Flavor Text, "His collection is very, very valuable."
Important to note that Wisp costs 0, meaning you can immediately play ALL of them (or until your board is full) on turn 3. You lose your hand for it, but it'll be worth it!
Just think of the infinite value! Just think of Hobgoblin!
Due to the low cost it can be easily combined with other buff cards to essentially double their value. E.g. If you would buff it with Power Word: Tentacles and it would die, it would give another minion +3/+7. If you buff it with Shattered Sun Cleric, it would give another minion +2/+2. With Power Word: Shield +1/+3 etc. Like any well designed card, it needs to have counter play. It's obviously weak to silence and also needs another minion around to pass its stat along.
Nastier than your average household pest. Better call the Ironbeak Owl Exterminators.
Mixture of Dreadsteed with Blood of The Ancient One. The Slime-Dra is a hydra-like Corrupted Slime (Old Gods). When it swarms the opponent, it transforms into a powerful Slime Dragon, which can only be cut down to size and not completely vanquished. I was worried about the potential to abuse the effect, so I had to make the cost high, and 7 worked great to prevent combos and matched the theme of filling the board. This is another control card as the repeatable damage on this is no joke, though there are several drawbacks that reward smart play. Savage Roar/Bloodlust are very strong after only a couple Deathrattle activations, and after trading, you'll have a Slime Dragon. Super strong in Arena, and lots of mythical fun. Art credit to Phill-Art from deviantart: http://phill-art.deviantart.com/art/Slime-Dragon-470065371 http://phill-art.deviantart.com/art/Experiment-01-412053579
They especially like eating Reno Jackson's artifacts.
All right, my submission for the week; an early-game control card- a low cost card that pays off later in the game, which I haven't seen much.
Flavor-wise, the rats are slowly (at first) overrunning your deck. Balance-wise, this is initially a very weak card, but as players are drawing closer to fatigue, this has the potential to summon hordes of rats every turn; a large advantage in a control vs. control match up.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
The best synergy is absolutely Ice Block, but your opponent can always play around this by leaving your hero with more than 1 health, which means that you may need to Fireblast or Frostbolt or even Fireball on your own hero to trigger the effect. It can also be used in warrior decks, where you can equip a weapon like Cursed Blade and attack an enemy which sets your hero's health to exactly 1. Then you play this and follow it with Reno Jackson. It costs 1 so that sometimes you may also play Alexstrasza or Lord Jaraxxus after this.
Here's my entry for this week's competition. Remember how Wilfred summoned Jaraxxus instead of Doomguard? Well, this guy does what his master could not! It's a very weak stat for 2 mana with the same stat line as Jeweled Scarab, but a lot more priority target for your opponent. Most classes will just ping it away, but if they can't remove it, well they are in a big trouble. Warlock already has a great 2 drop with dark peddler, but he felt unbalanced at any other mana.
You can combo it with just Wisp, Dark Wispers and Wisps of the Old Gods. Wisps are really need some synergy to see play and this card brings it a bit and it's like that "Detonate" spell from WC3, but i thought that as a spell, it would have been pretty underwhelming, so here you go, i made a minion instead.
He doesn't actually draw you a card but he does let you stack the deck in your favor so you know exactly what you'll draw next! Think of it kind of like a delayed Tracking.
"Not the best strategy when answering multiple choice questions."
I wanted to do an unusual card for this week, so here's my idea! A different way for Paladins to work with Equality, if they don't have Consecration handy. Or they could combo it with the new Cyclopian Horror to have a large Taunt out against multiple 1/1 minions. In Wild you might even have a Light's Justice out from Muster for Battle, allowing you to easily pick off some of the minions. I considered making it 1 mana as well, just for the symmetry, but thought that may be just a bit too strong.
The 7 Beasts are summoned in the order named so if your board is full, the last few Beasts will be missing. They will be 2/1 because of Timber Wolf and there is only a 2/1 charger, Stonetusk Boar.
Flavor Text, "His collection is very, very valuable."
Important to note that Wisp costs 0, meaning you can immediately play ALL of them (or until your board is full) on turn 3. You lose your hand for it, but it'll be worth it!
Just think of the infinite value! Just think of Hobgoblin!
Never assume my tone is anger. I honestly don't know what that emotion feels like, and at this point I don't want to.
I kinda miss the part where shamans can turn their stuff into monsters
No real lore behind it, but as far as I know, shamans were one of the beastlier buff classes. Might be wrong though, anyway, this seems pretty cool.
He has come to proselytize about Control Rogue and what infinite value could mean to you ... he is quite persistent.
Edit: made it rogue like it was originally intended to be
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Some love for buff priest.
Due to the low cost it can be easily combined with other buff cards to essentially double their value. E.g. If you would buff it with Power Word: Tentacles and it would die, it would give another minion +3/+7. If you buff it with Shattered Sun Cleric, it would give another minion +2/+2. With Power Word: Shield +1/+3 etc.
Like any well designed card, it needs to have counter play. It's obviously weak to silence and also needs another minion around to pass its stat along.
“There is no good. No evil. No light. There is only POWER!"
※As the description "another old god", that's to say, C'Thun is not included in the Discover of Benedictus.
Edition: Corrected text and moved picture to a more comfortable spot
*Vindictive Goblin will not target a minion that has already been corrupted.
On summon: "I hate you!"
When attacking: "I still hate you"
On death: "I hate you too"
That summons:
Nastier than your average household pest. Better call the Ironbeak Owl Exterminators.
Mixture of Dreadsteed with Blood of The Ancient One. The Slime-Dra is a hydra-like Corrupted Slime (Old Gods). When it swarms the opponent, it transforms into a powerful Slime Dragon, which can only be cut down to size and not completely vanquished. I was worried about the potential to abuse the effect, so I had to make the cost high, and 7 worked great to prevent combos and matched the theme of filling the board. This is another control card as the repeatable damage on this is no joke, though there are several drawbacks that reward smart play. Savage Roar/Bloodlust are very strong after only a couple Deathrattle activations, and after trading, you'll have a Slime Dragon. Super strong in Arena, and lots of mythical fun. Art credit to Phill-Art from deviantart: http://phill-art.deviantart.com/art/Slime-Dragon-470065371 http://phill-art.deviantart.com/art/Experiment-01-412053579
They especially like eating Reno Jackson's artifacts.
All right, my submission for the week; an early-game control card- a low cost card that pays off later in the game, which I haven't seen much.
Flavor-wise, the rats are slowly (at first) overrunning your deck. Balance-wise, this is initially a very weak card, but as players are drawing closer to fatigue, this has the potential to summon hordes of rats every turn; a large advantage in a control vs. control match up.
#gNOmeferatu
Random health will not go below 1.
Honey, I shrunk the minions!
Flavor: He infiltrates under the cover of his Webspinners.
Mill Hunter anyone? No? Fine.
Token: The Ancient One
The best synergy is absolutely Ice Block, but your opponent can always play around this by leaving your hero with more than 1 health, which means that you may need to Fireblast or Frostbolt or even Fireball on your own hero to trigger the effect. It can also be used in warrior decks, where you can equip a weapon like Cursed Blade and attack an enemy which sets your hero's health to exactly 1. Then you play this and follow it with Reno Jackson. It costs 1 so that sometimes you may also play Alexstrasza or Lord Jaraxxus after this.
THERE IS NO GAME.
Doomguard
Here's my entry for this week's competition. Remember how Wilfred summoned Jaraxxus instead of Doomguard? Well, this guy does what his master could not! It's a very weak stat for 2 mana with the same stat line as Jeweled Scarab, but a lot more priority target for your opponent. Most classes will just ping it away, but if they can't remove it, well they are in a big trouble. Warlock already has a great 2 drop with dark peddler, but he felt unbalanced at any other mana.
You can combo it with just Wisp, Dark Wispers and Wisps of the Old Gods. Wisps are really need some synergy to see play and this card brings it a bit and it's like that "Detonate" spell from WC3, but i thought that as a spell, it would have been pretty underwhelming, so here you go, i made a minion instead.
My submission for this week's challenge!
Isn't he adorable!? And he'll fetch for you too!
He doesn't actually draw you a card but he does let you stack the deck in your favor so you know exactly what you'll draw next! Think of it kind of like a delayed Tracking.
"Not the best strategy when answering multiple choice questions."
I wanted to do an unusual card for this week, so here's my idea! A different way for Paladins to work with Equality, if they don't have Consecration handy. Or they could combo it with the new Cyclopian Horror to have a large Taunt out against multiple 1/1 minions. In Wild you might even have a Light's Justice out from Muster for Battle, allowing you to easily pick off some of the minions. I considered making it 1 mana as well, just for the symmetry, but thought that may be just a bit too strong.
You can find me here! Good luck everyone!
Namely: Angry Chicken, Captain's Parrot, Jeweled Scarab, Stonetusk Boar, Timber Wolf, Webspinner & Young Dragonhawk
The 7 Beasts are summoned in the order named so if your board is full, the last few Beasts will be missing. They will be 2/1 because of Timber Wolf and there is only a 2/1 charger, Stonetusk Boar.
Like a slower hunter. Figure this could see play as an early drop that helps you get to your Dragons sooner.
imgr: http://imgur.com/jbf4tdV
Art: http://wow.gamepedia.com/File:Chronicle_Pandaren_v_Zandalari.jpg