Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And Sact Pact requires the minion to have a Demon tag while all these don't care about what type the minion is.
LOL
XD
It is too strong for a tech card right now. There is no problem for it being a tech card. Think over it for a while and you will understand it as well.
And many Demon Hunter minions with the demon tag are too strong for their cost. Think over it for a while and you will understand as well. ;)
I didn't say they are not? We are talking about sacrificial pact here.
This card was never meant to be a removal. I mean, just look at its name: SACRIFICIAL Pact; hence, "SACRIFICE". Why else would that word be there in the first place?
It was meant to be used in friendly demons all along.
This is just silly on the face of it - you try to sound logical, but then, why on Earth has it been able to destroy opposing demons *since the beta*?
Because its ability to target enemy minions would basically only have been relevant in the Warlock mirror match back then, so it wasn't a balance issue because both players would have access to it in the same game! How is it so difficult so understand?
I also love how Warlock players are now switching the argument to "hey, we'd run Sac Pact anyway for healing, it just so happen to be good against DH" like a 0-mana heal becoming a free Siphon Soul in a specific matchup is just a minor side-effect lol
It just happens to be very good against demon hunters, who are very good against basically everything else, so a bit of RPS there.
It's also absolutely not true that DH is necessarily good against every other class. Priest and Druid can absolutely deal with him for one.
Demon Hunter vs Druid, Mage, Rogue, Paladin, Priest, Shaman, Warrior, Hunter, DH - winrate between strong and ridiculous, no problem
Demon Hunter vs Warlock - ooo, that gets tricky, but it's still winnable.
Warlock vs Druid, Mage, Rogue, Paladin, Priest, Shaman, Warrior, Hunter, Warlock - matchups same as previous, have rarely used Sac Pact, might skip it.
Warlock vs Demon Hunter - Great card!
OBVIOUSLY the card is just too massively dominant, so unfair. Truth is, if the initial design for Demon Hunters had at least been semi-balanced, we'd all still probably have forgotten that Sacrificial Pact existed.
Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And Sact Pact requires the minion to have a Demon tag while all these don't care about what type the minion is.
LOL
XD
It is too strong for a tech card right now. There is no problem for it being a tech card. Think over it for a while and you will understand it as well.
And many Demon Hunter minions with the demon tag are too strong for their cost. Think over it for a while and you will understand as well. ;)
I didn't say they are not? We are talking about sacrificial pact here.
Seems like you didn't think about it enough, dude. ;)
For the record i do think Sacrificial Pact needs a tweak because having Jaraxxus back would be awesome even if it's more meme than playable and even though i've only played a handful of games with DH they're getting shafted by this card right now. Blizz made some early nerfs to DH so they also need to protect the class by giving their strong minions a chance to stay on the board. At the same time the main reason that card is being played is for Galakrond warlock survivability.
Here's the thing about Sacrificial Pact. The tempo swings that are available because of it are WAY too powerful. It's not like the DH can just sit around and NOT play demons because their class was designed around demons and many of their strongest cards are demons. So, as a Warlock, you just sit on the card until the DH FINALLY plays a powerful demon and then WHAM! you win the game by playing a single card. And yes, you literally do just win the game if you manage to hit a Priestess of Fury with it. It's the absolute definition of unfun and non-interactive and, as of now, no warlock should ever lose to a DH. What makes it even worse is that, thanks to Zephrys, you often run into this card even when you're NOT playing against a Warlock. I've been laddering with DH and I would gladly trade a 2nd round of nerfs for not having to deal with this card. It would make things a little more fair for the hunters, rogues, shaman and mages out there while making Warlocks actually have to work for victories instead of just getting auto wins against DH.
And for those who say that DH just crushes everything besides Warlock, not exactly true. Embiggen Druid and Rez Priest fight back quite nicely.
It would be fine if it was an actual tech card. But the problem is that in Galakrond warlock its a good card even against other classes.. just completely busted against DH. Sure its ok now while DH is op but once that changes it will feel bad playing DH against this busted card knowing that the warlocks dont really loose winrate in other matchups by running it. Also.. it was always really stupid how it kills jaraxxus.
To be honest as a warlock main.. I wouldnt mind if they changed it to friendly demons only, as long as they balance DH at the same time. The fact that DH is still this good even with this op sac pact means it need another round of nerfs if sac pact gets changed.
Priestess of fury is beyond op, everybody agrees with that right? So I'm glad there is some op answer to it. Dh has 1 mana hero power, that's op. He has op 1 and 2 drops. Yes it is fair for warlock to have some op heal spell otherwise control warlock would be unplayable.
I agree the design of sac pact should be changed but then dh (and not only dh) needs more nerfs
Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And Sact Pact requires the minion to have a Demon tag while all these don't care about what type the minion is.
LOL
XD
It is too strong for a tech card right now. There is no problem for it being a tech card. Think over it for a while and you will understand it as well.
And many Demon Hunter minions with the demon tag are too strong for their cost. Think over it for a while and you will understand as well. ;)
I didn't say they are not? We are talking about sacrificial pact here.
Seems like you didn't think about it enough, dude. ;)
No i did think enough :) . Your sarcastic answers won't win you the argument.
Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And Sact Pact requires the minion to have a Demon tag while all these don't care about what type the minion is.
LOL
XD
It is too strong for a tech card right now. There is no problem for it being a tech card. Think over it for a while and you will understand it as well.
And many Demon Hunter minions with the demon tag are too strong for their cost. Think over it for a while and you will understand as well. ;)
I didn't say they are not? We are talking about sacrificial pact here.
Seems like you didn't think about it enough, dude. ;)
No i did think enough :) . Your sarcastic answers won't win you the argument.
I will give you just one more chance, my friend, before stating the obvious. Please, don't waste it! ;)
Priestess of fury is beyond op, everybody agrees with that right? So I'm glad there is some op answer to it. Dh has 1 mana hero power, that's op. He has op 1 and 2 drops. Yes it is fair for warlock to have some op heal spell otherwise control warlock would be unplayable.
I agree the design of sac pact should be changed but then dh (and not only dh) needs more nerfs
Unpopular opinion: Priestess is only OP when cheated out early (turn 5 following Raging Felscreamer) or heavily discounted via Skull of Guldan which allow you to play her along with something else.
If you pay the full 7 mana cost for her, she's strong, REALLY strong in most cases... but not "OP". 7-drops and above are supposed to be game-winningly powerful.
If the board state on turn 7 is favorable for your DH opponent for a Priestess play, and you have no hard removal in hand, and he's threatening lethal next turn then yes, it's basically an insta-win for him. AS IT SHOULD.
Priestess of fury is beyond op, everybody agrees with that right? So I'm glad there is some op answer to it. Dh has 1 mana hero power, that's op. He has op 1 and 2 drops. Yes it is fair for warlock to have some op heal spell otherwise control warlock would be unplayable.
I agree the design of sac pact should be changed but then dh (and not only dh) needs more nerfs
Unpopular opinion: Priestess is only OP when cheated out early (turn 5 following Raging Felscreamer) or heavily discounted via Skull of Guldan which allow you to play her along with something else.
If you pay the full 7 mana cost for her, she's strong, REALLY strong in most cases... but not "OP". 7-drops and above are supposed to be game-winningly powerful.
If the board state on turn 7 is favorable for your DH opponent for a Priestess play, and you have no hard removal in hand, and he's threatening lethal next turn then yes, it's basically an insta-win for him. AS IT SHOULD.
You are right. I cut Priestess from my DH decks as she is way to slow and Warlocks are just waiting to use Sac Pact on her.
Why not lowering the curve? You improve your winrate a lot against Warlocks and bfore you rarely needed her against the other classes. The exception is Highlander DH, but that deck is just balanced.
Priestess of fury is beyond op, everybody agrees with that right? So I'm glad there is some op answer to it. Dh has 1 mana hero power, that's op. He has op 1 and 2 drops. Yes it is fair for warlock to have some op heal spell otherwise control warlock would be unplayable.
I agree the design of sac pact should be changed but then dh (and not only dh) needs more nerfs
Unpopular opinion: Priestess is only OP when cheated out early (turn 5 following Raging Felscreamer) or heavily discounted via Skull of Guldan which allow you to play her along with something else.
If you pay the full 7 mana cost for her, she's strong, REALLY strong in most cases... but not "OP". 7-drops and above are supposed to be game-winningly powerful.
If the board state on turn 7 is favorable for your DH opponent for a Priestess play, and you have no hard removal in hand, and he's threatening lethal next turn then yes, it's basically an insta-win for him. AS IT SHOULD.
You are right. I cut Priestess from my DH decks as she is way to slow and Warlocks are just waiting to use Sac Pact on her.
Why not lowering the curve? You improve your winrate a lot against Warlocks and bfore you rarely needed her against the other classes. The exception is Highlander DH, but that deck is just balanced.
I'm playing 2 very different DH decks right now (Tempo and Combo) and none of them have a single copy of Priestess. I don't see a reason to run a Midrange deck with Priestesses right now, Galalock kills it and it doesn't feel super strong against anything else in the current meta in particular. My 2 cents:
Tempo DH (which is the one with Questing Adventurers) does great against Druids and has a fair chance against Galalock (no big Sac Pact value for him, but Dark Skies can be problematic). However it has an hard time with Priest and Mage - not unwinnable, but hard matchups. Overall, Tempo is the most solid DH deck right now imho.
Combo DH is the one I like to play most, and it's the opposite of Tempo in terms of matchups - it's good against Galalock, Mage and Priest. The big issue is that Druid, no matter which variant, is basically instaconcede. It has absolutely zero answer to either the "big spell turn" of spell-Druid or to a big/untargettable taunt of Embiggen-Druid. Thanks to the nerfs to Aldrachi and Skull, it also loses to very aggressive decks - Tempo DH itself, plus some face Hunters are still around.
This incredibly specific spell with little to no use otherwise has literally been here since the beginning and no one has ever had a problem. Now, it finds use specifically against one class and people are calling for a nerf? That is absolutely insane.
Its the only card in the entire game keeping the new class in check - all the old-school board clears are competlely useless, they are too low in damage and to expensive. I don't want to play warlock but i am grateful some people are doing right now, cause I match up against them better than I do demon hunters.
I feel like all these people moaning about sac pac just want free wins with demonhunter.
This is the funniest thread I've ever seen. I'm sorry someone hit your 7 mana Ragnaros that can still hit face with a sac pact and made you get on this forum. Tech cards exist to put a dent in decks that are out of control like yours is. You think they're gonna get rid of it when there's a card that kills all secrets and a card that kills any murloc and gains stats for it? There's a card that literally wipes your opponent's entire armor and still leaves a 5/5 body. Deal with it or stop playing ladder.
Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And Sact Pact requires the minion to have a Demon tag while all these don't care about what type the minion is.
LOL
XD
It is too strong for a tech card right now. There is no problem for it being a tech card. Think over it for a while and you will understand it as well.
And many Demon Hunter minions with the demon tag are too strong for their cost. Think over it for a while and you will understand as well. ;)
I didn't say they are not? We are talking about sacrificial pact here.
Seems like you didn't think about it enough, dude. ;)
No i did think enough :) . Your sarcastic answers won't win you the argument.
I will give you just one more chance, my friend, before stating the obvious. Please, don't waste it! ;)
This thread aged like a wine :) Guess obvious thing is the obvious for the majority.
Yep, it is overpowered against DH and it will limit the design of the new DH cards in the future. So yeah, I think it deserves a nerf.
Limit how? Because it can destroy one of DH's minions (and not even ANY minion, but only demon)? Do you know that many other cards can do that too? So, could you please explain how e.g Shadow Word: Death or Shadow Word: Pain or Shield Slam doesn't limit the design but Sacrificial Pact does?
I should not have to explain this to you because you because the answer is obvious. But since you ask....Shadow word pain costs 2, does not heal 5 and cannot target minions under 5. Shield Slam costs 2 and requires you have enough armor.
And Sact Pact requires the minion to have a Demon tag while all these don't care about what type the minion is.
LOL
XD
It is too strong for a tech card right now. There is no problem for it being a tech card. Think over it for a while and you will understand it as well.
And many Demon Hunter minions with the demon tag are too strong for their cost. Think over it for a while and you will understand as well. ;)
I didn't say they are not? We are talking about sacrificial pact here.
Seems like you didn't think about it enough, dude. ;)
No i did think enough :) . Your sarcastic answers won't win you the argument.
I will give you just one more chance, my friend, before stating the obvious. Please, don't waste it! ;)
This thread aged like a wine :) Guess obvious thing is the obvious for the majority.
Seems like you finally got it and posted about it in other thread:
I didn't say they are not? We are talking about sacrificial pact here.
Because its ability to target enemy minions would basically only have been relevant in the Warlock mirror match back then, so it wasn't a balance issue because both players would have access to it in the same game! How is it so difficult so understand?
I also love how Warlock players are now switching the argument to "hey, we'd run Sac Pact anyway for healing, it just so happen to be good against DH" like a 0-mana heal becoming a free Siphon Soul in a specific matchup is just a minor side-effect lol
It's also absolutely not true that DH is necessarily good against every other class. Priest and Druid can absolutely deal with him for one.
In a Sacrificial Pact world. . .
Demon Hunter vs Druid, Mage, Rogue, Paladin, Priest, Shaman, Warrior, Hunter, DH - winrate between strong and ridiculous, no problem
Demon Hunter vs Warlock - ooo, that gets tricky, but it's still winnable.
Warlock vs Druid, Mage, Rogue, Paladin, Priest, Shaman, Warrior, Hunter, Warlock - matchups same as previous, have rarely used Sac Pact, might skip it.
Warlock vs Demon Hunter - Great card!
OBVIOUSLY the card is just too massively dominant, so unfair. Truth is, if the initial design for Demon Hunters had at least been semi-balanced, we'd all still probably have forgotten that Sacrificial Pact existed.
Seems like you didn't think about it enough, dude. ;)
For the record i do think Sacrificial Pact needs a tweak because having Jaraxxus back would be awesome even if it's more meme than playable and even though i've only played a handful of games with DH they're getting shafted by this card right now. Blizz made some early nerfs to DH so they also need to protect the class by giving their strong minions a chance to stay on the board. At the same time the main reason that card is being played is for Galakrond warlock survivability.
Google search: Is Hearthstone free to play?
Here's the thing about Sacrificial Pact. The tempo swings that are available because of it are WAY too powerful. It's not like the DH can just sit around and NOT play demons because their class was designed around demons and many of their strongest cards are demons. So, as a Warlock, you just sit on the card until the DH FINALLY plays a powerful demon and then WHAM! you win the game by playing a single card. And yes, you literally do just win the game if you manage to hit a Priestess of Fury with it. It's the absolute definition of unfun and non-interactive and, as of now, no warlock should ever lose to a DH. What makes it even worse is that, thanks to Zephrys, you often run into this card even when you're NOT playing against a Warlock. I've been laddering with DH and I would gladly trade a 2nd round of nerfs for not having to deal with this card. It would make things a little more fair for the hunters, rogues, shaman and mages out there while making Warlocks actually have to work for victories instead of just getting auto wins against DH.
And for those who say that DH just crushes everything besides Warlock, not exactly true. Embiggen Druid and Rez Priest fight back quite nicely.
It would be fine if it was an actual tech card. But the problem is that in Galakrond warlock its a good card even against other classes.. just completely busted against DH. Sure its ok now while DH is op but once that changes it will feel bad playing DH against this busted card knowing that the warlocks dont really loose winrate in other matchups by running it. Also.. it was always really stupid how it kills jaraxxus.
To be honest as a warlock main.. I wouldnt mind if they changed it to friendly demons only, as long as they balance DH at the same time. The fact that DH is still this good even with this op sac pact means it need another round of nerfs if sac pact gets changed.
This card has made DH unplayable.
0 mana kill a 7 mana minion and heal for 5. Absolute garbage balance from Blizzard once again.
Priestess of fury is beyond op, everybody agrees with that right? So I'm glad there is some op answer to it. Dh has 1 mana hero power, that's op. He has op 1 and 2 drops. Yes it is fair for warlock to have some op heal spell otherwise control warlock would be unplayable.
I agree the design of sac pact should be changed but then dh (and not only dh) needs more nerfs
No i did think enough :) . Your sarcastic answers won't win you the argument.
I will give you just one more chance, my friend, before stating the obvious. Please, don't waste it! ;)
Unpopular opinion: Priestess is only OP when cheated out early (turn 5 following Raging Felscreamer) or heavily discounted via Skull of Guldan which allow you to play her along with something else.
If you pay the full 7 mana cost for her, she's strong, REALLY strong in most cases... but not "OP". 7-drops and above are supposed to be game-winningly powerful.
If the board state on turn 7 is favorable for your DH opponent for a Priestess play, and you have no hard removal in hand, and he's threatening lethal next turn then yes, it's basically an insta-win for him. AS IT SHOULD.
You are right. I cut Priestess from my DH decks as she is way to slow and Warlocks are just waiting to use Sac Pact on her.
Why not lowering the curve? You improve your winrate a lot against Warlocks and bfore you rarely needed her against the other classes. The exception is Highlander DH, but that deck is just balanced.
Always expect the unexpectable!
I'm playing 2 very different DH decks right now (Tempo and Combo) and none of them have a single copy of Priestess. I don't see a reason to run a Midrange deck with Priestesses right now, Galalock kills it and it doesn't feel super strong against anything else in the current meta in particular. My 2 cents:
Tempo DH (which is the one with Questing Adventurers) does great against Druids and has a fair chance against Galalock (no big Sac Pact value for him, but Dark Skies can be problematic). However it has an hard time with Priest and Mage - not unwinnable, but hard matchups. Overall, Tempo is the most solid DH deck right now imho.
Combo DH is the one I like to play most, and it's the opposite of Tempo in terms of matchups - it's good against Galalock, Mage and Priest. The big issue is that Druid, no matter which variant, is basically instaconcede. It has absolutely zero answer to either the "big spell turn" of spell-Druid or to a big/untargettable taunt of Embiggen-Druid. Thanks to the nerfs to Aldrachi and Skull, it also loses to very aggressive decks - Tempo DH itself, plus some face Hunters are still around.
This incredibly specific spell with little to no use otherwise has literally been here since the beginning and no one has ever had a problem. Now, it finds use specifically against one class and people are calling for a nerf? That is absolutely insane.
This.
This thread aged like a wine :) Guess obvious thing is the obvious for the majority.
Seems like you finally got it and posted about it in other thread:
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/242019-blizzard-dh-sacpac-albatross-dhlock-and-quest-mage?page=3#c45
Don't be ashamed, my friend, I'm proud of you! :)
Easiest nerf in the world. Just make it so it can only target friendly minions.