Decent, but still....control Rogue has never been a thing.
On the flip side, it comes right around the same time that Vilespine Slayer would come out, and instead of being a 5-mana combo tempo, this is a 6 mana pure removal. So it might see play.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Might turn out a little too expensive or unreliable to become a staple, but I guess it could work as a 1 of. Depending on the meta, Vanish could still be the more useful board clear though
I think this is a fine replacement for the Vilespine Slayer. All of the options are good, even the one that plays a 1/1 Stealth/Poisonous minion because that is hard to deal with. I like it a bunch.
I think this is a fine replacement for the Vilespine Slayer. All of the options are good, even the one that plays a 1/1 Stealth/Poisonous minion because that is hard to deal with. I like it a bunch.
where did you get the stealth part from? The text in the opening post only says poisonous, which makes that option the worst by far in most situations
The image here is only giving 1 of 3 choices. It's the rogue throwback -- an "unidentified" card.
Each kills a minion. There's also "recruit contract" that puts a copy in your hand and another that puts two coins in your hand.
This makes it both better and worse than the base spell; you could get the least useful one in a given situation (ie, turncoat when there's only one minion on board).
Decent. Randomness almost always hurts a card, but all the options(minus the 1/1 poisonous) are pretty solid. Control rogue is gonna need a lot more though.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Discuss!
Learn More About Rise of Shadows
Looking to learn more about Hearthstone's eleventh expansion? Visit the expansion guide for Rise of Shadows!
Decent, but still....control Rogue has never been a thing.
On the flip side, it comes right around the same time that Vilespine Slayer would come out, and instead of being a 5-mana combo tempo, this is a 6 mana pure removal. So it might see play.
Kaladin's RoS Set Review
Join me at Out of Cards!
Replaces Vilespine Slayer's loss. Very solid card, which can be combined with Preparation too: it will be a 2-of in every Rogue deck
Meteor on steroids
This is going to have an impact on how people play their minions. Just like Zentimo, if something is next to it, it will get targeted.
Might turn out a little too expensive or unreliable to become a staple, but I guess it could work as a 1 of. Depending on the meta, Vanish could still be the more useful board clear though
It is so good. Really happy as a rogue player.
Kinda depends on what the other possible options are, but the two we've seen are pretty good (deal damage to adjacent, add a copy to your hand)
Edit: didn't see the note below, the only eh one is the poisonous minion
I really like the unidentified mechanic and how it fits the hitman contract here.
This will definitely sees plays
"What have you got there,
PinocchioMalygos?"Deathrattle, spell, control hunter was never a thing, until it was...
OP af
I think this is a fine replacement for the Vilespine Slayer. All of the options are good, even the one that plays a 1/1 Stealth/Poisonous minion because that is hard to deal with. I like it a bunch.
Imagine playing this with Zentimo! Trolden highlight coming up, Hysteria?
ok, Control Rogue is new meta right now !
Insta dust. Control rogue sucks. he has no heal.
where did you get the stealth part from? The text in the opening post only says poisonous, which makes that option the worst by far in most situations
I'm sorry. My ideas are bad. I'm not Brian Kibler. I'm sorry I try to think outside of the box.
Kaladin's RoS Set Review
Join me at Out of Cards!
People who say dust are the same people who thought keleth was garbage. D o us favor stop talking.
The image here is only giving 1 of 3 choices. It's the rogue throwback -- an "unidentified" card.
Each kills a minion. There's also "recruit contract" that puts a copy in your hand and another that puts two coins in your hand.
This makes it both better and worse than the base spell; you could get the least useful one in a given situation (ie, turncoat when there's only one minion on board).
Decent. Randomness almost always hurts a card, but all the options(minus the 1/1 poisonous) are pretty solid. Control rogue is gonna need a lot more though.