• 0

    posted a message on OLD Play a Friend! 4.0

    Battletag: cin99#1611

    Region: EU

    Trade Only?: No, I don't have much time, if you want to trade, bring a self-killing deck. You first ofc.

    dear god formatting here is hard

    Posted in: Players and Teams Discussion
  • 44

    posted a message on New Card - Giant Anaconda

    My Anaconda don't want none unless you got stats, hun.

    Posted in: Card Discussion
  • 1

    posted a message on New Warlock Card - Lakkari Felhound

    I think discarding one card for this would make it playable, two cards for +3 hp on Taz'dingo seems excessive.

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card - Tortollan Shellraiser

    Arena card, will not really see play in constructed. The body is pretty meh and the deathrattle is inconsequential at best. This alone doesn't deal very well with aggro minions.

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Card - Freezing Potion

    This is not worth a card in any deck ever. And mage will be a weaker arena class post-MSG, which is very welcome.

    Posted in: Card Discussion
  • 3

    posted a message on New Warrior Legendary Card - Hobart Grapplehammer
    Quote from 1xbenx1 >>

    Still not sure this gets cards like Knuckles to be played, but it's as good as you need it to be.

     I'm pretty sure this won't get Knuckles to be played.
    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Card - Jinyu Waterspeaker
    Quote from DJNO >>

    not a Murloc?  , well it should have been 1

     No it shouldn't. Jinyus are not murlocs, they are an incredibly wise race that descended from murlocs. Not the same species anymore.
    Posted in: Card Discussion
  • 1

    posted a message on Weekly Card Design Competition #4.18 - Submission Topic

    Because every mana-manipulating, spell damage-utilizing criminal gang needs a simple tool in cases where someone really needs to die.

    Posted in: Fan Creations
  • 0

    posted a message on What are the most significant cards leaving Standard in 2017?
    Quote from Biohazard_Q8 >>
    Quote from TechstepSW >>

    I'm mainly a Rogue player so Tomb Pillager is gonna be a hard hit.

     We're gonna be fine. We have the new coin.
     You won't have the 5/4 body. The main selling point of pillager is not that it grants a mana/spell, but that it also removes one of your opponent's threats really efficiently.
    Posted in: Standard Format
  • 0

    posted a message on New Paladin Card- Grimestreet Outfitter

    Not that great. Decent in arena, maybe as a one-of tech in some aggro decks, but since aggro decks don't hold many cards, and you really need to hit at least 3, preferably 4 or more minions for this to be worth the tempo loss, it's meh. Most of the time, you aren't going to be dropping this on turn 2, anyway.

    Posted in: Card Discussion
  • 0

    posted a message on Mean Streets of Gadgetzan aggro oriented ?

    If priest is going to be cancer, it's zoo/dragon/resurrect/purify/n'zoth priest + any decks that beat it. If priest isn't going to be cancer, then yes, it will be a zoo meta.

    Posted in: General Discussion
  • 8

    posted a message on New Warrior Card - Stolen Goods

    2 mana: do nothing. Interesting design, but suffers from the problem of "too many eggs in one basket".

    Posted in: Card Discussion
  • 0

    posted a message on Make the Card

    NEXT: a pop-culture reference.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition #4.06 [SUBMISSION]

    And the token created by her Deathrattle:

    Mechanically, you cast the first spell, and the staff casts the second instance on the same target. I realize that Tarecgosa feels quite similar to Medivh, but instead of a generally value-based approach, she tends to favor flashy spell combos. The spells work mostly like Yogg's Battlecry, so they don't trigger on spell cast effects, only benefit from combo if the original spell did, and won't be cast if the original target is no longer valid (Backstab, for example). Hallazeal will heal you, just as he does when Yogg casts a spell, and all detrimental effects of the spell are duplicated, too, if the spell is able to be cast again a second time. Your spell damage WILL affect spells cast by this staff, and while Discover effects are still randomly chosen, Choose One effects actually differ from Yogg in that the same option is chosen by the staff as you chose, so the second Raven Idol would discover a minion if you chose minion, and a spell if you chose spell. And to clarify, even when the second spell fizzles, the staff still loses durability.

    Also, I apologize if a similar Tarecgosa has already been submitted, I did not read most of this thread.

    Posted in: Fan Creations
  • 3

    posted a message on New Legendary Card - Medivh, the Guardian

    What a novel concept...

    Posted in: Card Discussion
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