Trypophobia: The wording is kinda bad, either "Secret: After your hero takes damage, set a random minion's Health and Attack to 1. Cast this again." or "Secret: After your hero takes damage, transform a random minion into a 1/1 Sheep. Cast this again.". I guess the 2nd one is more mage-y (but would need a change of name+art), the first one is more of a paladin wording. That being said, i dont like this card at all, its "unlimited" value, sure it can target your own minions, but imagine this in Freeze Mage for example, free polymorphs until your opponent plays Eater of Secrets ... no thanks.
Blood Rage: This one is kinda weird, its kinda Bloodlust, but with a big RNG element and u kinda have to sacrifice a minion to stop this spell from dealing dmg to your board. Actually, u have to reword it, so it works as u intended, as it is now, it would basically just wipe your board: it should read "... give it "Enrage: +3 Attack." and cast this again.". As u have it now, it looks like that if a minion survives it gets the enrage, but even if it doesnt, the spell would be cast again. Im also not sure how would it work, if it hits the same minion twice, would it have +3 and +3 so +6 attack, cause those two buffs would be separate buffs or would it not add buffs past the 1st one? Im not rly asking how u want it to work, rather if someone can shine some light as to how the game mechanics would take it. This will decide if the card is weak, if u get only one buff per minion or ok-ish to almost too strong (given a good RNG), if u could get multiple buffs on one minion.
Finally have something worth submitting. Which do you like the most?
My favorite is the first one, but I think the second one has that meme factor that might gather me some more votes.
Chain lightning: this is a rly rly weird way to word the effect. I think the proper wording should be something like "Deal 2 damage to a random enemy minion. Repeat until a same minion is hit again (or twice).", (Bouncing Blade) which in turn doesnt follow the rules.
Crash Lightning: i guess this one is fine, Lightning Storm that traded overload for even more RNG dmg spread (could do more dmg total, could do less). Not sure how playable would it be tho.
Trypophobia: so, it's a permanent secret then? Also, trypophobia isn't a pleasant term, and it doesn't sound like it has anything to do with magic, fire, or ice.
Blood Rage: if it's meant to give a damaged friendly minion +3 attack several times over, there's no need to make it Enrage too. The only thing is, if you don't want it to kill your Gurubashi Berserker, you need to have an unimportant minion die. So I think you should make it 1 mana. And it should either deal less damage, or give more attack. Also, this idea is kinda similar to ones already on the submission page.
Finally have something worth submitting. Which do you like the most?
My favorite is the first one, but I think the second one has that meme factor that might gather me some more votes.
Chain Lightning: I think this is supposed to say "Deal 2 damage to a random enemy minion twice". If it just deals damage once, then it fulfills it's own requirements and loops forever. The second part would be less confusing if it says "If this targets different minions, cast this again."
Crash Lightning: Instead of using the word "you", which sounds a bit colloquial, it could say "If this deals less than 3 damage, cast this again." I like this one more than Chain Lightning, since it feels more unpredictable, like a real lightning, and more original too.
Counter to mechanic Minion helping mechanic Delayed Cast this again
Lore and art wise makes sense ;o chromie in heroes of the storm can bring you back to a position. Rarity,stats, tribe and set are the same as the other big dragons ;o. Effect is in the 4 lines rule, text seems clear(might be shorten), no target issues as it is literally just undoing a previous cast(example defile kills a minion and summons another by hitting something, if it falls on the 50% the summoned minion vanishes, resummons the killed minion and heals everything back, only thing not undone is the card wasted and mana cost ;o).
Wording wise if i put recasted spells or a similar vein it would cause issues with you playing the same spell twice while its intended only to prevent recurssive spells from creating havoc on the timeline ;o! Finally every time its casted again has that 50%, to undo only the one before that not all of them.(Chromie can't teleport that far back because someone blocking her, also she doesnt know where the effect coming from half the time( aka reference to deaths of chromie scenario)).
It doesn't have an infinite loop, in fact it helps prevent infinit loops ;o! So i just fixed all of your issues >;O at the cost of making your cards maybe useless >;O! You might consider the card interacting with "cast this again" premature as only 3 cards have it but if we recall Grand Tournment most card were unplayable but just before it rotated out, Thanks to Raza the Chained, just took almost 2 years and few months of fun in standart, samething for Aviana Kun combos ;c. Or the whole discard mechanic or dk hunter, they still lack enough support to work. Finally i got the dreadfull point in the end ;o.
Chronormu: aside from the fact that there are currently few spells with "cast this again", this is only worth playing if you want to prevent your opponent from playing one of those spells, and does nothing for you. It's like a more expensive, and more situational Loetheb. It would be more interesting if it was a cheaper card that synergized with your own "cast this again" spells.
Chaotic Ogre Magi: it has potential to be a pretty fun card, it just needs a bit of tweaking to make it simpler. How about making it say, "Give your spells '50% chance to cast this again.'"
Prayer of Mending: while it does contain the words "cast this again," I don't think it captures the essence correctly. It really should say "Deathrattle: cast 'Prayer of Mending'". Also, the "on another random friendly minion" is redundant, since you already specified that in the first sentence.
Any thoughts on my card? Cost? Balance? Playability?
I see a lot of creative ideas, hope I've time to review them before they go submission thread. Here is my ideas for this week;
For the Cursed Shield my initial idea was 3 mana, then I thought it would be too weak, and obviously it requires a divine shield minion to activate again. The only problem would be Deathspeaker requires some update like immune to fatal damage.
For the Spreading Rage I wanted to say hello to Spreading Plague, hope I didn't mess up with Horde Warrior. Why I made it as warrior card? Because it sounds right to me >.< . I know warriors have Brawl, but its kinda cooler for me.
I have 1-2 more card ideas, but before I want to hear your reviews about them ^.^
I really like Spreading Rage's flavor connection with Spreading Plague, though if you can find a way to specify that the Horde Warrior's can't attack heroes on the base card without making the card look too wordy, you really should do that. I first thought they could attack heroes which would be absurdly broken as it would allow easy OTKs. With it not being able to attack heroes, I think the card is pretty balanced as it's very similar to a Dragonfire Potion (or Felfire Potion) like that. The synergy with Commanding Shout is really nice as well.
Cursed Shield is pretty cool and pairs nicely with the Divine Shield theme in KotFT. That said, there's the problem you mentioned with Deathspeaker.
I see a lot of creative ideas, hope I've time to review them before they go submission thread. Here is my ideas for this week;
For the Cursed Shield my initial idea was 3 mana, then I thought it would be too weak, and obviously it requires a divine shield minion to activate again. The only problem would be Deathspeaker requires some update like immune to fatal damage.
For the Spreading Rage I wanted to say hello to Spreading Plague, hope I didn't mess up with Horde Warrior. Why I made it as warrior card? Because it sounds right to me >.< . I know warriors have Brawl, but its kinda cooler for me.
I have 1-2 more card ideas, but before I want to hear your reviews about them ^.^
Cursed Shield: It's an interesting concept, but it's not supposed to go off more than twice right? If so, I don't think it takes advantage of this week's theme very well.
Spreading Rage: It would be balanced, only if the Horde Warriors couldn't attack face. If that's too wordy, maybe you could make the charge minions 1/1 with Poisonous? You might have to change the class if you did that though.
Here's an idea of mine that looks silly but is actually quite useful.
In Wild, if you discount your hand with Emperor Thaurissan, you can play this card, conceal your minions, and play Valeera the Hollow to prevent taking damage.
In Mill Rogue, you can fill your deck with cheap cycle minions and use this card to draw out your opponents minions to thin their deck. After playing this, just Vanish.
In fact, I'm starting to think that this card is OP at 2 mana.
I'm still considering alternate names for it, something along the lines of "Do or Die", "Our Finest Hour", "Heroic Raid", "Reckless Assault", "Last Stand", or "Final Endeavor."
Thanks for the reviews guys ^.^ For Daring Assault I agree that card is OP at 2 mana, perhaps you should consider to make it like 5-6 mana range. For the Horde Warrior, making it 1/1 poison was one of my initial idea, but I just wanted to revert Spreading Plague card with most balanced way.
Here is my another idea hope you like it ^.^
would like to hear your reviews about Hogger Hunt as well as my other cards. Also, I would like to know which one you'd pick for submission page.
I personally like the Earthquake/Blade Storm card(s) the most. That said, I have no idea whether or not this would cause an infinite loop. My guess is that it would. I don't think a "cast this again" counts as a spell being casted (well, it doesn't) and therefor wouldn't be the fourth spell after the initial effect. The idea is cool though, but I think you have to change it. How I don't know, but you'll figure out something I'm sure
Accounting seems a bit too good, and the "cast this again" wording isn't needed. Roulette Wheel seems a bit... I'm going to be nice here and just use the word "strange" :P
Thanks for feedback, but the majority prefers Accounting so I will go with this one to be safe, though thb I'm still not confident.
My computer had a minor meltdown, so only had my phone to look. Hence, didn't do the feedback I promised. If anybody felt cheated, please let me know ;)
Here's my original (the 4-cost) card and an "updated" version (the 3-cost).
The changes are: Reduced the cost by 1. Changed the name. Changed the watermark (as Discover didn't exist in vanilla with classic cards, and I thought WotG was the most fitting expansion). So I'm looking for help for the following:
1. Is the card any good in your (subjective) opinion? 2. Should it cost 3 or 2? I personally lean towards 3. 3. Which name is better? 4. Anything else you might feel like adding.
Are u sure u want to go with that? There r like 10 iterations of this already, spells, elementals, demon, minions, power chords (:p), different classes ... i suppose one of u might hit just the right spot for it, but still.
Well, I think I "started" it being the first with "if you play it this turn" idea ;) and I also think my card makes a bit more sense thematically. That said, I predict a win for Toble!
@ShadowOfSense working overtime to add all of these reviews. There's a disappointing number of them that don't even use "cast this again"; stop trying to go Rogue, people! :/
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here are my ideas so far. I'd really like to know what people think of Curious Vision:
Curious Vision is a synthesis of a previous idea I had and Curious Glimmerroot. The text is too long if I make it similar to that of Glimmerroot, so it's a bit different. You just discover a card from your opponent's class, and there isn't a guaranteed to be a card in there from their deck (but it's also possible more than 1 is from their deck). It would probably be pretty easy to get 2-3 cards from this, but long streaks won't be feasible, because you're going to get situations where none of the 3 cards were in their deck. What do you guys think? Is one of my other cards better?
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My computer had a minor meltdown, so only had my phone to look. Hence, didn't do the feedback I promised. If anybody felt cheated, please let me know ;)
Here's my original (the 4-cost) card and an "updated" version (the 3-cost).
The changes are: Reduced the cost by 1. Changed the name. Changed the watermark (as Discover didn't exist in vanilla with classic cards, and I thought WotG was the most fitting expansion). So I'm looking for help for the following:
1. Is the card any good in your (subjective) opinion? 2. Should it cost 3 or 2? I personally lean towards 3. 3. Which name is better? 4. Anything else you might feel like adding.
Are u sure u want to go with that? There r like 10 iterations of this already, spells, elementals, demon, minions, power chords (:p), different classes ... i suppose one of u might hit just the right spot for it, but still.
Well, I think I "started" it being the first with "if you play it this turn" idea ;) and I also think my card makes a bit more sense thematically. That said, I predict a win for Toble!
Thanks! Sure hope so. I agree you were the first person I saw suggest that "cast this again" could occur later in the turn. I upvoted Reinforce because it is simpler than many of the similar entries and has more flavor.
I like Curious Vision, but in Wild its chances of creating a streak plummet hard. Those chances will only decrease with time.
Chain Lightning is a fine card, but a large percentage of the submissions are damage-related. It might get lost among the others.
Echoing Vision is cool, especially later in the game when you're fishing for higher-cost cards.
I would go with Curious Vision or Echoing Vision, personally.
Does Blizzard really even balance around Wild, though? I feel like there are probably other cards that are good in Standard but not as good in Wild, although I can't think of any off the top of my head. There are definitely cards that are way better in Wild than Standard, though.
I like Curious Vision, but in Wild its chances of creating a streak plummet hard. Those chances will only decrease with time.
Chain Lightning is a fine card, but a large percentage of the submissions are damage-related. It might get lost among the others.
Echoing Vision is cool, especially later in the game when you're fishing for higher-cost cards.
I would go with Curious Vision or Echoing Vision, personally.
Does Blizzard really even balance around Wild, though? I feel like there are probably other cards that are good in Standard but not as good in Wild, although I can't think of any off the top of my head. There are definitely cards that are way better in Wild than Standard, though.
Not really, and it wasn't an indictment of your card. It's just something to keep in mind. *shrugs*
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here are my ideas so far. I'd really like to know what people think of Curious Vision:
Curious Vision is a synthesis of a previous idea I had and Curious Glimmerroot. The text is too long if I make it similar to that of Glimmerroot, so it's a bit different. You just discover a card from your opponent's class, and there isn't a guaranteed to be a card in there from their deck (but it's also possible more than 1 is from their deck). It would probably be pretty easy to get 2-3 cards from this, but long streaks won't be feasible, because you're going to get situations where none of the 3 cards were in their deck. What do you guys think? Is one of my other cards better?
I prefer Echoing Vision. Sets up a cool chain reaction and there would be some interesting choices when to play it. (Shoot, I could play it on curve this turn but the last card I drew was only 3 mana...) In most circumstances, its probably just draw 1 or 2 cards but there will be rare moments where you luck out.
Curious Vision is cool too but I'm worried that a card with a chaining discover effect would annoyingly slow down the game. I already get annoyed any time an opponent plays a discover cards and spends more than 5 seconds making their choice.
Chain Lighting is fine but I think this would be the third or fourth version of "chain lightning" someone will submit this week.
I already submitted mine just a moment ago, but I wanted last-minute input on one thing if anyone would be so kind.
I heard someone saying earlier in the thread that no card ever uses the word "played" to refer to a spell. It's always "cast". However, in this context I want to differentiate between things like Servant of Yogg-Saron or Yogg-Saron, Hope's End himself, and say that spells the minions cast do not work. I also don't want to say cast twice in a row: "Discover a non-Legendary spell that you cast this game. Cast it."
Is it acceptable in this case to use "played"? More than anything I think it sounds more professional this way.
I already submitted mine just a moment ago, but I wanted last-minute input on one thing if anyone would be so kind.
I heard someone saying earlier in the thread that no card ever uses the word "played" to refer to a spell. It's always "cast". However, in this context I want to differentiate between things like Servant of Yogg-Saron or Yogg-Saron, Hope's End himself, and say that spells the minions cast do not work. I also don't want to say cast twice in a row: "Discover a non-Legendary spell that you cast this game. Cast it."
Is it acceptable in this case to use "played"? More than anything I think it sounds more professional this way.
Considering that you cannot Discover a Quest under any circumstances, it's not necessary that you specify non-Legendary. Just FYI. Also, I think "cast" sounds fine; perhaps it would seem better if it said "you have cast this game".
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hi all :) Great design challenge. I didn't know where to start, so I decided to make one proposition for every class. Let me know which is your favourite one, with some feebdack on mechanics and balance.
Hi all :) Great design challenge. I didn't know where to start, so I decided to make one proposition for every class. Let me know which is your favourite one, with some feebdack on mechanics and balance.
Some of these are way too powerful (like Protector Reunion in a Highlander deck) or way too weak (Void Summoning in like any situation). My favorites are Pack Revenge and Adrenaline Rush. Adrenaline Rush I think is the better choice. It's got great flavor, and it's a Miracle card that isn't too powerful.
#CastorT I think you mean Frozen Blockage with the Mage card. Anyway, some of these are pretty unique, compared to what's out there already. With that in mind, my favorites are Pack Revenge and Elite Selection. Deathrattle Hunter could use some love, and Elite Selection is very flavorful: "You need more healing? Too bad! *whomp!*"
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Does someone maybe have any insight regarding the balance of the card below? It obviously does nothing for a basic Wicked Dagger (well, it destroys it, so that's something lol), but you can get in some quick and effective burst damage on pretty much any 3+ Durability weapon. Of course, the Durability loss is negated with Runeforge Haunter. Do you think that that combo would be consistent enough to be OP, like with an Assassin's Blade? And without it, is the Durability loss too great to make this worth playing?
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@ShadowOfSense working overtime to add all of these reviews. There's a disappointing number of them that don't even use "cast this again"; stop trying to go Rogue, people! :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here are my ideas so far. I'd really like to know what people think of Curious Vision:
Curious Vision is a synthesis of a previous idea I had and Curious Glimmerroot. The text is too long if I make it similar to that of Glimmerroot, so it's a bit different. You just discover a card from your opponent's class, and there isn't a guaranteed to be a card in there from their deck (but it's also possible more than 1 is from their deck). It would probably be pretty easy to get 2-3 cards from this, but long streaks won't be feasible, because you're going to get situations where none of the 3 cards were in their deck. What do you guys think? Is one of my other cards better?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
@nurgling13
I would go with Curious Vision or Echoing Vision, personally.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I already submitted mine just a moment ago, but I wanted last-minute input on one thing if anyone would be so kind.
I heard someone saying earlier in the thread that no card ever uses the word "played" to refer to a spell. It's always "cast". However, in this context I want to differentiate between things like Servant of Yogg-Saron or Yogg-Saron, Hope's End himself, and say that spells the minions cast do not work. I also don't want to say cast twice in a row: "Discover a non-Legendary spell that you cast this game. Cast it."
Is it acceptable in this case to use "played"? More than anything I think it sounds more professional this way.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Hi all :) Great design challenge. I didn't know where to start, so I decided to make one proposition for every class. Let me know which is your favourite one, with some feebdack on mechanics and balance.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
#CastorT I think you mean Frozen Blockage with the Mage card. Anyway, some of these are pretty unique, compared to what's out there already. With that in mind, my favorites are Pack Revenge and Elite Selection. Deathrattle Hunter could use some love, and Elite Selection is very flavorful: "You need more healing? Too bad! *whomp!*"
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Does someone maybe have any insight regarding the balance of the card below? It obviously does nothing for a basic Wicked Dagger (well, it destroys it, so that's something lol), but you can get in some quick and effective burst damage on pretty much any 3+ Durability weapon. Of course, the Durability loss is negated with Runeforge Haunter. Do you think that that combo would be consistent enough to be OP, like with an Assassin's Blade? And without it, is the Durability loss too great to make this worth playing?