- Card Design Champion
Member for 7 years, 9 months, and 27 days
Last active Mon, Jul, 27 2020 07:10:02
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Apr 15, 2019Toble posted a message on Weekly Card Design Competition 9.14 - Submission TopicPosted in: Fan Creations
Nov 9, 2018Toble posted a message on Weekly Card Design Competition 8.20 - Submission TopicPosted in: Fan Creations
Jul 12, 2018Toble posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations
Jul 6, 2018Toble posted a message on Weekly Card Design Competition 8.02 - Submission TopicPosted in: Fan Creations
Flavor: Perfectly Balanced, As All Things Should Be
Jul 4, 2018Toble posted a message on Weekly Card Design Competition 8.02 - Discussion TopicPosted in: Fan Creations
I despise deck destruction mechanics in this game. But if we're gonna do it, might as well go all out and have some fun with it...
Apr 27, 2018Toble posted a message on Weekly Card Design Competition 7.17 - Submission TopicPosted in: Fan Creations
Poor little cubelock Dark Pact ed himself to death.
Apr 18, 2018Toble posted a message on Weekly Card Design Competition 7.16 - Discussion TopicPosted in: Fan Creations
Based on the examples, I'm assuming legendary quests count? If so, expect a TON of those.
Apr 13, 2018Posted in: General Discussion
Personally, I'd rather see a change to Saronite Chain Gang. Change it to "battlecry: Summon another Saronite Chain Gang" (Like the Hunter 1/1 cat) That's how 99% of players already thought it worked anyway. Then you don't need to touch anyone's legendaries.
Apr 11, 2018Toble posted a message on Weekly Card Design Competition 7.15 - Discussion TopicPosted in: Fan Creations
I like the theme. Initial thought:
Yes, "Dragon" should be capitalized. Trying to figure out how Dragon Hunter would feel different from Dragon [anything else]. Emeriss suggests that Dragon Hunter wants a big hand and breeding animals feels more distinctly "hunter-y" to me. Might want to change it to "start of turn" to give opponent a chance to respond.
Apr 11, 2018Posted in: Fan Creations
I'm so confused by the front page posting habits. Two weeks of no front page post for the submission thread (and comparatively few entries) followed by front page posts for the final vote. This week, we get a post for the submission thread (and, as always, that gave a ton more entries) but nothing for the final vote. Hoping this evens out once Witchwood is out.
Voted for Kazzak and Time-Travelling Goblin but overall pretty unimpressed this week. I think we proved there is a reason why Blizzard doesn't actually print cards that play around a fatigue mechanic. You either create a card that is kind of worthless for 99% of the game (100% if the game doesn't go to fatigue) or you create a card that causes fatigue damage early, in which case it isn't really "fatigue" damage, imo, it's just regular damage.
Also, I like that the poll turned Kazzak into Kazakus. Fun to think that they are the same character. (=
Apr 6, 2018Posted in: News
There is an "insert an image option." It's in between the "remove link" and "embed video" options. Looks like a picture of some mountains. Just upload the png to a website like imgur and then plug in the link to the png. Welcome to the competition and good luck!
Apr 6, 2018Toble posted a message on Weekly Card Design Competition 7.14 - Discussion TopicPosted in: Fan CreationsTo answer those questions for anyone who may wondering what the answers are:
Firstly the picture show the fatigue card. As you can see no number on the left corner of the card, like all cards in Hearthstone. Therefore this 'card' isn't odd or even as it has no cost.
Secondly Yogg-Saron, Hope's End only casts spells whenever you play a spell, so therefore because you don't play it, it's not counted as a spell you cast. But is it a spell? Well in short any card which has 'cast' a spell will have the words 'Your' 'You' 'Your Opponent' in them. So the fatigue 'cards' are not yours or your opponent per se.
Thirdly, if you receive a fatigue 'card', Rouge combos wouldn't work until you play a card. So again the card isn't yours or your opponent cards.That looks to me like a notification that you are out of cards, not a card itself. As I noted, if they were cards than questing adventurer would get a buff when the card is "drawn." The problem here is that people are designing cards that give your opponent's "fatigue cards," meaning its something they could draw BEFORE the end of the game. The questions I asked were meant to point out the problem in treating these notifications like actual cards.If someone is referring to taking fatigue damage because their deck is empty, they should just say "take fatigue damage." If someone is referring to an actual "fatigue card" that could be given to your opponent, shuffled into someone's deck, or drawn from a non-empty deck, then they are referring to something that does not exist in hearthstone.
Apr 6, 2018Toble posted a message on Weekly Card Design Competition 7.14 - Discussion TopicPosted in: Fan Creations
Would the wording of "fatigue cards" be accepted? Or should we just say take fatigue damage?
I know it's a weird topic which has no existing examples, but it would help to have some clarafication.Never once does the Hearthstone Wiki article about Fatigue name a Fatigue "card", only referring to "(t)he message displayed upon attempting to draw a card after reaching Fatigue." So as far as I'm concerned, that Fatigue "card" is just a notification, and you should be referring to the game state as being in/reaching Fatigue or taking Fatigue damage. There is no "Fatigue card" to interact with.Edit: That being said I'm the only Mod currently online, and my coworkers might be more lenient on the subject. As you noted there are no existing examples of cards directly interacting with the Fatigue mechanic, and I honestly don't expect there ever to be one. If the notion of "Fatigue cards" allows for greater creative liberty in addressing the theme, I assume we will allow it.Does Questing Adventurer get +1/+1 when you take fatigue damage? If not, its not a card. I'm honestly surprised anyone has ever thought "fatigue cards" were a thing in this game. Personally, I wouldn't allow it because its letting people incorporate a mechanic that literally does not exist in hearthstone. In my mind, this is similar to targeted effects that let you pick more than one target - it would allow more creative liberty to let people make cards like that but such effects are always frowned upon because that is a mechanic that simply does not exist in the game.Also, do these "fatigue cards" count as odd or even? Are they spells that trigger Yogg? Can they trigger a combo? Inventing a new type of card creates a lot of complications.
Apr 6, 2018Toble posted a message on Weekly Card Design Competition 7.14 - Submission TopicPosted in: Fan Creations
Flavor: That's the problem with boy kings. Anduin will break your toys then say they belong to him.
A short lifeline when you get to the fatigue portion of the game that isn't completely useless before then. Turn those dead minions against your opponent.
Edit: Balance change
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