Karazhan Secretary could potentially be a hunter or paladin card (with a name and art change). There is one Secret for each class that makes this card somewhat busted, and I think I have to scrap the idea. Those Secrets are: Counterspell, Noble Sacrifice and Freezing Trap. Agree?
Yeah, Karazhan Secretary might be a problem. I had a similar problem in the last competition with one of my cards:
This wasn't eligible anyway because it said "cast it again" instead of "cast this again", but even if it was eligible, it would still be problematic.
Walking Stick is funny though the "gain +3/+3" part is quite bland and the equipping itself as a weapon feels too obscure to be on a Common card.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Alright I think I'm gonna submit Flying Witch. Though if anyone wants to review the two cards and give suggestions I would more than appreciate it. I would even review your cards.
I'm going in a new direction: C'Thun cards. I've made a card for each of the three classes that don't have one (Hunter, Paladin, Shaman), A. because no class should be left out, and B. to challenge myself with the 3-text-lines limit. C'Thun text takes up a lot of real estate. For balance reference, Dark Arakkoa, Hooded Acolyte and Usher of Souls are the other Common-tier C'Thun minions. Gave up on finding solid art for now; figured I'd look for gameplay-related feedback in the mean time.
Each of the three also supports an archetype that could go hand-in-hand with C'Thun: Deathrattle Hunter, Divine Shield Paladin, and Hero Power-usage via Evolve with Thrall, Deathseer or a Totem Shaman.
(The art probably isn't that good. Do you have any idea how annoying it was to find something half-way decent than fit this well?)
That's my problem, as well. As for Inspire...no, not really. I just didn't think of it >_>
Would you say, then, that their stats need to be better? Also, are they interesting enough to be worth pursuing? I'm not going to keep looking for art if they're boring/sucky...that's my fear. That they're not worth up-voting, better stats or no.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm going in a new direction: C'Thun cards. I've made a card for each of the three classes that don't have one (Hunter, Paladin, Shaman), A. because no class should be left out, and B. to challenge myself with the 3-text-lines limit. C'Thun text takes up a lot of real estate. For balance reference, Dark Arakkoa, Hooded Acolyte and Usher of Souls are the other Common-tier C'Thun minions. Gave up on finding solid art for now; figured I'd look for gameplay-related feedback in the mean time.
Each of the three also supports an archetype that could go hand-in-hand with C'Thun: Deathrattle Hunter, Divine Shield Paladin, and Hero Power-usage via Evolve with Thrall, Deathseer or a Totem Shaman.
My favorite is Converted Knight because it has that extra "forsaking the Light" flavor. I agree with Demonxz95, though, that they need better stats. They could probably all be vanilla; they have the potential for big buffs, but Dark Arrakoa is vanilla yet gives a bigger buff than any other Battlecrier, presumably because it's so expensive and a class card, which all of these are.
(The art probably isn't that good. Do you have any idea how annoying it was to find something half-way decent than fit this well?)
That's my problem, as well. As for Inspire...no, not really. I just didn't think of it >_>
Would you say, then, that their stats need to be better? Also, are they interesting enough to be worth pursuing? I'm not going to keep looking for art if they're boring/sucky...
Honestly if you want my opinion, just think of something else. I doubt a C'thun card would get many votes as many people here have forgotten C'thun even exists. Plus a lot of C'thun cards are rares anyway.
Honestly if you want my opinion, just think of something else. I doubt a C'thun card would get many votes as many people here have forgotten C'thun even exists. Plus a lot of C'thun cards are rares anyway.
Anyway, could you give feedback on my cards?
You really need to chill with posting your cards. In the past 3 pages you have posted them like 6 times already. Give others some screen time too.
Flying Witch should be creating a 0/1 Frog, if you want to be consistent with Hex. I think it's your more interesting card, so I'd stick with that one.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Artwork probably not final, but the concept is certainly there.
Two things: 1. Why is it tri-class? (I get probably for Grimy Goons, but SGT. Sally requires handbuffs, and she isn't tri-class. 2. I feel this guy requires a lot of work for his effect, and it feels really rarish.
Flying Witch should be creating a 0/1 Frog, if you want to be consistent with Hex. I think it's your more interesting card, so I'd stick with that one.
Oh right, I forgot the Frog was 0/1. There I fixed it. Any other changes that need to be made or is it good to go?
Damn, i would have so many ideas for good useful common minions, even at that mana cost, but none of them would be rly eye-catching :F
I have this so far:
Its basically a Breakthrough mechanic from ESO, i rly liked that mechanic and could definitely imagine it making it into HS as well. Basically what it does is, any excess damage delt to a minion would be delt to the enemy hero. So u attack a 2/3, u deal 3 dmg to it to kill it and enemy hero takes 4 damage. Similar to Knuckles, but works in a slightly different way. Allows u to focus on clearing the board with the minion without sacrificing the entirety of its attack power. Not sure the wording is totally to HS standards tho :/
Oh right, I forgot the Frog was 0/1. There I fixed it. Any other changes that need to be made or is it good to go?
It's fine, I guess, although perhaps it should be a random enemy minion in the interest of fairness. Probably not enough room for it at this point.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Damn, i would have so many ideas for good useful common minions, even at that mana cost, but none of them would be rly eye-catching :F
I have this so far:
Its basically a Breakthrough mechanic from ESO, i rly liked that mechanic and could definitely imagine it making it into HS as well. Basically what it does is, any excess damage delt to a minion would be delt to the enemy hero. So u attack a 2/3, u deal 3 dmg to it to kill it and enemy hero takes 4 damage. Similar to Knuckles, but works in a slightly different way. Allows u to focus on clearing the board with the minion without sacrificing the entirety of its attack power. Not sure the wording is totally to HS standards tho :/
Just thought I'd tell you, the correct spelling of word is "dealt", not "delt".
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Damn, i would have so many ideas for good useful common minions, even at that mana cost, but none of them would be rly eye-catching :F
I have this so far:
Its basically a Breakthrough mechanic from ESO, i rly liked that mechanic and could definitely imagine it making it into HS as well. Basically what it does is, any excess damage delt to a minion would be delt to the enemy hero. So u attack a 2/3, u deal 3 dmg to it to kill it and enemy hero takes 4 damage. Similar to Knuckles, but works in a slightly different way. Allows u to focus on clearing the board with the minion without sacrificing the entirety of its attack power. Not sure the wording is totally to HS standards tho :/
Just thought I'd tell you, the correct spelling of word is "dealt", not "delt".
Oh boy :D thanks guys <3 Btw what do u think about the card Demon?:)
Damn, i would have so many ideas for good useful common minions, even at that mana cost, but none of them would be rly eye-catching :F
I have this so far:
Its basically a Breakthrough mechanic from ESO, i rly liked that mechanic and could definitely imagine it making it into HS as well. Basically what it does is, any excess damage delt to a minion would be delt to the enemy hero. So u attack a 2/3, u deal 3 dmg to it to kill it and enemy hero takes 4 damage. Similar to Knuckles, but works in a slightly different way. Allows u to focus on clearing the board with the minion without sacrificing the entirety of its attack power. Not sure the wording is totally to HS standards tho :/
Just thought I'd tell you, the correct spelling of word is "dealt", not "delt".
Oh boy :D thanks guys <3 Btw what do u think about the card Demon?:)
It has a very interesting, new mechanic but doesn't feel too obscure or complicated for a Common, which is really good (I guess part of that comes from that MTG has a keyword for this exact mechanic, Trample). Probably wouldn't be for Constructed, but would most likely be pretty good in Arena.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Its basically a Breakthrough mechanic from ESO, i rly liked that mechanic and could definitely imagine it making it into HS as well. Basically what it does is, any excess damage delt to a minion would be delt to the enemy hero. So u attack a 2/3, u deal 3 dmg to it to kill it and enemy hero takes 4 damage. Similar to Knuckles, but works in a slightly different way. Allows u to focus on clearing the board with the minion without sacrificing the entirety of its attack power. Not sure the wording is totally to HS standards tho :/
The thing is, Sinti, I could see this effect on a rare minion. ;)
Should read "Excess damage dealt by this minion is dealt to the enemy hero." It does seem a little too similar to Knuckles as well.
Mod Working Reaaaaally Hardly
Click the image to go to my custom Time Traveler class.
Alright I think I'm gonna submit Flying Witch. Though if anyone wants to review the two cards and give suggestions I would more than appreciate it. I would even review your cards.
Click the image to go to my custom Time Traveler class.
...
I can't help it...
I want a new title, but Flux won't let me have one,
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So I now have a new idea.
Artwork probably not final, but the concept is certainly there.
Click the image to go to my custom Time Traveler class.
Damn, i would have so many ideas for good useful common minions, even at that mana cost, but none of them would be rly eye-catching :F
I have this so far:
Its basically a Breakthrough mechanic from ESO, i rly liked that mechanic and could definitely imagine it making it into HS as well. Basically what it does is, any excess damage delt to a minion would be delt to the enemy hero. So u attack a 2/3, u deal 3 dmg to it to kill it and enemy hero takes 4 damage. Similar to Knuckles, but works in a slightly different way. Allows u to focus on clearing the board with the minion without sacrificing the entirety of its attack power. Not sure the wording is totally to HS standards tho :/
- Click Here To Join Us On Discord! -
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Click the image to go to my custom Time Traveler class.
- Click Here To Join Us On Discord! -
Click the image to go to my custom Time Traveler class.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •