tbh it should be nerfed to atleast 9 mana becuase it is 3, 3 mane drops, however these 3 mana drops are over stated so much that they are more like a 3½ mana card and it is 3 cards in 1 so it should be one extra mana for that aswell.. so make it 11½ mana.. or atleast 10 mana and it would be okay
It's supposed to be aggro beats midrange, midrange beats control, and control beats aggro.
Feels closer to this:
And each expansion Blizz decides a class or two that gets to take Patrons spot as center of the universe. Shouldn't be that hard to make a somewhat balanced game. Atleast work on your triangle and making it better and more balanced and away from the OP rotation that most games go with these days.
Broken / flopping trinagle is major problem. Decision needs to be made on which way the triangle goes, and then stick to it. Aggro has never had a weak matchup, control has barely ever existed.
- Entomb is an example of a card that breaks the triangle, because it allows control decks to beat midrange decks. Control is supposed to beat on aggro, not midrange.
Aggressive low cost cards with high health (or other form of protection): makes aggro too strong, board clears ineffective = no control
- Darkshire Councilman is an example because it is used in aggro decks but can't be cleared by board clears. Breaks the triangle as it allows aggro decks to beat up on control and imdrange.
- Flamewaker is also bad because it's text protects itself along with having high health. Really makes no sense why Flamewanker has 4 health but stuff like Silver Hand Regent has 3. Should be reversed as Flamewanker contributes to a very aggressive gameplan, where as Silver Hand Regent contributes to a very slow gameplan. The minions that are fast and/or aggressive need the low health. No idea how Blizz did the opposite, so illogical, it would be great to hear their explanation.
Single card win conditions: Makes aggressive midrange / tempo too strong. Just adding one or two of these types of cards to a deck changes a control deck into a midrange one, and aaverage midrange deck into a very aggressive one.Already discuseed this above so I'll just list 'em.