Oondasta approves. Seriously, I think Big Beast Druid using e.g. Predatory Instincts or Stampeding Roar might become playable some day. The issue is, how do you survive until then? The first minion to be played in this deck is usually something like Witchwood Grizzly which means you're likely to get shit on by Aggro decks. Also, with Ramp being crippled you can't even get ahead in terms of Tempo. Nevertheless, it's a hilarious card which might turn into a big "OH SHIT!" for Evolve Shaman or Conjurer Mage.
And now for something completely different...A giant desert Octopus that draws you 8 CARDS MOTHERFUCKER
In all seriousness though I actually think this is a great card for Hunter, especially in those Recruit Big Beast ones.
In a Midrange deck this can be a great late game finisher but if you can't kill your opponent then if this deathratttle goes off then you'll probably have enough steam to grind through the control decks.
Voting it as playable, but only strong in some Hunter decks. Besides that it's kinda just filler for decks that want to cheat out big minions, don't think I would run this in them though as there are probably better options.
Rogue could get this card as a discover with Myra Rotspring. This would allow Rogue to draw 8 cards on turn 4 with Myra Rotspring+ coin + backstab. Looks like a really bad play, and you would be stuck with another Octosari in hand, which would total 16 cards. I guess Rogue is one of the classes that is built to draw the most...
In wild you can use Treachery on this card to mill your opponent. Brutal treachery to pull off as you can't easily drop it, give it to your opponent, and destroy it in the same turn.
Oh dear god, no. This card could enable the return of wild mill druid. For example, here is a 4-card core for the combo that doesn't even include Kun, Aviana, or Jepetto.
If your deck is empty, this combo deals 66 fatigue damage to the opponent (1+2+3+4+5+6+7+8+9+10 on your turn, and 11 for their draw). If you use the second Naturalize, this will deal 91 damage before they can react. If you can draw octosari or togwaggle off of Jepetto Joybuzz, you don't even need the twig of the world tree and can force the opponent to draw 10 cards with just 10 mana.
I don't think you understand how togwaggle combos work.......
And do you know, if it will be summoned by Betrug+twist at the and of the turn it will die AND all minions you can take after deathrattle will STAY on Board!!! and in the hand! LOL !!!
Might be interesting for Duel Paladin but 8 might Just be too much.
this card: + unearthed raptor, time to do a LOT of fatigue damage.
My Recruit url for those who want dem packs! https://battle.net/recruit/CDF2JMK6CQ?blzcmp=raf-hs&s=HS&m=pc
Barnes more this in a fast spell hunter ?
Another big nerf to Conjurer's Calling. All that we're missing anymore is a 12-mana minion with either weak stats or a negative Deathrattle.
Fel Reaver is just way better for that.
Draw 11 Cards. Summon 8 Minions.
A 12 mana 10/10 which destroys all other friendly minions at the end of your turn would be a fair deal.
Oondasta approves. Seriously, I think Big Beast Druid using e.g. Predatory Instincts or Stampeding Roar might become playable some day. The issue is, how do you survive until then? The first minion to be played in this deck is usually something like Witchwood Grizzly which means you're likely to get shit on by Aggro decks. Also, with Ramp being crippled you can't even get ahead in terms of Tempo. Nevertheless, it's a hilarious card which might turn into a big "OH SHIT!" for Evolve Shaman or Conjurer Mage.
And now for something completely different...A giant desert Octopus that draws you 8 CARDS MOTHERFUCKER
In all seriousness though I actually think this is a great card for Hunter, especially in those Recruit Big Beast ones.
In a Midrange deck this can be a great late game finisher but if you can't kill your opponent then if this deathratttle goes off then you'll probably have enough steam to grind through the control decks.
Voting it as playable, but only strong in some Hunter decks. Besides that it's kinda just filler for decks that want to cheat out big minions, don't think I would run this in them though as there are probably better options.
Chef Nomi would approve it though
In wild you can use Treachery on this card to mill your opponent. Brutal treachery to pull off as you can't easily drop it, give it to your opponent, and destroy it in the same turn.
Twitch: Pacific_Onion
What a hell are you talking about it`s deathtattle/anka/mehacTun/Nomi rogue CARD!!! omg its OP
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I don't think you understand how togwaggle combos work.......
with rogue legendary LOL
And do you know, if it will be summoned by Betrug+twist at the and of the turn it will die AND all minions you can take after deathrattle will STAY on Board!!! and in the hand! LOL !!!
I think this is pretty crazy in Arena. Imagine playing this in late game when your hand is almost empty.
Will you ever need to draw 8 cards? The answer is no.
Question: Would it be better or worse if the draw came from a Battlecry instead?
I like the flavor, hate everything else about it.
Too slow for aggro, overdraws in midrange and control.