I'm not a DH player, but what's the sacrifical pact on kill an opponent demon and gain heal for 0 mana? 0 mana for own minion sounds ok, for opposite should have a cost. And of course don't forget the interaction with Jaraxxus, you can win with a 0 mana card. The card need a new design.
And who the hell cares about Zoo or other Warlock archetypes? When I said "other matchups" I obviously meant the current Galalock vs any other current deck in the current meta. In those matchups FOR GALALOCK, Sac Pact has absolutely no downside. I'm trying a fun combo Hunter deck and I just lost a game against a Galalock that healed himself out of lethal with Sac Pact.
Would you be okay if they give let's say Hunter a 0-mana card that reads: "destroy a Paladin minion. In other matchups, heal for 5"? Because that's what Sac Pact reads right now for DH.
Oh no, poor Hunter couldn't lethal because the opponent used a heal card... poor little thing... imagine when he faces a Priest...
Except that Demon Hunter have more minions that don't have demon tags and that Sac Pact has zero effect. And DH also plays more demons than Warlock can have Sac Pacts.
Kind of a poor trolling attempt completely missing the point. It was just an example with Hunter to show that Sac Pact is NOT a dead card outside of the DH matchup. I'm playing lots of different decks and classes right now, and I don't even mind Priest healing, it's his thing.
And sure, DH plays some non-demon minion, so what's your point here? The targets are obviously 5 cost ones to make a ridiculous tempo swing. Do you realize Warlock himself has another destroy+heal card and it cost SIX? And Sact Pact is acting like a better Siphon Soul against a specific class? How is this hard to understand?
You've been missing the past few months if you think Sac Pact is only in the deck because of Demon Hunter. It has been played in the deck for 3-4 months already. It was good against Hunter, Warrior and Rogue to help stabilizie.
It just happens that it has extra uses against DH. Healing is important now, with the sheer fast aggression of DH and Zilliax gone.
Sac Pact also doesn't prevent any other DH archetype from emerging. Imagine thinking you can't play big minions because removal exists, even if it's Sac Pact... Someone mentioned Siphon Soul, well it doesn't have a minion type restriction like Sac Pact.
It's also a very outdated classic card, unusable for any real comparison, specially with the sheer power DH has available. Like, nerf then Battlefiend to 2 mana like Mana Wyrm, Skull to only draw 2 to be on par with 2x Far Sight, and etc, by the same metric.
Sac Pact is only usable in a slower Warlock deck, which isn't always viable, and even if it is, other decks/classes will rise to take profit from Warlocks, and it's already happening.
And who the hell cares about Zoo or other Warlock archetypes? When I said "other matchups" I obviously meant the current Galalock vs any other current deck in the current meta. In those matchups FOR GALALOCK, Sac Pact has absolutely no downside. I'm trying a fun combo Hunter deck and I just lost a game against a Galalock that healed himself out of lethal with Sac Pact.
Would you be okay if they give let's say Hunter a 0-mana card that reads: "destroy a Paladin minion. In other matchups, heal for 5"? Because that's what Sac Pact reads right now for DH.
Oh no, poor Hunter couldn't lethal because the opponent used a heal card... poor little thing... imagine when he faces a Priest...
Except that Demon Hunter have more minions that don't have demon tags and that Sac Pact has zero effect. And DH also plays more demons than Warlock can have Sac Pacts.
Kind of a poor trolling attempt completely missing the point. It was just an example with Hunter to show that Sac Pact is NOT a dead card outside of the DH matchup. I'm playing lots of different decks and classes right now, and I don't even mind Priest healing, it's his thing.
And sure, DH plays some non-demon minion, so what's your point here? The targets are obviously 5 cost ones to make a ridiculous tempo swing. Do you realize Warlock himself has another destroy+heal card and it cost SIX? And Sact Pact is acting like a better Siphon Soul against a specific class? How is this hard to understand?
You've been missing the past few months if you think Sac Pact is only in the deck because of Demon Hunter. It has been played in the deck for 3-4 months already. It was good against Hunter, Warrior and Rogue to help stabilizie.
It just happens that it has extra uses against DH. Healing is important now, with the sheer fast aggression of DH and Zilliax gone.
Sac Pact also doesn't prevent any other DH archetype from emerging. Imagine thinking you can't play big minions because removal exists, even if it's Sac Pact... Someone mentioned Siphon Soul, well it doesn't have a minion type restriction like Sac Pact.
It's also a very outdated classic card, unusable for any real comparison, specially with the sheer power DH has available. Like, nerf then Battlefiend to 2 mana like Mana Wyrm, Skull to only draw 2 to be on par with 2x Far Sight, and etc, by the same metric.
Sac Pact is only usable in a slower Warlock deck, which isn't always viable, and even if it is, other decks/classes will rise to take profit from Warlocks, and it's already happening.
"It just happens to have some extra uses" LOL. "It just happens" to be a 0-cost Siphon Soul against a specific class, you talk about it like it's some marginal advantage xD
And Sac Pact (or rather, the fact that Galalock runs 2 copies of it and is a top tier deck right now. Because let's not forget that Warlock received some pretty ridiculous cards too recently) is definitely preventing other DH archetypes from emerging. You just can't afford to play a 7+ mana minion and have the opponent respond with destroy for 0 mana into whatever his most optimal turn may be. It will also prevent Blizzard to print any big costed demons without a HUGE immediate effect if it stays this way.
And hey, I'm also against comparing to very old cards. For example I find it ridiculous that people are comparing Glaivebound Adept to Fire Elemental, because nowadays standards are simply different. But even by nowadays standard, Siphon Soul would not cost ZERO. That's the point. The demon restriction is not worth SIX mana.
I'm also in favor of a Battlefiend nerf just so you know, because I don't like it and I don't like the class to be forced into an aggro archetype. As long as they made midrange / combo / control DH viable in some other ways (and fixing Sac Pact would be a start).
C'mon guys let's be honest here. Sac Pact was clearly designed to be used on your own minions for emergency healing or triggering deathrattles. It has the word "sacrifice" in it ffs. The fact that it can be used for removal against another Demon-based class is absolutely stupid. Anyone denying it is a blind DH hater.
Im surprised that this post is still having so much discusion. Is Simple, Tech Card must be strong agains certain decks, if those deck araise, the tech card will raise aswell, if those decks are bad, or you face any other deck that isnt the one you are teched against, the card is bad. Demons are strong, sac pact is strong, demons are bad, or less prominent in meta game sac pact is the joke that most of it's entire life in the game was. Like most of the tech cars but oozes, i can't way to see a heave armor meta with druids and warriors being strong to see people raging and crying about Plate Breaker and do not tell me that wouldn't happen because if there is somthing that people loves, is to complain about everything, even more about the cards that moths ago were nothing more than a joke or "dust" card.
Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And? How does this relate to my question? Let me ask you agaian: How can SacPac affect design space for Demon Hunter future cards? Blizzard won't print any more demons for him? Or maybe they won't print any more minions at all, because there are cheap 1-2 mana removals in the game?
But OK, let's assume that indeed, DH won't get any new demons because of SP, and then what? He doesn't have any demon synergies anyway, so what's the deal?
Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And? How does this relate to my question? Let me ask you agaian: How can SacPac affect design space for Demon Hunter? Blizzard won't print any more demons for him? Or maybe they won't print any more minions at all, because there are cheap 1-2 mana removals in the game?
But OK, let's assume that indeed, DH won't get any new demons, because of SP. And then what? He doesn't have any demon synergies anyway, so what's the deal?
Warlock had an entire life with demons, just because there are 2 classes out of 10 that play with class demons it wont do much diference.
It seems crazy to me how a 0 mana cost spell with 5 heal can destroy any minion on the board.
It should only work on Friendly minions, that way Jaraxxus will see play in the Meta.
Why do retards think that Sac Pact is what's stopping Jaraxxus in the meta?
He's a terrible fucking 9 drop. He's a 0 armor hero card with no Battlecry when he activates that locks you at 15 health. He literally has two full turns of zero tempo. He's a terrible fucking card by every definition.
Oh, im sorry. Did I forget the 3/8 weapon he equips? Such a shame you cant use it, since he can't afford to take any face damage without outright losing the game.
Let's not bullshit ourselves. Anyone saying Sac Pact is affecting Jaraxxus is absolutely full of shit. They're just ******** Demon Hunters who burned all their mana on a Fury Mistress, and then the Warlock swung the game for 0 mana.
The solution is simple: stop fucking up in your DH/Warlock matchup. Sac Pact is a 0 mana 5 health vs literally EVERY deck except DH/Warlock. This card does NOT need a nerf.
Except Sac pact was fine when no other class in the game had demons other than other Warlocks that could also themselves run sac pact.
And you say "0 mana 5 health vs literally EVERY deck except DH/Warlock" as if that is not strong. And yes, in ANY class other than Warlock that would be terrible. But turns out, 0 mana 5 health that costs you to lose virtually 0 value/tempo is very strong in Warlock. The Warlock Galakrond invoke completely neutralizes the drawback of the card.
People that disagree that it needs to be altered to a friendly target are just in complete denial. Kicking and screaming about DH being an aggro class is not a valid argument to keeping this card as is. The bottom line is, there is not enough (any at all) drawback to sac pact right now, and the upside is too much of a blowout against a class that is not Warlock.
And if you care about lore at all, this card was obviously misprinted, as everything about it is implied for the friendly demon to make a sacrifice for its master. That point is arbitrary, but hard to argue.
Why do retards think that Sac Pact is what's stopping Jaraxxus in the meta?
He's a terrible fucking 9 drop. He's a 0 armor hero card with no Battlecry when he activates that locks you at 15 health. He literally has two full turns of zero tempo. He's a terrible fucking card by every definition.
Oh, im sorry. Did I forget the 3/8 weapon he equips? Such a shame you cant use it, since he can't afford to take any face damage without outright losing the game.
Let's not bullshit ourselves. Anyone saying Sac Pact is affecting Jaraxxus is absolutely full of shit. They're just ******** Demon Hunters who burned all their mana on a Fury Mistress, and then the Warlock swung the game for 0 mana.
The solution is simple: stop fucking up in your DH/Warlock matchup. Sac Pact is a 0 mana 5 health vs literally EVERY deck except DH/Warlock. This card does NOT need a nerf.
Holy shit, I never thought I'd find someone with a brain here.
Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And Sact Pact requires the minion to have a Demon tag while all these don't care about what type the minion is.
LOL
XD
It is too strong for a tech card right now. There is no problem for it being a tech card. Think over it for a while and you will understand it as well.
And many Demon Hunter minions with the demon tag are too strong for their cost. Think over it for a while and you will understand as well. ;)
And who the hell cares about Zoo or other Warlock archetypes? When I said "other matchups" I obviously meant the current Galalock vs any other current deck in the current meta. In those matchups FOR GALALOCK, Sac Pact has absolutely no downside. I'm trying a fun combo Hunter deck and I just lost a game against a Galalock that healed himself out of lethal with Sac Pact.
Would you be okay if they give let's say Hunter a 0-mana card that reads: "destroy a Paladin minion. In other matchups, heal for 5"? Because that's what Sac Pact reads right now for DH.
Oh no, poor Hunter couldn't lethal because the opponent used a heal card... poor little thing... imagine when he faces a Priest...
Except that Demon Hunter have more minions that don't have demon tags and that Sac Pact has zero effect. And DH also plays more demons than Warlock can have Sac Pacts.
Kind of a poor trolling attempt completely missing the point. It was just an example with Hunter to show that Sac Pact is NOT a dead card outside of the DH matchup. I'm playing lots of different decks and classes right now, and I don't even mind Priest healing, it's his thing.
And sure, DH plays some non-demon minion, so what's your point here? The targets are obviously 5 cost ones to make a ridiculous tempo swing. Do you realize Warlock himself has another destroy+heal card and it cost SIX? And Sact Pact is acting like a better Siphon Soul against a specific class? How is this hard to understand?
You've been missing the past few months if you think Sac Pact is only in the deck because of Demon Hunter. It has been played in the deck for 3-4 months already. It was good against Hunter, Warrior and Rogue to help stabilizie.
It just happens that it has extra uses against DH. Healing is important now, with the sheer fast aggression of DH and Zilliax gone.
Sac Pact also doesn't prevent any other DH archetype from emerging. Imagine thinking you can't play big minions because removal exists, even if it's Sac Pact... Someone mentioned Siphon Soul, well it doesn't have a minion type restriction like Sac Pact.
It's also a very outdated classic card, unusable for any real comparison, specially with the sheer power DH has available. Like, nerf then Battlefiend to 2 mana like Mana Wyrm, Skull to only draw 2 to be on par with 2x Far Sight, and etc, by the same metric.
Sac Pact is only usable in a slower Warlock deck, which isn't always viable, and even if it is, other decks/classes will rise to take profit from Warlocks, and it's already happening.
And hey, I'm also against comparing to very old cards. For example I find it ridiculous that people are comparing Glaivebound Adept to Fire Elemental, because nowadays standards are simply different. But even by nowadays standard, Siphon Soul would not cost ZERO. That's the point. The demon restriction is not worth SIX mana.
I'm also in favor of a Battlefiend nerf just so you know, because I don't like it and I don't like the class to be forced into an aggro archetype. As long as they made midrange / combo / control DH viable in some other ways (and fixing Sac Pact would be a start).
C'mon guys let's be honest here. Sac Pact was clearly designed to be used on your own minions for emergency healing or triggering deathrattles. It has the word "sacrifice" in it ffs. The fact that it can be used for removal against another Demon-based class is absolutely stupid. Anyone denying it is a blind DH hater.
Then stop comparing it to Siphon Soul.
As to how it's not gonna prevent any big demons archetype from emerging, you can just use Warlock itself as an example. Warlocks could kill each others demons with Sac Pact since beta, and that never prevented in any way the design of big demons for Warlocks, nor did they bring it to mirror matches when Warlock was top tier and using plenty of big demons.
DH will not have just 2-3 big demons forever, and even then it's unclear whether Warlock would be able to afford to bring Sac Pact specifically for a match against a Demon Hunter.
Specially since Galakrond invoke tokens won't remain forever in Standard, which you very conveniently don't mention as to why the card is not a dead card in other matchups. Without those imps it would indeed be a dead card wasting 2 deck slots for it and not worth running it.
I mean, there's a reason people bash on Ress Priest all day and still don't tech Zul'drak Ritualists. Not worth to increase one matchup to the cost of decreasing all others. It's the same with Sac Pact when Galakrond rotates.
In other words, Galakrond will eventually go away, Demon Hunter will remain forever, and without Gala Sac Pact is hot garbage, not worth running just to LUL at a Demon Hunter now and then while being a dead card in every other matchup.
I think that it's likely that it will be changed, but I personally don't think that it should be. It feels like a really good tech option that also provides much needed heal to enable some cool and otherwise poorly positioned warlock decks. I would make the argument that the only deck it's problematic in is galakrond warlock, and that's more a case of the whole galakrond/highlander package being lame/problematic than it is related to sac pact.
This card was never meant to be a removal. I mean, just look at its name: SACRIFICIAL Pact; hence, "SACRIFICE". Why else would that word be there in the first place?
It was meant to be used in friendly demons all along.
This is just silly on the face of it - you try to sound logical, but then, why on Earth has it been able to destroy opposing demons *since the beta*? The text is flavour because these cards are based on World of Warcraft, and surprise surprise, warlocks have a spell called Sacrificial Pact. If the intent had truly been to only destroy your own minions, they would have worded it as such (destroy a friendly demon).
TL;DR: Demon hunter is not op. There aren't good cards to counter it available to all classes. Sacrifical pact might be to restrictive for demon hunter in the future.
While this might be true, I think you nerf/alter Sac Pact when the time comes for it. I can't remember what, but one of the recent HoFs was put in there because of the new cards coming out... maybe the priest stuff due to the new tempo package (which would've been even better with Northshire and old PW:S)? I can't recall if that was it, but it was definitely the case that something was put in the HoF to make more room for future card development.
Ultimately, the card is a tech card right now. It just happens to be very good against demon hunters, who are very good against basically everything else, so a bit of RPS there. If you want to nerf Sac Pact, I suggest a concurrent nerf to demon hunters so that the warlock tech card against them won't feel so important in the first place.
Also, someone suggest adding an X mana tax onto the card if it targets an enemy minion. That might be a good change. Shouldn't be too expensive given how unlikely it is, but at least it won't be a freebie.
If sac pact is nerfed, it will make a game that is almost completely unplayable due to overpowered DH completely unplayable.
I'm not a DH player, but what's the sacrifical pact on kill an opponent demon and gain heal for 0 mana?
0 mana for own minion sounds ok, for opposite should have a cost.
And of course don't forget the interaction with Jaraxxus, you can win with a 0 mana card.
The card need a new design.
You've been missing the past few months if you think Sac Pact is only in the deck because of Demon Hunter. It has been played in the deck for 3-4 months already. It was good against Hunter, Warrior and Rogue to help stabilizie.
It just happens that it has extra uses against DH. Healing is important now, with the sheer fast aggression of DH and Zilliax gone.
Sac Pact also doesn't prevent any other DH archetype from emerging. Imagine thinking you can't play big minions because removal exists, even if it's Sac Pact... Someone mentioned Siphon Soul, well it doesn't have a minion type restriction like Sac Pact.
It's also a very outdated classic card, unusable for any real comparison, specially with the sheer power DH has available. Like, nerf then Battlefiend to 2 mana like Mana Wyrm, Skull to only draw 2 to be on par with 2x Far Sight, and etc, by the same metric.
Sac Pact is only usable in a slower Warlock deck, which isn't always viable, and even if it is, other decks/classes will rise to take profit from Warlocks, and it's already happening.
I'm so happy that there are people who undertstand th issue at hand.
I actually took one out of my deck in favor of Hellfire, but hey.
"It just happens to have some extra uses" LOL. "It just happens" to be a 0-cost Siphon Soul against a specific class, you talk about it like it's some marginal advantage xD
And Sac Pact (or rather, the fact that Galalock runs 2 copies of it and is a top tier deck right now. Because let's not forget that Warlock received some pretty ridiculous cards too recently) is definitely preventing other DH archetypes from emerging. You just can't afford to play a 7+ mana minion and have the opponent respond with destroy for 0 mana into whatever his most optimal turn may be. It will also prevent Blizzard to print any big costed demons without a HUGE immediate effect if it stays this way.
And hey, I'm also against comparing to very old cards. For example I find it ridiculous that people are comparing Glaivebound Adept to Fire Elemental, because nowadays standards are simply different. But even by nowadays standard, Siphon Soul would not cost ZERO. That's the point. The demon restriction is not worth SIX mana.
I'm also in favor of a Battlefiend nerf just so you know, because I don't like it and I don't like the class to be forced into an aggro archetype. As long as they made midrange / combo / control DH viable in some other ways (and fixing Sac Pact would be a start).
C'mon guys let's be honest here. Sac Pact was clearly designed to be used on your own minions for emergency healing or triggering deathrattles. It has the word "sacrifice" in it ffs. The fact that it can be used for removal against another Demon-based class is absolutely stupid. Anyone denying it is a blind DH hater.
Im surprised that this post is still having so much discusion. Is Simple, Tech Card must be strong agains certain decks, if those deck araise, the tech card will raise aswell, if those decks are bad, or you face any other deck that isnt the one you are teched against, the card is bad. Demons are strong, sac pact is strong, demons are bad, or less prominent in meta game sac pact is the joke that most of it's entire life in the game was. Like most of the tech cars but oozes, i can't way to see a heave armor meta with druids and warriors being strong to see people raging and crying about Plate Breaker and do not tell me that wouldn't happen because if there is somthing that people loves, is to complain about everything, even more about the cards that moths ago were nothing more than a joke or "dust" card.
And? How does this relate to my question? Let me ask you agaian: How can SacPac affect design space for Demon Hunter future cards? Blizzard won't print any more demons for him? Or maybe they won't print any more minions at all, because there are cheap 1-2 mana removals in the game?
But OK, let's assume that indeed, DH won't get any new demons because of SP, and then what? He doesn't have any demon synergies anyway, so what's the deal?
Warlock had an entire life with demons, just because there are 2 classes out of 10 that play with class demons it wont do much diference.
Except Sac pact was fine when no other class in the game had demons other than other Warlocks that could also themselves run sac pact.
And you say "0 mana 5 health vs literally EVERY deck except DH/Warlock" as if that is not strong. And yes, in ANY class other than Warlock that would be terrible. But turns out, 0 mana 5 health that costs you to lose virtually 0 value/tempo is very strong in Warlock. The Warlock Galakrond invoke completely neutralizes the drawback of the card.
People that disagree that it needs to be altered to a friendly target are just in complete denial. Kicking and screaming about DH being an aggro class is not a valid argument to keeping this card as is. The bottom line is, there is not enough (any at all) drawback to sac pact right now, and the upside is too much of a blowout against a class that is not Warlock.
And if you care about lore at all, this card was obviously misprinted, as everything about it is implied for the friendly demon to make a sacrifice for its master. That point is arbitrary, but hard to argue.
Holy shit, I never thought I'd find someone with a brain here.
And many Demon Hunter minions with the demon tag are too strong for their cost. Think over it for a while and you will understand as well. ;)
It's a niche card that didn't see any real use until 3 days ago. It's not getting nerfed.
Then stop comparing it to Siphon Soul.
As to how it's not gonna prevent any big demons archetype from emerging, you can just use Warlock itself as an example. Warlocks could kill each others demons with Sac Pact since beta, and that never prevented in any way the design of big demons for Warlocks, nor did they bring it to mirror matches when Warlock was top tier and using plenty of big demons.
DH will not have just 2-3 big demons forever, and even then it's unclear whether Warlock would be able to afford to bring Sac Pact specifically for a match against a Demon Hunter.
Specially since Galakrond invoke tokens won't remain forever in Standard, which you very conveniently don't mention as to why the card is not a dead card in other matchups. Without those imps it would indeed be a dead card wasting 2 deck slots for it and not worth running it.
I mean, there's a reason people bash on Ress Priest all day and still don't tech Zul'drak Ritualists. Not worth to increase one matchup to the cost of decreasing all others. It's the same with Sac Pact when Galakrond rotates.
In other words, Galakrond will eventually go away, Demon Hunter will remain forever, and without Gala Sac Pact is hot garbage, not worth running just to LUL at a Demon Hunter now and then while being a dead card in every other matchup.
Still waiting for your amazing counter-argument, bro. ;)
If Team 5 decides to nerf/change Sacrificial Pact, better they nerf a considerable amount of Demon Hunter demons as well.
No, Sac pact is not a niche card.
Even before DH was released, I was running into Galakrond Zoo who had Sac pact in their deck and used it for healing.
It should totally be limited to friendly demons.
I think that it's likely that it will be changed, but I personally don't think that it should be. It feels like a really good tech option that also provides much needed heal to enable some cool and otherwise poorly positioned warlock decks. I would make the argument that the only deck it's problematic in is galakrond warlock, and that's more a case of the whole galakrond/highlander package being lame/problematic than it is related to sac pact.
Blizard is fully capable of looking at the class when it isn't up against Warlock or even specifically Sacrificial Pact.
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This is just silly on the face of it - you try to sound logical, but then, why on Earth has it been able to destroy opposing demons *since the beta*? The text is flavour because these cards are based on World of Warcraft, and surprise surprise, warlocks have a spell called Sacrificial Pact. If the intent had truly been to only destroy your own minions, they would have worded it as such (destroy a friendly demon).
While this might be true, I think you nerf/alter Sac Pact when the time comes for it. I can't remember what, but one of the recent HoFs was put in there because of the new cards coming out... maybe the priest stuff due to the new tempo package (which would've been even better with Northshire and old PW:S)? I can't recall if that was it, but it was definitely the case that something was put in the HoF to make more room for future card development.
Ultimately, the card is a tech card right now. It just happens to be very good against demon hunters, who are very good against basically everything else, so a bit of RPS there. If you want to nerf Sac Pact, I suggest a concurrent nerf to demon hunters so that the warlock tech card against them won't feel so important in the first place.
Also, someone suggest adding an X mana tax onto the card if it targets an enemy minion. That might be a good change. Shouldn't be too expensive given how unlikely it is, but at least it won't be a freebie.
fuckin love this