Paladin was the only difficult one for me, taking probably upwards of 30 attempts (I didn't even draw Equality/Consecration on my winning attempt lol; I think Gentle Megasaur into Windfury is way more important in that fight); Mage surprisingly only took 4 (I restarted any starting hand that didn't have Molten/Lackey/Mana Bind). I only have one copy of Molten Giant, so Hunter and Mage were a bit harder than they probably should have been (Echo of Medivh was my second Molten btw, and Molten Reflection is also good there). My Priest win was a Barnes + The Lich King + resurrection win (don't own Y'Shaarj :().
(Some clarifications: If Menagerie Corruptor destroys an X/Y minion, it gets -X/-Y; Acolyte of Death adds a random Death Knight card for each enemy Deathrattle triggered, it's abbreviated to fit on the card)
I'm not sure if Menagerie Corruptor or Acolyte of Death satisfies this round's restrictions. Also, I tried to find a way to fit Acolyte of Death's card text into a sensible space (4 lines is the most of any actual card), but it ended up potentially making the effect confusing (hopefully it's not too bad).
Menagerie Corruptor could be a 7/7 or 6/7, or lower-costed (Assassinate is 5 but it's a class card, so I was basically referencing that). Acolyte of Death could be smaller and/or cost more, but I figured that the downside of triggering Deathrattles basically outweighed the Death Knight cards.
Hey, Paladin quest sucks. So let's make another one! The +1/+1 from Alonsus Faol is applied to any minion that gets summoned as a 1/1, including Silver Hand Recruits and tokens from Barnes.
Three card ideas I made (the last one is quest+reward). Still not quite sure about the 10 health restored requirement on Holy Communion or the number of 1/1s for The Silver Hand.
Uncorrupted/pre-Lich Arthas a la Ragnaros, Lightlord. Keeps The Lich King's stats. Its effect gives your hero a permanent +1 Attack and +1 Health (and +1 max Health).
It guarantee draws C'Thun and could potentially be a scary game-ending force, at the cost of your deck. Also synergizes really well with Tiny Knight of Evil in Wild (and the Trolden clips with Malchezaar's Imp lel). Interesting anti-synergy with your hero power as well.
Flavor: Apparently corruption reverses all attributes except intelligence.
Clarification: When it deals damage, it doesn't take any damage. The 10-cost minion is chosen randomly from both sides of the board, both hands, and both decks.
3
0
Gallery of all Lich King kills (I missed the Priest one but that one's fairly easy): https://postimg.org/gallery/gppl6uwc/
Paladin was the only difficult one for me, taking probably upwards of 30 attempts (I didn't even draw Equality/Consecration on my winning attempt lol; I think Gentle Megasaur into Windfury is way more important in that fight); Mage surprisingly only took 4 (I restarted any starting hand that didn't have Molten/Lackey/Mana Bind). I only have one copy of Molten Giant, so Hunter and Mage were a bit harder than they probably should have been (Echo of Medivh was my second Molten btw, and Molten Reflection is also good there). My Priest win was a Barnes + The Lich King + resurrection win (don't own Y'Shaarj :().
0
(Some clarifications: If Menagerie Corruptor destroys an X/Y minion, it gets -X/-Y; Acolyte of Death adds a random Death Knight card for each enemy Deathrattle triggered, it's abbreviated to fit on the card)
I'm not sure if Menagerie Corruptor or Acolyte of Death satisfies this round's restrictions. Also, I tried to find a way to fit Acolyte of Death's card text into a sensible space (4 lines is the most of any actual card), but it ended up potentially making the effect confusing (hopefully it's not too bad).
Menagerie Corruptor could be a 7/7 or 6/7, or lower-costed (Assassinate is 5 but it's a class card, so I was basically referencing that). Acolyte of Death could be smaller and/or cost more, but I figured that the downside of triggering Deathrattles basically outweighed the Death Knight cards.
0
Hey, Paladin quest sucks. So let's make another one! The +1/+1 from Alonsus Faol is applied to any minion that gets summoned as a 1/1, including Silver Hand Recruits and tokens from Barnes.
0
Three card ideas I made (the last one is quest+reward). Still not quite sure about the 10 health restored requirement on Holy Communion or the number of 1/1s for The Silver Hand.
0
A bunch of cards I made before WOG:
Ticking Abomination lite?
Tuskarr Fisherman that activates more than once and doesn't require a friendly minion.
Sated Threshadon lite?
Sort of a Dead Man's Hand.
Okay this isn't similar to any real card (Ice Rager? Shadow Rager?); I just want Blizzard to make this lol
0
Uncorrupted/pre-Lich Arthas a la Ragnaros, Lightlord. Keeps The Lich King's stats. Its effect gives your hero a permanent +1 Attack and +1 Health (and +1 max Health).
0
3 mana means you can play it with Emperor Thaurissan, though most combo decks don't draw all their pieces by Turn 9.
The Exodia Mage (Archmage Antonidas + 2x Sorcerer's Apprentice + Echo of Medivh) combo costs 9 with two Thaurissan ticks, and it's only four cards+one other spell to start the combo. Also hyped for Priest's Prophet Velen + Lyra the Sunshard + Radiant Elemental, and I might try Shaman's Gadgetzan Auctioneer + Ancestor's Call + Malygos.
1
It guarantee draws C'Thun and could potentially be a scary game-ending force, at the cost of your deck. Also synergizes really well with Tiny Knight of Evil in Wild (and the Trolden clips with Malchezaar's Imp lel). Interesting anti-synergy with your hero power as well.
42
Flavor: "I'll keep writing new flavor text for this card even after its release!* *check here again soon!"
8
Flavor: "See, Fizzlebang died from the 5 damage, and summoned Jaraxxus!"
5
Flavor: "Malygos especially hates when all the mortals use magic."
Can be used to remove enemy minions like Entomb, or to kill one of your own minions like Malygos, Prophet Velen, Sylvanas Windrunner, or Y'Shaarj, Rage Unbound for a powerful combo.
1
Flavor: *Kodorider not included.
1
Flavor: Apparently corruption reverses all attributes except intelligence.
Clarification: When it deals damage, it doesn't take any damage. The 10-cost minion is chosen randomly from both sides of the board, both hands, and both decks.
0
Flavor: He infiltrates under the cover of his Webspinners.
Mill Hunter anyone? No? Fine.