• 0

    posted a message on Wild Renolock 80% 24-6

    Pretty much this. Even the best decks in a truly competitive environment get maybe a 55% to 60% winrate against the field. 80-90% implies more that you have a soft field for whatever reason, rather than a genuine reflection of how the deck does in a competitive metagame.

    The highest ranked warlock deck on HSReplay (which gathers a lot of stats so is somewhat reliable) has a 62% winrate - though their winrate against mage is basically 50-50, which is problematic given that mage seems to clearly be the best deck in the wild meta. That warlock deck does include Reno - but isn't highlander, and is actually a Mechathun deck. Second highest warlock deck with a 59% winrate is Cubelock.

    In fact, if you check out Tempostorm's Renolock deck - which has a lot of similarities to this one - it's tier 3 and rank 16th for decks. That's not to say that the deck is actually bad - it hit rank 1 legend, so it can definitely win plenty of games - just that an 80 or 90% winrate isn't an accurate representation of how the deck would perform in a varied competitive environment for the average person.

    Posted in: Wild Renolock 80% 24-6
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Ugh. Tempo Dragon's Hoard deck, have no plays until turn 4 when I'm forced to basically Spirit of the Shark just to do something; opponent ends up blowing me out with Reno for 9 damage across my minions (best card in highlander mage), then Power of Creation into two Mechanical Whelps - to combo into Nova + Doomsayer on turn 9 (and of course, I haven't drawn either Backstab or Seal Fate to get rid of the 7/7s).

    The combination of no tempo for a tempo deck and opponent going turn 7-8-9 so well was just frustrating as hell. XD

    Posted in: General Discussion
  • 0

    posted a message on This new ranked system is a joke.

    As a low rank jank player, I have to recant my previous comment (about it being seemingly fine right now). With reset MMRs (apparently) it's a bit of a crap shoot who you'll play early on. Just ran my OTK Dispatch Kodo deck into a Raza machine gun priest, followed by a treant/token druid. Thank goodness my next match was against a much more budget token druid - these jank decks don't often win against real ones!

    Hopefully once people have established MMRs things will smooth out, but it could be painful for some players until then.

    Posted in: General Discussion
  • 0

    posted a message on The Battlegrounds Salt Thread

    Feels like a mistake whenever I step into this game mode. As I always say, there's skill involved - but after that's taken into account, there's sooooo much fucking luck.

    Rat King best option - manage to last into the early part of the mid game thanks to some very early plays lining up (basically had to forego the turn 2 level to get two boosted murlocs). But as soon as we started hitting tier 4 to 5 - no luck, and literally went from first to dead (in last) in 2 turns - Curator who had tripled on 4 into a Brann, and an Alex that boosted to 6 and had had a Razorgore w/ 6 dragons for 2 turns. If my comp wasn't already weak enough, in both rounds they managed to snipe my Deflecto, despite having a refresher set to attack immediately afterwards.

    And now as DW, of course I have a turn 1 with 3 vanilla minions (nothing that ends up being 2 attacks like a Mecharoo or token minion or anything like that), and of course I don't get a Rat Pack on tier 2 despite a few rolls. Also, how the fuckity fuck do Millhouses keep tripling when they roll less then anyone?!? I know as Millhouse you stockpile more doubles than most because rolling is inefficient, but to get two triples by turn 6 as Millhouse is just maddening.

    Pseudo-edit: are you fucking kidding?!? ZERUS KALECGOS ON TIER 4?!? Honestly, Zerus may be the worst card in Battlegrounds. At least Cobalt had fucking structure. Zerus is just like "herp de derp, look at this ridiculous high roll!". He should definitely be limited to either the tier they're on, or at best tier+1 (at least that way getting a Zerus high roll is akin to getting a good roll off a gold). And great, I come fifth because of that absolute bullcrap. Kind of fortunate though, at least I can put this flaming garbage down without being committed to 3 fucking games (why the fuck can't Blizz implement a 3-wins tracker in game? Shouldn't have to rely on having a third party app open whenever I win a game to keep accurate track of it).

    Le sigh. Fun when you high roll; fucking abomination of a game when you don't.

    Posted in: Battlegrounds
  • 0

    posted a message on This new ranked system is a joke.

    Haven't read much except the first few posts, but honestly seems fine. Hell, for the first time in months I'm actually considering another crack at a good ranking as opposed to just wading at the bottom end playing janky fun stuff for dailies (though I'm personally waiting for Ashes, as I'd love to do it post rotation and potentially with a DH or anti-DH build depending on how I'm feeling).

    Posted in: General Discussion
  • 0

    posted a message on The Battlegrounds Salt Thread
    Quote from Live4vrRdieTryn >>

    Snip

     Yeah, you can easily lose a whole heap of life within the first 3 turns without having much chance at all, even if minion-wise you roll well.

    Turn 1 - if you're up against a hero that gets guaranteed free stats, like Curator or Yogg, it can be very hard to overcome that. Rat King is also trouble if they get a beast up first, but at least that's not a guarantee.
    Turn 2 - a couple of heroes are reasonable stay-on-1 for turn 2, such as Rafaam (minion + steal) and Millhouse (2 minions) come to mind, though I might be forgetting one or two others (Yogg falls into this boat if he got a token on turn 1; turn 2 minion + hero power and turn 3 hero power + level is usually strong). If you're taverning up and they're staying on tier 1, even if you got a pretty decent first minion it's nigh impossible to not-lose that matchup. People also misplay and stay on tier 1 when they shouldn't, but at least in that case you can feel vindicated knowing it was a mistake.
    Turn 3 - AFK is the obvious one here, who spikes in power on turn 3 given that she gets two 3-star minions along with potentially 1-2 more minions depending on what's on offer and if she wants to tier. Because it's turn 3 a high roll start might see you tie, or in rare cases win, but I'd be surprised if the stats didn't hugely favour AFK on turn 3.

    And then sometimes you get all 3 in a row. It's only happened to me once, but my god does that feel very sucky. Down ~9-10 health after 3 turns with basically nothing you could do about it.

    Posted in: Battlegrounds
  • 1

    posted a message on The Battlegrounds Salt Thread

    How it feels getting third.

    "Oh hey first, I see your golden Brann there!"
    "Oh hey second, that's a pretty nice Kalec you got off of Zerus" (tier 4 with Kalec... I really hate Zerus; the high rolls are just stupid)
    "OH HEY YOU GUYS; LOOK; I JUST TOOK ALL THE BEST MINIONS OFFERED! XD"

    And seriously, the fucking triples. I think in that last game I went through 5 or 6 doubles and never hit a triple. Finished fifth as a result (two players had 1 triple, the other two had at least 2).

    Edit: man, I fucking deserved first there. SIX LIGHTFANGS, including one from a tier 4 triple - so really early, with 4 minion types on board (playing Reno, so tripled into a Lightfang, goldened it, and got 4 +4/+2 buffs immediately form that turn, going up to 5 upon finding a demon). Winning player? Divine shield spam with double poison Mackerel, getting all the best hits despite being absolutely dwarfed in scale. Like, they literally grabbed any divine shield they could, just to refresh their Mackerels. -.-

    I don't get why I still enjoy playing this. The bullshit RNG is unbearable. Yet every couple of days, I find myself getting dragged back in... "maybe this time I'll roll well!" - and then I do, and it still isn't fucking good enough. XD

    Posted in: Battlegrounds
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Ugh, frustrating match. Opponent playing highlander priest, assumingly (unless they're just running some less-than-good cards for other reasons, which is possible) - and by their 13th card, draw their assumedly single copies of Holy Nova (had it on turn 4 to perfeclty counter a zooish board), Mass Hysteria, and Plague of Death. Noped out at that point; if every good play I have is going to be countered by drawing 3 single cards in a deck, I'd rather just move on to the next game where the dice hopefully favour me a little more.

    I'm pretty disappointed they didn't accept my add afterwards though. I was desperate to know if they were indeed highlander - that was my read, but I would've felt so much better if they weren't highlander and just seemed that way. It's low ranks, so they could've just been playing quirky stuff.

    Ugh, and now I just get Galakrond tempo warrior - pretty sure that's still high tier even without Leeroy. Fucking jerks at low ranks playing tier decks.

    Posted in: General Discussion
  • 2

    posted a message on Can you give me some advice about my pirate deck?

    I'm not sure what the hate on Upgrade here is. It's 1 mana for:

    3 damage + a card draw with Ancharr
    3 damage + a lackey with Livewire
    6 damage with Reaper

    All fine options for 1 mana. It's a dead card without weapons in this deck, but really good with them.

    Anyway, the deck looks fine. It would probably fall around tier 3 or 4 these days - with a good start and curve you can win many matches, but in terms of competitive decks there are those with better tempo (even in warrior - Galakrond warrior), more aggression, more reach and/or the ability to deal with your swarm.

    Posted in: General Deck Building
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Can we name and shame in the salt thread? I know Reddit doesn't allow it, but honestly, I think likely-smurfs have it coming (and it's not like it's a foregone conclusion that they're smurfing; just a conclusion that they're playing a deck that's way above the power level of their current rank - the actual cause could be a number of things, including smurfing).

    Anyway, exact tier highlander hunter decklist at rank 20. Seems legit, right? :-P

    Posted in: General Discussion
  • 0

    posted a message on Hall of Fame - Duplicate Protection - Returning Player and Priest Changes Today
    Quote from laadeedaa >>

    So not sure how this new "no duplicate" system works. I own basically all of the classic set and opened 4 packs expecting to get the new Priest cards and got none? Is this a bug?

    Is the patch actually live? My Battle.net launcher shows it currently at 16.6, and loading up the game my standard priest deck (with old cards like Northshire) is still legal.

    If it's not live, then duplication protection isn't in yet.

    Posted in: News
  • 0

    posted a message on Patch 16.0 - Removal of Doom in the Tomb Cards, BG changes and New Heroes

    Yeah, I ended up being grossly wrong about that - turns out that the synergistic scaling meant if you could get early Wrath Weaver/s and some demons to buff them, then an early Watcher or 2, you'd have huge minions.

    It's not impossible to still do these days, but Watcher at 4 means that it comes out late enough that the scaling isn't nearly as strong, in most cases (plus with less chances to see it you're much less likely to get it).

    Posted in: News
  • 2

    posted a message on Patch 17.0 Patchnotes - Ashes of Outland Intro and Battlegrounds Changes

    Woah, they finally nerfed Cobalt (by replacing it with a version that starts at half strength). Happy to see this change - we'll have to see if it's enough to stop how easy it is to survive the midgame with such an easy build.

    I like murloc builds in BGs so happy with the inclusion, though it's pretty darn strong for tier 3.

    Posted in: News
  • 0

    posted a message on The Battlegrounds Salt Thread

    Playing some battlegrounds because I got a daily for it (have been pretty fed up with it recently - Cobalt crap is annoying, and as I've said multiple times in this thread, the low rolls doesn't compensate the high ones). First two games were pretty meh - top 4 builds, but bad heroes and I basically struggled to hit that point, clawing tooth and nail to get there, just so the quest would be done (not sure if they changed/fixed it, but the "play 2 battlegrounds games" when it was first introduced meant you had to top 4 to get credit).

    Get Fungalmancr (not first pick by any means, but didn't want Elise again or Patchwerk). First turn Tidecaller - good start! I'm up against Curator... greeeeat. But maybe he didn't get a good minion to start? Nope, easy 3 damage as he also got a Tidecaller. Turn 2 - it's a 1 dragon Lich King. Well, 50/50 if he got Red Whelp; 100% draw if he got the other. Wait, the timer's running out, why haven't you levelled? Don't be an idiot, level!

    Nope, the fucking dumbass stays on level 1, to get a dragon (not sure which one, but he ended up with a Red Whelp and a taunter) and hero power. That's just straight up not a good play IMO, and I take another 2 damage that's essentially unavoidable. Turn 3 - AFK - are you kidding? Easy loss to Cobalt + Piloted Shredder. Turn 4 - Curator again. Maybe I have a chance now that it's turn 4? No, not only have I been rolling awfully, but he's already gotten a golden.

    I was tempted to quit out at that point, but whatever, just need to get some luck and get top 4. Nope, way behind, no help with life in the early game, and never got going.

    High rolls in this game are fun, but the low rolls are so depressing - especially when it's so early and there's practically nothing you can do to help yourself.

    Posted in: Battlegrounds
  • 0

    posted a message on I'm sorry but they have ruined Battlegrounds over the past few weeks...
    Quote from Nicholasjh >>
    Quote from Mugen8 >>
    Quote from Nicholasjh >>

    i figured it out... the game used to be Timmy (big demon, bran) and p perhaps spike oriented (learns the consistent builds and wants to win) and now it's more Johnny oriented where creativity is awarded. now the Timmy and spikes (probably mostly Timmy's at this point as spikes will eventually learn good builds) are mad because it doesn't fit their play style and thus they're losing.

    for reference Timmies like winning with big stuff, spikes just like the competition and being the best, Johnny's like winning by being clever and creative.

    How is the game rewarding creativity right now? You literally get 1-2 Cobalts to top 4. The issue most people are having with the game is that despite the card being a problem since this started (though overshadowed by some other strong cards like T4 Junkbot and T3 Watcher), and despite being about half a year in they haven't changed it. It's just about the only problem card left (Juggler can be very annoying, but from my experience demons still rarely get top spot, even with golden Juggler - they just don't scale as well as other builds, unless you get a dream opening like 1-3 Wrath Weavers and 1-2 Floating Watchers in the midgame to give you some big guys, while not taking many losses in that time, which is hard when you take early Wrath Weavers).

     not sure why you think that. i win quite often without cobolt. sure if i pass it i usually take it but it has nothing to do with ability to get top 4. maximize leveling maximize stats, make smart trade outs, delay triples and position well and it's usually a top 4.

     Of course, "1-2 Cobalts to top 4" is a gross generalisation. I shouldn't *have* to say it so clearly, but apparently in this case I do. XD

    The point remains - Cobalts are way too good to come out early, and way too easy to build around. As I said in another comment and/or thread, every single tier - besides 5 - has at least one minion that gives Cobalt refresh abilities (with 2 different minions in tier 4 making up for the lack of any in tier 5), as well as attack buff cards existing at tier 2 and 3 for mechs (and potentially 4, though Iron Sensei and Cobalt Scalekin aren't exactly reliable with multiple mechs out).

    Basically, you don't need to high roll quite as hard as other builds to do well if you manage to get a Cobalt or too. That's why it's easier - there's less variance overall due to the power level of the card when combined with the other cards on offer.

    Posted in: Battlegrounds
  • To post a comment, please login or register a new account.