On Hearthstone wild reddit, there's speculation that some mobile players are still able to play without the latest patch and be matched against players who do have it. Possible ways include if their local app store hasn't pushed the patch yet, or if they've managed to avoid restarting their client since the patch dropped.
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Jun 7, 2021Posted in: General Discussion
Hit a very annoying bug just now.
Just won three standard ranked games, none of which gained me any stars or counted towards the "win 5 ranked games" weekly. Other quests (playing spells, etc) progressed normally. I'm definitely in ranked mode and not casual!
I tried logging in/out of the client on IOS and tried a game on PC too.
Anyone else hit this problem and know how to snap your account out of it?
May 13, 2021skymarshall78 posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & MorePosted in: News
Anyone tried First Day of School in (Wild) Odd Paladin yet?
May 12, 2021Posted in: News
Interesting - if you have a near-complete collection those standard card packs are a bit like buying card packs from the next expansion if you hang on to them, which makes this an amazing rate compared to prerelease bundles.
May 3, 2021skymarshall78 posted a message on Not gaining or losing any stars in ranked atm, bug?!?!Posted in: General Discussion
I had this a couple of weeks ago on IOS - for me it didn't register a few wins at diamond rank. Try restarting the client and/or playing on PC, or a different machine at any rate. Problem went away for me
Apr 17, 2021Posted in: General Discussion
I’ve just started playing ranked standard since the patch this morning on IOS.
First two games, both wins, but havent given me any stars or counted wins towards the weekly quest. I definitely have standard selected, tried relogging too. Wondering if my client has somehow got stuck and is queuing me into casual games instead.
Any ideas or similar experiences?
Apr 12, 2021Posted in: General Discussion
All seem like really good nerfs that make the cards less offensive but still viable, hopefully making room for new decks to squeeze into the meta.
Apr 1, 2021Posted in: General Discussion
So if the core rotates, we won't keep the current legendaries like golden jarraxxus etc?
As it stands, no. But if lots of these highly playable legendaries rotate there will be pitchforks if we have to stump up 10k+ dust to be able to keep using them in wild. I would expect a generous policy to emerge
Mar 31, 2021skymarshall78 posted a message on Everybunny Get In Here is This Week's Tavern BrawlPosted in: News
Uh, I got a choice of 9 classes (ex demon hunter) but my first opponent was DH. What gives?
Mar 31, 2021Posted in: General Discussion
In all honesty, I think they've been generous with their calculation here. I'd saved up 30 classic packs from brawls etc and opened these just before the patch dropped, starting from a complete classic set. 2600 dust bonus. Can't believe I really opened up that many cards that weren't in the original set.
Absolutely the people who were missing Whitemane/Selene/Brightwing and bought those bundles will get 5000+ bonanzas from this
Mar 31, 2021skymarshall78 posted a message on Has Blizzard lost control of your card collection?Posted in: General Discussion
I think Bllizz's stance will soften when it comes to eventual core set rotation. A couple of the new core legendaries are strong and it will be super cheeky if we have to craft them in order to keep playing them in wild. Particularly the golden ones, the app quite clearly 'awarded' me those.
It's easy for Blizz to solve this without causing grief - an extended wild version of the core set, for example, or just give us disenchantable versions of the cards they rotate.
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