• 8

    posted a message on Serious question on randomness

    RNG isn't being manipulated per se imho

    However, there's so much RNG now in the game, and of a bad kind (generated by generated by generated by...), that it negates skill to a certain amount, and I can see that driving down the winrates closer to 50%. 

    Posted in: General Discussion
  • 1

    posted a message on DH is the Hero HS always needed (fact)

    Lmao, I agree with the general sentiment of the post but this part is completely off:

    Hunter mains crying because a new class is better and cooler at doing what they always did, SMOrc.

    Hunter as a class is in a fantastic spot right now, not only you can SMORC as efficiently as usual and in a somewhat cooler way (Face-Teron Hunter, that also shits on Rogue by the way), but there are multiple meta-viable archetypes (Dragon, Highlander) on top of the usual reliable SMORCing and also cool off-meta builds that actually works (combo packages with Scavenger's / Boars / whatev).

    Not to mention Hunter actually does great specifically against DH with the Arcane Shot / Explosive Trap / Dwarven / Scalerider package dealing with DH's 2-health minions.

    Posted in: General Discussion
  • 0

    posted a message on Hunter Combo's
    Quote from fusilli >>

    Heh! DK is required for the control facet, though you can probably get away without the hard wipes. I just feel shaky with anything controlling without decent boardwipes (which the class options really aren't. Explosive trap is just tripe - partly because it's so telegraphed, will never hit anything good against a rogue or druid, for example). Maybe you'll have more luck with it than me, considering I'm hard walled with a pure combo boar at gold 10 - just endless priestesses, revived, copied, or randomly generated reborn taunts, early massive taunt walls (scrapyard colossus T6? Okay...), and so on that just end the game before my T8-9 combo, and you pushed far further than me with it.

    Wall of text warning...

    I think our different experience with OTK Boar is mostly due to differences in our pocket metas, as I said in the other thread, Res Priest (a basically unwinnable matchup) has completely fallen out of flavor where I play, Druids are long gone too. But there are also some bizarre day-to-day variances, like for example Tempo Warriors (another bad matchup and a definite tier1 deck): there are days they're nowhere to be seen, and days that I literally face nothing else. The only real constants have been DH and Rogue.

    Now Tempo DH is a special case because Hunter does VERY well against him regardless of the archetype for a specific reason: literally any minion he plays up to turn 5 has no more than 2 HPs, and the Arcane Shot / Explosive Trap / Dwarven Shooter / Scalerider (if you're running dragons) package is a complete DH killer. Rogue as I said starts slow enough to give you a chance, and the rest is up to your draws and her RNG.

    But in general, I think you're right. A full OTK Hunter in standard is far from being viabile, because of 1) his suboptimal control tools (as soon as an aggro arise that doesn't have that specific weakness DH has, we're fucked) 2) his lack of reliable card draw and 3) Hunting Party just sucks. Plus it's vulnerable to other meta shifts (Druids coming back in the meta would be super bad) 

    However...

    After playing around with that Dragon/boar hybrid and experimenting with other combo packages myself, I think non-OTK-but-still-Comboish Hunter can definitely be a thing, either with Boars or other stuff. You just have to not get too greedy with the combo package, and understand when to go for the combo play. These half-non-OTK-combos are actually very versatile and they often leave on the board MASSIVE threats the opponent has to deal with after having already taken a crapload of face damage. In a class like Hunter, even something as simple as two 4/4 Boars over two different turns that hit face AND have to be removed (and you only payed 1 mana for them to play along other stuff), is often game-winning on itself.

    Going a bit greedier, running that Zixor / Scavenger's / Diving Gryphons / Ramkahens / 1x Thundra / 1x Webweaver I've won some games on the back of these plays:

    - just a buffed Webreaver + Thundra 2-card turn-6 combo for 10 damage. If just Webweaver is buffed, you're looking at an 8/8 + 2/5 charge (basically an improved Dinotamer Brann lol). If just Thundra is buffed, it's 5/5 + 5/8. And the thing is, Thundra HAS to be removed because it's such a massive threat with the other beasts you're running. If both are buffed (happened once) well, gg

    - having two/three buffed Thundra Rhinos back to back from turn 5 onwards

    - 0-mana Thundra + Zixor prime (this is the possible OTK combination)

    - multiple buffed and/or discounted Zixor Primes in a row even without charge, exhausting my opponent board-clear resources (relevant vs Priest and Mages). It's worth noting that with Diving Gryphon tutoring specifically for Zixor base AND prime, and both being tutorable by Scavenger's, I consistently find the Prime to play right on curve

    Scavenger's on itself is just really that good and enable everything, to the point that current meta Dragon Hunter lists are running it with Zixor+Phase Stalker. It's just a matter of finding a good balance between the Dragon plan and the Combo/Beast one.

    Posted in: Hunter
  • 0

    posted a message on Eye beam cost
    Quote from Skyi101 >>

    It's normal, if a card has a mana value in its description for that to take priority. Not really an oversight. Outland is already a super easy mechanic to navigate if you're that desperate to play it work around the insane cost of 1 mana.

    Also, the card is undercosted already, complaining it's not zero mana cost to play is pushing the envelope quite a bit.

    Not really, its cost/effect is pretty much in line with spells like Nether Breath and Corrosive Breath unless you want to argue that "holding a dragon" is significantly harder to activate than Outcast. Card is basically a Penance on average, and the interaction with Skull does feel completely stupid and unintended (although I don't believe it is).

    Posted in: Demon Hunter
  • 0

    posted a message on Hunter Combo's
    Quote from fusilli >>

    Missing earlier expansions? Those two basically count as new to me :P

    It's not been updated in ages - I mainly use malygos shaman in wild these days (ancestor's call and muckmorpher). Be careful with the tracking, it's 1 of instead of two because of the danger of bad trackings. DK is a great card and one of the best control tools (dreadscale and poisonous, for example, is bonkers, and even a 6 mana consec is decent). Ghoul/arrow is hilarious, unless there's a sheep/frog. Not running play dead/sheep in this one, but the PD also kills the explosive sheep for 4 damage to all. Dreadscale is a viable option, depending on meta, goes in and out of flex spots when I'm running control hunter, so probably same here. Tracker is for digging for last combo piece when draws are sketchy. You're going to need 5 spells for a full OTK, four will often do it with chip damage from HP (and, ofc, rapid fire is two spells without a discount on the second, so you have eight). Hmm, looks like I can't update the deck or post decks right now, so:

    ### MalyHunter
    # Class: Hunter
    # Format: Wild
    #
    # 2x (1) Arcane Shot
    # 2x (1) On the Hunt
    # 2x (1) Rapid Fire
    # 1x (1) Tracking
    # 1x (2) Bloodmage Thalnos
    # 2x (2) Flare
    # 2x (2) Loot Hoarder
    # 2x (2) Novice Engineer
    # 2x (2) Toxic Arrow
    # 2x (2) Unstable Ghoul
    # 2x (2) Wild Pyromancer
    # 2x (3) Acolyte of Pain
    # 2x (3) Coldlight Oracle
    # 2x (3) Deadly Shot
    # 1x (3) Stitched Tracker
    # 1x (6) Deathstalker Rexxar
    # 1x (6) Emperor Thaurissan
    # 1x (9) Malygos
    #
    AAEBAZ/DAwa0A+0FlwjWEdPNAobTAgz7AZwC7QaAB/YH+AfFCPsMkA7pqwKYzQLslgMA
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Yeeeah when I wrote that previous post I kinda forgot there were another 3 or 4 expansion in between I completely missed lol. I got nothing from Knights of the Frozen Throne either. But I basically only miss Deathstalker Rexxar, the Toxic Arrows and a couple of commons from your list, and I always wanted to give some DK heroes a try if I had some dust to spare (which I don't at the moment), so I'm gonna save your list for the future. Thanks!

    Posted in: Hunter
  • 0

    posted a message on Best deck against Gala Rogue?
    Quote from Nevermore00 >>

    how is spell druid vs. dh?  Playing priest I'm strong against druid but seems like it beats a lot of the other aggro decks right now.

    Not great imho. In my experience playing as the aggro against Druid, the faster the deck is the better you do against Druid. No idea how it fares against Rogue. 

    As for OP's question, Face-Teron Hunter is probably the best choice against Rogue right now as many people already said, and is great against DH too. However it's basically autoconcede against Warriors and Priests. It's really a meta call... going from D5 to Legend in the past few days for example, DH was the only real constant. Warriors seem to come and go in waves or something. Some days they're nowhere to be seen, some days you face 5 in a row.

    An opposite meta call for me has been Highlander Hunter. It doesn't do as good against DH and even worse Face Hunter, that usually out-rush it. But it does better vs Warrior and Priest while still having good chances against Rogue.

    Posted in: General Discussion
  • 0

    posted a message on DH healthy for the meta?
    Quote from Wiggy_HS >>
    Quote from Unhappytimes >>

    The only class legendary that is played regularly (in almost all cases) is Edwin and now Altruis.

    What? Sure man, as long as you don't count Metamorphosis, Kayn, Zixor, Dragonbane, Veranus, Brann, Flik, Hanar, Ancharrr, Astromancer, Malygos Aspect, Reno, Akama and Catrina Muerte, who are all played on the regular in decent or good meta decks...

    Yeah, also a lot of warriors are running Grom now too, and more controllish list even Kargath and Deathwing Aspect. You also forgot Heistbaron lol, and the list goes up if we add the Galakronds, not to mention that since you're counting the Mage stuff, they may not be top tier or seen every game but... you might as well add the whole package (Amazing Reno, Kalegcos, sometimes Evocation on top of the ones you mentioned). Also Paladin may suck right now but if you encounter one you can be 100% sure he's running Murgle whatsitcalled regardless of the archetype. edit: oh and Soul Mirror too!

    Preeetty sure there are way more class legendary in the meta right now than neutrals (which I consider a really good thing by the way!)

    Posted in: General Discussion
  • 0

    posted a message on Hunter Combo's
    Quote from fusilli >>

    Go Wild for Malyhunter, over STD, I'd suggest. Benefits massively from Emperor, as well as having boardwipes (sheep/PD for 4 damage, unstable ghoul/toxic arrow for hard wipe are options for such a slow deck). Also gives you stitched tracker for extra draw of last combo minion, another 1-mana spell (on the hunt), and similar. Been a while since I messed around with it, though. It's not good, but it's surprisingly passable (well, when there's not faster combos everywhere :P).

     Hey there! Do you have a list? I'm sure I'll be missing something from earlier expansions (I have basically nothing from rastakhan and boomsday) but I do have Maly and Emperor :D

    Posted in: Hunter
  • 0

    posted a message on DH healthy for the meta?
    Quote from Wallah76 >>

    The problem with DH compared to Rogue is that I have an idea of what's going to happen with Rogue. Weather I win or lose it's usually a close game and I had fun. When playing against DH, I have the feeling that that my plays don't matter at all. It's just a question of will he get everything on curve. And even if his curve breaks at one point, Skull of Gul'dan is there to give it back to him next turn.

    Losing is fine but I need to have the impression that my plays counted for something. VS DH they kinda don't.

    It's over 30% of my games in the past few days and It's just no fun and that's the real issue.

     

    Lol I wish I had a fucking idea of what's going to happen with Rogue in any given game...

    I have the exact opposite problem. I have zero issues losing against DH, because at least he wins with cards he deliberately put in his deck, and his plays turn by turn are predictable - I know that turn 4 he'll probably play Satyr + hero power, or that turn 5 Twin Slice + Glaivebound is a possibility etc. - which doesn't mean they're made weak by being predictable, but at least my choices in what to play matter, if I have say 2 plays that are valid in a vacuum in a given turn, knowing what I can expect from him on the next makes a world of difference strategically. I may get crushed by turn 6, but at least it feels like I'm playing Hearthstone.

    Against Rogue, good luck playing around a Winged Guardian they pulled out of their ass Pharaoh Cat, or that Earth Elemental they Bamboozled out of a 2-drop, or even just a taunt-lackey messing up your trades in the early game. Complete RNG clown fiesta.

    Posted in: General Discussion
  • 1

    posted a message on Hunter Combo's

    The Stonetusk Boar combos are faster and more consistent, you may want to check this deck https://www.hearthpwn.com/linkout?remoteUrl=https%3a%2f%2fwww.hearthstonetopdecks.com%2fdecks%2fboar-hunter-akatsu-ashes-of-outland%2f

    The Boar combo package (2x Scavenger's, Boars, Scrapshots, Ramkahens) is also good enough to work stand-alone in hybrid decks as long as you don't have other beasts of course, like this one (not mine, not tacking credit here) https://www.hearthpwn.com/decks/1345464-tempo-boar-hunter-legend-deck-65-win-rate-not-otk

    I actually got legend on EU with that hybrid, as long as you are not facing too many Warriors it really does work, although it can be a bit inconsistent at times. But dropping Ram + two 4/4 Boars on turn 5 and going face against a DH that suddenly has to start trading is a feeling that's worth the troubles lol

    I'm experimenting now with a combo package that includes Zixor, Scavenger's, 2x Diving Gryphon, 2x Ramkahens, 1x Thundra and 1x Webreaver - you're basically guaranteed to draw the Prime by turn 8 with those double tutors, I even got an OTK charge combo with a 0-cost Thundra in one game too... we'll see lol.

    Posted in: Hunter
  • 2

    posted a message on Is Somebody Going to do Something about Priestess of Fury?
    Quote from TyrantrumRex >>

    Okay, if priestess only hit minions, it would NOT be a buff... That's one of the silliest things I've ever heard... Right now, DH generally clears your board with other resources when they get her out, so you take 6 to the face. If you cant clear her, she does 6 attack damage to the face, and 6 more to the face.... Right now, if you need the turn after her for setup... You're finished. 18 guaranteed face damage...If she only hit minions, you have 2 turns to take care of her, only taking 12.

    If you don't take care of her the turn she is played, and get some minions out, DH is usually going to kill those minions, so that her after turn affect goes all face... Same scenario with her only hitting minions, your minions get cleared, you don't take that 6 face damage and you get another turn to deal with her... At least this way DH has to work to get your minions down to 6 health through their turn to make her most effective.

    Look through past cards... One's that always hit minions have lower mana value than ones that can hit face... There's a reason for that.

    No it's not the same scenario, your initial assumption is completely faulty because DH can't ALWAYS clear your board on the same turn she's played. I'd be careful of calling "silly" other people opinions when you're completely overlooking some obvious facts yourself and only considering the best case scenario.

    Again, DH right now can't always clear your board on the same turn she plays her. He can only do that with previous board presence OR a previously equipped Warglaives most of the times. So your minions don't always "get cleared anyway" like you're implying, not just by Priestess, if you were ahead and could somehow play around it by putting at least a 4+ health minion on the board, and that's a BIG deal. Also because 1) if he wants to clear the way for Priestess to go face and doesn't have a weapon, he'll at least need to trade some other minions and 2) in the Warglaives case, DH is often forced to take a crapload of face damage in the hope of closing the game with Priestess faster than you can, which is something that can actually backfire against other aggressive classes (especially Hunter).

    If Priestess only hit minions, she'd be weaker in some scenarios sure but absolutely bonkers in others. She would basically be a lot better played from behind, a better Reno the Relicologist shooting 6 at minions at the end of every turn and with no deck restriction required. And she'd be WAY more difficult to clear because you won't be able to like trade your surviving minion(s) + a spell, you'd need way more often to remove her completely with cards from your hand.

    Any deck that is based on having a board would die more slowly to face damage sure, but it would completely be cut out the game by what's essentially a constant barrage of infinite free board clears every turn, and could basically concede the moment she hits the board.

     

     

    Posted in: Standard Format
  • 0

    posted a message on The whole demon hunter class need a rework
    Quote from Wiggy_HS >>

    I too had that experience with Skull when i tried out Big DH, that it could get "stuck in the middle" with more expensive cards. That isn't the case with tempo DH, though. And while rogue certainly has its issues as well, it has more bad matchups/counters. And my core problem with the deck is still:

    Aggro decks should run out of steam at some point, if they can't close the game out somewhere in the early- or mid game.

    That's their essential weakness as an archetype, as far as I see it. And it doesn't apply to tempo DH.

    They do have another essential weakness tho, literally anything they can play up to turn 4 (and sometimes even 5) has just 2 HPs. The Frenzied Felwing nerf helped a lot in that regard.

    If you take away their card drawing strength, literally drawing a 2-dmg AOE on time + being able to cleanly deal with Glaivebound or Priestess later would completely ensure victory every time. It's exactly what happens with Murloc Pala if they don't find Coldlight Seer, and the reason why that deck mostly sucks right now.

    Posted in: Demon Hunter
  • 0

    posted a message on Is Somebody Going to do Something about Priestess of Fury?
    Quote from hillandder >>
    Quote from RushingMonkey >>
    Quote from Nevermore00 >>

    yeah I gotta agree. Would be bada$$ enough if it just hit minions.  

    Why do people keep mentioning this like it would be a nerf? It would actually make her more consistent at clearing minions and a buff in most scenarios...

     

     Because this way the card become a control tool vs aggro matchs but a lot less scary in other matchs.

    Imagine a highlander agressive mage playing a Reno and giving a Pyroblast to opponent face.

    Great analogy, imagine the opposite now, making her an infinitely better Reno that shoots 6 only at minions at the end of every turn and with no deck restriction required... while being a 6/7 instead of a 4/6. Basically insta-concede for every board-based non-control deck as soon as she hits the board

    Posted in: Standard Format
  • 8

    posted a message on Is Somebody Going to do Something about Priestess of Fury?
    Quote from Nevermore00 >>

    yeah I gotta agree. Would be bada$$ enough if it just hit minions.  

    Why do people keep mentioning this like it would be a nerf? It would actually make her more consistent at clearing minions and a buff in most scenarios...

    When DH plays an early Priestess I'm usually PRAYING that she mostly hits face and leaves alone my 3/2s or whatever, so that I can either trade into her or remove her with a spell while keeping my board. Or when I force a DH to play a Priestess onto a board with something like a 4/4 or a 5/5, which are basically guaranteed to survive, that's usually a game I'm gonna win. If she targeted only minions, she'd clear those 100% and would be much stronger in those scenarios.

    The only nerf that makes sense is making her effect one time only, but I think the real problem is the ability to cheat her out on turn 5. That's just unmanageable most of the times.

    Posted in: Standard Format
  • 0

    posted a message on The whole demon hunter class need a rework

    This is where I think we're not understanding each other, the thing is, imho Tempo DH negates the Outcast restriction exactly like Rogue negates the drawbacks of those "bad" invoke cards (by her invoke being so good and synergistic with the rest of her gameplan and by the payoff being outrageous). Outcast is actually a pretty restricting condition in itself, if you ever try building a midrange / controll-ish / Big Demon DH, or played the pre-nerf OTK deck, you'll see just how easily a card like Skull gets stuck in your hand in between an Inner Demon and a Priestess. And keep in mind that non-Outcasted Skull is garbage, no deck would play 6-mana draw-3. This is exactly why any other DH archetype is bad right now.

    Basically all the strong decks for any class right now work that way, pick some outrageous build-around cards with a condition that seems restrictive (but guess what it actually isn't) and completely negate it in some way. In that regard, DH is just like the others (except that at least to me DH is actually less infuriating because at least he crushes you with cards that he actually put in his f-ing deck, contrary to Rogue)

    Posted in: Demon Hunter
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