This is kind of a bit cheaper-better-neutral-luck-Malorne ... and he already sees a lot of plays... (through Webspinner) (better cause it goes in the hand)
Much like Malorne, the question is: why would I want to keep replaying an expensive, BGH-able minion with terrible stats which has no immediate impact?
Not a big fan of the stats. Not really sure why it has 'em. The DR makes you want to run it in a control, late game deck, but the stats make you want to go face. I wish it was 4/6 or something that encouraged trading.
The Skeleton Knight seems to have the same problem as Justicar Trueheart. Text that is made to be run in control, trading, late game decks, and stats that are for complete the opposite type of decks. Why Blizz, why? These cards should be traders, not high attack, make you want to go face. High attack ends the game quicker which is kind of the opposite of what you want with their text. the text is meant to be run in decks where you plan on playing for much longer.
Ok, first off, this will not be a coinflip. Against rush decks you will always win. If they are forced to kill this you will be getting insane value off of it. Taunting it up will be very useful vs. face decks as they will usually have to 2 for 1 into a 4 health minion, and then you get to play it again.The opponent will keep 0-for-1 ing himself. Also resistant to BGH in many situations. The only problem is the enemy can sometimes disregard him.
Interesting idea. Promoting people to build their deck around late-game but I don't think it's good enough to see a play, at least not in existing archetypes. I just don't think meta will be slowed down to the point this is playable. If it dies to Big Game Hunter even Death's Bite, it doesn't matter if you get this back to your hand because you lose so much tempo and probably already lost the game at that point.
Maybe an interesting card in Handlock with the synergy of Shadowflame and Argus / Sunfury, along with the big minions of Jaraxxus, and the Giants/Dr.Boom but probably too inefficient to be run seriously.
It returns to your HAND. That means the DR in a nutshell is to have a chance (probably high enough against aggro decks) to draw a card. Not bad at all, although the stats are medicore. Still, the mechanic is awesome. Opens up new deck style, that was what I am looking for in this expansion.
Interesting card based on a very interesting idea that needs testing to figure out how good it is... It has a big cost something that works with other Reveal minions and it can create insane value.. Not an anti aggro card, there have been other reveals that deal with aggro better.
"(Legendary neutral) 7/4 for 6 - Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand."
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Is this some sort of pseudo anti patron shenanigans? Odd mechanic, very interested in playtesting this one. Ramp druid comes to mind.
If this cost 5, I would guess it could be playable. But it feels a bit too expensive for its vulnerability.
This is kind of a bit cheaper-better-neutral-luck-Malorne ... and he already sees a lot of plays... (through Webspinner) (better cause it goes in the hand)
this card seem to have a nice home in ramp druid or shaman-ancestral calling..... really nice in decks that tends to sneak big creatures in quickly.
Much like Malorne, the question is: why would I want to keep replaying an expensive, BGH-able minion with terrible stats which has no immediate impact?
And much like Malorne, the answer is: I wouldn't.
Sorry, Big Game Hunter.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
7/4 not that good body, right?
Seems like an arena only legendary XD
Not a big fan of the stats. Not really sure why it has 'em. The DR makes you want to run it in a control, late game deck, but the stats make you want to go face. I wish it was 4/6 or something that encouraged trading.
The Skeleton Knight seems to have the same problem as Justicar Trueheart. Text that is made to be run in control, trading, late game decks, and stats that are for complete the opposite type of decks. Why Blizz, why? These cards should be traders, not high attack, make you want to go face. High attack ends the game quicker which is kind of the opposite of what you want with their text. the text is meant to be run in decks where you plan on playing for much longer.
why i want a useless card in my hand every fucking turn? i don`t want it but still better then malorne
Ok, first off, this will not be a coinflip. Against rush decks you will always win. If they are forced to kill this you will be getting insane value off of it. Taunting it up will be very useful vs. face decks as they will usually have to 2 for 1 into a 4 health minion, and then you get to play it again.The opponent will keep 0-for-1 ing himself. Also resistant to BGH in many situations. The only problem is the enemy can sometimes disregard him.
Interesting idea. Promoting people to build their deck around late-game but I don't think it's good enough to see a play, at least not in existing archetypes. I just don't think meta will be slowed down to the point this is playable. If it dies to Big Game Hunter even Death's Bite, it doesn't matter if you get this back to your hand because you lose so much tempo and probably already lost the game at that point.
Meta changes the moment you switch your deck.
No one plays Salty Dog for 5 mana so why would you play this for 6.
Maybe an interesting card in Handlock with the synergy of Shadowflame and Argus / Sunfury, along with the big minions of Jaraxxus, and the Giants/Dr.Boom but probably too inefficient to be run seriously.
It returns to your HAND. That means the DR in a nutshell is to have a chance (probably high enough against aggro decks) to draw a card. Not bad at all, although the stats are medicore. Still, the mechanic is awesome. Opens up new deck style, that was what I am looking for in this expansion.
Card Text: Spend Mana inefficiently. Deathrattle: 50% chance to do it again next turn.
Interesting card based on a very interesting idea that needs testing to figure out how good it is... It has a big cost something that works with other Reveal minions and it can create insane value.. Not an anti aggro card, there have been other reveals that deal with aggro better.
Art was leaked
http://hearthstone.judgehype.com/news/gamescom-2015-4-nouvelles-cartes-hearthstone-devoilees-143176/
"My life... for Aiùr."
Bad card. A sticky 6 mana card without taunt is only relevant control mirrors, which is precisely when the deathrattle will not work.
Against aggro you can have as many 6 mana 7/4s you like in hand and they will not help you win.