• 4

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase I [Submission Topic]

    The Spacebender v2


    Summary

    The Spacebender is a unique magical class that excels in areas of matter and space. They warp reality to their liking, fold space in on itself, and open portals to otherworldly planes beyond comprehension. Never without an answer, Spacebenders have access to anything anywhere, and are always formidable opponents no matter the luck of the draw. With the right deck of cards, carefully laid plans, and masterful execution, a skilled Spacebender has all the tools they need to rise above all others in any way they please. If you can dream it they can do it.


    Swap

    The signature keyword for Spacebender, Swap lets you shuffle a random card in your hand into your deck, and pull out a new one. Some Swap cards contain conditions for which cards they shuffle into your deck, or which ones they pull out. Swap is an extraordinary versatile mechanic, and can be applied in a variety of circumstances. Everything from curving out on your key early turns, to sealing out the game with a massive board clear, or even assembling the most unlikely set of cards for a game ending combo, is right at your fingertips. These are just the most basic uses, there is so much potential in such an open ended keyword. I am excited to explore it further and see the limits it can be pushed to.


    Cards





    Card Discussion

    To start off, Handheld Portal is a simple card that shows off of Spacebender's most potent strengths: Card Draw and Tutoring . With control over space itself, it's only natural Spacebenders would excel in drawing cards and fetching exactly what they need, no matter where it is. Many decks and archetypes across Hearthstone live and die by their ability to access their most powerful resources; having powerful drawing ability enables a variety of decks that may not worth any amount of time otherwise.

    Morning Sun Monolith is another flexible card that highlights another Spacebender theme, which is Position Based Mechanics . One of the most underutilized areas of hearthstone with the most potential for exploration, position based mechanics are present in Spacebender. Similar to how the rest of class is versatile, Position Based Mechanics are used in a myriad of ways, some elements already present in other classes and cards, some not.

    Spacebenders exert their dominance over all areas of the battlefield, on large and small scales. This control Spacebenders have makes its way into hearthstone as Removal and Board Clears . Reality Crash is a powerful board clear that while requiring you to build your deck in a certain way, has the potential for a devastating payoff.

    Celestial Vanguard represents one of the more complex mechanics present in The Spacebender: Conditional Effects . If you play Celestial Vanguard in any regular hearthstone deck, it is often times just a worse War Golem . However, if you build your deck right, and the stars align, you're looking at a massively unfair power swing. There are several cards present in Spacebender that have similar conditions to Celestial Vanguard , such as having cards in your deck, cards in your hand, minions on the battlefield, or even a certain life total, that reward you with some of the most powerful effects in hearthstone.

    Last but not least Malagul , the legendary minion for the classic set showcases the final primary mechanic for Spacebender I have the space to show today, which is Cheating . Cheating takes many forms in hearthstone, Cubelock, which pumps out a constant stream of demons, Big Priest, which abuses resurrect mechanics to overwhelm their opponents, and Malygos Druid, which takes turns with +10 mana and uses them to burn down their opponent. There are obviously other examples, but one thing they all have in common is cheating mana.







    Spacebender has their own unique take on cheating, abusing their powers over distance to play cards from their deck, teleport them directly into the battlefield. However none of this is for free. Meshing cheating with other Spacebender themes creates the unique and exciting scenarios where the true strengths of the class lie.


    Closing Thoughts

    Thank you very much for checking out Spacebender. If you have any feedback at all please PM me, I am always looking to improve and make better stuff in the future. Have a good day, and good luck to all the other competitors.

    Posted in: Fan Creations
  • 1

    posted a message on Hakkar, the Soulflayer

    Shouldn't Hakkar, the Soulflayer be a beast? All of the other loa except for Bwonsamdi, the Dead are beasts, and Hakkar certainly seems very beastlike to me.

    Posted in: Hakkar, the Soulflayer
  • 5

    posted a message on The 200th Competition - A Fan Creations Special - Submissions Topic

    Based off a character from a Dungeons and Dragons campaign I run, Kit transforms your understated board clear fodder into trading machines. Drop down Kit on a board with a Patient Assassin , Giant Wasp , or if you're feeling particularly wild Lotus Assassin and get that sweet efficient two (or more) for one removal. Finja, the Flying Star and Master of Disguise can also provide some excellent efficiency, and to ensure your Kit survives long enough buff her up with Shadow Sensei


    Slow Dance is a powerful stall tool for priest, comparable to Frost Nova but with some additional interesting applications. To clarify, minions swapped will not gain charge like how minions from Potion of Madness or Shadow Madness do, and the only minions swapped back are the ones who were swapped the first time. In the most general case you can lock down an opponents board for a turn, discouraging them from playing too much on their turn because if their board is too full for their minions to swap back, then they wont! You can also lend minions to your opponent this way, Majordomo Executus , or Northshire Cleric for some fantastic mill shenanigans come to mind, but my personal favorite combo has to be Temporus , locking all minions down until it's too late!

    EDIT: Reddit name is TwoManaPriestSpell

    Posted in: Fan Creations
  • 0

    posted a message on Is "The Caverns Below" the worst designed card ever?

    I would not go as far as to say it is the worst card ever designed, Quest Rogue is a very fun deck to play even if it is absolutely miserable from the other end. It's certainly up there though, decks that specifically target an archetype are good for the game, but Quest Rogue specifically has practically no counterplay. I would say the worst designed card would be something like pre-nerf Undertaker which universally takes away from the ability to play the game.

    Posted in: Card Discussion
  • 0

    posted a message on [Suggestion] Hearthstone trade market

    It's very easy to say that Blizzard would never do this because they are a corrupt greedy company or whatever, but in reality multiple accounts completely break this system in such an unfair way. This probably won't ever happen due to the nature of hearthstone online.

    Posted in: General Discussion
  • 0

    posted a message on Which one is easier - wild or standard?

    I can't say much about Standard but I have been playing wild for quite a while, so I'll throw in my two cents about how Wild is to perhaps shed some light on what you would like best.

    -Power level is crazy high there especially since last expansion, most decks have some sort of crazy highroll potential, so the amount of auto win/auto lose games is probably higher than Standard.

    -Midrange decks are bad in wild, as power level is to high that combo decks and control decks can seal out the game much quicker, so in order to kill your opponent quickly you either have to get hyper aggressive with things like Pirate Warrior and Odd Rogue or vomit sticky crap onto the board thats impossible to control with Odd or Aggro pally. The only good midrange deck out there as far as I'm aware is Even Shaman. Something to keep in mind when playing wild.

    -Disruption is a key factor in wild. Especially with Boomsday now in full swing, Dirty Rat is everywhere, and it is very realistic to never assume your combo pieces are completely safe vs decks you know run disruption. Going all in on one very powerful minion/combo like Shudderwock is very dangerous, and you should never have one sole win con that is vulnerable to disruption.

    -If you thought Druid was running rampant in Standard, it's absolutely tearing up Wild right now. Juicy Psychmelon enables Druids to get to their combo ludicrously fast, and a myriad of combo Druids rule wild at the moment, ranging from the familiar standard Malygos and King Togwaggle to the Wild exclusive Star Aligner Druid (yes it's a real thing). Either accept Aviana and Kun the Forgotten King as your new overlords, or do whatever you can to have a way to beat Druids.

    -If you're looking for some good decks to climb with in Wild, I would recommend Renolock (It's ability to have a chance in nearly every matchup is extremely valuable), Star Aligner Druid (Best combo deck in wild),  and Even Shaman (Last good midrange deck in the format).

    Posted in: General Discussion
  • 0

    posted a message on Pogo Rouge is a sleeper deck mark my word

    Until Rogue gets the same defensive tools that druid had which made Jade great Pogo Rogue will be meme tier, as even as a control buster it is outclassed by Kingsbane/Miracle and even Quest Rogue.

    Spoiler alert, it won't get any of those.

    Posted in: General Discussion
  • 0

    posted a message on Beakered Lightning is marked as a minion

    Beakered Lightning is marked as a minion in the database. Something tells me this is unintentional.

    Posted in: Site Feedback & Support
  • 0

    posted a message on Prismatic Lens

    Very good card, even without jank setup and deck building this is a decent card, and when you factor in that with a little bit of work you can get a 1 mana The Lich King (And an 8 mana Redemption..) this starts to seem pretty powerful.

    Posted in: Prismatic Lens
  • 2

    posted a message on Dr. Morrigan

    This is just bad. Where would you play this? Too slow and inconsistent for cubelock, same case for zoo multiplied by 10, makes even less sense for control warlock, and even in wild renolock wouldn't touch this. So the question then becomes: Do I want to build a new deck around a worse Madam Goya?

     

    400 dust

    Posted in: Dr. Morrigan
  • 4

    posted a message on Replicating Menace

    Key difference, you can't kill them with Zilliax. You need an extra mechwarper on board, which leaves no room for a mech from last turn that can attack right away. Now that theres a 4 mana magnetize minion the combo can also be lethal.

    Posted in: Replicating Menace
  • 2

    posted a message on Replicating Menace

    For the uninitiated

    Glinda CrowskinMechwarperMechwarperMechwarperMechwarperReplicating Menace x Infinity

    And if you have a mech that can attack, that's the end. Armor tank this Druids.

    Posted in: Replicating Menace
  • 0

    posted a message on Crystology

    Paladin card draw? Yes please, this is going to be a powerhouse for sure

    Posted in: Crystology
  • 1

    posted a message on New Legendary Priest Reveal - Zerek's Cloning Gallery

    RIP Big Priest lol

    Posted in: News
  • To post a comment, please login or register a new account.