifice and Freezing Trap. Agree?
I'm going in a new direction: C'Thun cards. I've made a card for each of the three classes that don't have one (Hunter, Paladin, Shaman), A. because no class should be left out, and B. to challenge myself with the 3-text-lines limit. C'Thun text takes up a lot of real estate. For balance reference, Dark Arakkoa, Hooded Acolyte and Usher of Souls are the other Common-tier C'Thun minions. Gave up on finding solid art for now; figured I'd look for gameplay-related feedback in the mean time.
Each of the three also supports an archetype that could go hand-in-hand with C'Thun: Deathrattle Hunter, Divine Shield Paladin, and Hero Power-usage via Evolve with Thrall, Deathseer or a Totem Shaman.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3