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    posted a message on OMG! Prismatic Beam is awesome in Wild!

    Alright.  I am like a lot of you in that when a new expansion comes out, I want to kill off as many of the achievements as possible to help my progress on the rewards track.  When I got to Paladin, I was irritated because two of them are less then fun.  And I figured that when it came to Prismatic Beam, it was going to be an arduous P.I.T.A.  

    That being said, I threw together a Silver Hand Rise to the Occasion deck in hopes that I could toss this in there... and it has been owning the face out of Pirate Rogue and Druid Swarm decks.  Even though, Order in the Court kicked to the groin and you can't draw a card after... I cannot count the number of times that they had a pretty full board and I dropped Prismatic Beam for 3 or less to wipe them.  

    I had to share this because it's awesome with so many swarm decks grinding out the last few ranks before the season is done.  You guys gotta try this card.  It's not like my deck is well built, but the fact that you can fire off Rise to the Occasion really quickly, and then reset your opponent's board fast with Prismatic Beam, and even make some of your health back by including a Deputization Aura, it super easy to get this accomplishment.  Just wanted to share. 

     

    Posted in: Card Discussion
  • 0

    posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone Ranger

    This card hasn't been released and it's already giving me hives

    Posted in: News
  • 0

    posted a message on New Shaman Epic Card Revealed - Walking Mountain

    This thing costs 9 mana... Lor is 7.... If it happens to be in your deck when you drop him.. great.  IF not... at least everything else got a buff.

     

    Posted in: News
  • 0

    posted a message on New Shaman Rare Card Revealed - Minecart Cruiser

    a potential T2 4/5 rush is amazing.  I'm pretty sure that this will get a lot of complaints

    Posted in: News
  • 3

    posted a message on New Shaman Epic Card Revealed - Walking Mountain

    Lor'themar Theron just got a new friend

    Posted in: News
  • 0

    posted a message on New Spell DH (w/ Yogg)!

    I have been playing something super similar and have loved the way that Jotun makes you cast double spells!  Nice work

    Posted in: New Spell DH (w/ Yogg)!
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    posted a message on Curse of Flesh

    The fact that this is a Shadow card makes my skin crawl... I love it.  

    Posted in: Curse of Flesh
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    posted a message on Vs. Warlock

    I have used Steamcleaner as an auto include at the lower tiers of laddering for Warlock and Death Knight.  When you get to the higher levels though, the need for this minion becomes less and less necessary as Aggro Paladin, Rainbow Mage, and Arcane Hunter are WAAAY more dominant.  But honestly, Warlock requires a lot of time.  The decks that utilize Sargeras, the Destroyer CAN combo off quickly if they get Symphony of Sins off early.  But if you work Aggro at the lower tiers, you will blast past them really easily

    Posted in: General Deck Building
  • 4

    posted a message on Balance Changes Preview for Patch 27.2.2

    Faithful Companions is only busted because Hunter waits until the manathirst ability can be triggered to pull two buffed King Krush for lethal or two buffed Hollow Hound and beat up the board and gain life back.  Increasing the cost wouldn't make sense.  However, if they made it so that it will summon an unbuffed version of the card, that would help to balance it a bit.  

    As for Halduron Brightwing , the issue with him is that for 3 mana he buffs your hand and deck and has a 3/4 body.  I wouldn't be surprised if they beat him up a little on the health side or increased the cost by (1).

    The wild seeds couldn't have been more disruptive honestly.  A card that bring minions to the board that have additional effects can be rough to deal with.  Even with the 1-3 turn dormancy.  The taunt went down in health and it was needed.  I wouldn't be shocked if they made the rush seed a 2/1 instead of 3/1 and the stag give a smaller weapon.

    Posted in: News
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    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from DatMageDoe >>

    Hot take: Hollow Hound will dodge the next nerf. The main reason for this is because it's also a Death Knight card, where the Hound is substantially more fair, and it doesn't make sense for the DK decks struggling to maintain relevance get nerfed for the sins of Hunter.

    I've got a hotter take: hunter is fine.  Yes, it's strong relative to the current meta -- I get frustrated when I lose to it, too -- but nothing it does seems unfair.  Hound gets most of the complaints, and my guess is that it's the card that'll get nerfed, but hunter also has Gargon, which is 2 mana cheaper... so learn to play around cleave (yes, it can be done).  As for the Krush finisher: that's turn 10, and gets stopped by a 2 mana taunt; compared to mage and shaman killing you over the top, from hand, on turn 7... that's very reasonable.

    Hunter is fine.  Hunter gameplay is what hearthstone should be.  Buff the under-performing classes.

     You’re missing the point of what makes Hollow Hound an issue in hunter. It can’t be compared to Gargon first of all - Gargon doesn’t have lifesteal for one, and it needs to be infused to gain cleave. But on top of that the main problem isn’t even that Hollow Hound has cleave, it’s that it regenerates massive amounts of health and can be copied, discovered, pulled out of nowhere, etc. That is where the issue lies because as far as I can remember, Hunter has never had access to that sheer amount of instant lifesteal before. The current hunter deck - which is topping every tier list by the way - places a ton of early pressure while also having a one card answer to recover almost all damage that the opponent inflicts. And that’s before King Krush even hits the board. If it wasn’t overtuned it wouldn’t be the most successful deck in the game.

     This is perfectly stated.  I've been playing Hunter, quite a lot actually, recently and I've let my life drop down to a staggeringly scary amount... only to pull the Hound, buff it with bananas or Always a Bigger Jormungar, and watch it clear board, go face, and restore my health insanely quick and allow me to re-establish control. 

    Posted in: General Discussion
  • 0

    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from gm6 >>
    Quote from DatMageDoe >>

    Hot take: Hollow Hound will dodge the next nerf. The main reason for this is because it's also a Death Knight card, where the Hound is substantially more fair

     it is very easy to nerf Hound Hunter not disturbing DK: just exclude "beast" from its minion type, leaving just "undead" there. 

     Honestly, that would solve like 90% of the issues with that damn card in Hunter

    Posted in: General Discussion
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    posted a message on Hot or Not: Titans Nerf Predictions

    It's that time again... I was clearing out a number of the cards that I have excess of 2 and holding back on some that could have shown to be abusable for potential nerfs.  So far, it feels like classes vs cards that are getting busted with the release of Titans.  That being said, I think that the most cumbersome of cards that I am seeing being a pain and having people gripe enough about them to get Blizz to nerf them... oddly enough is Fate Splitter.  I totally could be wrong, but the things I am seeing on how it interacts with From De Other Side is kinda ridiculous. 

    Do I think that is enough to nerf this... not really.  That combo requires you to last against the obviously heavy aggro scene after a release.  Against most decks, that Shaman build just dies.  But if you're playing against control, it certainly does make it a less fun game.  

    So lets open up the discussion... what does everyone else think the nerfs are going to be?  

    This is not a salt thread.  Granted a lot of predictions are probably based on dying to crap interactions with cards, but it is solely to see what others think of what's going on with the meta.

    Posted in: General Discussion
  • 0

    posted a message on Has anyone been able to get off more than 2 turns of a Titan?
    Quote from __l1ght >>

    Do you play plague package? Just curious.

     I've done Plague and Blood... both decks I can never get the titan to stay on more than 2 turns.

    Posted in: Standard Format
  • 0

    posted a message on Has anyone been able to get off more than 2 turns of a Titan?

    Is it just me, or are the Titans so highly targeted that they are nuked within a turn or two of playing them?  I got 2 turns our of The Primus before my opponent hit it with Reverberations and destroyed me... even then they only got 2 turns on it.

    Not a salt thread, just wondering if I am seeing a consistency on the meta with anyone else

    Posted in: Standard Format
  • 1

    posted a message on TITANS Launch Day - Everything You Need To Know!

    I feel for you.  I thought that the Titans roll out happened at the same time as the monthly start and I cashed in a couple of my achievements I've done with Titans in Duels... man was I bent

    Posted in: News
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